
Lorm Dragonheart |

Thanks Rook. Glad to see Axineton missed me too Lol.
Lorm this one is for you. http://www.fantasyflightgames.com/ffg_content/black-crusade/news/the-tome-o f-fate/preview2/thousand-sons-sorcerer.pdf
That would be cool to actually play a Thousand Son. Maybe with his bodyguard of nonsorcerer Thousand Sons(i.e. undead).

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Well maybe play something like this:
Sons of Malice (Warning Long Fluff stuff on Sons of Malice ^^)
Eye of Terror
The Scelus Subsector is a lonely, isolated area of space on the western edge of the Eye of Terror. Scelus itself is a bleak, windswept world, home to a people who roam the desolate valleys in a daily battle against extinction.
Many centuries ago the world was ruled by the Sons of Malice Space Marine Chapter but was purged by the Inquisition and declared Perdita when the Chapter’s gruesome traditions were uncovered. The feral tribes from which the Sons of Malice recruited their brethren paid a terrible price for the sins of their masters and harbour a bitter hatred for all the Imperium stands for to this day.
Scelus
Home of the Sons of Malice Space Marines, this world is made up of jagged, blackened mountain ranges, with almost no moisture in the atmosphere at all. A barren, rocky world whose meagre population eke out a precarious existence on the flanks of the more sheltered mountain ranges.
The planet has been declared Perdita but the reasons for this remain sealed by the Inquisition.
The two remaining planets of the Scelus Sub-sector, Dorsia and Vermaard, have yet to be detailed.
Scelus was the homeworld of the renegade Space Marine Chapter the Sons of Malice, and was declared Perdita at the time the Chapter turned upon the Imperium. A cold, desolate place, Scelus is home to the savage and barbaric tribes from which the Sons of Malice recruited their number.
Though reports from the front line at Scelus are unclear on the subject, reliable sources state that the invading forces of Disorder joined with the native tribes, establishing a potentially huge power base within a short space of time at a strategically vital location.
The forces of Order were in no position to oppose this state of affairs in the initial stages of the invasion, as every available Imperial Guard regiment was committed elsewhere and none could relocate swiftly enough to oppose Abaddon’s plans for Scelus.
However, Abaddon’s plans were infact opposed, and very soon the Imperium was in full control of Scelus having slaughtered the invaders without mercy. The exact identity of the Imperial forces that liberated the system is unclear, though this is far from unusual in a region within which untold millions of soldiers are fighting, with more arriving every single day. That the liberators were Space Marines is known, though the exact chapter is not. It was reported that several chapters were fighting within a short warp jump of Scelus in the days leading up to its liberation, including the Night Watch, the Subjugators and the Howling Griffons.
Nothing has been heard from any Imperial forces in the area, and it is suspected by some that a Space Marine Chapter has claimed Scelus as its homeworld by right of conquest. In the current climate, none in the Imperial High Command would argue against such a move.
…The Sons of Malice are such a chapter. They were founded in order to guard the western marches of the Eye of Terror and fled into the Eye itself after an Inquisitor of the Ordo Hereticus unveiled their gruesome heresy.
…In the case of the Sons of Malice, the grisly tendencies that led to their excommunication was found to be rooted in the barbaric practices of the native, feral world population of Scelus. The native tribes were almost entirely eradicated by the Cadian 331st in a planet-wide campaign of genocide. Scelus was declared Perdita and stands to this day a stark example to any who would test the tolerance of the duly appointed representatives of the Holy Orders of the Emperor’s Inquisition.
…The Sons of Malice reportedly fighting utter silence, and those who have fought against them cite this as the prime source of the deeply disturbing aura surrounding them.
XXXX SEALED DATA XXXX
Sons of Malice Origins
Origins
Like with a great many Chapters, it is unclear from which founding the Sons of Malice originate from. It is suspected however that they were a part of the group of twenty Space Marine chapters referred to as the Astartes Praeses, which, according to the Mythos Angelica Mortis were founded with the express purpose of guarding the regions surrounding the Eye of Terror.
Long before the Sons of Malice revealed themselves as traitors they were noted as being an obstinate Chapter, flaunting the teachings of the Codex Astartes in favour of their own military organisation.
Regarded by many as distrustful thanks to a number of misdemeanours, from the Chapter’s unwillingness to fight alongside other imperial forces to an unperceivable yet ‘discomforting aura’, it is alarming that the Sons of Malice were not sooner brought to the attention of the Inquisition, especially due to their widely reported displays of consuming their defeated foes.
It was at the aftermath of the Cilix 225 campaign that the truth of the Sons of Malice’s allegiances and practices were witnessed by an Inquisitor of the Ordo Hereticus. Appalled by what she witnessed, the Inquisitor brought the might of Adeptus Sororitas to bear upon the traitors. In a bloodthirsty rampage the Sons of Malice slaughtered the Celelstian strike force and Kathal himself ritually sacrificed the Inquisitor to their shadowy patron.
Soon after the Sons of Malice retreated into the Eye of Terror as their homeworld was declared Perdita and assaulted by the forces of the Imperium.
The disappearance of Chapter Master Ba’kel Draak
