Deed: Assault on Baal Veteran: Gain Demolitions, (Pilot Spacecraft) and Hatred(Orks)
Enhanced Healing: May restore an additional 1d5 wounds with a successful Medicae test for 1st Aid.
Scion of Sanguinius: +5 Fel (Inc), may enter frenzy (if he has the talent) as a free action. In addition any Blood Angel or Successor within support range may also. However if the priest is slain and his body and wargear are not recovered, then any surviving Blood Angel or Successor in the Kill-Team reduces Renown by 1d5.
Blood Frenzy Solo mode: Once per combat, may summon Blood Frenzy. May reroll Dmg dice with melee wpns (all or none), also Righteous Fury on 9 or 10. This lasts Rank/2 rounds rounding up.
Fury of Sanguinius Squad Attack pattern: Free action, Cost=3, Sustain=No, Until the start of his next turn, the battle brother and those in support range of him add +10 WS, S and T, inc any corresponding increases to S and T Bonus.
Conviction (1st Founding) Squad Defense pattern: Free action, Cost=2, Sustain=Yes, Moving to the fore, whilst this ability is in effect, all enemy ranged attacks against any other member of the Kill-Team suffer a -20 penalty.
AMBIDEXTROUS: No penalties for off hand, with 2wpn fighter only -10 for attack with each hand.
ASTARTES WPN TRAINING: Proficient in all bar Exotic.
BATTLE RAGE: May parry whilst frenzied.
BULGING BICEPS: Can fire Hvy wpns without bracing and no -30.
FRENZY: +10WS,S,T and WP and -20BS and Int. Must attack nearest enemy in melee. While frenzied is immune to Fear, Pinning, Stunning effects, Fatigue effects and may not parry. Frenzied until combat ends.
HATRED (Orks): +10 WS against them.
HEIGHTENED SENSES (Hearing, Sight): +10 related checks.
KILLING STRIKE: spend a fate to make attacks impossible to dodge or parry.
NERVES OF STEEL: Reroll will svs to avoid pinning.
QUICK DRAW: Ready as a free action.
RESISTANCE (Psychic powers): +10 to resist psychic powers.
TRUE GRIT: ½ critical damage.
UNARMED MASTER: unarmed attacks do d10+ str Impact dmg, not primitive.
Space Marine Implants:
• Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits.
• Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time.
• Preomnor: You gain +20 to Toughness Tests against ingested poisons.
• Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
• Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
• Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
• Sus-an Membrane: You may enter suspended animation.
• Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
• Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
• Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
• Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
---- Range: 3m; Damage: 1d5; Pen 4 Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
• Progenoids: These may be retrieved with a successful Medicae Test.
• Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
Equipment:
Bolter - no ammo
Chainsword
Power armour.
Mark 1 helmet. This relic of the ancient past grants +30 fellowship with Space Marines, and the Ecclesiarchy, but only gives 4 Armor to the head.
None shall escape the Emperor’s Wrath +5 BS -10 to dodge in melee
Slender for a Space Marine, with a head of tight red curls, Brother Cato is an agile and ferocious fighter. He can normally be found leading from the front of a fight, inspiring his brothers as he bobs and weaves his way forward in the dance of death. Brother Cato firmly believes that by leading from the front he is in the best place to watch for signs of the Red Thirst and can minimise the damage to his fellow Blood Angels.
His skills in Void Combat and his talent for fighting in the confined spaces of a ship, led to Cato being assigned to the strike against Warlord Skorcha's hulks, here he gained further knowledge as even his fury was challenged, and he was left with a hatred of the Ork and anything associated with it.
Brother Cato has the honour of having served as part of Brother Corbulo's research team and it was on his sanction that Brother Cato set off on the journey that was to lead to his capture. Chasing down the possibility of a fraction of a clue to a cure for the Red Thirst, Brother Cato's ship was captured by Dark Eldar and despite the best efforts of Cato and the squad attached to him, he was eventually defeated and taken. Stripped of his wargear including his Exsanguinator, Brother Cato has vowed to regain these and return to his quest.