Death of a God (Inactive)

Game Master TheWorg


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As I've looked over a few of your characters,I've seen a few PFS characters. I would prefer you change them to normal characters instead.

I like the stories so far. Getting me excited.

@Gobo Horde I looked over my post a few times and don't seem to see anything limiting it to one person. I'm a bit confused. Please explain. Other than that your Bolt Ace ability would still function yes. I had forgotten about that ability. I like the logic on the dice rolling also.

Well good god wise,all good gods will work quite well,evil ones will have a slightly harder time story wise but could work. Any of the deities you've listed would work. I'd also add Torag and Gorum,as they are strength,battle,and law,and any god that would make sense for your character. I like flexibility and am willing to change things to my players.

Silver Crusade

This guy has not nor ever will be in PFS as I am not playing it anymore. I removed the silver crusade icon.


Sounds good then.

How comes the fluff and stats everyone?


Working on it boss! I'm trying to get the background round first :)


Sounds good. That's how I like it.


Pathfinder Adventure Path Subscriber

If we used the rolled stats, does it have to be in the order that we rolled them or can I reassign at all?


You can reassign as you wish


Pathfinder Adventure Path Subscriber

oh that makes it much easier! Thanks!


You thank me now! You'll be dead later!!

Oh...I mean um....what?

Silver Crusade

Reporting for duty sir

I am done with my background


I like it. You'll have to tell me the secret sometime

Silver Crusade

Oh you know the secret, it's the basis of this campaign


Hi TPK! Here's Kandoo :) I couldn't use a Wyvaran, unfortunately, but made him around the same concept. He's a half-orc bloodrager in the way to become a Dragon Disciple. Background and crunch in the profile ;) I hope you guys enjoy. Feel free to give me any feedback!


Submitting for review: the Mighty Quinn, Shoanti master of the Two-Bladed Sword.

Stat Set the First:

4d6 ⇒ (6, 3, 3, 4) = 16 -3 = 13
4d6 ⇒ (2, 3, 4, 1) = 10 -1 = 9
4d6 ⇒ (3, 4, 6, 5) = 18 -3 = 15
4d6 ⇒ (2, 5, 4, 3) = 14 -2 = 12
4d6 ⇒ (2, 6, 2, 3) = 13 -2 = 11
4d6 ⇒ (2, 4, 5, 3) = 14 -2 = 12

Stat Set the Second:

4d6 ⇒ (6, 3, 4, 1) = 14 -1 = 13
4d6 ⇒ (5, 3, 5, 1) = 14 -1 = 13
4d6 ⇒ (5, 3, 4, 2) = 14 -2 = 12
4d6 ⇒ (4, 6, 3, 4) = 17 -3 = 14
4d6 ⇒ (5, 1, 2, 6) = 14 -1 = 13
4d6 ⇒ (5, 1, 4, 4) = 14 -1 = 13

Edit: I choose the first. Crunch/Fluff now processing.
Starting gold: 5d6 ⇒ (4, 1, 1, 5, 1) = 12 x10 = 120 (ouch)

Silver Crusade

I would be honored to stand beside you Kandoo


Gobo, if you won't be creating a goblin, I've had a concept on my mind for a while. I'm just going to post it below, but if anyone wants to constructively criticise/comment on it, feel free!

Myrgar's Birth and Childhood:
I'm thinking a married couple of researchers, some sort of magical scientist type people, wanted to conduct a nature vs nurture experiment, and decided to capture a baby goblin to raise from near birth. They plotted out a plan to raise it like a child in a typical human society, and put their plan into action after consulting several experienced child rearers. (What you common folk might call "mothers.") They paid several of the village warriors already combating a local goblin problem to bring back a live goblin baby that they could raise.

The experiment went fairly well for the first few years. The goblin child, Myrgar, though sharing some goblin-like tendencies such as fascination with fire and a ridiculous amount of energy, loved his "parents" deeply and respected their rules. (Although curiosity sometimes got the best of him, he never broke the rules for the simple sake of breaking them.) With that said, the day finally came when Myrgar brought up the topic of leaving the house. The two researchers had thought at one point that exposure to the town's population would provide an unnecessary variable in their study, but little by little came to accept that keeping a growing goblin cooped up in their house would lead to inevitable disaster.

