Diremerc's Ruins of the Azlant (Inactive)

Game Master DireMerc

loot list

Town map (Talmandor's Bounty)

Index:

A1->Dock -> Cleared
A2->Tents
A3->Provisions building ->cleared
A4->Tool storage ->cleared
A5->Smithy ->cleared
A6->Chapel -> Haunted
A7->Large home ->cleared
A8->Pallisade gate -> Cleared
A9->Governor's house -> cleared
A10->government building ->cleared
A11-> Soldier barracks -> cleared
A12->colony square ->cleared
A13->Planted lands(crops)
A14->Main street
A15->Crop patches
A16->another garden
A17->plum trees
A18-> Levin farm


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male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Waking early and doing his morning workout routine Bastien joins the other after a hearty breakfast.
"What shall we do today?"


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

"Go talk to a grindylow queen, I think. We have more questions for her today than we did yesterday."


If your ready we can proceed there now.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

I think we're ready.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Yep


You proceed back to the grindylow cavern and this time make it all the way to the open area inside whitout any encounters. You reach the chamber were the grindylow queen was before and find her waiting for you here with all her remaining guards (8 grindylow soldiers)

"Your back already? I was not expecting you to return so soon." she says.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Deranthil deposits the dead shifter at her feet and waits for another to speak. His attempt at diplomacy does not go well.

Diplomacy Assist: 1d20 - 1 ⇒ (4) - 1 = 3


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"We didn't expect to find your spies trying to hide among us."


"You figured that out a lot faster than the last group did but it wont do you much good. Just means they will resort to force rather than cunning...Skum soldiers! No need to hide get in here and kill them, they are a treat to your masters plans."

Three green frogmen come in at the back of the cavern. They look about the same size and build as a man but bulkier. know Dungeoneering to identify. +5 since she said their name.

Roll init.

Enemy: 1d20 + 3 ⇒ (18) + 3 = 21

I'm at work now will make a map tomorrow.


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Ini: 1d20 + 1 ⇒ (3) + 1 = 4


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Kn:Dungeoneering: 1d20 + 6 + 5 ⇒ (14) + 6 + 5 = 25

"Skum. Damn, you're ugly." The archaeologist makes a disgusted sound. "Take a break, ugly."

[ooc]Cast Hideous Laughter on the closest skum. DC 14.[/dice]


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Init: 1d20 + 4 ⇒ (9) + 4 = 13


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

init: 1d20 + 3 ⇒ (5) + 3 = 8


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Init: 1d20 + 2 ⇒ (18) + 2 = 20


SKUM:

Skum are the most prolific and successful of the countless races created by the aboleths to serve as slaves. At the height of the aboleth empire, skum were legion and their armies waged many wars upon the land, yet now that the aboleths are in decline, skum have been set loose to manage on their own.

For the most part, the skum have been less than successful at this endeavor, and today they exist in a shadow of their previous multitude, most of them dwelling deep underground in slowly crumbling ruins left standing only because their enemies have lost interest in pursuing the now-won war against these fish-like humanoids. Skum have even lost their own name—only the most erudite and wise of their kind remember that they were once known as the ulat-kini. Today, most identify themselves with the racial epithet applied to them by the surface-dwellers—“skum.”

map

Sckum soldier save will save: 1d20 + 3 ⇒ (11) + 3 = 14

He just barely manages ot shake of the effect after almost sucombing to it.

The 3 of them charge forward to attack with tridents.

attacking Bastien (2) and Dio.

attack bastien: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 2 ⇒ (5) + 2 = 7
attack bastien: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 2 ⇒ (1) + 2 = 3

attack Dio: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 2 ⇒ (5) + 2 = 7

The grindylow seems content to watch for now.

Rest of you can act.


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Bastien feels the burning sensation of the sting of the trident.
But alas, it is now payback time.
Attack: 1d20 + 7 ⇒ (3) + 7 = 101d10 + 9 ⇒ (3) + 9 = 12


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Deranthil casts Shield and moves to flank, tumbling to try to avoid an AOO.

Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16

He moves to the space just north of Bastien. Current AC is 22 with Shield.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo doesn't quite understand the relationship between these skum and the grindylow, but figures this is a mystery that can be solved after most of them are knocked out.

Aiming for the square 3 to the left of Gizmo on the map - should splash on 2 skum and 1 grindylow.

Throw bomb, Ranged touch vs AC 5, PBR: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Splash Damage: 7 = 7


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Shaking his head at the creatures resistance to his spell, Jordy imbues himself with a tiny bit of magical energy as he racks a bolt and takes aim at the nearest skum.

Use Archaeologist's Luck, round 1 of 3 for this use.

Crossbow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Dmg: 1d8 + 1 ⇒ (4) + 1 = 5


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes slips to the side of the attackers trident, and tries to smash its head in.
morningstar: 1d20 + 5 ⇒ (1) + 5 = 6 dam: 1d8 + 3 ⇒ (5) + 3 = 8
But his balance is way off and the attack sails past the fishman.
did Jordy find out any info on these critters? or are they kn:nature for being monstrous humanoids?
kn:nat: 1d20 + 6 ⇒ (13) + 6 = 19


@Dio I actually tought they were aberations at first but turns out they are in fact monstrus humanoids. However not much to say about them, they are bassicly just artificaly created frogmen. They can swim and hit things no special resistances or weaknesses.

Bastien swings but misses, derantil moves into position, Gizmo trows his bomb and many grindilow shriek in outrage when one of their own is hit and goes down. Jordy shoots but misses (assuming a -4 for shooting into meele) Dio also misses.

