DM Delmoth's Strange Aeons: Table 1

Game Master Delmoth

Map

Treasure Sheet


1,601 to 1,650 of 1,790 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Mara bint al-Katheeri wrote:
Oops, Mara took 10 on her concentration check to wake up, which shouldn't have worked.

I had the question in my head when you posted your plan I just didn't look it up so I just rolled with it.

Mara bint al-Katheeri wrote:
I was wondering how Mara's hexes and revelations interact with the Dreamworld. She used Heaven's Leap on Dervak, and Speed or Slow time, both in the Dreamlands, and Healing Hex on Dervak, Mara, Rowan, Theo, in the waking world. Would these all be used up for the day, or would some be usable if we made a second trip today?

The ones that were exclusively used in the Dreamlands would be usable again both on the Material plane and on a second trip to the Dreamlands within one rest cycle. But once they're used on the Material plane they wouldn't be available for any subsequent Dreamland trips. So in the above example Heaven's Leap on Dervak and Speed or Slow Time would be available on a second trip but Healing Hex would not.

Mara bint al-Katheeri wrote:
If I understand correctly, the CLW wand charges she used in the Dreamlands are not used up, and would be reset for the next Dreamlands excursion. Is that right?

You understand correctly.


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time: Haste party

How about spells?


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Exactly the same way. All those buffs cast right before you started exploring are still memorized.


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time: Haste party

Can different people research different things, or do we need to all research one thing, like last time?

@Kat Brewer: The higher the result, the more research points you accumulate. Once you get enough research points, you learn something useful.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Yes and no. Each topic is associated with certain books if you have multiple researchers needing the same book one won't make any progress. You won't know which books you need for each project until you've made at least one research check.

It's my opinion that you won't need to double up unless you put off researching for another couple weeks.


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time: Haste party

It looks to me like the Viscount's Signet Ring (History, Nobility, Local), would be a good one for Kat to take the lead on.


M Human Destined Urban Bloodrager 8 | HP 76/76 | AC 20/T12/FF20/CMD26 | F+10/R+5/W+7 (+2 vs fear) | Mv 40' | Init +5 | Per +12| Rage 20/20 | Spells 3/2 (3/2) | Active: None

I'd rather go retrieve the tricorn before starting more research.


Male Human(Varisian) Witch 8 Hp 66/66 AC 20 Initiative +12 Fort +7/9 Ref +7/9, Will +8/10 Perception +13/15 ;Spells Active: Mage Armor

Theo agrees; we need more hats!


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time: Haste party

Mara is ultra-squeezed for actions this fight! She has two Barkskins and 3 Heroisms to cast, as well as potential healing for Dervak with her wands of CLW and Lesser Restoration. That's not even accounting for Fortune and Heaven's Leap.


Female
Extracts Per Day Remaining:
3-2/3, 2-3/5, 1-4/6
Spells Active:
Antiplague, Barkskin, Haste, Shield, Bloodhound, Heightened Awareness, Perceive Cues
AC 25 T 13(17 vs incorp) FF 23| Current HP 48/67| F +6 R +10(trap sense +2) W +7(see profile for conditional modifier)| Init +1| Perc +21 (+25 vs traps, trap spotter, smog sight)

I've never done automatic bonus progression before, so I have a question: if I deactivate the merciful effect on my weapon, does it then revert to having a +1 enhancement bonus?


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

No switching off merciful doesn't change the fact that you're still attuned to that weapon's merciful property. You'd have to re-attune for the enhancement bonus if you want to benefit from it. Unfortunately I can't find anywhere what action it is to attune.

My gut is telling me that you have to commune with the weapon somehow for a minute to re-attune so it's not something you'd do in combat.


