Deathwatch: Soul Reaver

Game Master BayouSnowman

Deathwatch campaign starting in the Rogue Trader adventure Soul Reaver.


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Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

Dodge 50-10: 1d100 ⇒ 56
FP reroll: 1d100 ⇒ 6

Might have to rethink my action with search 15, I can do a lot more good helping than trying to search.

Cato tries to throw himself clear, convinced he hasn't made it far enough, the worm begins to roll back from him at the last moment. Rising to his feet, he realises that his blade is probably now lost to the sand and moves to the fallen marine, starting to pull him back from the worm's reach.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Dodge 65%: 1d100 ⇒ 29

Knutr swiftly jumps and avoids the rolling mass, then proceeds to use his claws again, hoping to be more effective this time.

Not sure how you're finally handling the Double Team talent and the Gang rule, so I'll just Attack normally without Two-Weapon combo, to avoid the penalties.

Lightning Claws 60 +10 Size =70%: 1d100 ⇒ 76
Dmg if successful: 1d10 + 18 ⇒ (2) + 18 = 20 E Pen 8

Lightning Claws, Swift Attack 60 +10 Size =70%: 1d100 ⇒ 72
Dmg if successful: 1d10 + 18 ⇒ (5) + 18 = 23 E Pen 8

Bah.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Dodge (50): 1d100 ⇒ 59.
FP to re-roll.
Dodge (50): 1d100 ⇒ 27.

Feliks leaps out of the way, then darts back in with a flashing series of strikes from his Relic Blade.

Size +10.
Weapon Skill (50): 1d100 ⇒ 18.
Damage: 2d10 + 7 + 12 ⇒ (8, 5) + 7 + 12 = 32E, Pen 9.
Swift Attack (50): 1d100 ⇒ 95.
Damage: 2d10 + 7 + 12 ⇒ (8, 3) + 7 + 12 = 30E, Pen 9.
Lightning Attack (50): 1d100 ⇒ 82.
Damage: 2d10 + 7 + 12 ⇒ (2, 5) + 7 + 12 = 26E, Pen 9.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

Dodge: 1d100 ⇒ 50
Dodge (fate reroll): 1d100 ⇒ 99
Agility: 1d100 ⇒ 78
Agility (fate reroll): 1d100 ⇒ 90

Who do I need to approach for new dice?

Seeing the worm flopping on the ground the Templar tried to move away but losing his footing all he could do was look up in amazement as the worm came crashing down on him, alarms going off in his helmet.


Iron Hands

Dodge 50 vs 1d100 ⇒ 55
Use FP add +10 =success

Vaylund is barely able to move away in time. He then uses the momentum and weight of the beast against itself, readying the executioner ax he positions it to pierce the creature, trying to keep himself from going under, his strength significantly enhanced from his psy power.

ST (70) +20 Armor, Unnat x2 or is it WS 50 +10 MC (60) vs
1d100 ⇒ 55

Using my action to try and brace myself for an attack and use the creatures size and weight to pierce it with executioners ax and keep myself from going under. The ST test is either to stop it cold in its tracks or have it push me instead of roll over me, depending on how it reacts from the ax piercing it.

2d10 + 8 + 16 ⇒ (9, 3) + 8 + 16 = 36Pen 6, felling (1), unwieldy, power field, Master crafted


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

If I may retcon with the fp for +10, I would


Round 2 Begins:

Enemy 1: Head above the surface, body gone and retracted.
Enemy 2: 14+ Attacks by rolling itself on the ground, attacked by Feliks
Enemy 3: 14+ Attacks by rolling itself on the ground, attacked by Vorenthar, Knutr, and Vayland.
Vorenthar 14 - Dodges the attack. Action for Round 2 ???
Knutr 13 - Attacks viciously with his lightning claws, tearing away at hide and flesh, wounding the creature.
Tiamat 12- Not needing to dodge, he stands ready to act...Action ???
Raven Guard- 1d100 ⇒ 41 They safely dodge the attacks, 1d100 ⇒ 81- The one left on the ground gets crushed and rolled over, partially burried in the sand.
Feliks 7+: Dodges and swings wildly at the beast, managing only one hit that wounds.
Cato 7: Dodges and then attempts to aid a fallen marine, he reaches the marine, Round 3 may help dig and try to pull him up.
Vaylund:

1d100 ⇒ 53
Vaylund is able to puncture the beasts side with his ax as its weight pushes it through and the powerfield melts flesh. Vaylund's extraordinary strength keeps the xenos at bay and pinned down.

So waiting on Vorenthar and Tiamit to act, both have actions, I know you weren't sure before.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

Cohesion: 6/6
Squad Mode: None
Oath: Oath of Astartes

Barely missing the attacking worm as it rolls over the ground and tries to crush his fellow marines the Templar takes a jump and brings down the crozius twice on the foul beast in hopes of crushing it. "Die foul Xenos creature, you are impure and should be banished together with your Xenos spawn!"

