DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Pocky wipes the blood from her face. She decides her kicks will be lethal. Her goddess Aella will kindly provide the lightning.

1d6 Lightning to all attacks.
Stunning (stunned condition) Leg Sweep: 1d20 + 20 + 3 ⇒ (20) + 20 + 3 = 43
Conf: 1d20 + 20 + 3 ⇒ (12) + 20 + 3 = 35
Damage: 2d8 + 16 + 1d6 ⇒ (4, 7) + 16 + (5) = 32
17 if no crit
-2 AC, loss of DEX to AC

Trip: 1d20 + 24 + 3 ⇒ (3) + 24 + 3 = 30
Prone: -4 AC vs melee (+4 AC vs ranged), -4 attack, if successful.

If he falls, Pocky will keep kicking him.

GT AoO, if tripped: 1d20 + 21 + 3 ⇒ (8) + 21 + 3 = 32
Damage: 1d8 + 8 + 3d6 ⇒ (1) + 8 + (4, 4, 3) = 20

Stunning (sickened condition) Flurry: 1d20 + 20 + 3 ⇒ (18) + 20 + 3 = 41
Damage: 1d8 + 8 + 5d6 ⇒ (5) + 8 + (2, 2, 3, 2, 3) = 25
20 if no GT.
-2 to all d20 rolls, -2 damage rolls, if he lives to roll.

If he is unconscious, Pocky will keep kicking him.

Flurry #2: 1d20 + 20 + 3 ⇒ (8) + 20 + 3 = 31
Damage: 1d8 + 8 + 5d6 ⇒ (2) + 8 + (4, 2, 2, 5, 5) = 28

Haste Kick: 1d20 + 20 + 3 ⇒ (14) + 20 + 3 = 37
Damage: 1d8 + 8 + 5d6 ⇒ (7) + 8 + (4, 6, 3, 5, 1) = 34

If his bones are crushed to rubble, Pocky will keep kicking him.

Iterative Kick: 1d20 + 15 + 3 ⇒ (6) + 15 + 3 = 24
Damage: 1d8 + 8 + 5d6 ⇒ (8) + 8 + (1, 6, 5, 1, 3) = 32

Iterative #2: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31
Damage: 1d8 + 8 + 5d6 ⇒ (7) + 8 + (5, 3, 2, 2, 6) = 33


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Still invisible, Ci Ci flies out the door and down the hall, staying near the ceiling. (Greater Invisibility and Overland Flight still in effect)

She extends her hand and surrounds the man with light again. "Flash! Ahhh!"

Spell Resistance: 1d20 + 13 ⇒ (15) + 13 = 28

Empowered Burst of Radiance: 5d4 + 10 ⇒ (3, 4, 3, 1, 4) + 10 = 25 (vs Evil creatures)

(Blinded for 1d4 rounds, or Dazzled for 1d4 rounds, Save DC 20)


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara chased after the little halfling monk, who seemed determined to get herself into trouble! Concentrating on her phylactery, Mara directed some healing to Pocky

Healing Hex (Pocky): 2d8 + 10 ⇒ (8, 5) + 10 = 23

Mara's trying to get close enough to cast Breath of Life if necessary!


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak just hangs out and watches the battle. Pocky seems to have things well in hand.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus watches (mouth wide open) as the sweet little girl totally f#*+s his ass up!
He turns to Dervak.
Want to play cards with us?

The White Rabbit is wearing a dealers cap.

Delay...


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Fort vs Stunning fist 1: 1d20 + 12 ⇒ (10) + 12 = 22 Presumably DC 19
Fort vs Stunning fist 2: 1d20 + 12 ⇒ (14) + 12 = 26 Presumably DC 19

Pocky hears a sharp crack of bone as her leg impacts, somehow miraculously he remains standing and lucid. Pocky shows no mercy and continues to beat the man with a flurry of kick after kick, each time a jolt of electricity jumps at him but Pocky can see it doesn’t leave a small singe mark. Electricity resist 10

Reflex: 1d20 + 16 ⇒ (19) + 16 = 35

The man is fighting pain but remains mostly unfazed Pocky's attacks, which is when Ci Ci manages to power through the man’s surprising resistance to her spells and burn away his evil flesh. He slumps over defeated. Combat over!