Female
Extracts Per Day Remaining:
3-2/3, 2-3/5, 1-4/6
Spells Active:
Antiplague, Barkskin, Haste, Shield, Bloodhound, Heightened Awareness, Perceive Cues
AC 25 T 13(17 vs incorp) FF 23| Current HP 48/67| F +6 R +10(trap sense +2) W +7(see profile for conditional modifier)| Init +1| Perc +21 (+25 vs traps, trap spotter, smog sight)

Sounds good. Makes sense it would work that way. Figured it was better to check before I roll any attack rolls next round


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

FYI I'm drove to visit my mom's for the weekend. A storm just came through and knocked out the power so I only have my phone and its at about 33%.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

And I'm back. Didn't last too long thankfully.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

For a hot second I thought Dervak did a steal maneuver for the hat.


M Human Destined Urban Bloodrager 8 | HP 76/76 | AC 20/T12/FF20/CMD26 | F+10/R+5/W+7 (+2 vs fear) | Mv 40' | Init +5 | Per +12| Rage 20/20 | Spells 3/2 (3/2) | Active: None

Oh I suppose I could have. But Dervak wants to kill this guy. Slaver captain and all.


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time: Haste party

Someone else could have researched another topic while Mara was reading up on the red webbed foot.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Here’s the to do list:

Viscount’s signet ring: History, Nobility, Local
Feline tail (blue and purple mottled fur): Geography, Nature, Planes
Skull of ghoul royalty: Dungeons, Religion, Planes
Green stone idol of a water lizard: History, Religion, Dungeoneering
Night hag ambassador’s heartstone: Arcana, Nobility, Planes
Captain’s tricorne: History, Local, Planes
Red webbed foot: Dungeons, History, Religion


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time: Haste party

If we pass by a place to buy scrolls, Theo could feed the White Rabbit a scroll of Comprehend Languages.


Female
Extracts Per Day Remaining:
3-2/3, 2-3/5, 1-4/6
Spells Active:
Antiplague, Barkskin, Haste, Shield, Bloodhound, Heightened Awareness, Perceive Cues
AC 25 T 13(17 vs incorp) FF 23| Current HP 48/67| F +6 R +10(trap sense +2) W +7(see profile for conditional modifier)| Init +1| Perc +21 (+25 vs traps, trap spotter, smog sight)

Hey everyone! I'm going to be crunching on my thesis for the rest of this week so I'm unfortunately not going to be available much for pbp. I apologize for any inconvenience!


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

No worries. Good luck!


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

FYI i have a big project at work this week so I'm going to be pretty exhausted which will slow things down here. I apologize in advance


1 person marked this as a favorite.
Female
Extracts Per Day Remaining:
3-2/3, 2-3/5, 1-4/6
Spells Active:
Antiplague, Barkskin, Haste, Shield, Bloodhound, Heightened Awareness, Perceive Cues
AC 25 T 13(17 vs incorp) FF 23| Current HP 48/67| F +6 R +10(trap sense +2) W +7(see profile for conditional modifier)| Init +1| Perc +21 (+25 vs traps, trap spotter, smog sight)

I’m back from my thesis crunch! I’ll be getting caught up on pbps today and will try to get posts up in all of them by the end of the day. Thank you for understanding!


Male Human(Varisian) Witch 8 Hp 66/66 AC 20 Initiative +12 Fort +7/9 Ref +7/9, Will +8/10 Perception +13/15 ;Spells Active: Mage Armor

I think visiting the carousing Viscount Brellin sounds entertaining; assuming we done all the requisite research.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

You killed the research so hard that you finished about 30 days before the adventure expected you to.


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time: Haste party

Visiting Viscount Brellin sounds as good as any.


M Human Destined Urban Bloodrager 8 | HP 76/76 | AC 20/T12/FF20/CMD26 | F+10/R+5/W+7 (+2 vs fear) | Mv 40' | Init +5 | Per +12| Rage 20/20 | Spells 3/2 (3/2) | Active: None

Dervak is totally up for a social engagement. He now has Diplomacy and Sense Motive and no more Pariah penalty.

To the Viscount!


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time: Haste party

I suppose we might have to buy material for our party outfits. I should imagine it might take a few days for Theo to do the tailoring.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Dervak wrote:

Dervak has no idea what parties are like in this part of the Dreamlands.

Maybe you wear an exotic animal as a scarf.
Maybe a giant falchion is a dashing accessory.

But he will defer to Theophilus's sartorial expertise (although Dervak does not know the word 'sartorial').