So one day, they agreed that Myrgar could leave, as long as he never left their sight.

Big mistake.

Upon seeing the two researchers walking side by side with a goblin, whispers and rumors ran rampant through the town. Some said that the researchers were aiding the nearby tribe of goblins in ambushing the town. Others thought that the couple had been put under a spell. It was generally agreed that something must be done, but no one could agree upon what. A town guard decided to take it into his own hands.

He seized Myrgar from the couple on one of their walks, not caring about their cries of protest in the slightest. The guard interrogated the goblin fiercely, at several points threatening violence. Myrgar had no idea what was going on, of course, and at one point broke down in tears, begging the guard to explain what was happening to him. Myrgar didn't understand everything that was said, but something about a battle and goblin scum and human deaths... When Myrgar still pled to know nothing, the guard finally gave up and returned the goblin to his home with strict orders not to leave.

The conversation that followed Myrgar's returning to home was the most important turning point in his life. After demanding to be told what was going on, the researcher couple had to inform Myrgar for the first time that he was a goblin, not a human, and was thus treated differently from humans. After a long conversation regarding the difference between different species of humanoid, Myrgar asked the dreaded question. If he wasn't the child of the researchers, who were his parents? Long poking and prodding of his caretakers' minds revealed to him the truth. His mother had been slaughtered so that he could be the test subject for the developmental study. A goblin was the perfect subject, as they were, according to what the researchers stated, "primitive, animalistic creatures" who needed to be taught how to live properly or be executed.

Completely shocked and outraged, Myrgar fled from his first home, never to return.


Myrgar's Self Discovery:
After fleeing from his home, Myrgar found himself lost in the massive forest surrounding his home town. On the verge of starvation, he learned that his stomach could tolerate food of which he never thought was even digestible. Hard, armored insects, mushrooms (that very likely would have been poisonous to any creature with a stomach not as resilient as a goblin's), even rats were fair game. All through this period of pure survival, Myrgar longed to find goblins that he could call his family; he longed to find out where he came from. The opportunity was much closer than he expected.

Myrgar was introduced to the Bushfire goblin tribe in a very unfortunate manner, involving him being attacked by two goblins and immediately taken prisoner. He was kept in a small den guarded by a goblin dog. While he finally had the opportunity to observe the lives of his own kind, Myrgar was panicked. He had no idea if he was to die in the den, be eventually eaten by the dog, or be executed for trespassing in the Bushfire tribe's land, but a stroke of luck came to him one day. A goblin moved into view of the den's opening one day, followed by several other goblins all holding torches. Myrgar called out to them to ask what was going on, but instead of receiving the expected response of "being burned alive," he instead recieved "being blessed."

What followed involved lots of dangerous games involving fire, setting a pile of leaves on fire, and then settling down to pray... around a fire. A few goblins of the Bushfire tribe had reasoned with their leader that if Myrgar could be made to worship Zarongel, he would be redeemed for his trespassing and be set free. Myrgar had no idea of this deal, but was so intrigued by the ceremonies of the goblins that he asked of his own accord to be taught the ways of Zarongel. During the next several months, Myrgar studied under the tribe's resident cleric of Zarongel and found that as he studied, he felt stronger as well. Before long, he was casting several basic clerical spells granted to him by the great Zarongel.

Something still greatly disturbed Myrgar about his relatively happy life at this point, though- humans and goblins were constantly at each other's throats. Having lived amongst both races, Myrgar truly felt for both of them, despite his "parents'" awful deeds.

One day, Myrgar left his tribe with fond farewells. (And a fond bit of fire-play.) He wanted to continue his quest for understanding of himself and the world around him. He wished to travel as far as he could, to the ends of the earth, to try and understand the ways of every race of Golarian, to understand their actions, and to survive in a world full of so much hatred. .