The defeated man's form slowly changes and twists into a blue-skinned outsider, her body is a foul landscape of blazing rashes, oozing pustules, and taut blisters.

Loot is coming after dinner


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary
Theophilus Carter wrote:

He turns to Dervak.

Want to play cards with us?

The White Rabbit is wearing a dealers cap.

Delay...

Dervak will play a hand of cards.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Once it became clear that the combat was over, Mara investigated Pocky's report of an unconscious man in the corner bedroom.

Perception: 1d20 + 22 ⇒ (8) + 22 = 30
Heal (examining the man): 1d20 + 23 ⇒ (7) + 23 = 30

Does he look like the kidnapping victim?


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Pocky looks upon the defeated.

“I suppose guising oneself tricks foes into underestimating you. It would have been more convincing without the trio of floating heads.” She looks up—“Nice work, Miss Barchetta.”—and smiles at…

Oh, where did she go?

“Er… Miss Barchetta??”


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Ci Ci dismisses her Invisibility and slowly descends to the floor, landing softly.

”He...she?...shook off the last one, so I put a bit more oomph into this one,” she say to Pocky. ”I’ve got to try and pull my weight around here somehow.”


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Loot:
Mwk scimitar, Mwk handaxe, Mwk leather armor, Boots of elvenkind, a set of keys, and 69gp

The bound and gagged man matches the description of Dahab, complete with a poorly healing wound where his ear was removed. He is unconscious but alive and in no immediate danger of dying.

The bedroom contains a large bed covered in silk sheets sits in the eastern side of this L-shaped room. A standing mirror and armoire occupy the northern portion of the room. Tooled and carved leather pictures of mountains and desert landscapes cover this room’s walls.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Take 10 Appraise Check, loot and furnishings + 15, for 25


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara called out to the others, "It's Dahab! He's unconscious but OK, other than the missing ear."

She prayed to reveal magic auras and searched the room.

Casting Detect Magic.

Perception: 1d20 + 22 ⇒ (7) + 22 = 29

When the others joined her she said, "I guess we don't need to meet the kidnappers at dawn. I could really use some sleep. How about I meditate for a few minutes for a prayer to create a nice hidden space to rest?"


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The paintings are valuable, five in total each could be sold at 200 gold each. Beneath the bed Mara finds a suit of bolstering leather lamellar armor. I know that bolstering can't be put on light armor, probably an oversight. Also I have no idea why bolstering can't be on light armor.

I was going to put the paintings on the vendor trash sheet but I think some of the items on there were sold. Can I take those items off?


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Yes, I think we sold everything on the Vendor Trash sheet.


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I assume you're leaving the tannery before resting.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo takes in a deep breath!
Smells like teen spirit! So, we resting here?


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara replied to Theo, "I'm going to meditate for a prayer to create an an extradimensional underground space. It has to be in a natural, unworked area, so I can't do it in the tannery."

Mara is going to meditate and fill an empty 3rd lvl spell slot with Sylvan Hideaway. The spell will have a duration of 22 hours.

Sylvan Hideaway wrote:
When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enough to comfortably hold two creatures of any size per caster level (maximum 12). The room is sealed by a 5-foot-square camouflaged trap door that can be locked from within. (This trap door has hardness 10 and 20 hit points per caster level; the Perception DC to see the hidden trap door equals the spell’s save DC.) The door and room are made of the same material of the material component used to cast the spell. You can choose the shape and configuration of the room when you create it; however, any furnishings (tables, beds, etc.) in the room are made of the same material as the room and cannot be moved once created. When the spell ends, anything inside the space is ejected to the surface in the nearest available square.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Sounds good, Mara. We should wake up this guy and talk to him. Make sure he is who we think he is. Find out what happened."


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Pocky agrees, “Sleeping in a pocket dimension sounds splendid. Surely the earless one is the right man. Not as surely: did we kill the sole kidnapper, or is there a group?

“The man I knocked out, as well as the one-eared one that we have rescued, should both be able to provide answers, once awake.”

