Death-Lok's Age of Worms Campaign (Inactive)

Game Master Death-Lok


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Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Actually her AC is 34/15/34 now, since she is fatigued (-2 Dex).

AoO (longsword), blessing of fervor, fatigued, heroes' feast, inspiring sword, power attack: 1d20 + 21 + 2 - 1 + 1 + 2 - 4 ⇒ (12) + 21 + 2 - 1 + 1 + 2 - 4 = 33
Damage (longsword), flaming, holy, power attack: 1d10 + 11 + 1d6 + 2d6 + 8 ⇒ (7) + 11 + (5) + (5, 3) + 8 = 39

As the naga passes by slithering, Oreana slashes its dark flesh, burning and tearing it apart.

Fortitude Save DC 22, inspiring sword: 1d20 + 21 + 2 ⇒ (1) + 21 + 2 = 24 Not sure what the poison does...

Surrounded, Oreana isn't able to properly defend herself and feels the poison rushing through her veins while her blood rushes through her arm. Damn it! It is never trivial to fight being surrounded... this would never happen in the battlefield, side by side in a shield wall...

Will Saves:

Will Save DC 22, heroes' feast, irrepressible, inspiring sword: 1d20 + 17 + 1 + 8 + 2 ⇒ (2) + 17 + 1 + 8 + 2 = 30
Will Save DC 22, heroes' feast, irrepressible, inspiring sword: 1d20 + 17 + 1 + 8 + 2 ⇒ (5) + 17 + 1 + 8 + 2 = 33
Will Save DC 22, heroes' feast, irrepressible, inspiring sword: 1d20 + 17 + 1 + 8 + 2 ⇒ (11) + 17 + 1 + 8 + 2 = 39
Will Save DC 22, heroes' feast, irrepressible, inspiring sword: 1d20 + 17 + 1 + 8 + 2 ⇒ (2) + 17 + 1 + 8 + 2 = 30
Will Save DC 22, heroes' feast, irrepressible, inspiring sword: 1d20 + 17 + 1 + 8 + 2 ⇒ (13) + 17 + 1 + 8 + 2 = 41
Will Save DC 22, heroes' feast, irrepressible, inspiring sword: 1d20 + 17 + 1 + 8 + 2 ⇒ (18) + 17 + 1 + 8 + 2 = 46

Oreana's will is still strong but she starts to fear if this assaults continues, how much time will she still be able to resist? Dark thoughts of doubt aside, Oreana slashes corrupted flesh with her flaming sword. After she is done, she tries to avert her eyes, hoping that her new companions would come to her rescue.
Attacks:

Attack#1 (longsword), blessing of fervor, fatigued, heroes' feast, inspiring sword, power attack: 1d20 + 21 + 2 - 1 + 1 + 2 - 4 ⇒ (19) + 21 + 2 - 1 + 1 + 2 - 4 = 40
Attack#1 Crit? (longsword), blessing of fervor, critical focus, fatigued, heroes' feast, inspiring sword, power attack: 1d20 + 21 + 2 + 4 - 1 + 1 + 2 - 4 ⇒ (4) + 21 + 2 + 4 - 1 + 1 + 2 - 4 = 29
Damage#1 (longsword), flaming, holy, power attack: 1d10 + 11 + 1d6 + 2d6 + 8 ⇒ (8) + 11 + (1) + (3, 3) + 8 = 34
Damage#1 Crit? (longsword), flaming, holy, power attack: 1d10 + 11 + 1d6 + 2d6 + 8 ⇒ (1) + 11 + (1) + (5, 4) + 8 = 30

Attack#2 (longsword), blessing of fervor, fatigued, heroes' feast, inspiring sword, power attack: 1d20 + 16 + 2 - 1 + 1 + 2 - 4 ⇒ (12) + 16 + 2 - 1 + 1 + 2 - 4 = 28
Damage#2 (longsword), flaming, holy, power attack: 1d10 + 11 + 1d6 + 2d6 + 8 ⇒ (4) + 11 + (5) + (2, 4) + 8 = 34

