Deathwatch: Soul Reaver

Game Master BayouSnowman

Deathwatch campaign starting in the Rogue Trader adventure Soul Reaver.


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Dark Archive

LazyPanda wrote:
Yea... Not what I wanted, but its what an iron hand would do.

The templar will join you... cannot let you fight alone now can we!


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

Love it! Will join you soon.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

So, the horde is grouping around our freaking melees? The do not attempt to charge at the rest of us?


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

possible for me to make an attack on the horde after jumping down? I wasn't sure how or what we would see (posted a bit before my initiative ) but if it is the case, I would like to make an attack :)


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

Can those of us on overwatch switch out for the half action?


Tiamat Firewalker wrote:
So, the horde is grouping around our freaking melees? The do not attempt to charge at the rest of us?

You did not give them a chance to, your melees came to them. They were swimming up with that purpose, as the awareness test would have clued you in.

Yes, once you get down you can make an attack, but no reaction unfortunately, though fortunately for you they swarmed Vaylund first and used their actions on him.

If you are on overwatch you may switch out for a half-action.


Iron Hands

I checked the book on the Sacris Claymore for damage and saw it's unbalanced, but not unwieldy, but maybe you made it that way because it's chipped? just double checking.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Yup, all weapons are glitched due to being "veteran".


Yes all the weapons I have listed are flawed because well they are not being well maintained and are recovered from the arena victims. I thought that was self-explanatory for the setting, I should have expanded on it.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

I will figure out a new char in case a certain iron hand caused the doom of my templar...

J/k!


Iron Hands

Hey, I didn't make you jump, but you get mad respect from Vaylund....as much as a Black Templar will allow a Librarian to give.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

We all know templars make for lousy shooters.. Up close and personal! Then again... You are a librarian... Damn psykers... :)


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

I hope I do not kill you with that one, but trying to move a Salamander from a set plan is ... Hard. Even more so if it is crazy and would make him set down a flamer!^^
And really... Between Cato and me those buggers would not have even put one feet on the pillar before becoming ash in the wind ...


Iron Hands

The idea was to bait them out and risk getting burned if I can't duck under water when you fire.

Now there are two marshmallow Marines up for roast.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

taking bets if the dino will survive 1 round?


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

I don't think so ;-)
Blood Angel Fury+Blood Fury is just devastating. Try that with a Thunderhammer/Power Fist and you will go one-hitting things like a Greater Demon which is scary like hell. I did that on my old campaign with a Blood Angel Assault Chaplain equipped with a Thunderhammer and bad damage rolls.


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

Shh, otherwise Gathrix's will be busy writing up wave 3!! ;)


Same goes for the enemies when you're at that level...they'll one hit you into burning a FP, leaving the rest of your squad to try and survive. Really up to the GM and pacing though, as it can be adjusted/scaled to the players or just cookie cut from a book. Either way, it is what it is. I'm just glad I'm not cooked, it'll give Vaylund a chance to get swallowed and then cut his way out!


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

@Gathrix: You missed the ooc part of our Black Templar. He wrote that he will spend a FP to power up his ini by 10 for a total of 20.

I think I will get some popcorn, set up a deck chair and enjoy the show :-)


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

FPs in Initiative act as having rolled a 10, not adding 10.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

ugh... my bad... work + quick posting made me do it... let's see if I can adjust it, sorry boys!


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Ahh maybe I will have to give you a hand after all, now that those heretical dice betrayed you Knutr.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

No problem, I was going first and already missed miserably :P Your turn to make mortadella slices out of it :P

Be sure that, if I ever get to tell the story to our younglings, I'll say I charged first :P


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Of course you did, like a true son of Russ you did. And that is the most important thing after all, isn't it? ;-)


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Spent 2 FP on it, like Hell it must be important :P

Be sure you do that, Tiamat - I'm going for lunch and I don't want to see you left a big portion of living sushi for me when I get back ;)


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

Should have a dark angel in the mix... and then the Wolf and Angel fight out their "duel" first before the xenos filth showed up... that would be fun :P


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Also remember, unless you've got anything special (like Blood Frenzy), we are still not DW, so RF doesn't auto-confirm. And remember now you get to add ganging bonus since I'm engaged also (and have Double Team, if it makes you happy).


