Diremerc's Ruins of the Azlant (Inactive)

Game Master DireMerc

loot list

Town map (Talmandor's Bounty)

Index:

A1->Dock -> Cleared
A2->Tents
A3->Provisions building ->cleared
A4->Tool storage ->cleared
A5->Smithy ->cleared
A6->Chapel -> Haunted
A7->Large home ->cleared
A8->Pallisade gate -> Cleared
A9->Governor's house -> cleared
A10->government building ->cleared
A11-> Soldier barracks -> cleared
A12->colony square ->cleared
A13->Planted lands(crops)
A14->Main street
A15->Crop patches
A16->another garden
A17->plum trees
A18-> Levin farm


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M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy also doesn't understand the goblin-ese. He nods at Diomedes. "They really could provide food and resources the settlement can use, and if they're willing to trade it could be a beneficial agreement on both sides."

The archaeologist waits for the queen to respond to Gizmo, then says "Queen, would you consider trading with us? If you can help with, say, fishing or gathering things like oysters or corals or other things that are only underwater, we can give you things of value from above water. Bronze tools that won't rust underwater, perhaps. A relationship between your people and ours could be very beneficial to both of us."


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

They kidnapped settlers. For all we know they have tortured or killed some. And you want to deal with them? Dernthil hisses in a low voice.


"We cannot trade...Would make others mad...We would die." Answers the Queen hesitantly.

Her guards bring out three men who log a bit ragged but otherwise unharmed.

She touches each man with a hand were she were a ring with a blue pearl on it and it creates a bubble around their heads.

"This will last long enough for you to return to the surface. Go, we not bother you again."


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Deranthil seems satisfied with this proclamation. He motions for the three to join his group and tries to lead them out.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

"One second, Deranthil." Jordy turns back to the queen. "What others? Who could threaten you, great queen?" He gestures at his companions. "You have seen a measure of our strength. Tell us who it is that threatens you, who makes you kidnap our people, and we will see that they never threaten your people or ours again."


She shrugs "Bigger fish. More I dare not say. they will find you or you will find them sooner or later. If you win we can talk about trade."


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

"That is fair, o queen. We will return to talk when we have defeated these bigger fish." Jordy nods at Deranthil. "OK, let's go."


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Just grateful they aren't in combat, Diomedes decides it's better not to look a gift horse in the mouth. He bows to the queen as they take their lost colonists and take their leave.


You return back to town the three men who come with you remain quiet during the journey. Once your return the crew of the ship are overjoyed to see their comrades back safe and you go get some rest.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes offers his healing to any who might be needing it. Once the former captives have had some rest, he will approach them to ask if they have any idea what the grindylow queen was referring to.


Sorry I'd tought I'd posted this a few days ago and nobody replied I should have checked again

The next day or two are pretty relaxed you do repairs and patrols when the ship captain comes to see you again and ask you to meet him on the dock.

When you arrive he is alone looking at the longboat tied to the dock.
"We have a problem. Those men you brought back. Not sure who or what they are but it's not them. Sure they look, sounds and act like them but some things are off. Most people wouldn't notice. But I felt something was off so I tested them a few times slipped a few things in conversation and they failed almost every test. This was the last one. I came over with them and asked them to secure the boat." He pushes it with his foot and the ropes holding it to the dock come loose with very little effort. "You ever see a saylor that didn't know how to tie a knot properly?"


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy sighs. "Alright. We'll deal with it." He glances at the bustling hamlet. "Somewhere out of sight. Do these sailors have family who will miss them?" The dungeon delver frowns and lowers his voice. "Or family they might have... infected?"


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Damn. Those goblin things spoke of some greater threat. I have to believe this must be from that threat.


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Joshua looks at the others, "Does this need to be lethal or can we discuss this with them and see if we can get our people back peacefully."


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy shrugs. "It sounds like they've been replaced. If I was the one doing the replacing, I wouldn't have any need for the originals after I'd slipped in my replacements. But I suppose it never hurts to talk. Someplace out of sight where the noise won't travel back to the rest of the settlement."