In short, Myrgar is a perpetually curious, knowledge hungry specimen of a goblin who uses the power of the god that his ancestors have worshiped for generations, Zarongel, to satisfy his need for understanding and hopefully achieve a bit of influence in the world.

N Goblin Cleric, Myrgar


GM TPK wrote:
@Gobo Horde I looked over my post a few times and don't seem to see anything limiting it to one person. I'm a bit confused. Please explain. Other than that your Bolt Ace ability would still function yes. I had forgotten about that ability. I like the logic on the dice rolling also.

In some campaign i had read, it had stated that only 1 person could have rich parents for a trait, and I must have gotten it mixed up with this one :/ Just my own brain derping ^-^

and sunstone phoenix, go ahead and play/submit the smart goblin :)
Mine is a Dwarf bolt ace who fires crossbows at any flying dragons nearby.

Dark Archive

Fluff is coming along well. Stats are done and I will change my character to the default monk.

Do you want me to change the race as well?
change will be from tiefling to half-orc. Still fits my storyline pretty well


Ah that makes sense now Gobo

Nevaal your race is good. I did say advanced race guide was allowed. I'm kinda sad to see no arcane submissions.


Well, Kandoo is kind of an Arcane Caster :)


Lililinda, gnome sorceress and fashionista looking for opportunity and adventure!

Set 1:

4d6 ⇒ (1, 3, 6, 6) = 16 -1 =15
4d6 ⇒ (2, 5, 1, 4) = 12 -1 =11
4d6 ⇒ (3, 3, 4, 2) = 12 -2 =10
4d6 ⇒ (2, 5, 2, 3) = 12 -2 =10
4d6 ⇒ (6, 5, 4, 1) = 16 -1 =15
4d6 ⇒ (4, 5, 5, 3) = 17 -3 =13

Set 2:

4d6 ⇒ (6, 1, 6, 5) = 18 -1 =17
4d6 ⇒ (1, 5, 1, 3) = 10 -1 =9
4d6 ⇒ (4, 1, 6, 2) = 13 -1 =12
4d6 ⇒ (1, 5, 6, 2) = 14 -1 =13
4d6 ⇒ (4, 4, 5, 5) = 18 -4 =14
4d6 ⇒ (3, 1, 1, 4) = 9 -1 =8

Set 2.
Starting Gold: 2d6 ⇒ (4, 3) = 7 x10 =70g

Actually same player as Quinn above. Will play one or the other


Background and appearance done.

gold: 2d6 ⇒ (2, 6) = 8 x10


So this is Gobo Hordes submission, a dwarf dragon slayer (wannabe).
He came to Absalom following rumors of a dragon in the vicinity but will probably be disappointed to find them false.

Crunch wise he should be done (having 55 gold left to spend) so feel free to audit it for me :)

As for his "favorite tactic" of shooting someone with a bolt trailing rope and then spiking it into the ground, it would probably never happen in game as it would be very rare to pull off.
1st, i would have to load the crossbow with a barbed bolt and attach one of my 3 ropes to it, then I would have to crit with that attack, then succeed at a combat maneuver, then drop my crossbow and draw my hammer and a piton, then stake it into the ground.
So i doubt it would happen, but it could happen, and he can pull it off, so thats what counts ^-^


Curious

Set1:

4d6 ⇒ (2, 2, 4, 3) = 11 = 9
4d6 ⇒ (6, 1, 6, 4) = 17 = 16
4d6 ⇒ (3, 6, 6, 3) = 18 = 15
4d6 ⇒ (5, 4, 6, 6) = 21 = 17
4d6 ⇒ (5, 3, 6, 4) = 18 = 15
4d6 ⇒ (3, 2, 6, 2) = 13 = 11

Set2:

4d6 ⇒ (1, 5, 3, 2) = 11 = 10
4d6 ⇒ (3, 4, 4, 3) = 14 = 11
4d6 ⇒ (4, 4, 5, 3) = 16 = 13
4d6 ⇒ (4, 5, 1, 3) = 13 = 12
4d6 ⇒ (5, 1, 6, 5) = 17 = 16
4d6 ⇒ (3, 4, 3, 2) = 12 = 10

Set 1 looks nice, but what to build?