As to armor and weapons, he will leave his armor and falchion behind, though bring the MW Silver Dagger, and count on finding the Vorpal Scimitar in the Dreamlands. If all else fails, he can use Barroom Brawler to pick up Improved Unarmed Strike.

There was no Dreamlands loot from the Leng slaver ship captain other than his hat?

If it helps here is a potentially relevant entry from your research: Viscount Brellin is known for hosting courtly and lavish events. Fearing to lose the viscount’s favor, attendees ignore any unusual happenings at these events.

As far as loot from the Bloodwind sure. From the mercenaries: potion of barkskin, potion of cure moderate wounds, alchemist's fire (2), holy water, masterwork half-plate, cold iron kukri, javelins (4), longspear, masterwork halberd, masterwork heavy flail, morningstar, antitoxin, sunrod, 325 gp

From Vadrack: elixir of hiding, potion of spider climb, masterwork studded leather, masterwork scimitar, 5,000 gp in flawless rubies.

I added the potions and alchemical stuff to the loot sheet. I didn't include the masterwork items because I'm sure you have better weapons and armor and Dreamland money doesn't do you a whole lot of good.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

It should take at least a couple of days to tailor new cloths or spruce up existing clothing. I'm fine with hand waving the rolls say you head in on day 37? Otherwise you can wait until day 39 when you would arrive in Xer and purchase the necessary jewelry to go along with your fancy clothes.

Also it may be Wednesday before I can get a big post up.


Male Human(Varisian) Witch 8 Hp 66/66 AC 20 Initiative +12 Fort +7/9 Ref +7/9, Will +8/10 Perception +13/15 ;Spells Active: Mage Armor

Sounds good. Theo would want to make the clothing for sure...lol.


1 person marked this as a favorite.
M Human Destined Urban Bloodrager 8 | HP 76/76 | AC 20/T12/FF20/CMD26 | F+10/R+5/W+7 (+2 vs fear) | Mv 40' | Init +5 | Per +12| Rage 20/20 | Spells 3/2 (3/2) | Active: None

Probably useful to post the full research notes before we begin each new quest.

Research wrote:

In the Theological Agreements of the Kingdom you find references to Viscount Pietro Brellin, a mysterious but popular noble in the Dreamlands city of Celephais. In the strangely named travelogue Elements through the Spirals of Time you discover that Celaphais is an opulent and populous city. Although visitors and natives alike experience the passage of time normally, the city appears frozen in time. In the marginalia Lowls notes that he visited at noon, and the sun remained at its zenith even though he spent hours negotiating with the viscount for his ring.

Searching through Spiders of Sin and Sky, a book that’s only purpose seems to be logging sinful celebrations and parties the author has attended, the author notes that Viscount Vrellin is known for hosting courtly and lavish events. The attendees fear losing the viscount’s favor so much that they will not react negatively to the numerous unusual incidents at these events.

Kat manages to piece together the ritual elements that will allow them to travel to Celaphais.

Day 37 is fine with Dervak. He trusts Theophilus's fashion sense.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Thanks for collecting those.

Post incoming! After I write it


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Apologies to the group and Delmoth.
I was prepping to move, and then we were bouncing between the new rental (Duluth), the former house (Rochester), and my parents’ house (Marshfield, WI) for 2 weeks. Not an excuse; I had time, but I was mentally fried dealing with moving, work, and solo parenting while my wife finished working in Rochester.

I should’ve been upfront about needing a break, rather than leaving you all hanging, or I should’ve asked to leave the game.

I’d love to rejoin the game, if you all will have me.


1 person marked this as a favorite.
M Human Destined Urban Bloodrager 8 | HP 76/76 | AC 20/T12/FF20/CMD26 | F+10/R+5/W+7 (+2 vs fear) | Mv 40' | Init +5 | Per +12| Rage 20/20 | Spells 3/2 (3/2) | Active: None

Glad to have you back!


