DM Delmoth's Strange Aeons: Table 1

Game Master Delmoth

Map

Treasure Sheet


1,651 to 1,700 of 1,751 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Male Human(Varisian) Witch 7 Hp 58/58 AC 19 Initiative +12 Fort +6/8 Ref +6/8, Will +6/8 Perception +13/15 ;Spells Active: mage armor, unseen servant

Theo is broke...lol.


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

Adding a post to try to get Theo's to show up.

EDIT: It worked! Sometimes the forum doesn't like to display the first post of a new page.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Theo could bum some cash from his pal Rowan.


Male Human(Varisian) Witch 7 Hp 58/58 AC 19 Initiative +12 Fort +6/8 Ref +6/8, Will +6/8 Perception +13/15 ;Spells Active: mage armor, unseen servant

TBH, not even too worried about his equipment. He isn't dependent on it...much.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

If we're being completely honest everyone has over or just under their wealth by level... for 8th level. So the party is doing pretty good gear wise.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

I noticed that Mara has an antitoxin on her page and there are 4 unclaimed ones on the party page. Did you want to buy more?


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

I didn't realize that. I don't need to but more.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

I also notice she doesn't have enough money for the rest of it. Purchase is 2250 without the antitoxin, but Mara only has 1354.67gp, Rowan could spot you of course.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan has no issues spotting Mara the money. He doesn’t know what he would buy anyway, and Mara buffs him quite well.


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

I must have neglected to update my sheet at some point. My apologies.


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

I made a note that Mara owes Rowan 900 GP.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Giving a heads up me and my wife just had an accepted offer to buy a house. I'll try to keep up here but it may be sporadic for the next month or so while we work toward finishing the deal and then start moving, selling our current place, etc.


1 person marked this as a favorite.
M Human Destined Urban Bloodrager 7 | HP 67/67 | AC 19/T12/FF19/CMD24 | F+8/R+4/W+6 (+2 vs fear) | Mv 30' | Init +5 | Per +11| Rage 18/18 | Spells 3/2 (3/2) | Active: None

If you disappear then we will just conclude your new home is in Innsmouth. Or Dunwich.


Female
Extracts Per Day Remaining:
3-2/2, 2-4/4, 1-5/5
Spells Active:
AC 17 T 12 FF 16| Current HP 59/59| F +5 R +7(trap sense +2) W +5(see profile for conditional modifier)| Init +1| Perc +14 (+17 vs traps, trap spotter, smog sight)

Congratulations! Go and live the dream. My wife and I are in a studio dreaming of a one-bedroom apartment (san francisco housing market D:), so I mean that!


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

I'm in the process of selling my parents' house right now. But you'd have to move to Vancouver. :)


1 person marked this as a favorite.
Male Human(Varisian) Witch 7 Hp 58/58 AC 19 Initiative +12 Fort +6/8 Ref +6/8, Will +6/8 Perception +13/15 ;Spells Active: mage armor, unseen servant

Super duper congratulations!


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Congrats!


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Just a heads up because I'm a sucker for lost puppies and kittens I've adopted another SA game. You are now Table 1 and the other group is Table A. Keep that in mind when clicking the links in my byline.


Male Human(Varisian) Witch 7 Hp 58/58 AC 19 Initiative +12 Fort +6/8 Ref +6/8, Will +6/8 Perception +13/15 ;Spells Active: mage armor, unseen servant

The White Rabbit would like to start wearing a foam #1 hand.


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

Four gugs — a mere 20 attacks per round (I think)! I sure hope they're not immune to mind-affecting.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

24, you're forgetting the bites. And the gugs were afraid enough of the Leng ghouls enough not to confront them directly.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Super glad Rowan has better AC now...


M Human Destined Urban Bloodrager 7 | HP 67/67 | AC 19/T12/FF19/CMD24 | F+8/R+4/W+6 (+2 vs fear) | Mv 30' | Init +5 | Per +11| Rage 18/18 | Spells 3/2 (3/2) | Active: None

Dervak is hopefully getting some spells before the fight...
Unbuffed he is at 19 AC.
Buffed we have seen him get to 34 AC (fighting defensively).


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

Mara has a Barkskin spell for both Dervak and Rowan. Dervak should make sure to cast Mirror Image (which I think he knows) ahead of the fight — the images will likely only absorb one round's attacks from a single gug, but that could be a lifesaver.

She will have to decide between Haste for the Party, or Slow against the gugs. Slow is devastating against creatures with many attacks, but their Will save is likely to be reasonably high.

Mara will try using Rainbow Pattern (one of her spirit spells) to disrupt the gugs. She also has Hypnotic Pattern, but I presume that would only potentially affect one of them.