As she speaks, Pocky’s wounds seem to heal on their own…

Wholeness of Body: 1d8 + 11 ⇒ (3) + 11 = 14

…though she still has gashes cross-hatched all over her body.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"Alright, let's wake him up," Mara replied. She knelt down beside the unconscious man and healed him.

Healing Hex (Dahab): 2d8 + 10 ⇒ (8, 1) + 10 = 19

"You're safe now," she reassured him.

She also healed Pocky some more.

Cure Light Wounds: 1d8 + 5 ⇒ (2) + 5 = 7

Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus will also hit him and Pocky with a Healing hex.
pocky: 2d8 + 10 ⇒ (1, 4) + 10 = 15
old one ear: 2d8 + 10 ⇒ (7, 5) + 10 = 22


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

If these are standard actions coming at once, the wand would be last. Pocky would be at full health after Mara’s and Theo’s cure spells.

After a spell from each is cast, Pocky says, “Thank you both. Ah… the wand is not necessary. I feel fine now.”

She says of the man she knocked out, “How do you all feel about incentivizing information out of ‘Sleeping Brutie?’ That is to say, we tie him to a chair and bring him to the wildcats’ room?

“My ability to keep animals at bay will keep him safe. He will not be, if left there. We wouldn’t leave him to be devoured alive, of course, but he has no reason to think that. Certainly not here, in a land where slaves are sold to die screaming for entertainment purposes.”


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The man wakes introduces himself as Dahab, the Hyena princess's spy. "Thank you for rescuing me! I was put under "Fazar's" spell like all of the tannery workers. He was trying to lure Njano into the open so that he could take her place. I'll put in a good word for you, return to her estate when you're ready and I'm sure she'll reward you handsomely!" If you let him he heads off to report to his boss.

You find a place that is out of sight and are able to rest uneventfully.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Ci Ci settles in to a comfortable sitting position. "Well, whatever that thing was, it can steal faces and identities. Before we let him go, shouldn't we make sure Dahab here isn't one, too? If I were a cunning, face-stealing creature, it might profit me to work with a partner of the same race, who can take the place of the kidnapped loyal servant."

She looks to see if the others are having similar thoughts.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus and the White Rabbit begin pulling on his ears.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

We have run into lots of shapechangers. But for the sake of moving this game long, let's assume we let him go, and report back to Njano.
I really don't care if he is a double agent that will end up assassinating Njano, as long as it happens after she points us to Biting Lash.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo stops.
Nothing to see here.

The White Rabbit gives a thumbs up to Dervak


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Allegra will scan him with Detect Fiendish Presence and Detect Chaos. "These won't be conclusive, but they should cover quite a few of the possibilities."


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Allegra's spells don't detect anything.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara said to Dahab, "We can offer you a safe place to rest for a few hours. I'm going to create an extradimensional space where we should be undisturbed. Unfortunately, reattaching your ear is beyond my skill at present."

Diplomacy: 1d20 + 18 ⇒ (19) + 18 = 37

Then she found a quiet spot to meditate for a few minutes.

Meditating to fill empty spell slots.

Mara will be able to cast Regenerate at 13th lvl.


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The next day after returning with Dahab, Njano is delighted, "And you even fixed his ear! Biting Lash's fortress is called Blossoming Thorn." A slave marks the location on a map for you.

Blossoming Thorn

Grim granite walls rise 30 feet between each floor. The ground floor has only one entrance, and none of the walls have any outer windows. The second level of the fortress has a few windows that look down into the inner courtyard. These windows are large enough to let in some light and fire a ranged weapon through. The second floor is capped with lush gardens. A single arched entrance allows access, but it is barred by an iron portcullis.

A dark tunnel holds four gnoll guards and another portcullis bars the way into a shady circular yard.

Map is up on slide 1


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Again, we have the same choice - stealth, trickery, negotiation, or force.
Lowls had dealings with Biting Lash. Buying slaves. She may know where he has gone. So we need to speak to Biting Lash. I don't really mind uf we do that the easy way or the hard way."


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The White Rabbit is seen donning a karate outfit (because he can't remember how to spell gui?).


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

"If they'll speak with us peacefully, I see no reason to come to blows."