1 person marked this as a favorite.
Male Human(Varisian) Witch 8 Hp 66/66 AC 20 Initiative +12 Fort +7/9 Ref +7/9, Will +8/10 Perception +13/15 ;Spells Active: Mage Armor

Life happens; welcome back.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Huzzah! I don't mind people taking breaks I need them too. Just a little heads up beforehand here and how long you expect to be absent.


M Human Destined Urban Bloodrager 8 | HP 76/76 | AC 20/T12/FF20/CMD26 | F+10/R+5/W+7 (+2 vs fear) | Mv 40' | Init +5 | Per +12| Rage 20/20 | Spells 3/2 (3/2) | Active: None

For future reference, Mara's Remove Fear affects 2 targets now and 3 targets at 8th.
Dervak will look for feats to improve his Will save more.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Mara did you want to retroactively apply remove fear to another PC? Perhaps someone with a low will save.


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time: Haste party

Yes, Mara would add Remove Fear to another PC, prioritizing someone with a low will save. Remove Fear doesn't stack with Heroism, since both provide morale bonuses. Kat has the lowest will save, but has +2 from Heroism; Dervak is tied with Theo, who has +2 from Heroism. So Kat has the lowest will save, while Dervak would get a greater added bonus.

I'll let DM_Delmoth determine who receives the bonus, since it's retroactive, and may affect what just happened.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

1 Dervak, 2 Kat: 1d2 ⇒ 1


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Dervak wrote:
If Dervak were not under a fear effect, then I think he would consider "Flee or be eaten" an entirely unreasonable request. He has faced far more dangerous foes and never willingly left his friends behind. So while I am not trying to gain an unfair advantage here, I do think the Suggestion would not work. Presuming that is acceptable...

Works for me, I was struggling to come up with a good suggestion but couldn't come up with anything that wasn't weak sauce.


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time: Haste party

I think it's the enemies' turn.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Mara bint al-Katheeri wrote:
I think it's the enemies' turn.

I am aware, I was giving Rowan time to change up his action because it doesn't make sense for him to attack where he is currently positioned.


1 person marked this as a favorite.
Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Theo's plan


Male Human(Varisian) Witch 8 Hp 66/66 AC 20 Initiative +12 Fort +7/9 Ref +7/9, Will +8/10 Perception +13/15 ;Spells Active: Mage Armor

I do realize, as a player, that some of Theo's decisions are not the most sound. I apologize to the group (frequently) for those particular times. I do like to play my characters as they are built; not necessarily as I should...and, yes, he is burning down the house.


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time: Haste party

I've got a bad feeling that we don't have any rope for a harness for Maudette. As I noted in gameplay, Mara's wand of Lesser Restoration has one charge remaining.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Well poop.

Rowan is the best suited to killing her between flurry and his magical silver fists.
How do I recover from dominate person?


M Human Destined Urban Bloodrager 8 | HP 76/76 | AC 20/T12/FF20/CMD26 | F+10/R+5/W+7 (+2 vs fear) | Mv 40' | Init +5 | Per +12| Rage 20/20 | Spells 3/2 (3/2) | Active: None

Why would we want to kill her?
She didn't kill Theophilus and in fact placed an order for 15 dresses.
We have succeeded at what we meant to do.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Killing Lady Splinterbone is a state that would fail this dream quest. And barring a lucky vorpal strike from Dervak she would probably take down a PC or two. You have to discreetly convince each of the people the Viscount promised to dance with, to graciously accept not dancing with him and you have done that for 2 of the 3 so far. Only Mr. Telgriette remains.

Dominate person has a duration of 1 day/level but Rowan would get a new saving throw if he's forced to do something against his nature. Anything against his religion, being ordered to fight friends, breaking his alignment, for example. There are a number of ways to solve this problem but her orders are vague enough that Rowan can more or less engage with the mission still even if it's not removed.

I didn't want to specify exactly how Rowan carries out her orders cause just having me dictate what Rowan does for the rest of the dream quest isn't fun.

TL:DR Rowan was bothering her so she made it so that he couldn't bother her.

1,601 to 1,650 of 1,790 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Andyman's Strange Aeons PbP Campaign Discussion All Messageboards

Want to post a reply? Sign in.