About Oskar LutgehrOskar Lutgehr
Str 16 (+2 8th Lvl)
Derived Values
Two weapon fighting:
Ranged:
Spell Casting: (Spell Save DC: 11 {14 with holy symbol}) Cantrips: Guidance, Resistance, Sacred Flame Domain Spells: 1st: Divine Favour, Shield of Faith, 2nd: Magic Weapon, Spiritual Weapon, 3rd: Holy Vigor, Prayer, 4th: Divine Power, Freedom of Movement. Prepared Spells: (9 spells per day)
1st: 4
Divine Strike:
Channel Divinity: 2/rest:
Turn Undead: As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead creature within 25 feet of you must make a Wisdom saving throw (DC 10 + your Wisdom modifier + your spellcasting bonus), unless the creature has total cover against you. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. If such a creature has a hit point maximum equal to or lower than your cleric level multiplied by 5, the creature is destroyed instead of turned. A turned creature must spend its turns trying to move as far away from you as it can, and it cannot willingly move closer than within 25 feet of you. It cannot take reactions, and it can use its actions only to hustle or to try to escape from an effect that prevents it from moving. Guided Strike: Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether you hit or miss. Divine Domain: War:
War Priest: Your god delivers bolts of inspiration to you while you are engaged in battle. Once on your turn, you can attack one extra time when you take the attack action. If you haven’t used your whole move for the turn, you can move between your attacks. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain expended uses when you complete a long rest. Guided Strike: See Above... Background:
Soldier: Military Rank: Captain Proficiencies: Tools: Gaming set, mounts (land), vehicles (land) Skills: Athletics, Intimidation, Survival Mountain Dwarf Racial Features:
+1 Con +1 Wis -Armour Mastery: pro with light and medium armour, +1 Bonus to AC when wearing medium or heavy armour. -Speed: 25 feet. Your speed is not reduced by wearing heavy armor with which you have proficiency or for carrying a heavy load. -Darkvision: You can see in darkness within 60 feet of you as if it were dim light. When you do so, your vision is in black and white. -Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage. -Dwarven Weapon Training: You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer. -Stonecunning: You have advantage on any Intelligence (History) check related to the origin of particular stonework. Additionally, when exploring underground environments, you cannot become lost. -Languages: You can speak, read, and write Common and Dwarvish. Proficiencies:
Armour: Light, Medium, Heavy Weapons: Simple, Martial Tools: Healers Kit Saves: Wisdom, Charisma Skills: Religion, Athletics, Intimidation, Survival Feats: Dual Wielder:
Equipment: Carrying Capacity: 143.5/160lb
Travellers Clothes (2gp) (4lb)
Adventurer's Kit (9gp) (39lb):
This pack has the basics that an adventurer needs to get along in the wilderness. The kit includes a backpack loaded with a healer’s kit, a mess kit, a tinderbox, ten torches, ten days of rations, and a waterskin. In addition, 50 feet of hempen rope are strapped to the pack. Bedroll (1gp) (5lb) Blanket (5sp) (3lb) Lantern (5sp) (1lb) 5x Oil pints (5sp) (5lb) Grappling Hook (2gp) (4lb) Crowbar (2sp) (5lb) Manacles (2gp) (2lb) Gaming set (Three Dragon Ante cards) (1gp) (0.5lb) Whetstone (1cp) (1lb) Soldiers Medal for heroics Recorder (5gp) (3lb) (lucky charm) 5x Healing Potion (250gp) (5lb) 3x Anti Toxin 150gp (3lb) Pearl of Power (Uncommon Magic Item 2). (989.71gp) Gp: 10
Magic Items:
Battleaxe: Celestial:
This beautiful silvery axe has two crossed axes depicted on each face of the blades surrounded with angelic runes. The axe grants the strange ability of regulating the body temperature of its owner, who feels no adverse effects in temperatures between 0F- 120F The axe demands attunement when first wielded or worn and does not allow its bearer to attune other items. (Other items already attuned to the bearer remain so until their attunement expires.) The axe was originally granted to a Dwarven Paladin of Clangeddin Silverbeard generations ago. The axe was passed down father to son for many generations until it came into the possession of Brotter Goruun. Now Brotter was not well liked in his clan many saw him as cowardly and a blight on his families heritage. He was often the target of practical jokes. He planned his revenge with a practical joke he set a rope trap across a parades path (a parade that was planned to celebrate a hard won battle that Brotter had missed due to a 'sprained ankle'.) The rope was only meant to sweep the feet out from under his taunters but as the parade marched through the area Brotters own boy ran out into the parades path to welcome the heroes. He was strung up by the neck as the practical joke went horribly wrong. Driven mad with the grief and blaming the whole clan for his sons death Brotter took up the battle axe of his fathers and in a rage he murdered most of the clan. He escaped from the mines and wandered bleeding out into a forest where he died huddled in an animals den. Oskar took the axe from that very den after his mentor in the priesthood of Clangeddin, Darrak Lutgehr, died purging Brotter's ghost from the natural world. He hopes to restore the axe to its former glory by using it for acts of good to wash the stain from its history. Celestial:
Pearl of Power: This small pearl is adorned with a tiny intricate vine motif and is no doubt of Elven make, originally made by the great Mage Talathel Alastarra. Despite this Oskar has carried it for years prizing it for its unfailing ability to glow hot when the Hammers about to hit the anvil, as it were. After dedicating his life to Clangeddin Silverbeard Oskar discovered the pearl had a greater power, allowing him more castings of the spells he was granted. The pearl is ages old and unless handled with care bits of the pattern crumble away. Elven:
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