She has Wandering Star Motes memorized, instead of Fear (was expecting to fight ghouls, and wasn't sure if Fear would be effective).

Her Stardust spirit ability can debuff the gugs' attacks a bit (-2 for 3 rounds).


Male Human(Varisian) Witch 7 Hp 58/58 AC 19 Initiative +12 Fort +6/8 Ref +6/8, Will +6/8 Perception +13/15 ;Spells Active: mage armor, unseen servant

Theophilus will attempt to Evil Eye their Saves. Doubtful if Misfortune will take affect, but maybe after the debuffs...Summons after just to relieve our frontliners a bit.

I have promised not to use Web....


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Lol you can use web. I'm not holding you to that promise


M Human Destined Urban Bloodrager 7 | HP 67/67 | AC 19/T12/FF19/CMD24 | F+8/R+4/W+6 (+2 vs fear) | Mv 30' | Init +5 | Per +11| Rage 18/18 | Spells 3/2 (3/2) | Active: None

Just remember that, as with many battlefield control spells, Web can inconvenience us as much as the enemy.

Dervak would also be really happy for a Fortune hex with his Vorpal Scimitar. Enjoy it while we have it...


Male Human(Varisian) Witch 7 Hp 58/58 AC 19 Initiative +12 Fort +6/8 Ref +6/8, Will +6/8 Perception +13/15 ;Spells Active: mage armor, unseen servant

Theophilus plans on being 30' above the battle, so he is able to hit you guys too.


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

I'm sure that one gug can easily shred a summoned creature in one round, but that would still be a worthwhile thing to do. Any damage inflicted by the summons would be a bonus.

I think it will be crucial to take some of the gugs out of the fight for a few rounds at the start. Otherwise, there's no way that we can take the kind of damage they can dish out.

Mara will open with either Rainbow Pattern or Slow/Haste, depending on the grouping of the gugs. After those spells, she will likely use Stardust to try to cut down the incoming damage. Then she will use the Fortune hex on Dervak. Just remember that the range of her hexes is 30 ft.


M Human Destined Urban Bloodrager 7 | HP 67/67 | AC 19/T12/FF19/CMD24 | F+8/R+4/W+6 (+2 vs fear) | Mv 30' | Init +5 | Per +11| Rage 18/18 | Spells 3/2 (3/2) | Active: None

Dervak can use Enlarge Person and Longarm for 15' reach.
Or Bladed Dash to reposition.

Dervak might not be a genius, but he knows better than to charge in, get a single attack, and take a full attack in return. He can wait for them to come to him, or wait for a Heaven's Leap.

We'll have to see what the battlefield looks like.


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

I imagine we probably want to try to get the gugs to move in first. They're melee monsters, and Mara and Theo have some spell attacks/summons.

Mara will be flying (scroll of Fly). She also bought a scroll of Protection from Evil, which she can cast on someone (one minute duration), and a scroll of False Life (personal spell). In addition, she bought an Aegis of Recovery, which she could loan out to a melee type. Single use items are particularly good for Dreamlands missions. :)


Female
Extracts Per Day Remaining:
3-2/2, 2-4/4, 1-5/5
Spells Active:
AC 17 T 12 FF 16| Current HP 59/59| F +5 R +7(trap sense +2) W +5(see profile for conditional modifier)| Init +1| Perc +14 (+17 vs traps, trap spotter, smog sight)

Kat sadly doesn't have much in the way of crowd control at the moment. She does have some alchemical items, including tanglefoot bags that we could either use on their own and/or as Alchemical Components in spells such as web and slow. They are just going to come back when we leave, so might as well use them!

(Also, if y'all have any particular components you want for spells that she can make, I'm happy to craft them. I wasn't even thinking of such things when I put her alchemical items together)


Male Human(Varisian) Witch 7 Hp 58/58 AC 19 Initiative +12 Fort +6/8 Ref +6/8, Will +6/8 Perception +13/15 ;Spells Active: mage armor, unseen servant

Slowing them down with debuffs; such as, Tanglefoot bags will be helpful. Slow would ruin them, if we can lower their Saves....big if...lol.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan has base 23 ac now, and fighting defensively adds +6 to it. Barkskin boosts it even more. He can either increase his reach or weapon damage with pugnacious; both are useful when timed with flurry.

I’m going to try to get freedom of movement boots someday to mitigate web.
Edit: it’s a ring, not boots, and it is 40k gold. Yikes!


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

Mara will eventually learn Freedom of Movement, using the half-orc FCB (she has to have access to 5th lvl spells before she can add a 4th lvl CLeric Spell to her spell list). But she'll pick up Blessing of Fervor first, so Freedom of Movement will have to wait until 10th lvl. Then Theo can go crazy with Web. :)


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Lol, the problem with web was Theo would, rightly, use it with a lot of enemies on the field. Because of the way web works the enemies have to make 3 or more checks to get anywhere. This is what makes it good cause it just throws dice at a problem. But that increases the amount time it takes me to make combat posts by about 50%.