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Pocky says, “Still, let me know if you’d like me to slip through a wall or fly to the roof.”


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Spells Memorized:
Orisons: Detect Magic, Light, Guidance, Read Magic
1st lvl (6): Ant Haul, Cure Light Wounds, Liberating Command, Protection from Evil, Remove Fear, Unbreakable Heart, Color Spray (spirit)
2nd lvl (6): Barkskin x3, Calm Emotions, Delay Poison, Spiritual Weapon, hypnotic pattern (spirit)
3rd lvl (6): Heroism x3, Dispel Magic, Fly, Sleet Storm, Daylight (spirit)
4th lvl (5): Blessing of Fervor, Fear, Freedom of Movement, Slowing Mud, Spiritual Ally, Rainbow Pattern (spirit)
5th lvl (3): Baleful Polymorph, Breath of Life x2, Overland Flight (spirit)
6th lvl (2): Greater Dispel Magic, Wall of Stone, Chain Lightning (spirit)

Mara enjoyed a peaceful rest in the sylvan hideaway that she had created. After eating breakfast, she meditated and prepared for Biting Lash's fortress. She hoped to find the information that they needed peacefully, but was prepared in case that proved impractical. She cast a couple of initial spells before leaving.

Casting Ant Haul and Overland Flight on herself.

When they arrived at the fortress of Blossoming Thorn, she offered her opinion, "I think we should attempt negotiation. It's information that we want anyway. Fighting has a tendency to shot down other options, so let's try diplomacy."

She recited a few more prayers to boost the party. Once she was finished, she looked at the exterior of the building, trying to spot dangers and obstacles that might not be so obvious.

Perception, Heroism: 1d20 + 22 + 3 ⇒ (4) + 22 + 3 = 29 permanent See Invisibility

Casting Barkskin (+5) on Allegra, Dervak and Pocky. Casting Heroism (+3) on Dervak, Pocky and herself. Casting Freedom of Movement on herself.

What time of day is it right now?


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Ci Ci casts protection from arrows on herself.

Ci Ci nods in agreement. "So, what is our story? Do we just walk up, knock, and ask to see the resident? If we're going to make something up, we need to get our story straight."


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You can go to Blossoming Thorn at your will so you can choose the time of your arrival.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"I suggest we offer Biting Lash the chance to give us the information we want in exchange for their miserable life."

Dervak thinks a bit.

"Or, you can say we are associates of Lowls who were delayed but have now come to assist him in his endeavors."


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus--and the White Rabbit--play cards early in the morning. The White Rabbit wins; as usual....

Theo casts spells.
Heroism, Mage Armor, See Invisibility, Luck Number
Dervak gets Feather Step and Luck Number
Everyone gets Lucky Number

Lucky Number in order, Dervak, Mara, Theo, Allegra, CiCi, Pocky: 6d20 ⇒ (7, 1, 10, 17, 13, 20) = 68

Theo uses Pearl for his.

Everyone gets Hexed!:
Major Ameliorating (Su) (Healer's Handbook pg. 17): The witch can touch a creature to suppress or protect it from more debilitating negative conditions. Each time she uses this hex, the witch either chooses the blinded or deafened condition, or chooses a type of effect: curse, disease, or poison. If the target is or later becomes afflicted with the chosen condition or effect, that condition or effect is suppressed for a number of minutes equal to the witch’s level. Alternatively, for 24 hours the witch can grant her target a +4 circumstance bonus on saving throws against effects that cause any two of the above conditions or effects (witch’s choice; she can choose any combination of conditions or effects, as long as she chooses only two total). At 15th level, the witch can choose up to two total conditions or types of effects to suppress or three total conditions or types of effects to grant a circumstance bonus against each time she uses the major ameliorating hex. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours.

Ok...let me catch my breath...I should really just copy this and paste it in my Profile, so I don't have to do this every time...lol!

Theophilus looks at the fortress with a frown.
So, what is our reason for visiting? How can we convince them to allow an audience?

The White Rabbit nods sagely.
We need something to either Bluff, or Diplomacy with...