I think its time for an Inquisition!


4d6 ⇒ (5, 2, 3, 3) = 13x10 = 130 gold


this is Wanderer82, working on my submission: Wraxus Drake, Inquisitor of Ragathiel. As a NG servant, he sees himself as a defender of the weak, delivering vengeance upon those who wrong the weak, old, and innocent ~ major good guy with an aggressive nature toward evil. Cross somewhere between Captain America and the Dark Knight.

Posting from phone right now, should have fluff up tonight.

starting gold: 4d6 ⇒ (4, 6, 1, 3) = 14 x 10 = 140 gp


Tywynn of the house Boritsi wrote:
I would be honored to stand beside you Kandoo

Thanks, Tywynn! Very nice of you. Hopefully we might get a good party going :)

Silver Crusade

Well you know Lawful Good gotta stick together, it's a dark world out there man


Im still laughing about the potential dialogue between Kandoo and Gortech,
Me: Ill shoot the dragon, then you tell me which ones I cant kill...

Grand Lodge

I think the crunch and fluff is done on this character.

I am also a lawful good character :)

Silver Crusade

Greetings Lawful Good Citizen


As a rebel in the Church of Ragathiel I am Neutral Good... Can I still be in your club?

Silver Crusade

Puts fists on his hips

The one I worship is NG, So of course you are welcome.

Continues Smiling


Wealth: 4d6 ⇒ (1, 2, 3, 1) = 7 x10=70

Granted, a wandering goblin probably wouldn't have much gold, but can I just reiterate how much the dice have it out for me this specific character creation? :P

I am legitimately amused by these rolls.


I don't want to join your club. I have my own and you can't join. No matter how much you beg. ;-p


So I believe I have so far

Tywynn Boritsi-Human Paladin
Qalifa-Sylph sky Druid
Myrgar-goblin cleric
Kandoo Krom-half Orc bloodrager
Lililinda-gnome sorceress or Quinn Canyonsider-human fighter
Gortech-Dwarf bolt ace
Nevaal Outlander- Tiefling monk or Nevaal Evershade-Drow knife master

I've saw a lot of interest checks from others but no follow ups from them so if I'll give them a day or two. If I missed a character tell me and I'll correct it.


yeah im still interested. been a busy week at work but i should have my alchemist ready tomorrow sometime.


Same here, still at work. Will post something late tonight.

Grand Lodge

It will have to be Nevaal outlander the Tiefling monk. Evershade is a society character.


Myrgar be here, and all of his stats be posted on bottom of his profile! Myrgar know that he worship evil deity, but Myrgar no be a bad guy! He just want to be learning and not be killed.

He be pretty poor, so he doesn't have any nice welcome gifties, but he still can be good friend. You accept Myrgar? He no stabby his companions.

Forgive my massive amount of editing, but I'm still experimenting with Myrgar's speech. I think I'll stick with him referring to himself as Myrgar/he/his from now on.


Hey, this is Wanderer82's submission - Wraxus Drake, Human Inquisitor of Ragathiel!


Here is Boss Zog's submission. I saw a lack of skill monkey, and got inspired. He's a Investigator that can help you out with a little of everything. He'll be able to hand out all his extracts eventually for buffs. Int focused for all the skills, even the charisma ones will be int based. And some rogue style sneak attacks for damage.

Still picking feats and extracts, but should be able to lock that down by tomorrow afternoon.

