Deathwatch: Soul Reaver

Game Master BayouSnowman

Deathwatch campaign starting in the Rogue Trader adventure Soul Reaver.


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Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

My vote will go for Vorenthar. I thought he did a very good job playing a Black Templar.


MVP goes to Tiamat. You have 1 honorable mention. I will post a new match late tonight. The first 5 to respond will get in to give others a chance to play if there are more out there. Take a moment to look at gameplay tab, a lot was added.

If you have any critiques for me let me know.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

So if I understand correctly, I can use 20 req but only from the Domos armory? Or is it that I have no requisition?


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

You have only given Knutr and myself 1 renown on the campaign info thread, but 2 in discussion. Just double checking which.

Going to take Frenzy for 400xp and save 100xp.


Renown fixed thanks for spotting that one. You 6 have been chosen by the Sutured Helix Coven for sponsorship, so you can chose from his armory as well. I will post armor soon.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Okay. I was just checking because my entry on the campaign info tab didn't show any requisition.


Feliks wrote:
Okay. I was just checking because my entry on the campaign info tab didn't show any requisition.

I think it cut it when I copied and pasted, it should be updated correctly.


*******************************OK Ending AAR for Match 1****************************


"The high lady wants you equipped for this match. You each get 2 pieces of armor. Choose wisely. " Domos has cobbled together some Carapace armor (rating 6). Pick 2 locations you wish to cover. You may purchase more locations for 5 req a piece.

Look in gameplay at the Armory available. Unless you have been sponsored by the Sutured Helix, you can only choose from Domos' Armory. For this match you receive 10 requisition. This is in addition to any other requisition you may have gained.


Iron Hands

I'm in for match 2.

Will we suffer penalties for using non Astartes weapons? Size difference and all unless they've been customized for our size hands... Melee weapons shouldn't matter, but just wanted to ask and make sure.

Also, are we all together yet while arming ourselves, so we can talk IC?

Have some ideas but not sure if I should post IC or OOC.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

-I will show anyone how a Space Marine does things. Bring it on!

Reporting for Match 2

Also: is this carapace armour considered Xeno equipment?


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

The massive templar looked up from his prayer when the bloodsmith spoke, a cruel grin touched his lips whe he regarded the being. "I am ready for whatever challenge you xenos scum throw at me, nothing will stand in my way.." with that he slowly got up and got himself ready.


Reporting in!
Starting requisition: 20
Match requisition: 10

requisition spend
Chainsword: 6
Bolt pistol: 5
2 clips: 2
Total spent: 13
Total left: 17


Carapace armor locations: body + legs

Spending my xp in a bit :)


Iron Hands

Requisition: (could be adjusted if we get a chance to collaborate while arming ourselves)

30 requisition:
Chest and left leg. (free)
Sacris Claymore (3)
Bolt Pistol (5)
2 bolt clips (2)

4 pieces of armor (20) for myself and others. Could be used for ammo or weapons too, depending on how we decide to cooperate.

Some of us could prepare for ranged combat and less armor, while some armor up and get into CQC.


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

I'll take a spot then please.

Bolt pistol, 2 clips, sacris claymore and 1x extra armour (R arm) Sacred heavy flamer and 1xammo
Armour:Body and R leg

27 req, 3 spare


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Ok, so some questions arise.

·Are locations considered in pairs or alone? I mean, do I spend 5 Req for Legs or rather Right Leg?

·Is Carapace Armour of Xeno manufactory?

·Do we get to talk about our "purchases", thus being able to purchase for other Brothers? (Though I think I have enough to arm myself, and might even forfeit the Bolt Pistol for an extra 7 RP).

Thus compiled, my Req choices and my XP expenditures are on my CharSheet. Will change them as needed when GM-Gathrix solves our doubts


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

good point about the legs, is legs both of them for a location, or just one? Also about the armor, xeno tech = no armor for me :P


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

Starting xp: 0
Gained xp: 500
Spending xp:
Double team [200xp] (Additional +10 for ganging up) seems to make sense in the current setting :)
+5 Weapon skill [200xp]

xp left: 100


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

I'm in of theres space left!
I'm busy right now, but will put up more later today.
I would have gone with a heavy flamer and a chainsword, but I have not noticed that armor ...
Also xp-wise I have gone with Cleanse&Purify from my chapter for even more flame damage.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

I think I missed it, But I will take a spot if I can.