The skum continue to attack targetting Derantil Dio and Bastien.
attack Derantil: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 2 ⇒ (1) + 2 = 3

attack Dio: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (5) + 2 = 7

attack Bastien: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (5) + 2 = 7

Three of the grindylow decide to move in and attack goig after Joshua (the only one they can get too)
attack: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (4) + 1 = 5
attack: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 1 ⇒ (2) + 1 = 3
attack: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 1 ⇒ (5) + 1 = 6

Your go you can all post again.

for some reason my map got corrupted and when I try to open it it says unsupported format gonna look into redoing it.


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Joshua attacks one of the grindylow and orders Albert to attack as well.

Quarterstaff : 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Albert Bite w/PA: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17 Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Flanking with Bastien, Deranthil puts his short sword through the enemy between them

cold iron short sword: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d6 + 4 + 2d6 ⇒ (4) + 4 + (3, 2) = 13


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

anyone have any problems with me putting up an obscuring mist? Might help give us a little cover with their superior numbers


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

I think that kills my sneak attack, right? Also it would help against range attacks but would give us a 0% miss chance to hit. Currently no range attacks.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

I am mostly using splash damage here anyway, so ok by me.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

If we stay clustered together we should be able to focus fire on a single square with melee attacks. If we go 3-to-1 on attacks it should outweigh the miss chance. I'd be for it. I think you're right that it kills Sneak Attack, though.

I'm going to hold off on a move until we decide, though. Jordy will shoot if there's no mist, but will need to move up and switch to melee if there is.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

20% miss chance. I am against it and do not think the mist will belp. They can also focus and outnumber us. It could be good for retreating, but we are not there yet.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

ok, Ill hold off
Diomedes swings again.
morningstar: 1d20 + 5 ⇒ (9) + 5 = 14 dam: 1d8 + 3 ⇒ (2) + 3 = 5


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Fair enough.

Jordy racks another bolt and fires at one of the grindylow who had charged forward, hoping to take it down.

Xbow: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Dmg: 1d8 + 1 ⇒ (6) + 1 = 7
Confirm?: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Bastian attacks again.
Attack: 1d20 + 7 ⇒ (7) + 7 = 141d10 + 9 ⇒ (4) + 9 = 13


Josha and Albert each take down a grindylow.

Derantil stabs the skum in the ribs.

Dio attacks a fresh skum and hits dealing minor damage.

Jordy takes down another grindylow.

Bastien attacks the same skum as Derantil and he goes down.

The grindylow queen holds up her hand summons a torrent of water that slams into Jordy and tries to push him into the water.
Bull-rush cmb: 1d20 + 9 ⇒ (7) + 9 = 16
The blast is not enough to do any damage or move him but is strong enough to knock him down prone.

The grindylow hang back after seeing so many fall.

The two Skum attack Bastien and Dios unconcerned over their comrades demise.
attack Bastien: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 2 ⇒ (3) + 2 = 5

attack Dios: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 2 ⇒ (3) + 2 = 5

Your go again.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Not even bothering to get up, Jordy pulls out another bolt and aims at one the skum fighting Dio.

Xbow: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Last round for this use of Archaeologist's Luck, will probably activate another use next round.
Dmg: 1d8 + 1 ⇒ (1) + 1 = 2


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Moving around to flank a skum diagonally with Diomedes, Deranthil sheaths his short sword into a tender part of the enemy's anatomy.

cold iron short sword: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 281d6 + 4 + 2d6 ⇒ (2) + 4 + (2, 5) = 13

Confirm?: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 291d6 + 4 ⇒ (2) + 4 = 6


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Is the map up to date? Are we planning on taking out all of the grindylows?

If Gizmo can bomb one or more skum without damaging anyone else, he will.

Attack vs Touch AC: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 2d6 + 3 + 1 ⇒ (5, 4) + 3 + 1 = 13


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Joshua and Albert move in and try to attack the Skum.

Quarterstaff : 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Albert Bite w/PA: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7 Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

The grindylows seem to be holding off, so I'd not provoke them.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Their leader just blasted you Jordy, knocking you prone. But I agree we should focus on th3e skum first.


The map is not quite up to date an unknown error made it so I cant edit it anymore I'd have to remamke it from scratch I can attempt to do so if you feel we need it


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes gives Deranthil a fierce grin of thanks.
are either of the skum still standing?
I'm thinking the grindylows have asked for it at this point, guys.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Let's kill the skum first and see what the GLs do. They're not joining in right now so I'm thinking the queen has a plan for us.


Derantil attack took down a second skum, one is still standing.

I think we were just missing bastien.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

I don't think I took another action either. Ignore this if I did
Diomedes moves on the last skum.
morningstar PA: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Sorry yes I saw your post and counted it as your action when counting.

Gonna move on anyways.

Bot Bastien he attacks the last skum.
Attack: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 9 ⇒ (5) + 9 = 14

A solid blow it goes down.

The Grindylow queen raises her hands.

"Enough, we surrender. Spare our lives and I will tell you all I know."


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Deranthil stays his sword for now and responds Speak then, and we will weigh what you provide against your previous treachery.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy nods at Deranthil. "Please, queen, proceed."


"Hmm were to start...There is a woman, human I believe she is a powerfull mage and she claims to serve the aboleth and she claims the aboleth want slaves. She has ugothol (the shapechangers) she uses as spies and skums are her soldiers. I made a deal with her we would capture slaves and bring them to her and in exchange she wouldn't enslave us. Four ugothol and three skum were left here to keep and eye on us and now you've killed them all so I plan to take whats left of my people and flee as far and as fast as we can go. If you wise you would do the same."


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

And where is this woman? Do you know her name and what she looks like?


"She makes her base in an old ruin in the northern part of the island, she called it "the observatory" we have never been there as it is too far inland but it is were the skum take all the prisoners."


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"And how many of these slaves have you provided?" Gizmo has a clear sound of disgust in his voice.

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