3d6 ⇒ (3, 5, 4) = 12x10 = 120 gold

Crunch:

Tony Tanner
Investigator (Empiricist)1
N Medium Human
Init +3|Senses: Human| Perception +3
--------------------
Defense
--------------------
HP 10/10
AC 19
Fort +2, Ref +5, Will +2
Defensive Abilities: n/a
--------------------
Offense
--------------------
Speed 30 ft.
Melee Rapier: +2 (1d6+4/18-20)| Dagger: +2 (1d4/18-20)
Ranged
Special Attacks: n/a
--------------------
Statistics
--------------------
Str 15, Dex 16, Con 15, Int 19, Wis 11, Cha 9
Base Atk +0; CMB +2; CMD 15
Traits:Clever Word Play (Diplomacy), ????
Feats
Human:
1st Level:
Skills
Craft (Alchemy): +8
Acrobatics: +7
Bluff: +3
Diplomacy: +3
Disable Device: +7
Escape Artist: +7
Perception: +4
Sense Motive: +4
Stealth: +7
Spellcraft: +8
Kn:Local: +8
Kn:Dungeoneering: +8
Languages Common, Thieves Cant, Elvish, Infernal, Draconic
SQ:
Alchemy: Able to make alchemical devices (cheaper) and Extracts
Inspiration: Add d6 to skill rolls, (lvl + Int mod= uses)
Trap-finding: Add 1/2 lvl to Disable Device rolls and able to use on magic traps.
Equipment
Leather Armor
Rapier
Daggers x2
Thieves tools
Alchemist Kit
Explorer's Outfit

Gold = 46

Fluff:

Tony has seen all there to see in the City at the Center of the World. At least all the ones you don't have to be suicidal to see, even then some of those too. Absalom is his birthplace, and like all who are born here he knew how to grind at an early age. You need a camel, he knows the perfect breeder. You hungry, he knows the best Tian Xian diner. You need anything, for the right price it could be your.

As he got older, the skills and abilities that got requested got a bit more...complex. You need into vault door with a magic trap on it, 1000 gold plus Hazard. An Escadar Special, 500 gold. 550 if you need smoke pellets. Someone missing, 5 gold and party. Need someone poisoned? Go talk to the Cult of Norgorber, I'm running an honest business here.

Tony may be unsavory at times, but he has heart. And he has a soft heart for the downtrodden. But he's going to be who he is, and do the dirty things he got to do. And if you run the streets with him, he'll have your back.


Wealth: 3d6 ⇒ (3, 3, 1) = 7X10=70

Here's my(Lilwilly5) alchemist. Will put the crunch in the profile later along with some fluff. Got off work not too long ago and need some sleep.

Crunch:
[SIZE=+1]Cedric Freeson[/SIZE]
Male C/N Half-Elf Alchemist, Level 1, Init +1, HP 9/9, Speed
AC 14, Touch 11, Flat-footed 13, CMD 12, Fort +3, Ref +3, Will +1, CMB +1, Base Attack Bonus 0
Bombs (5 per day) 3 (1d6+4+1 , X2)
Morningstar 0 (1d8, X2)
Hide shirt (+3 Armor, +1 Dex)
Abilities Str 12, Dex 12, Con 12, Int 18, Wis 12, Cha 9


Fluff is now complete, and a bit darker than I had planned, but I believe fits the character very well!


Finished with the sheet update, picked up mutagen and face talents. Probably change weapon choice, but I like what I cobbled together.


I believe I have everyone. I'll review the submissions tonight and make my decision tomorrow.


Thanks, TPK. Take your time. Good luck everyone :)


A small goblin trots up to a group of humans chatting in a circle and listens in on their conversation without a sound. When he senses a lull, though, he jumps immediately.

What be this group you forming? Can Myrgar join, too!? He not be real do-gooder, like you all be, but he still be of some good use! Myrgar promise!


Gortech eyes the little goblinoid that had managed to sneak his way into the midst of the group or did he just waltz in? Kind of hard to tell with all these longlegs kicking about
Hmmm. I dunno there little one. There be them good guys over there, He indicates to Tywynn and his posse with an over exaggerated nod, then continues an even a farie over there. Indicating Qalifa, But some of us are just here for the big score! Gortech finishes off with a fierce and greedy look down at his very large crossbow.
Ifn you can help me score that, then sure, sit by me why dontchya.
Well, if it comes down to it, Im sure he could make good dragon bait...

Good luck everyone ^-^

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