Edit:
Armor Chosen:
Torso
Left Leg
Requisition: 20 + 10 = 30
Rusted Ancient Astartes Bolt Pistol - 5
Broken Arbites Power Maul - 7
Bolt Pistol Ammo (3) - 3
Right Leg Armor - 5
Right Arm Armor - 5
Left Arm Armor - 5


Well I thought we had a lot more interest then this and I wanted to allow others a chance to play. I am fine with just continuing with the same group.

The Non-Astartes weapons are not your size, but you do not suffer the penalty to manual dexterity outside of your Power Armor so no other penalties will be applied to the weapons (they are pretty rough as it is). There is a renown hit as this is using Xeno technology, luckily you will find no heretical items as that is the one thing that Dark Eldar fear.

The locations are individual, 5 req per location. This is based on the Hit location chart so Head, Body, Left Leg, Right Leg, Right Arm, Left Arm.

You can in theory buy something and give it to your brother in the arena, but in general there is not a requisition pool. Domos would work with you on if you have 3 left over and someone has 2 making it 5, but do not expect that generosity from Drecarus.

The Carapace Armor is not of Xeno manufacture, Bloodsmith Domos has cobbled together from all the Imperial Guard armor he had.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Awesome! :)

So is the power maul xenos or imperial? If it is Xenos, I will take the astartes chainsword instead.


Feliks wrote:

Awesome! :)

So is the power maul xenos or imperial? If it is Xenos, I will take the astartes chainsword instead.

Everything in Domos' Armory is Imperial, it should be under Misc Imperial. Specifically it is from the Adeptus Arbites, the Judge Dredd-like police force of 40k.

New game is up!


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Going with heavy flamer + tanks (14) + chainsword (6) + body+head armor (10) for the total of 30.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Tiamat Firewalker wrote:
Going with heavy flamer + tanks (14) + chainsword (6) + body+head armor (10) for the total of 30.

You get two armor locations for free.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Oh, I searched for that armor part but I missed it ... Two times? Thank you. Will go with both legs as addition to torso and head then.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Ok, I will post in gameplay in a couple odd hours when i get back from work


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

I will do 2 legs + chest (so 15 requisition for me)

Sidenote, if you want GM-Gathrix I will sit out from the 3rd so that other people can jump in :)


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Brother Vorenthar wrote:

I will do 2 legs + chest (so 15 requisition for me)

Sidenote, if you want GM-Gathrix I will sit out from the 3rd so that other people can jump in :)

Remember that you get two pieces for free. If you spend 15 requisition, you can have all but one location covered.

Bloodsmith Domos wrote:
"The high lady wants you equipped for this match. You each get 2 pieces of armor. Choose wisely. " Domos has cobbled together some Carapace armor (rating 6). Pick 2 locations you wish to cover. You may purchase more locations for 5 req a piece.

Emphasis mine.

Dark Archive

Feliks wrote:
Brother Vorenthar wrote:

I will do 2 legs + chest (so 15 requisition for me)

Sidenote, if you want GM-Gathrix I will sit out from the 3rd so that other people can jump in :)

Remember that you get two pieces for free. If you spend 15 requisition, you can have all but one location covered.

Bloodsmith Domos wrote:
"The high lady wants you equipped for this match. You each get 2 pieces of armor. Choose wisely. " Domos has cobbled together some Carapace armor (rating 6). Pick 2 locations you wish to cover. You may purchase more locations for 5 req a piece.
Emphasis mine.

yeah, my bad, just was thinking of 3 pieces :P but you are right, just 5 req.


So far no others have asked to play so you are fine Vorenthar


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

I am pretty sure they errata'd righteous fury. You only get one additional d10, not a full extra damage. It still chains into more d10s as long as you roll 10, but each time it is only a single d10 with no bonuses adding to it.

See page 5 of the Errata.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine

Yeah that's a real bumber for RF...
Especially for weapons which were designed for it (like the las cannon), but otherwise some Psi Powers are just ridiculous, so well overall it was a good thing I think.