"Come to think of it...You reckon that's what happened to the first group? And how can we be certain these sailors are the only ones that got replaced? I know my crew but everyone else is a stranger to me."


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

"Replaced? Oh my. That does complicate things greatly. We should come up with some sort of quick test for all of us. A password or something."


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

I like the idea of a password. But that does not help for those already replaced. Lets start by question these men one at a time. I think we should detain them all though.


"I gave them the day off to recover from their ordeal and they are to meet me here tonight to return to the ship, should be late and quiet then."


I assume you will wait for them to returnt that night and ambush them?


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Works for me.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Yep


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

yes


nightcome comes and the three sailors return to the rowboat clearly drunk and look around looking for the captain who was supposed to meet them here.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

Gizmo waits for them to get onto the deck, then approaches them. "Having fun tonight, boys? Any of that drink left?"


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

"You can't blame them, Gizmo," Diomedes says coming up from behind them. "They've been through a horrific experience." He turns to the drunken men, trying to put them at ease. "How are you doing, by the way? Are you feeling any better?"
diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

At the sound of the men's approach Deranthil casts his Mage Armor spell upon himself and slips behind some crates.

Stealth: 1d20 + 10 ⇒ (12) + 10 = 22


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy sits on a handy crate with his crossbow near at hand. "The Captain said you haven't been feeling well, friends." He nods at Diomedes. "We've got some healing if you need some help."

Diplo or Aid Another to make the sailors feel unthreatened: 1d20 + 8 ⇒ (15) + 8 = 23


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

"We are all friends here!"
Bastien adds to defuse the situation.
DiploAid: 1d20 - 1 ⇒ (15) - 1 = 14


"Were doing fine, no need to worry about us. But we do owe yeh thanks for the timely rescue. I hate to think that would have become of us if you hadn't come along" replies one of them.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

What kind of Knowledge check would we use to ID them as possessed or infected? Kn:Arcana? Dungeoneering? Heal?

Here's a d20 to use for the check: 1d20 ⇒ 16 +10 if it's a Perception check, +7 for Arcana, +6 for Dungeoneering, +3 for Heal

Jordy smiles at the sailor. "Well that's good to hear. This is a small camp. One of us gets sick, we all get sick, right?" He looks carefully at the sailors and their boat to see if he can spot any telltale signs they aren't what they seem.


Physically there is nothing. Only thing you can really do is sense motive and look for odd behavior but your unlikely to notice anything that way (their bluff is amazing) only reason captain notice anything at all is because they lack skills and knowledge that he knows for a fact they should have.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

prof:sailor: 1d20 + 5 ⇒ (19) + 5 = 24
"Glad to hear you're feeling better. Say, can you help me with something for a moment? Jordy and I were debating which knot is better for mooring a dinghy. Jordy says you wanna use a rolling hitch, but I think the half-hitch is the way to go? Can you settle this for us? I wanna teach the guy how to do it right."
Diomedes knew quite well that you would never use a half-hitch for mooring, or a rolling hitch. You should use a bowline. But do they know that?


"Well that is a matter of debate I personly prefer the half-hitch but jameson over there prefers the rolling hitch." answers the sailor.


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Bastien looks at the sailor and doesn´t understand a thing.
His face is a classic whatever, I don´t get it face.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes' face goes flat, loosing any sort of smile he had before. His morningstar is in his hand. "Just who the hell are you? You sure aren't sailors, that's for sure. Neither of those knots would work."
intimidate: 1d20 + 3 ⇒ (16) + 3 = 19


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Deranthil tenses, ready to attack.


The three men sudently because very serious. "Seems they are on to us brothers. I told the damned sea goblins we needed more time to learn these men."

"You think they told anyone? if we kill them we might be able to salvage this."

"I have a better idea. Take them alive."

The leader quickly makes a grab for Diomedes.
cmb grapple: 1d20 + 11 ⇒ (12) + 11 = 23

init: 1d20 + 4 ⇒ (9) + 4 = 13

map


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Ini: 1d20 + 3 ⇒ (13) + 3 = 16
"Not today!"
Attack: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 7 ⇒ (2) + 7 = 9


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Cannot move my icon on the map.

