Deathwatch: Soul Reaver

Game Master BayouSnowman

Deathwatch campaign starting in the Rogue Trader adventure Soul Reaver.


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You are all called into a large room with 3 doors. One is the one you came through that leads to your small cells, one leads to the coliseum. From the third door comes a tall female Dark Eldar with white hair colored red with blood. She has a retinue of slaves and servants with her and a cadre of Kabalite Warriors. Your instinct is to lunch at them as they enter the room, but you find you are held by some unseen force. She smiles at you and kicks one of her slaves to the ground. It is a Tau from the looks of it. She speaks in her Xeno tongue and the blue humanoid translates.

"The mighty Bloodbride Mehakeri of the Cult of the Withered blade and champion of Lord Xerum of the Splintered Talon Kabal informs you to prepare to die. Try to make it look good."

You all look at each other. This is your first match with fellow space marines by your side, a trial by fire. The door to the coliseum opens and the Kabalite warriors step forward and herd you into the room with Dark Lances lowered in your direction.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

When he was hearded into the room those observing him could see the occasional muscle twitch on his massive transhuman body. Black brooding eyes took in his companions before the female Dark Eldar made her way into the room. When the female spook his lips curled into a near snarl as he felt the unseen force helt him in check, witch craft held him at bay. Before being herded into the Arena he turned to the xenos form on the floor. "Tell the Blood b##!% that Brother Vorenthar of the Black Templars will return from the Arena and that her live is forfeit from this day forward..."

And with that the massive Templar turned around and entered the arena...


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Feliks turns without a word and follows the Black Templar, a glance at Knutr inviting the other Space Wolf to walk beside him.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

A silent nod from Knutr indicates his will to do it. But inside he's got other plans.

-Anylara. Mehakeri. Enjoy your time until you feel the fury of Russ, xeno scum...

But, for now, his plans must wait.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

As he was called to fight again, Tiamat stands up and walks to the dedicated room - his face frozen and his every movement robotic. If there were not his eyes, scanning his surrounding as if determined to store every little detail into his mind, one might think of this towering black-skinned man with the red eyes and complex scar tissue as a servitor.
As he entered the room were already three other Space Marines are waiting, he simply scanned them with his burning eyes without blinking once. As the so-called Bloodbride enters and holds her speech, he does not give a sign of understanding her talk or that of the enslaved Tau. Instead he bisects the present enemy warriors with his gaze, storing information's about their equipment, marks of rank and other things which might be of a tactical or strategic value one day.

"Quote of the day: 'And they shall know no fear'. They have send me to the floor once, but they will never do it again. My mission here in this Xeno graveyard is one of infiltration and reconnaissance. One day they will mourn the day they had captured the Emperor finest's alive!"
With that thought Tiamat enters the arena with mechanically precise steps...


In a few hours the gameplay tab will be opened and you can post. Each match I will have who participated and what xp, renown, elite advances, honors they received.


Let the games begin.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

Yaaaay! will respond when I am back from a bday, let the purge of Xenos scum begin!


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Hey Vorenthar, just curious, but you are aware that Wolf Scouts are not new initiates, right? The Space Wolves draw their scouts from their ranks of seasoned veterans.

Feliks is a long way from a pup.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.
Feliks wrote:

Hey Vorenthar, just curious, but you are aware that Wolf Scouts are not new initiates, right? The Space Wolves draw their scouts from their ranks of seasoned veterans.

Feliks is a long way from a pup.

oh I do know :P But it never gets old to call a space wolf a pup... just don't do it to their face... :D


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

lol! probably a good philosophy ;)

A question for Gathrix: how much contact have our characters had prior to this game?


Feliks wrote:

lol! probably a good philosophy ;)

A question for Gathrix: how much contact have our characters had prior to this game?

Minimal, you are aware of eachother's presence, but unless you have it in your backstory this is your first time working together as a team.


There was a ooc about tactics, I will answer it here as I do not have to time to do a full gameplay post yet.

In this situation there is nothing to assault, if anything you are attempting to secure and hold the weapon cache in the middle so Defense would actually be the appropriate tactic once you arrive there. Now this could change, and if a viable target presents itself Tactics can be used for special insight.


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

Like to put my marker down as 5th player if GM-Gathrix approves my build.


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

Oh just realised I got beaten to it. Will wait for the next one.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

I also have a question about fate points and some of the Codex Solo Mode abilities. In tabletop play, they refresh with each session. When do you want them to refresh here, or will you just let us know?


Fate points refresh each match.

Cato, he should have submitted here first so you can join also. If you would put in your background explaining your Assault on Baal deed I think that would be perfect.


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

Cool, yeah the Warlord Skorcha bit is related (I did some background reading) but in reading it back, it is very vague. I will update that tmrw.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

"Losing progress" means I have to climb on for now, isn't it?


Iron Hands

Apologies again for not posting here first, I gave up after you began and jumped when I saw your post for one more. Won't happen again. Pr/Fp issue is clear.


Librarian Vaylund wrote:
Apologies again for not posting here first, I gave up after you began and jumped when I saw your post for one more. Won't happen again. Pr/Fp issue is clear.

No problem its fine

If you want to gain progress on your brethren you might want to climb, but it is more about who is ahead in this obstacle course. There is a benefit to that of course, the obvious being limited weapons at the end and getting first pick, also there will be an AAR after the match. Still things like team work ect matter too. All will be revealed.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

What is AAR?


After action report, summary of the round.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Oh, thx :)


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Ahh, one quick question before the battle starts: Are we playing with all-Erretaed rules (on weapon dmg, RF and so on?