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

I will check the errata when back at work, if i am wrong i am sure gathrix will take it in account and calculate accordingly :)


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

Righteous Fury (page 245):

Quote:

The sentence “If that second attack hits, the attacker may make an additional Damage roll and add it to the Damage total” should change to “If that second attack hits, the attacker may roll one additional damage dice (1d10) and add it to the Damage total.”

The Example should read: “Helgath has hit a heretic with his combat knife and proceeds to make his Damage roll. A combat knife deals 1d10+2 points of Damage, plus 10 for Helgath’s Strength Bonus (modified by his power armour) of 10. Helgath rolls 1d10 and gets a 10 and then adds 12 for a total of 22. In addition, as his dice result was a 10, his attack is also a possible Righteous Fury! Helgath then makes a second attack roll identical to his first, which is a Weapon Skill Test using his Weapon Skill of 45. Helgath rolls a 22, which is a hit! He now rolls one additional Damage dice and gets a 5. Helgath’s Damage total for this attack is 27 (22+5). The Emperor has truly smiled upon Helgath this day.”

So you are indeed correct... the dmg should be less, will post in the thread.


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

Knutr reminds everyone (especially Brother Cato) that he dropped his Bolt Pistol, so it should be on the ground for anyone to pick it up (wink, wink)


I will be unable to post at my normal rate due to the holiday weekend. I will keep up when able.

Dark Archive

something not 40k related, but possibly of interest to you guys

Starfinder


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.
GM-Gathrix wrote:
I will be unable to post at my normal rate due to the holiday weekend. I will keep up when able.

No worries, enjoy the bank holiday!


Iron Hands

@GM

In the last update for round 1 you still have "*make parry" beside my name, was my dodge unsuccessful or I only can parry? As a Librarian I have iron arm psy power that would allow me to parry and can be used as a reaction, but with Sacris Claymore I can't parry b/c its unwieldy, so I'm unsure if you were pushing me to use that or just take the hit?


Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

For my sake of sanity (just so I am right on the rules due to being rusty).

Vorenthar: toughness 50 (so +5 soak).
No arm armor,

so I take 7 points of damage (pen doesn't affect this I think?)


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Toughness of 50 = 10 soak.

Unnatural Toughness (x2) doubles your toughness bonus.


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Black Templar Assault Marine (1) | Wounds: 23/23 | Armor rating: 6 | Fate: 5/5 | Renown: 3 | Active Conditions: None.

in that case... it is a mere flesh wound!


Space Wolf Sky Claw Rank 1 | Wounds: 23/23 | Fate: 4/5 | Active Conditions: None.

'Tis but a scratch!


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

I still don't understand why you can't do Overwatch with a flamer, it seems an obvious weapon for it. But as by the book I can't can I hold my action until they attack?


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Cato Rufus wrote:
I still don't understand why you can't do Overwatch with a flamer, it seems an obvious weapon for it. But as by the book I can't can I hold my action until they attack?

if the designated kill zone is within the flamer's range I would let you. You can also delay. I focus more on telling a story then worrying about every little rule, especially with rules as poorly arranged as these. I try to be fair and consistent.


Male Blood Angel Sanguinary Priest Rank 1, Wounds 23/23, Fate 5/5

Ok cool.

Dark Archive

still alive here :) just waiting to post so I can burn glorious! :D


Sorry memorial day soaked up a lot of my time yesterday. Will post soon.


Status:
Wounds 23/23, TB 12, Armor 8/10, FP 4/5, Laser 3/6, Purity: Used
Salamander Techmarine
Librarian Vaylund wrote:

Vaylund is enraged by the cowardice of the enemy and sees holding the pillar as too defensive. Let us end this quickly, are we not Marines! taunting his brothers to take the offensive.

Vaylund grips the Sacris Claymore and jumps off the pillar towards the most movement in the water. Yell before you fire hoping his heightened hearing would give him the warning to dive under water to avoid any flames.

Awareness 50 vs 1d100

ROFL-LOL-OMG! Anyone: "Let's do this: LEEEROY!" ?^^

...and there goes my possibly-brilliant battle-plan =D
Nice job playing a Iron Hand Marine ^^


Yea... Not what I wanted, but its what an iron hand would do.

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