Attack#3 (longsword), blessing of fervor, fatigued, heroes' feast, inspiring sword, power attack: 1d20 + 11 + 2 - 1 + 1 + 2 - 4 ⇒ (20) + 11 + 2 - 1 + 1 + 2 - 4 = 31
Attack#3 Crit? (longsword), blessing of fervor, critical focus, fatigued, heroes' feast, inspiring sword, power attack: 1d20 + 11 + 2 + 4 - 1 + 1 + 2 - 4 ⇒ (9) + 11 + 2 + 4 - 1 + 1 + 2 - 4 = 24
Damage#3 (longsword), flaming, holy, power attack: 1d10 + 11 + 1d6 + 2d6 + 8 ⇒ (8) + 11 + (2) + (5, 2) + 8 = 36
Damage#3 Crit? (longsword), flaming, holy, power attack: 1d10 + 11 + 1d6 + 2d6 + 8 ⇒ (4) + 11 + (2) + (6, 5) + 8 = 36


DM, while looking at the gaze attack description, it states that a way to avoid the gaze is to turn your back at to it... if that is the case, doesn't make sense that we do not need to save against those behind us?


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Also +4 bonus vs Poison from Hero's Feast, not that it matters on a fumble..


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

WIL vs DC22: 1d20 + 16 + 3 ⇒ (9) + 16 + 3 = 28
WIL vs DC22: 1d20 + 16 + 3 ⇒ (11) + 16 + 3 = 30
WIL vs DC22: 1d20 + 16 + 3 ⇒ (7) + 16 + 3 = 26
WIL vs DC22: 1d20 + 16 + 3 ⇒ (16) + 16 + 3 = 35
WIL vs DC22: 1d20 + 16 + 3 ⇒ (1) + 16 + 3 = 20

Well she failed on the last one which means her INT and CHA drop to 1 i believe. Would she still understand the need to fight?


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

The spell states u are able to tell friend from foe and protect yourself and allies, so while u cant cast any spells u may still attack with ur sword


Oreanna, unfortunately, there is no facing in Pathfinder. I let players see all around you, as long as it is within range, not just the direction you're facing.

The crit confirmed then doing an additional 2d6 + 10 ⇒ (2, 4) + 10 = 16 for a total of 34 damage from the bite.

The naga's poison flows through the paladin and he feels his muscles locking up on him, as he senses paralysis grip his body and he cannot move!

Reflex saves for fireball:
1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 5 ⇒ (19) + 5 = 24
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (17) + 5 = 22
All the nagas fail, taking 52 damage!

Waiting for Kaydanna's action to complete round.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

well if Kaydanna can stil distiunguish between friend and foe then she will charge and attack the naga to her front...

BS1+PA+FF+DF+Buffs: 1d20 + 16 + 3 + 2 + 2 ⇒ (9) + 16 + 3 + 2 + 2 = 32...DMG+PA+holy+Buffs+DF: 1d10 + 19 + 3 + 2 + 2d6 ⇒ (6) + 19 + 3 + 2 + (6, 5) = 41


Oreanna lands a powerful blow before she is overcome by paralysis.
Kaydanna lands a powerful blow as well, despite being feebleminded.
Ravarel's fireball kills one of the dazed and severely wounded nagas, leaving 5, two of which are dazed!

Round 11:Bad guys' turn
Since it went so well for them the round before, the 3 nagas all 5' step and attack the warpriest, leaving the paralyzed paladin alone, but all of their attacks miss!

Bite attack: 1d20 + 15 ⇒ (10) + 15 = 25
Bite attack: 1d20 + 15 ⇒ (14) + 15 = 29
Bite attack: 1d20 + 15 ⇒ (4) + 15 = 19
I believe the +2 AC from BoF cancels the -2 from charge, leaving an AC of 30. Correct me if I am wrong, Kay.