Attacking worm 3:
Attack 1 (WS 65) + size (+10) + Double Team (+20) 95 / 105 (depending on other marine attacking the beast): 1d100 ⇒ 17
Damage (Crozius Arcanum): 1d10 + 15 ⇒ (5) + 15 = 20
Attack 2 (WS 65) + size (+10) + Double Team (+20) 95 / 105 (depending on other marine attacking the beast): 1d100 ⇒ 56
Damage (Crozius Arcanum): 1d10 + 15 ⇒ (2) + 15 = 17


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Thanks for the clarification bayou.
Something is not right with these things ...
Intelligence 60: 1d100 ⇒ 92 Maybe I can come up with an explanation about the weird behavior of these (this?) thing(s)... Haha, nope!
... they have to die!
Low Ammo Brothers. Only two more shots in the pack! We have to figure out how to kill this beast - Fast!
Then the Salamander levels the heavy muzzle of the gun on the beast attacked by Feliks.
Aimed, Point-Blank, Single Shot, Size, Into Melee 40+20+30+10-20=80: 1d100 ⇒ 99 Oh no, you don't! Using the purity seal reroll.
As the heavy weapon begins to humm like it is about to overload, Tiamat whispers the prayer seal's inscription to the weapon, calming down the machine spirit just in time...
Aimed, Point-Blank, Single Shot, size, into melee 40+20+30+10-20=80: 1d100 ⇒ 93
... the shot goes wide nevertheless as his attention was drawn away from the target in the worst possible of moments.
Man, what the heck? 3x >90 in a row?! Thanks rng ... my ammo!


Round 2 Begins:

Enemy 1: Head above the surface, body gone and retracted.
Enemy 2: 14+ Attacks by rolling itself on the ground, attacked by Feliks. It retreats.
Enemy 3: Head above the surface, body gone and retracted.
Vorenthar 14 - Dodges the attack and strikes Worm 3 twice.
Knutr 13 - Attacks viciously with his lightning claws, tearing away at hide and flesh, wounding the creature.
Tiamat 12- Not needing to dodge, he stands ready but his weapons spirits scream in torment and his shots go wide.
Raven Guard- 1d100 ⇒ 41 They safely dodge the attacks, 1d100 ⇒ 81- The one left on the ground gets crushed and rolled over, partially buried in the sand.
Feliks 7+: Dodges and swings wildly at the beast, managing only one hit that wounds. Dodge: 1d100 ⇒ 70
Cato 7: Dodges and then attempts to aid a fallen marine, he reaches the marine, Round 3 may help dig and try to pull him up.
Vaylund:

1d100 ⇒ 53
Vaylund is able to puncture the beasts side with his ax as its weight pushes it through and the power-field melts flesh. Vaylund's extraordinary strength pierces through the other side where Vorenthar's attack weakened the its flesh, his body also enhanced by Vaylund's proximity. The head splits off and the body portions withers wildly straight up in the air, spraying blood everywhere, covering the sand with an eggplant color.

Shortly after the third body slides back under the sand, leaving only one. Somehow smelling the odds against it, it too slithers back underneath the sand before it can be attacked.

Round 3:
Enemy 2: Disengage: 1d100 ⇒ 13

Vaylund is covered completely in the blood, his own body sprayed by ends as it split on top of him, leaving him unharmed. Half action to clean your helmet or Perception tests -10, also needs to stand up, half action.

For the time being the sand remains calm, but you are sure you're still in danger. Their is no indication the match is over or the people watching are done. The crowd grows eerily silent. +10 hearing Perception.

At least 1 round to gather yourselves and act as you like. May roll perception, or search, or help, or whatever else you'd like that is relevant.

1d100 ⇒ 40


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

"This is not over! Recover, keep spacing, help me search ammo or another powerful weapon if you have time!"
Searching for: Lascannon ammo, or another weapon capable of a good punch regardless of ranged or melee
With that he quickly kicks away sand and gore in search of ammo or weapons to use against the foes as soon as it comes back at them.
Search Per/2=40+20+10=70/2=35 or 50 if modifiers comes after the halving: 1d100 ⇒ 23
Oh this looks good! Is this a half or full action? Will start reloading/arming if its a half action


Tiamit stumbles across a large power pack, however it doesn't fit the cannon and must be rigged on the fly to work. Roll Tech use, DOS determines how much power you'll get (shots).


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Of course it does not fit...
With a voice not unlike that of a chaplain taking the last rites, the Techmarines set on to rigg the power pack to the lascannon with an odd mix of high gothic and binary chant.[/i]
"I call thou, 010100111001,
oh spirit of war 0001,
angered by the disrespect of the Xeno 1111
and the weakness of your former owner 10011110
Accept this source to power your might 11010011
I 0011 was introduced on Mars 11001100
and thou I miss the time 1000
and tools 11100100
to make this right, I beg your forgiveness 0010
for your strength is needed NOW 00011000."

Tech-Use 60: 1d100 ⇒ 56
Disregarding all protocols and requirements, he forces two totally distinct power circuits together, knowing that he angers the machine spirit with such a handling and feeling the hate for the Xeno burn bright in him for they force his hands to do what needs to be done.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Knutr raises his claws in the air, howling like a mad man.

-Yeaaaaaaaaahhhh!!!!!

Then, covered in blood, he faces the crowd.

