Diremerc's Ruins of the Azlant (Inactive)

Game Master DireMerc

loot list

Town map (Talmandor's Bounty)

Index:

A1->Dock -> Cleared
A2->Tents
A3->Provisions building ->cleared
A4->Tool storage ->cleared
A5->Smithy ->cleared
A6->Chapel -> Haunted
A7->Large home ->cleared
A8->Pallisade gate -> Cleared
A9->Governor's house -> cleared
A10->government building ->cleared
A11-> Soldier barracks -> cleared
A12->colony square ->cleared
A13->Planted lands(crops)
A14->Main street
A15->Crop patches
A16->another garden
A17->plum trees
A18-> Levin farm


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The ranger fire two shots in quick sucesstion
attack: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 4 ⇒ (8) + 4 = 12
attack: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 4 ⇒ (2) + 4 = 6

The big boar goes down.

"Well done everyone. A hard fought battle but now we have meat to last for a while. Take a break while I skin and pack them. says the ranger.

Go ahead and level up to level 3.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy takes a deep breath and nods appreciatively at the guide. "Those were some tough damn pigs." He gestures at the cave the one had emerged from. "What are the chances they have anything useful in there? We might as well go check, right?"


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

I like how you think Jordy. Best take a look. Deranthil conjurs dancing lights and sends then in ahead of himself.


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Looking around Bastien nods to the others and quickly helps with the food.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes nods his assent. "Ya never know, I guess." He follows the others inside the cave.


You don't find anything of use in the lair but the ranger found something while skinning the animal. A broken +1 spear was lodged in it's side. Having completed you tasks for today you return to the colony site.

You can choose 500 golds worth of potions and she will craft them for you.

The leader of the colony awards each of you 500 gold for your contributions to the colony.

The captain of the peregrin aproaches you again when you had time to rest.

"I had my men looking into the grindilow problem while you were gone. I believe we found their lair but the entrance is underwater. Three sailors were captured as well. There was something besides grindilow there somekind of green man-fish with a frog-head. Don't know why but it looks like they took them alive." he explains.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

any limitations on what potions are available? any way to repair the +1 spear?

"Perhaps they want to ransom the sailors as prisoners? We can take a shot at a rescue mission. Can you show us where their lair is?"


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Stroking his beard Bastien replies.
"Well if we have to swim down, maybe potions of water breathing."


No limitation really, yes you can for 1/3rd the price of a +1 spear.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

1/3rd the price is still pretty steep at 784 gold. I was hoping a few mending spells or a Make Whole would do it. No? For potions we might need Water Breathing, which can be split up. Oh, nope. a potion of that would cost 750. Hmm.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Yeah, for potions I usually only bother looking at level 1 spells like Protection from Evil or Bless. We were able to get most of the party breathing water back at the ship with just our own spells, weren't we?

What should I roll to try to identify frog-head thing from the description? Kn:Local?

Jordy nods. "We'll get our people back. And we need to finish those things off for good."


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

potions of air bubble should work for the moment for those of us who can't breathe underwater or hold our breath for a long time. Lvl 1 spell so 50 gold each. They don't last long so buy more than 1
@Jordy: we were able to give people swim speeds, that's easy. Breathing is more difficult


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Sounds good!


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

@GM: oops, one more question: is that 500gp worth of potions EACH or for the group?


The potions it's 500 for the group.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

ah, yes, that makes a difference. Who among us needs air bubbles? I see Jordy and Deranthil can breathe under water. That leaves the 4 humans who can't, right?
We may just want to grab 10 air bubbles and use our personal money for other purchases


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes will use some of his money to buy a masterwork breastplate (if it's available) and a longspear. If the breastplate's available, someone can take the masterwork chain shirt he has

Once Diomedes has had a chance to rest and upgrade his equipment, he will gather with the others. "Ready to go, lads? Once more into the sea!"


That's available.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Back and leveled up. Gizmo will be happy to take the masterwork chain, replacing his less fancy version.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

cool. Everyone ready to go swimming?


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

ABsolfrigginlutely


Ok so when you ready the captain has a longboat take you as close to their lair as he can.

you make your preperations. potions of air buttle as needed I supose.

and you swim down and quickly locate the entrance to the cave.

So far no sign of grindylow or frogmen.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

perception: 1d20 + 6 ⇒ (16) + 6 = 22
Diomedes scans the water as they approach. Spear at the ready, he follows behind (whoever is in the lead).
anyone who needs a swim speed, let me know


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Deranrhil has a swim speed and after casting Mage Armoe will take the lead. He approaches the entrance looking for a lookout or trap or alarm.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo drinks a monkey fish extract before entering the water, and has his crossbow wrapped.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy follows along at the rear with his underwater crossbow at the ready, moving through the water as easily as a fish.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19 (Darkvision)


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Joshua drinks his potion and he and Albert swim down into the water.