Party is up!
Since Oreanna is paralyzed, we will assume she closes her eyes and awaits death. :)
Kaydanna already failed her Will save and everyone else is safe.

Updated Map


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

roger she charged and her AC was 30, now it is back up to 322


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Elise's silence spell goes off on Oreanna's sword so 20' radius from it is silenced..

Since the group will obviously be departing to heal folks after this Elise will use her saved spell on one of the Naga's, the least injured one..

She casts Chains of Light(DC 23 Reflex). If it fails it is paralyzed and held in place. It gets a save each round to end the effect..

"Bask in Pelor's eternal sunshine!"

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut moved up last round (only moved up as a double move) and this is not reflected on the map.

I will ignore the map and make a full attack because I should be in the square above Kaydanna (which is now occupied by a Naga that should not be in my square).

"HURRR!!"

power attack, hero's feat, sacred sword, blessing of fervor for extra attack
to hit: 1d20 + 24 - 4 + 1 + 2 ⇒ (16) + 24 - 4 + 1 + 2 = 39 damage: 1d6 + 14 + 8 + 2 ⇒ (5) + 14 + 8 + 2 = 29
to hit: 1d20 + 24 - 4 + 1 + 2 ⇒ (19) + 24 - 4 + 1 + 2 = 42 damage: 1d6 + 14 + 8 + 2 ⇒ (1) + 14 + 8 + 2 = 25
to hit: 1d20 + 19 - 4 + 1 + 2 ⇒ (13) + 19 - 4 + 1 + 2 = 31 damage: 1d6 + 14 + 8 + 2 ⇒ (5) + 14 + 8 + 2 = 29
to hit: 1d20 + 14 - 4 + 1 + 2 ⇒ (16) + 14 - 4 + 1 + 2 = 29 damage: 1d6 + 14 + 8 + 2 ⇒ (5) + 14 + 8 + 2 = 29


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

yup we are departing after this so no need to save resources

Seeing Oreanna paralyzed and surrounded by foes we've lost too many good souls here already "ENOUGH "

Rav centers a Selective Fireball on Oreanna affecting ALL of the Nagas

same as last round. But this time the fireball will be maximized as well... See Book of harms

Selective Maximized Fireball DC25 fire damage 75hp

Feedback damage to Rav : 3d4 ⇒ (1, 4, 3) = 8


Reflex saves: Since all but one of the nagas die in the fiery explosion even with a successful save, will roll only once:
1d20 + 5 ⇒ (6) + 5 = 11...fails

The tunnel is rocked by a fiery explosion and the screams of the nagas as they are all incinerated in the blast, while the flames dance around the paralyzed form of the paladin!

Combat over!

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut walks over and pokes he paladin.

"Hurr?"


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

How long the paralyses lasts? Since it is a poison, I assume she will get another save eventually...


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

"Nice job Rav! Now lets give a quick look over for items and get our stupored friends out of here!"

Casting detect magic and giving a once over on the piles of naga corpses.. Take 10 perc for a 29, not looking to ID anything just grab anything thats magic and teleport out before we get anymore baddies on us..


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

how many were there? I lost count. 9?

responding to Elise's compliment "Thanks...but I couldn't have done a damn thing if you hadn't cured me of that cursed Feeblemind effect. Do we need to Teleport back to Magepoint? Or can you cure Oreanna and our blubbering warriors Siggut and Kaydanna?"

Rav joins Elise in detecting magic, looking for anything valuable.

After searching the corpses and when everyone is ready we'll Teleport back to Magepoint to find Siggut and Kaydanna nice padded rooms until they can be cured


You count 12 dead nagas. You do not detect any treasure, magical or otherwise, on the corpses. Perhaps, the nagas have a central lair among the tunnels...if you wish to continue searching.