When he happened to catch Dervak in the the web I didn't mind so much ;)

Anyway I've said this before it's fine to use it, it just might make me slower to make a combat post.


Male Human(Varisian) Witch 7 Hp 58/58 AC 19 Initiative +12 Fort +6/8 Ref +6/8, Will +6/8 Perception +13/15 ;Spells Active: mage armor, unseen servant

Theo promises not to use it unless we may TPK...


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:
Rainbow Pattern wrote:
With a simple gesture (a free action), you can make the rainbow pattern move up to 30 feet per round (moving its effective point of origin). All fascinated creatures follow the moving rainbow of light, trying to remain within the effect.

I'm assuming that I would move the rainbow pattern on the gugs' turn to get them to follow it?


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

@Mara with other party members weapons out the fascinated effect will automatically break because they are obvious threats. The plan could work if they drop or stowe their weapons. Feel free to change up your action or delay because Mara would know this.


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

Unfortunately, Mara has two useless Spirit Spells: Hypnotic Pattern and Rainbow Pattern. :(


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

For what it's worth I thought it would have been useful, if risky, to start combat with it.

Round 1: Mara flies up to the mouth of the plaza, Followed by Rowan and Kat and then by Dervak.

Round 2: Assuming the gugs don't investigate, Mara flies into the plaza and casts Hypnotic pattern to hopefully fascinate both. The rest of the party stays unseen in the entrance.

Round 3: Mara draws them into the mouth of the plaza where fascination is broken but the gugs have acted so the party gets a free round of actions.

The risk is that if one or both the gugs are not fascinated then Mara is the front line against dedicated melee monsters.

Anything that causes fascinate is soft power and that's hard to use once in combat. The one time I saw it used to great effect was when the party needed to not engage guards who were under the influence of a demon. The bard used a fascinate song to distract the guards while the rest of the party confronted the demon in its inner sanctum.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

I’m not sure of a combat strategy for creatures with 15 foot of reach! Best I can get is 10, for 1 round, and I would have to 5 foot step to get in range (and probably eat an AoO in the process). Not sure what to do...


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

Well, right now Rowan is right next a stunned gug! Flurry away (and try to stun it again)!
Note that Rowan is currently hasted.

When we see the other two gugs that are supposed to be around here, Mara will cast Wandering Star Motes to hopefully daze one for a round or two.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Please also note when I botted Rowan he used stunning fist only once not 3 times.


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:
DM_Delmoth wrote:
I generally will assume you have some way of defeating mundane darkness.

In any case, Mara has Daylight as her 3rd lvl Spirit Spell.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Mara bint al-Katheeri wrote:

GM discretion as to how long Mara can chant to keep Dervak and Rowan's Fortune Hexes going. RAW there's no limit, but that seems silly.

My suggestion would be something like 5 minutes.

I'm actually surprised it took this long to bring this particular question up. We'll go with 1 min/level.


Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:

Once we have what we need, the Fortune Hex could help Rowan wake up more quickly. Ideally, Mara will be able to maintain it until he exits the Dreamlands.


1 person marked this as a favorite.
Half-Orc Heavens Shaman 7 (Speaker for the Past) | HP: 64/64 temp: 11 Backlash: 7 AC: 21 T:13 F:19 | Saves: F:7 R:6 W:13 (14 vs aberrations) | Init:2 (roll twice) | Per:16| CMB: +5 CMD: 18 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker:
  • Speed or Slow Time:
Theophilus Carter wrote:
Theophilus and the White Rabbit spemd the few days of down time; drinking, gambling and crafting new team clothing for the group (Dervak's actually does have a cape).

Might that not be dangerous? :)


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

What can Rowan do to improve his waking up? What does it use again? I ask because it might be marginally better since Delmoth helped me reconfigure him.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

It's a concentration check using charisma for non-casters. So it's d20+level+cha. A buff to his cha is the easiest way he'd be able to improve his chances. There are probably magic items but since Rowan generally won't be making a lot of concentration checks otherwise, probably not a good investment unless one of the other party members wants one.

So far it hasn't been an issue because you could take your time waking up. Rowan would run into trouble if he took cha damage or drain because then it would be impossible for him to wake up on his own. He would need to die in the Dreamlands to wake up then. There are probably other methods.

1,651 to 1,700 of 1,751 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Andyman's Strange Aeons PbP Campaign Discussion All Messageboards

Want to post a reply? Sign in.