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Assuming that everyone is ok with going at night:

Mara talked to her allies about her plan, "I'm going to see if the guards will let us in. As Dervak suggests, I'll say we are associates of Lowls here to assist him. If they say he's already been here and left, I'll ask for an audience with Biting Lash, so we can get directions to catch up with him. If necessary, I may offer a financial incentive."

Giving everyone a few minutes to prepare. She will use the free metamagic from the Guiding Star hex to extend her own Heroism spell.

She waited until the first stars came out before approaching the guards. She introduced herself, "Hello there, my name is Mara. My group are associates of Count Hasterton Lowls. He is scheduled to meet Biting Lash, and we're here to assist him."

Diplomacy, Guiding Star hex, heroism: 1d20 + 18 + 8 + 3 ⇒ (13) + 18 + 8 + 3 = 42
Bluff, Guiding Star hex, heroism: 1d20 + 2 + 8 + 3 ⇒ (3) + 2 + 8 + 3 = 16


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DM Dice:
SM: 1d20 + 3 ⇒ (19) + 3 = 22

Mara, Theo, Dervak:
A familiar whisper echoes through your mind as you approach the fortress, "You’ve made it. Find me here soon. We must stop its growth. Come to my side, help me, our joining is at hand!" You feel as though you are trapped inside a stone cell. The vision soon fades.

One of the guards stifles a laugh, "Drux let Drorreth know about our visitors." The inner portcullis opens to let one of the guards through.

Sense motive DC 20:
They're aware of Mara's lie.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Sense Motive, heroism: 1d20 + 17 + 3 ⇒ (14) + 17 + 3 = 34

Mara told the others, "I don't think they believe me about being Lowl's helpers. But I just had a vision. I think someone is trapped inside a stone cell — perhaps an ally."

That's what I get for rolling a 3 on the bluff. :(


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Sense Motive, Heroism: 1d20 + 9 + 3 ⇒ (8) + 9 + 3 = 20

"Yep. Think you're right."

Dervak Str-rages, using Greater Bloodrage to apply the effects of Enlarge Person, and smashes through the portcullis.

Strength, +4 size to break doors: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
Mara bint al-Katheeri wrote:
Casting Barkskin (+5) on Allegra, Dervak and Pocky.

Correction: Barkskin is still +4. It will be +5 next level.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus--and the White Rabbit just stare at Mara; as the laughing gnolls announce them...

They both then turn to look at Dervak.
I see that we won't be awaiting a reply...

The White Rabbit begins doing some stretches...


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Sense Mo Hero: 1d20 + 18 + 3 ⇒ (4) + 18 + 3 = 25

☁️:
She’s a sense - mo - hero
She’s got stars in her eyes
She’s a…


Uh… sorry. It was funny in my head. Please don’t judge me.

Pocky is more than happy to kick slavers to death. She says to the guards, “You obviously prefer honesty, so know this: your only prospect for survival is to direct us to the prisoner my friend mentioned. Whichever of you does not die first, consider it as your friends fall.”

Pocky sinks into her jabbing stance.

It’s only a swift action, but if this counts as a surprise round, activate my stance and not being flat-footed is all I need.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara was disappointed that things seemed to be headed in a violent direction. I guess I should have said things differently. She followed Dervak through the gate.


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Initiative
Allegra: 1d20 + 1 ⇒ (20) + 1 = 21
Ci Ci: 1d20 + 5 ⇒ (15) + 5 = 20
Dervak: 1d20 + 4 ⇒ (9) + 4 = 13
Mara: 1d20 + 6 ⇒ (19) + 6 = 25
Mara, Temporal Celerity: 1d20 + 6 ⇒ (9) + 6 = 15
Pocky: 1d20 + 5 ⇒ (13) + 5 = 18
Theo: 1d20 + 12 ⇒ (2) + 12 = 14
Gnolls: 1d20 + 2 ⇒ (15) + 2 = 17

Anyone who hits DC 20 sense motive can act in the surprise round. I think just Allegra, Ci Ci, and Theo need to check.

Surprise!
Mara
Allegra
Ci Ci
Pocky
Gnolls
Theo
Dervak

The portcullis' metal bars bend and groan at under the massive strength of Dervak until two of the bars snap under the strain.

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