Oreanna's paralysis wears off after a minute.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

wow...that many? No wonder it feels like I expended more than half of my spells in that fight.

once Oreanna recovers "Oreanna, Elise...with a dozen of these Nagas here..Their nest has to be nearby. I think we should explore a bit in these tunnels and see it we can find it. At the first sign of trouble I'll Teleport us all out of here. I just don't want some wandering creature to come upon their nest now that it's unattended and take what we worked so hard to gain. Thoughts?"

if we do proceed to look for the nest I propose the following marching order: Oreanna, Rav, Siggut, Kaydanna and Elise in the rear to make sure our blubbering friends don't fall behind

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Hurr?!?"


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Your commentary makes me laugh Sig..

"We are extremely gimped at the moment. I personally don't care to die over some treasure, but if you both wish to continue on I'll have no choice.."

She channels to heal any damage gone out as well..

Channel Heal: 8d6 ⇒ (2, 6, 6, 4, 2, 4, 4, 5) = 33 If somone is still short let me know..

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Noticing his cloak flapping behind him, he starts chasing it.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Looking at the dwarf she sighs.. "I honestly think we should get out of here and get their minds right while we can. If there is a treasure lair, which there is no guarantee, I doubt anyone else will find it.. If they do it will be other baddies and there sure to store with there treasure so we will find it eventually after this den of evil is cleared out.."

Thats solid logic for the 10 int cleric rofl..

Edit: Sig reminds me of the yarp guy off Hot Fuzz right now..


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Rav bows to Elise's superior 24Wisdom

"ok let's head back to Mage point... " and with that we Teleport back

-Posted with Wayfinder


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

what are the options to improve Siggut and Kays mental faculties?


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.
Kaydanna Krysstalla wrote:
what are the options to improve Siggut and Kays mental faculties?

padded rooms

-Posted with Wayfinder

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Heal does it. So tomorrow.


You may go ahead and level up to 13. You level in this AP pretty fast, so enjoy.


Female NG elf evoker 7 | HP: 44/44| AC: 16 (14 Tch, 13 Fl) | CMB: +6, CMD: 15 | F: +4, R: +6, W: +6 | Init: +3 | Perc: +9, SM +2 | Speed 30ft | [spoiler=Spells]4th 3/3; 3rd 4/4; 2nd 6/6; 1st 7/7| Active conditions: None.

Before teleporting

Oreana finally releases her breath... even after years fighting for the Shield Lands, she never suffered from such condition before. "For the mighty Heironeous, that was..." She then notices the gibbering dwarf poking her. "... horrible..."

At the divergent opinions between the priestess and the mage, Oreana agrees with Ravarel but also understands Elise's point. "She is right... I should not be so eager to press when a retreat is more advantageous to the long battle..."

Before departing the moves to each naga, beheads it/her and carries their heads with her... once asked she simply replies. "This place reeks of undeath, right? If when we return here, they are raised as undead creatures, at least we'll not have to deal with their gaze again..."


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

today back to mage point, day 2 cure Kaydanna and Siggut, day 3 return to find the Nagas treasure

]Level 13 hp: 1d6 ⇒ 2


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

"Many thanks to you and the Warrior Maiden for restoring my mind" Kaydanna says after the return trip and healing.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

We could always pay for two Panacea's at 280 each and return the next day. Just a thought.. Well and there would have to be a cleric there that could cast it/had it..

Elise goes to purchase some herbal remedies before the group returns to hell..

Purchases Made:

Air Crystals x1 - 50gp
Antitoxin x1 - 50gp
Sooth Syrup x3 - 75gp
Twitch Tonic x2 - 90gp
Wismuth Salix x1 - 30gp

295gp spent

She also will make a few scroll purchases if possible.

Scrolls Sought:

Delay Disease - 150
Delay Poison - 150
Remove Paralysis - 150
Lesser Resto(2) - 300
Panacea -700

1450gp spent

Also if your fine with the Renewal Pact spell she will purchase the 500 gp material component and cast it on herself..