Ba’kel Draak was the mighty and bloodthirsty Chapter Master of the Sons of Malice at the time the Chapter turned from the Emperor’s light. He has however been absent from all known actions of the renegade chapter since long before then.
Many believe he was slain by the ambitious Kathal who now leads the Sons of Malice but a stranger tale persists, whispered by the tribesmen of Scelus.
The Saga of the Doomed One as it is known tells of Ba’kel being tasked by his patron to search out a daemon named Sigru’p’law who dwelt with in the Eye of Terror. Upon his crusade Ba’kel single-handedly slew a great warband of the World Eaters legion led by the Infamous ‘Foulheart’, and is recounted to have battled with the greatest champions of each of the dark powers.
Having located the daemon Ba’kel was further tasked with locating a number of crystals that when combined would awaken an unnamed entity from its ‘crystal prison’.
Beyond this point variations on the Saga of the Doomed One occur, but none have any coherent story that is worth repeating.
Homeworld
The Scelus Sub-sector is a lonely, isolated area of space on the western edge of the Eye of Terror. Scelus was the homeworld of the Sons of Malice, and was declared Perdita at the time the Chapter turned upon the Imperium.
A cold, desolate place, Scelus is home to the savage and barbaric tribes from which the Sons of Malice recruit their number. It is made up of jagged, blackened mountain ranges, with almost no moisture in the atmosphere at all. A barren, rocky world whose meagre population eke out a precarious existence on the flanks of the more sheltered mountain ranges.
The native tribes were almost entirely eradicated by the Cadian 331st in a planet-wide campaign of genocide after it was revealed that the grisly tendencies that led to the Sons of Malice’s excommunication was found to be rooted in the barbaric practices of the feral population.
Combat Doctrine
The Sons of Malice are vicious, brutal and bloodthirsty in the extreme, although with just a hint of restraint. In the vast majority of their reported actions, the Renegade Chapter favour an infantry based close assault force, often backed up with remnants of Scelus’ feral tribesmen and foul turncoat traitor guardsmen as well as various other downtrodden desperados.
Often the auxiliary elements of an attacking force act as a distraction whilst the Sons of Malice themselves prepare for the right moment to make a sudden deathblow strike from forward positions, be it through prior infiltration, teleportation or other means.
It has been noted that the Sons of Malice often operate in squad formations larger than can be accommodated by regular transport vehicles such as the Rhino, and indeed that other vehicles, tanks & artillery are rarely sighted alongside them.
Organization
Since they first appeared on record the Sons of Malice have been regarded as non-conformist Chapter, going against the teachings of the Codex Astartes. Whereas it is usual to field 10 companies with in a Chapter, the Sons of Malice have 11.
The 11th company is made up of selected members of the 1st company and was, prior to his disappearance, led personally by Chapter Master Ba’kel. That the Sons of Malice effectively have two companies of veterans is not such an unusual thing given the overzealous nature of the Chapter where combating forces of the Ruinous Powers is concerned.
In comparison to the other traitor legions the general organization of the Sons of Malice is not that far gone from the codex norm. What equate to tactical, assault and devastator squads can clearly be found, although the latter often field a more diverse selection from the traditional support weapons.
Another peculiarity amongst the Sons of Malice when compared again to renegade chapters is that the psykers of the chapter have retained the traditional blue uniform of loyal librarians.
Beliefs
The Sons of Malice are Chaos worshiping traitors, that much is known, whichever aspect of Chaos they venerate however is not, for it is certainly not any of the four major Gods of Chaos.
Ascertaining anything of the Sons of Malice’ belief system is hard at best given the vow of silence they have apparently taken.
The only established ‘facts’ are that the number 11 is of significance as is the taking of trophies (particularly those of other renegade chapters). That the Sons of Malice are known to very rarely be supported in battle by daemons of any known type is also considered relevant to their religious practices.
It has been noted however that on these rare occasions that daemons have appeared alongside the chapter, they appear as those previously documented ('bloodletters' or 'plaguebearers'etc.) yet some how changed - appearing chastised or bound, and often wearing the black & white livery of the Sons.
Geneseed
The geneseed of the Sons of Malice does not appear on record in any of the Imperium archives. Whether this is due to accident or design cannot be discerned. As the Sons of Malice are recorded to have been one of the 20 Astartes Praeses Chapters it is thought that like so many chapters they are of Ultramarines stock.
Another theory is that they may be born of the Blood Angels Geneseed, the cannibalistic nature of the Sons of Malice being the prime factor behind this. There a few scholars however who have further commented on the possibility of the Blood Angels being cited as the Sons’ primogenitors. These few draw attention to the Lamenters Chapter who are also believed to have been descended from the Blood Angels. In this case, parallels are drawn between the Lamenter’s brush with heresy during the Badab war, and the so called ‘aura of doom’ that surrounds them.
Battlecry
The Sons of Malice reportedly fighting utter silence, and those who have fought against them cite this as the prime source of the deeply disturbing aura surrounding them.

