DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


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Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara's not trained in UMD, so that removes some of the temptation. :)


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:
Dervak wrote:
I suppose it would be a less interesting game if all the PCs were genre-savvy enough to not mess around with the Lovecraftian artifacts....

Far less interesting, also not really fitting with at least my character :D


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak is extremely wary of such things due to his particular condition.


Reign of Winter Map Carrion Hill Map
Dervak wrote:
Yes, that sounds good. Dervak does not want to go to the creepy yellow city of eldritch abominations.

Next time Gadget!


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I probably should have memorized an Eagle Eye spell for aerial reconnaissance, instead of the 3rd Barkskin, but too late for that.

Anyone have opinions on entry options, other than the front door?


Reign of Winter Map Carrion Hill Map

I'd just like to point out that if you move more than 10ft from Mara you lose the effect of magic circle and can't gain it back unless it is recast.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Let's just knock.

Options are top, bottom, or sides.

Bottom is pretty straightforward.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

We can always scout the outside and look for an alternate entrance. Perhaps they have a slightly more vulnerable hidden back door. Though doing that also ups the chances of a more focused resistance if we are noticed scouting the building. I'm good with either plan.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
DM_Delmoth wrote:
I'd just like to point out that if you move more than 10ft from Mara you lose the effect of magic circle and can't gain it back unless it is recast.

Hmmm. In a turned-based movement system, that makes the spell largely useless, unless you don't move.

The spell as a whole seems very badly worded. I've seen people argue that the spell is stationary, but that is contradicted by the Area listing of "10-ft.-radius emanation from touched creature".

It looks like I should have just memorized another Heroism instead.


Reign of Winter Map Carrion Hill Map

I'll allow it! Mara having memorized and cast heroism instead that is.

I was thinking the same thing which is why I wanted to mention it before it became important. The spell still has uses for planar binding and such, just not for combat.


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Ellery Turner wrote:
Wasn't sure if everyone was ready, haven't seen anything from Rowan yet.

Last I heard he was on vacation for a week but that was over a week ago. But his kids tend to keep him pretty busy. Especially since he has one that's less than a year old.

If I need to I will bot him.

I'll get a post up about what's behind door number 1 later tonight.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:
DM_Delmoth wrote:


I'll get a post up about what's behind door number 1 later tonight.

I'm really hoping it will be....a NEW CAR! I mean I would also settle for an all expense paid trip to the Bahamas too.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Monk level 6
New features: Improved Trip, BAB increased (+9 or +9/+9/+4 when flurrying)
I also had Delmoth buy Rowan a Masterworked cold Iron kama.
I also picked up a couple knowledges and increased my Sense Motive.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Sorry for my absence, we went on a family trip for 5 days, then I was single parenting with my mom visiting until this morning.

Rowan is leveled, and his profile is up to date.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:
Rowan Dorn wrote:
Sorry for my absence, we went on a family trip for 5 days, then I was single parenting with my mom visiting until this morning.

No worries, just didn't want to get too far ahead without you!


Reign of Winter Map Carrion Hill Map

Thanks everyone for being so good about getting your actions in combat in very promptly. I joined another game and it taking a week per round whereas here at worst we do a round in 3 days and at best we get through 2 rounds a day.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I was in 10 PbP games here, but only 3 have survived. They all have one thing in common; active players and GM.

I really enjoy them. Thanks!


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

It can be rather frustrating when you're really excited to play your character, and the game is moving at a snail's pace. It's too bad my Hell's Rebels game couldn't move at the speed of this one.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I am an idiot! Why don't I have Message memorized? Rookie!


Reign of Winter Map Carrion Hill Map

lol, I was just looking at message yesterday.


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Theophilus Carter wrote:
I love it! A DM that actually remembers that rule. Awesomeness! I stand corrected...lol. I am currently deciding how to do something funny and useful; but, not endangering...

Early on it became apparent that if I wanted the party to fail any perception check I'd have to apply as many penalties as I could get away with.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Message is an awesome spell! I'e gotten a tremendous amount of use out of it in Hell's Rebels.


Reign of Winter Map Carrion Hill Map
Ellery Turner wrote:


delaying until the cultist get closer. Also my wife is having surgery today (nothing horrible, they just need to keep her overnight) so I won't be around much to post today or tomorrow. I'll try to keep up to date, sorry about the late notice.

Don't worry about it. Ill bot you if it comes to it. Good luck


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara can use Time Flicker (concealment as Blur) for 6 minutes (one minute/level) each day. "This duration does not need to be consecutive, but it must be spent in 1-minute increments." The action to extend the duration isn't specified (perhaps it's a free action?).