Deranthil moves out, targeting the last of the enemy on the doce with a Snowball spell, hopefully catching the "man" flat footed and doing sneak attack damage as well as spell damage.

Range Touch, flat footed.: 1d20 + 6 ⇒ (12) + 6 = 183d6 + 2d6 ⇒ (5, 6, 6) + (2, 5) = 24 DC 14 fort save or be Staggered for a round.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Wow, that guy's good! Diomedes never was a huge fan of wrestling, but he's not completely inexperienced. He takes the man's arm and tries to reverse the grapple.
grapple CMB: 1d20 + 5 ⇒ (16) + 5 = 21

init: 1d20 + 3 ⇒ (8) + 3 = 11


Male Human Class Druid 4| AC 17 T 12 FF 15 | HP 24/35| F +6 R +3 W +7 | Init +2 | Perc +10

Seeing any chance at discussion ending, Joshua tells Albert to guard and begins casting a spell.

Init: 1d20 + 2 ⇒ (17) + 2 = 19


haven't found a way to do interactive maps yet just let me know were to move you and I will do it.

Bastien attacks but misses.

Derantil hits the "leader" in the back. fort: 1d20 + 5 ⇒ (9) + 5 = 14

Dio manages to reverse the grapple.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Move Deranthil 20'to the right. From there what is the DC to jump into the rowboat. He is +10 acrobatics so gets a 20 if he takes 10. If you are good with that move him into the rowboat.


that works normally I'd ask for a balance check jumping into a rowboat but with +10 your safe.


Male LG Human Grenadier Alchemist 4 HP 31/31 AC 17 (+5 armor +2 Dex), touch 12, flat-footed 15 F +4 R +6 W +2

"Keep one alive... I have questons."

Gizmo mixes up a concoction from his belt and tosses it at the back man.

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Ranged Touch Attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

If that missed (which is likely), it lands at the feet of the man to the left, giving each of them (and Diomedes and Bastien) splash damage of 6.
Miss location: 1d8 ⇒ 2


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Init: 1d20 + 3 ⇒ (16) + 3 = 19
Xbow: 1d20 + 6 ⇒ (7) + 6 = 13 Swift to activate Archaeologist's Luck, 3 rounds.
Dmg: 1d8 + 2 ⇒ (3) + 2 = 5

"Remind me not to debate knots with Dio!" Jordy grabs for the bow that had been sitting next to him and snaps off a shot at the nearest faux-sailor.


Spent like 40 minutes writting out a detailed version of this post and the damn power goes out as I'm about to hit submit...

derantil init: 1d20 + 4 ⇒ (5) + 4 = 9
Dio and derantil is actualy after the ennemies to the turn would go like this.

Joshua begins casting spell

Jordy shoots but misses

Bastien attacks the leader and hits but his skin is unusually hard and the cut is not as deep as you would have expected. (dr 5)

Ennemies leader reverts to his natural form a grey skinned featureless humanoid with sharp teeth and claws. He bites Dio bite: 1d4 + 2 ⇒ (1) + 2 = 3 and sucks out some blood (1 con damage) he heals 5 hp. Knowledge Dungeoneering to identify.

Seeing their leader abandon his diguise the other two do so as well.

The one at the back of the group steps back and waits for now.

The other attacks Bastien attack: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (5) + 2 = 7 + grab free grapple on hit: 1d20 + 11 ⇒ (16) + 11 = 27

Dio reverse grapple

gizmo trows bomb hitting all enemies dio and bastien for 6 damage.

Derantil hit leader in the back with snowball while dio holds him. deals 24 damage, he is not staggered.

updated map

Your go again.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Deranthil moves acrobatically up to flank the enemy leader with Dio.

Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23

cold iron short sword: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d6 + 4 + 2d6 ⇒ (5) + 4 + (4, 4) = 17

If leader is already down he will tumble over and flank with Bastion.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

"What the hell are you?" Diomedes gasps as the thing bites into him. He reverses the grapple, but he has no desire to hang on to this thing. just flavor until my turn

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