-C'mon! Is that all you got! Bring it on!


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Feliks spends a moment watching and listening for any sign of where the beast has gone. As Knutr shouts and gesticulates, Feliks growls in frustration, "Be quiet, pup! This fight is not yet over."

Hightened Senses +10
Awareness (70): 1d100 ⇒ 78.
Re-roll from Wolf Senses: 1d100 ⇒ 14, 5 DoS.


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

Cato speaks out as he tries to dig out the wounded Raven Guard to see what can be done.

"Brothers, my chainsword was lost in the beast's initial attack, it should be around here somewhere, if someone can find it. I will try and aid our wounded brother here, is anyone else hurt?"


Iron Hands

Vaylund maintains his power and cleans his helmet visor. With clearer vision he stands up and searches for his brothers weapon.

PER 40/2 Search +heightened +auto senses (40) vs 1d100 ⇒ 17

I think I found something you can use. he says after dredging his feet and axe through the sand looking for something solid.


Modifiers come after the halving. Just halve your Characteristics. Then add any bonuses, that's the target number.

Brother Tiamat connects the power pack, but barely does so. Shots Added: 1d5 + 1 ⇒ (2) + 1 = 3

Brother Vaylund finds and returns Cato's chainsword after he cleans himself off a bit.

At work, wanting to update, but work I was doing is on my phone, and it got no battery juice. I plan to continue tonight.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

Cohesion: 6/6
Squad Mode: None
Oath: Oath of Astartes

With the creatures in retreat the Templar looks around for a brief moment before positioning his brothers in to a seemingly squad formation again. "Stand ready brothers, this isn't over... Seems like we angered the Xenos well enough to try and crush us. We will show them that we will prevail. At the ready and prepare for a counter attack!"


After a brief respite from combat, the crowds begin to chant something that the marines don't understand. As the volume builds and finally peaks, they break out into a roar and applause as something larger moves visible in the sand towards the squad. This one is much larger than xenos that moved to encircle them earlier. Its also a bit slower, but heading towards to group.

Feliks::
As it nears two smaller and faster bumps in the sand spring forth from behind it, but are quickly lost in the sea of sand, the depth must be immense and its moving to encircle the the group, same as before.

Xenos is moving in your direction, about 50m away. Initiative same for everyone, but you have at least 1 round to act freely before the largest bump in the sand is upon you.

Sorry for the delay guys, after holidays, had so much to catch up on.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Feliks snarls at the approaching foe, then shouts a warning to his Brothers, "'Ware all sides, Brothers! The two that fled also return; they hope to surround us once more!"

Looking about quickly, Feliks searches the sands one last time for anything useful against the foes.

Search 40: 1d100 ⇒ 61.
Reroll (Wolf Senses): 1d100 ⇒ 82.

Finding nothing, he returns his attention to the approaching foes, readying the ancient Relic Blade to carve into the enemies of Man once more.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

-Use any pack tactics, maybe?- says Knutr while taking a good spot from where to charge in case the monster appears close to any of his comrades.

I don't have my books here, can't remember which squad modes we have avaliable lol


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

As Vaylund returns Cato's chainsword he thanks him briefly and returns to inspecting the wounded Raven Guard. Inwardly cursing his lost Exsanguinator, he mutters a prayer to the Emperor and tries to help, but the time and circumstances defeat his abilities to identify all the injuries.
Medicae 50: 1d100 ⇒ 61

Dragging the body to the dubious safety of the centre of the group, he places him in a position of recovery. Turning to the other Raven Guard he explains, " I will do all I can for your brother, but without my Exsanguinator I can do little. First we must defend ourselves and him so that no others join him." before readying his chainsword to defend the circle.


Iron Hands

Vaylund tries to gather his focus and summon his powers, but fails miserably. The sounds and energy of this place just too dark for him to pierce with this collar.

WP Test:1d100 ⇒ 96
WP Test:1d100 ⇒ 100

Did'nt use a FP to reroll, just figured we're in narrative time, so though I could do it twice, but not more. Let me know if I need to spend a FP for that.

Damn Xenos collar, I will bathe in the blood of your favored pet...Come and get it! he yells, readying the ancient ax and trying to focus his mind more clearly.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

After finishing the quick job, he shoulders the weapon again, whispering to it's machine spirit while lining up a quick shoot on the approaching enemies...
"Unload your wrath, spirit of war! Destroy the Xeno! Annihilate the beast!"

Readied action, lascannon shot. Trigger: First enemy to surface, if they attack together: target will be the big one from the front.

Full-Aim, Short Range, size again? 40+20+10+10=80: 1d100 ⇒ 47
Lasbeam of death: 5d10 + 10 ⇒ (7, 4, 7, 2, 7) + 10 = 37 E, Pen:10, Proven(3)
With proven thats: 38E, Pen:10


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

Cohesion: 6/6
Squad Mode: None
Oath: Oath of Astartes

Swinging the crozius in a slow circle he eyed the 2 moving creatures, waiting for Tiamat to unleash the emperor's wrath and to step in once one of them shows up. The black templar was ready to unleash wrath on the creatures.

Not home atm, will look up squad modes tomorrow and put them up here

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