Right now she has one round left on the first minute, and will extend it another minute when that runs out.


Reign of Winter Map Carrion Hill Map

Right I wasn't sure how that worked either and I know there are many abilities that work like that. I'll do some research tonight.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Usually, it is the same Action, as the initial activation. Although, I(and plenty of other DMs) allow it as a Free.


Reign of Winter Map Carrion Hill Map

I was thinking it was the same action to activate, but I'm thinking you can activate for longer than the minimum duration when you first start it. That way you don't spend more actions but you're committed to spending however much duration. Risk vs Reward. For this fight Mara can do it for a free action if she wants. Going forward its a free action but I'm going to reserve the right to change it back to RAW. Honestly I don't know how often it will even come up.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Theo generally has a much easier time than Mara dealing with Invisibility. He has See Invisibility, and Glitterdust on his spell list.


Reign of Winter Map Carrion Hill Map
Theophilus Carter wrote:
The nervous chattering of hidden squirrels stop. The bright dazzling Sun flickers with uncertainty.

Vacuously true statements both


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I figured Ant-thony needed a grand intro...against the blind and stunned cultist...lol. Off to work...


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

We are back from the hospital, thanks again for botting!


Reign of Winter Map Carrion Hill Map

Huzzah


Reign of Winter Map Carrion Hill Map

I'm seriously considering Automatic bonus progression to simplify the loot situation. Does anyone have strong opinions on it? One of my goals for this AP was to add some flare to each magic item, which I've failed to continue to do. Writing descriptions for items that are bland bonuses to stats is hard.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I've never played with Automatic bonus progression, but I'm open to it. I presume that you would adjust the treasure drops accordingly (roughly in half is my impression).


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I have used it; and, I am a fan.


Reign of Winter Map Carrion Hill Map

It should work out to about half. I'll take a look later to see where that would put the party right now. As for the future yes I'd adjust on the fly, was just planning on deleting the offending items altogether. And add extra things in if you fall too far behind.

I don't want to spoil things but loot tracking in the next book will be twice as complicated for reasons. We're getting pretty close you're in the third act of the second book now.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I have never used ABP but am fine with it.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Assuming it's a go, do you want us to adjust accordingly?


Reign of Winter Map Carrion Hill Map

Yeah assuming everyone is cool with it. I'll probably give Red Destiny a weapon property instead of removing it and probably the Tatterman's ring will do something fun. Maybe Dervak's falchion since he's lagging a little bit compared to the rest of you, depends on how the numbers work out.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

I have never used it, but I’m fine with it as well.


Reign of Winter Map Carrion Hill Map

It may have been missed in the tussle of things but Theo did see a locked chest on the second floor of the guest house.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I figured we clear the compound, then secure the treasure.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

I have never used it, but I'm willing to try


Reign of Winter Map Carrion Hill Map

Nothing to see here!


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

(Pssst.... The above post probably goes in Gameplay.)

If we are keeping our current items until the ABP system is implemented, Dervak would like to take the Ring of Protection and also one of the potions of CMW.


Reign of Winter Map Carrion Hill Map

Doh!


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I was planning on implementation of ABP today, since I am off work?


Reign of Winter Map Carrion Hill Map

We can do it today if you want, we’ll hold off on combat until everyone’s ready of course. So here are my thoughts on item conversions since nearly everyone needed something, especially Rowan who would have lost all his magic items. Its very important to me that Theo has max spellcraft ranks so I made a custom item. There might be something like that in the game but I didn’t see one where I looked. Nothing below is set in stone, it's open to discussion.

Ellery
Tatterman’s Ring ---> Ring of Sustenance, there was a Ring of Sustenance at Briarstone, the party just missed it, this made me sad.
Red Destiny ---> Rapier (Heartseeking), almost made it keen.

Dervak
+1 Falchion ---> Furious Falchion, it would make sense for Dervak who was going downhill at the time to have this. Also I owe Dervak a item gift which should be coming soon.

Mara
Headband of Inspired Wis ---> Headband of the Shepherd, will work in conjunction with Mara’s healing hex

Rowan
Headband of Inspired Wis ---> Headband of Ki Focus
Amulet of Mighty Fists +1 ---> Amulet of Mighty Fists (keen)
Bracers or Armor +2 ---> Bracers of Armor (brawling)

Theo
Headband of Vast Int ---> Headband of the Unstudious Mage, will grant ranks equal to level in spellcraft for the wearer.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I really like this idea. Sweet items!


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

For Mara's item, do you mean the Phylactery of the Shepherd? I can't see a Headband of the Shepherd listed.

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