We will try, I have not looked at the errata in a while so I might be mistaken on some things. Try not to get caught up with rules so much and just enjoy the story and trust I am not out to purposely rule against you.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Very sorry, guys. I had computer crashing kinds of problems this weekend. And since I live a goodly bit out of town, it is no simple matter for me to go grab some free internet...

Sorry.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Just one question: I thought Advanced Abilities couldn't be rolled if you didn't have them. Am I mistaken on that?


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

That is correct, I assume you mean the Forbidden Lore (xenos) which you get as a starting skill if Deathwatch, but I didn't think we were Deathwatch yet.

Also apologies Vaylund, the references to you being a wolf were me getting mixed up with your SW librarian. Forgot you were an Iron Hand.
Think that leap was a fail, cos it was at -10. That is unless the GM will let you off the extra 3 as I am trying to assist.


Iron Hands

I'll use a FP if necessary, almost posted an ooc remark but don't want too much in game play thread. wasn't clear on language and thought it might only be for acrobatics which almost no one begins with except maybe a few chapters and assault Marines. Though it was probably his intent for both, so we'll see, thanks for saying something and reminding me, and forget about the wolf reference, no worries. Glad to be playing side by side again.


A reminder certain actions that are probably rarely used elsewhere are quite useful in the arena. Things like Maneuver to push something off a ledge or Knockdown when unarmed can make a big difference.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

I though so, but do not have my books with me at work (I know shame on me xD)
Would it be possible to trip that thing?


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Tiamat Firewalker wrote:

I though so, but do not have my books with me at work (I know shame on me xD)

Would it be possible to trip that thing?

You can try a Knockdown action with an opposed strength check. Or a called shot to the legs. To make a called shot with melee you need a talent, ranged it is -20 BS


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

I thought about knockdown, but figured the thing would be too strong, would it be possible to aid each other to do it?


Cato Rufus wrote:
I thought about knockdown, but figured the thing would be too strong, would it be possible to aid each other to do it?

I would allow that too sure.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine
GM-Gathrix wrote:
Tiamat Firewalker wrote:

I though so, but do not have my books with me at work (I know shame on me xD)

Would it be possible to trip that thing?
You can try a Knockdown action with an opposed strength check. Or a called shot to the legs. To make a called shot with melee you need a talent, ranged it is -20 BS

Just for clarification: Does one really needs a talent for melee called shoots? Under Actions->Called Shoot it is just -20 on WS or BS. Of course there are talents to reduce this malus, for both ranged and melee, but I cannot find talent needed for Ws anywhere. Could of course be the crappy book, with all the important things hidden in side boxes or 10 pages from were it would be needed ...


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Are you suggesting the Core... er... Codex Rule Book has fails? Heresy!


You are right Tiamat, I was reffering to Sure Strike, but it looks like you can make a normal called shot at the negative modifier in melee.


Congratulations on finishing your first match. Those of you involved are being sponsored by the Sutured Helix Coven. I will post information regarding this soon(within 24 hours) in the Gameplay tab.

So our first AAR. Use this as a chance to critique me as well. I can only get better if I get feedback. This was a quick match to dust off the cobwebs and get a sense of what this campaign will be like. Sometimes I will take suggestions for Best RP and Best FP use, but this was a short match so I am just going to post my choices.

Best Roleplayer This match it goes to Knutr. His banter was good and he was a team player. I wish I could give it to everyone, but I think looking back over the posts he deserves it the most. Knutr has 1 honorable mention.

Best Use of a Fate Point I am giving this to Tiamat for his reroll to trip. He reroll failed, which can be discouraging, but it was a good idea. Tiamat has 1 Honorable Mention.

MVP Now its your turn. Pick who you thought was the MVP of the session based on any criteria. Please share that criteria and don't vote for yourself. I will only break ties.


Renown
Feliks-2(One for completion. One for first on Platform. Forfeited one due to use of Xeno weaponry)*Meaning you would have had 3, 2 is your final count Same for Knutr
Knutr-2(One for completion. One for throwing the beast off the platform. Forfeited one due to use of Xeno Weaponry)
Cato-2 (One for completion. One for first off the low road.)
Vayland-1 for completion
Vorenthor-1 for completion
Tiamat-1 for completion

Experience
500 xp


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

I'm giving my vote to Feliks because he had the good idea of disabling the traps on the weapons.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

My vote will go to Valenthar, for helping me (and others) climb that skull!


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

I'll vote for Tiamat, he had a lot of good suggestions that others were then able to act off. Although Knutr is a very close second.

Not that it matters, but a 4m charge is less distance than my half move, so I figured that wouldn't require an AG test to slip, but your call.


I missed the part where you used your half action from the previous round to close the distance. All good though.

MVP Votes so far
1 Feliks for disabling traps
1 Valenthar for helping others
1 for Tiamat for suggestions


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Question: How do you handle healing here? If we do not auto-heal in between battles, then autosanguine would be tempting... And do we restore FP's after each battle?


FPs reset each match so do wounds. Other then that First aid is by the book.


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

Don't forget if I can get access to you between rounds I can heal.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

I take it Valenthar is Vorenthar :P

And I am voting for Tiamat for the suggestions


Iron Hands

Tiamet for the ideas is my vote.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine
Brother Vorenthar wrote:

I take it Valenthar is Vorenthar :P

And I am voting for Tiamat for the suggestions

Eheheh .... Yeah ... That was statics on the vox. Of course I meant Vorenthar. =D

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