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Looking back it was a little confusing, Eradico.
Assuming a cautious movement rate of 4 meters per round, and a narrative movement rate of 6000 meters (6 km) in an hour, provided the augur/auspex readings can be relied upon when they are performing within specifications, the measurements of the intervening distance between each door can be calculated.
Having passed 314 doors on each side of the corridor, and covering approximately 6000 meters in distance traveled, each door takes up 7.1082803 meters of space including the framing edge, with exactly 6 meters of space between each door.
Brother-Techmarine Emeric has noticed an increase in one micrometer in the intervening distance between each door on the right-hand side of the corridor, while Brother-Techmarine Ius has noticed the opposite on the left-hand side of the corridor, with the distance between each door reduced by one micrometer.
So, the distance between each door on the right hand side is now 6.000001m, while the distance between doors on the left hand side is now 5.999999m, suggesting to both techmarines that the sinister (left) side is truncating, albeit almost infinitesimally, and the dexter (right) side is increasing by the same factor.
This change posits that there is some manner of curvature beginning in the otherwise visibly straight corridor.
This is of course complicated by the realization that the primary corridor in the Omega Vault, given the distance the marines have already traveled, now appears to continue on, outside of the bounding edge of Watch Fortress Erioch's dimensions on this level.

Eradico Pravus |

No problem, Rook. And maybe I was turned around somewhat by the terms "sinister" (left) and "dexter" (right)... We can chalk it up to the disorienting nature of the Omega Vault! :)
So the Techmarines still note some sort of curvature of a slight nature. Am I correct in that Emeric can extrapolate this curve and determine that if the current "surface" of the Vault upon which the Marines walk was the surface of a planet or moon, the size of that moon would be much larger than the Watch Station that contains it?

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Works for me Eradico. Understanding the innate mathematics and spatial considerations of the Omega Vault is probably next to impossible, even to the greatest Magos Mathematicus, so don't sweat all the details. More will be revealed as you proceed. As to how much more Brother Emeric chooses to understand, well, that is up to you.
The dimensions of the Vault revealed thus far preclude it from being able to logically exist within the confines of Watch Station Erioch. How this is possible, and if you will ever fully comprehend the 'why' of it remains uncertain.
So, as far as your second question goes, in a word, yes.
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Sort of.

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LOL, don't feel bad Eradico, I'm in the same boat, math was never my strong suit, I'm more of a 'words' person, too. I kind of fell down the rabbit hole a little bit when I was studying up on parallel curves to make the post, and that is the result.
Don't worry there won't be a quiz. My hope here is nobody in the game is an engineer or math scholar, so I can keep up the smoke and mirrors act.

Ellipsis |

Nice ASCII Rook, did you do it yourself?
(Technically the shape is called a trifoil knot, the simplest type of true knot)

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Nope, can't take credit for it, Ellipsis. Like everything on the internet it is there for the pilfering, but proper attribution is probably in order, I actually found it here:Chris.com ASCII Art.
Thanks for the link, too, wasn't quite sure of the name of the shape, but it seemed to fit the bill nicely for the Omega Vault.
The old woman/young woman illusion would probably just have been confusing to Emeric...

Eradico Pravus |

Great roleplaying on that last exchange guys! I think Decius might make a fine chaplain yet.
If you aren't making use of a binary translator for Emeric's posts, too, you are certainly missing out on some nice flourishes.
Agreed about Decius! Nice catechisms!
And thanks for the shout-out, Rook. I'm sure once Emeric is eternally damned, he certainly will go out with a flourish! lol!
Loving all the interaction as we travel through the Vault!

Eradico Pravus |

Unable to resist a parting shot, as if reading Brother Emeric's thoughts, he mutters:
"No construct of Dorn would be built such as this place, the creations of the Primarch are of a purpose; tools with clear intent and use, and with none of this buggering technomancy. I hope for all our sakes the answer we find is the one we seek. We have already seen that the Vault holds a fell influence on some."
BTW, Rook, nice rejoinder. Don't know if it's you or someone from your table-top group ghost-writing, but I've enjoyed the banter!

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BTW, Rook, nice rejoinder. Don't know if it's you or someone from your table-top group ghost-writing, but I've enjoyed the banter!
Thanks Emeric! It's just me though, not a ghost-writer. My cousin is my only player technically, and we haven't officially started as of yet. His campaign's prologue is actually where the Son's of Jericho campaign presently is; he is in effect reading along, and directing the Ultramarine, Brother Tavius. With Drogan and the other NPC's I'm just trying to get a feel for their personalities/voices so that they will be ready to go when we sit down to begin his solo campaign.
He actually chose one of his fellow Kill-team members to be a Hammer of Dorn because of the interesting narrative tension it would create with his Ultramarine.

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Just noticed the post, Bal, actually the Orion 'Easter Egg' has been around since I initially put up the wiki. It sounds very 'Jericho Reachy' to me for some reason.
Retias, fear not, I'll be bringing you into things soon enough, something of a prologue for the next scenario.