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Bastien also drinks his potion and enters the water, swimming towards the rescue!


You quickly notice several grindylow hidding in the cracks in the walls on both sides of the tunnel. You count four of them two on each side, they seem to be waiting for you to get past them.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes points the grindylows out. "Watch from traps" he says as he brandishes his weapon.
we rolling initiative?
init: 1d20 + 3 ⇒ (9) + 3 = 12


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Seeing the hidden threat Deranthil takes a shot at the more exposed of the enemy. His shot flies true and catches the unaware enemy.

underwater light crossbow: 1d20 + 6 ⇒ (19) + 6 = 251d8 ⇒ 2

Confirm, flat footed?: 1d20 + 6 ⇒ (10) + 6 = 161d8 ⇒ 6


Since you attacked them yes. You get a surprise round then init.

grindylow init: 1d20 + 4 ⇒ (15) + 4 = 19


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Init: 1d20 + 4 ⇒ (14) + 4 = 18

Sneak Attack damage from surprise round if within 30': 2d6 ⇒ (6, 3) = 9


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Init: 1d20 + 2 ⇒ (2) + 2 = 4


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes casts bless on the party.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy fires at the closest hiding grindylow.

U.Xbow: 1d20 + 4 ⇒ (7) + 4 = 11
Dmg: 1d8 ⇒ 8

Can we talk to each other underwater?


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Ini: 1d20 + 2 ⇒ (19) + 2 = 21


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

if you speak aquan, it's no problem to talk underwater


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

And I do. Also Aboleth. But will anyone understand me?


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

me, Jordy, and Gizmo speak aquan


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Aquan:

"So, talking could be a better first option, no?"

Init: 1d20 + 4 ⇒ (18) + 4 = 22

Gismo grabs his dagger in case one gets close, but he clearly isn't prepared to battle underwater.

Aquan:

"We would rather not harm you!"


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Aquan:
"That seems a little late at this point!"
Jordy continues reloading his crossbow, clearly at home underwater.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

DireMerc ?


jordy init: 1d20 + 2 ⇒ (10) + 2 = 12

Thanks for the reminder Derantil I kept looking at this and moving on cause I didn't have time to review everything.

So here is what I got so far.

gizmo Init: 1d20 + 4 ⇒ (18) + 4 = 22

bastien Ini: 1d20 + 2 ⇒ (19) + 2 = 21

grindylow init: 1d20 + 4 ⇒ (15) + 4 = 19

derantil Init: 1d20 + 4 ⇒ (14) + 4 = 18

Jordy init: 1d20 + 2 ⇒ (10) + 2 = 12

dio init: 1d20 + 3 ⇒ (9) + 3 = 12

joshoa Init: 1d20 + 2 ⇒ (2) + 2 = 4

surprise round:

Derantil
underwater light crossbow: 1d20 + 6 ⇒ (19) + 6 = 25 1d8 ⇒ 2
Confirm, flat footed?: 1d20 + 6 ⇒ (10) + 6 = 16 1d8 ⇒ 6
Sneak Attack damage from surprise round if within 30': 2d6 ⇒ (6, 3) = 9

Dio
Bless

Jordy
U.Xbow: 1d20 + 4 ⇒ (7) + 4 = 11
Dmg: 1d8 ⇒ 8

So missing 3 actions for surprise round and gizmo and bastien can still act for round 1.

Derantil killed one of the grindylow with his shot, jordy missed. The remaiaing 3 grindylow are still all around you whitin 30 feet.


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Having no ranged weapons of use underwater, Joshua orders Albert to attack! "Kill!" Albert then charges a grindylow.

Albert Bite w/PA Charge: 1d20 + 6 - 1 + 2 ⇒ (3) + 6 - 1 + 2 = 10 Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo holds his dagger menacingly, but also doesn't really have much else to use underwater.

He approaches the closest cautiously, and attacks.

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 4


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Bastien moves forward and thrusts his polearm into the nearest enemy.
Attack: 1d20 + 6 ⇒ (12) + 6 = 181d10 + 9 ⇒ (6) + 9 = 15


Bastian kills another grindylow and Gizmo wounds another.

The woudned one attacks gizmo trying to grapple him with his six tentacles

grapple: 1d20 + 6 ⇒ (15) + 6 = 21 and if sucessfull bites him bite: 1d6 + 1 ⇒ (2) + 1 = 3

The other one tries to flee.

Ok you can all post again in any order treat this as a new turn.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo shouts underwater, freaked out by the seemingly alien nature of this thing.

Grappled, he tries stabbing at the thing.

Attack, grappled: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
Damage: 1d4 ⇒ 4


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy slaps another bolt into his crossbow, moving as easily as if he'd been above water, and fires at the fleeing grindylow.

Xbow: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 ⇒ 1

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