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

No, no they most probably would fight their duel AFTER the big one appeared, about the honor of who would fight the big beast! *giggle*


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Remember that Dragon Ball scene where they play Rock, Paper, Scissors to see who gets to fight the evil guy? :P


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.
Tiamat Firewalker wrote:
No, no they most probably would fight their duel AFTER the big one appeared, about the honor of who would fight the big beast! *giggle*

that would be even more entertaining... big beast chomps on the rest of the team, 2 wolves + angel are argueing / dueling on who gets to fight big baddie...

meanwhile the iron hand / salamander / templar team take it down...

queue annoyance of the wolves + angel :D


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine
Knutr Gunhildsson wrote:
Remember that Dragon Ball scene where they play Rock, Paper, Scissors to see who gets to fight the evil guy? :P

I imagine some scene like in One Piece: Zorro and Luffy fighting (out of a misunderstanding on Ruffy's side) and two of the baddies try to mess with their fight, resulting in them getting utterly crushed in between xD

(Whiskey Peek)


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

How to kill marines? Make them swim...


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Well, it seems neither of you had any problem... :P


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

The amount of fp spend now... :)


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Why would Marines have to swim ... In any normal situation we would were a closed, atmospheric-independent suit of power armor ...^^ So why would a marine have to swim ...


Tiamat Firewalker wrote:
Why would Marines have to swim ... In any normal situation we would were a closed, atmospheric-independent suit of power armor ...^^ So why would a marine have to swim ...

Enemies on an aquatic planet? There is actually a very cool mission in The Emperor Protects that has an underwater ruin area. I won't spoil it if you haven't played it, but swimming does come up there as well.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine
GM-Gathrix wrote:
Tiamat Firewalker wrote:
Why would Marines have to swim ... In any normal situation we would were a closed, atmospheric-independent suit of power armor ...^^ So why would a marine have to swim ...
Enemies on an aquatic planet? There is actually a very cool mission in The Emperor Protects that has an underwater ruin area. I won't spoil it if you haven't played it, but swimming does come up there as well.

Then my next question: how would a few tons of power armored marine actually swim? They are strong and quite agile in power armor, but STILL REALLY heavy ^^

Of course there are encounters were swimming is needed, I think I have read a short story of a Space Wolf fighting some kind of Tyranid Kraken underwater some time ago, but if i remind correctly he walked on the sea ground until he reached the beach after the fight xD


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

You do all realize that Space Marines can breathe water perfectly well, no?

It is mentioned in the section of the book that details what each organ is and what it does.


Iron Hands

Power armor is less than a few hundred kg. We can swim, failure doesn't mean you don't swim, just not as well. We could have treaded water and been pushed up as it floods, the swim test is to see who is faster, many DOF (3DOF) and maybe you'll need another test.

Must of missed the section where Marines breath underwater, will have to catch up on that.


The Multi-lung is what allows for breathing underwater.


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

Was checking the book for grappling, I think we are in trouble! Str check is opposed (that's why I went contortionist) and as the target of the grapple we only get a half action.


You get +2dos with unnatural strength on opposed tests and regular tests should be one degree easier with unnatural strength, not sure if GM gave us the challenging +0 test with that in mind or not. I didn't utilize it for the swim test. But handy to keep in mind.

Dark Archive

not sure if I will be able to post on 05/06, work might be a bit of a madhouse tomorrow and after that I am rounding up Emerald Spire (last level and then done with that place)


Busy weekend, look for a response Monday.


Iron Hands

Your last post says I haven't made a swim check, but your previous posts list nothing for me... I have and succeeded in the first round of rolls that you said decided initiative for the final round... Maybe this is it? Need to swim check again?


I missed your swim roll Vaylund looks like you are on top of progression


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Does my attack on the tentacle, which I was able to break free from, have any notable effect?


So I'm trying to get a clear picture : Our final round that we swam for initiative is up and through a hole that we came in and the beast is just slowing us down?

Or, is the beast master and the creature below the enemy to be dealt with?

Vaylund wouldn't run from a fight, but if it's not the exit and/or immediate threat to him and his new brothers, then he'd continue onward and urge others to follow... Even if just tactically, so we aren't fighting a sea creature underwater.


Tiamat Firewalker wrote:
Does my attack on the tentacle, which I was able to break free from, have any notable effect?

You basically "killed that tentacle, but this thing is massive so you are not going to really harm it significantly.

The beast is way in the depths, you are just trying to get out now. The only time you could even see the beastmaster through the murky water is when he shocked the beast to make it attack. Its more of just an added obstacle to reaching the gate out of the arena.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Has any of you a ranged weapon left, or are they all laying on the now-sunk pillar?

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