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Yeah, thanks. Coulda sworn I'd catch that cloak though. "


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Before heading back out Elise will again cast Hero's Feast..

Hps: 1d8 + 6 ⇒ (8) + 6 = 14 Also gain +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Once we reach the it going down she will cast:

Communal Air Walk(33 mins each to all but Rav, assuming he uses Overland Flight, let me no if he doesn't..)
Magic Vestment on her shield.
Communal Resist Fire and Elec, both extended, lasts 52 mins each.. Rav just get cold, id rather have another fireball..
Shield of Faith, extended..


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Rav casts

on himself:
Mage Armor 12hr
endure elements 24hr
Overland Flight 12hr
See Invisibility extended 240min
Ablative Barrier 12hr

On everyone:
Communal Resist Energy Cold extended 48min each


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Would only be 48 mins each..


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.
Elise Sunwake wrote:
Would only be 48 mins each..

lol..I was just about to correct that.

CL 12 x10min x2extended= 240min, 40min for each of us


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

240/5 = 48 mins each :)


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.
Elise Sunwake wrote:
240/5 = 48 mins each :)

you're right! I was counting Oreanna and Daleranna Mooneyes


1d100 ⇒ 84

You arrive on target back inside the obsidian wall and cast your buffs and make your way to the pit of doom. You descend back into the tunnels and find the corpses of the nagas, as you left them, the rotting smell thankfully for you, not drawing any predators. You follow the maze of tunnels and after 10 minutes, you find the naga nest. It consists of 2450 gp, 180 pp, gold armband, leather choker studded with rubies, MW heavy flail, +1 adamantine chain shirt, wand of barkskin (42 charges), and gloves of arrow snaring.

After you split up the treasure, only way to go is further down the pit.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Kaydanna casts Endure Elements on herself and then makes her way through the tunnels to the naga lair...she lets the others decide the best dividing of the treasure, and she stands guard by the pit while the others divide the loot.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Totally forgot abt the deathwards.. 4 charges from the wan and i think Kay was gomna get her own..


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Splitting up treasure in Discussion and proceeding down the pit.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Kay has Death Ward memorized twice. but they do not last long so when to cast them is the question


Back in the center pit shaft, the party continues to descend for another 140’ (now a total of 240’ down), when you see an odd sight. At first, the floor itself seems writhe and twist in on itself, but a longer look reveals it to be covered with thousands and thousands of Kyuss worms of all sizes covering it. Ravarel can easily identify the masses as wormswarms. They inflict poison that drains intelligence. He also knows that some creatures of Kyuss have been said to heal damage from ingesting swarms of worms.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Ewww"


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.
Death-Lok wrote:

Back in the center pit shaft, the party continues to descend for another 140’ (now a total of 240’ down), when you see an odd sight. At first, the floor itself seems writhe and twist in on itself, but a longer look reveals it to be covered with thousands and thousands of Kyuss worms of all sizes covering it. Ravarel can easily identify the masses as wormswarms. They inflict poison that drains intelligence. He also knows that some creatures of Kyuss have been said to heal damage from ingesting swarms of worms.

Rav passes along the info to the rest of the group. "Guess there's nowhere to go but down."

@Elise what's the duration of the Deathward? I want to note it in my active effects spoiler

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Shouldn't we clear those worms out?"


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.
Siggut Frost wrote:
"Shouldn't we clear those worms out?"

@DL Can we avoid the wormswarms by flying over them? or do we need to blast our way through?


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Duration from wand, which is all but Kay I think is 70 mins..

"I don't think we have enough firepower for all those.."

Is there somewhere to go on the sides? Out of reach of the swarms?


You descend further into the room. You realize that as long as you fly or Air Walk more than a foot off the ground, you do not have to worry about the worm swarms. However, the swarms do react to you and seem to follow you. If your magic is dispelled, however, or it ends...

From this large room, there are exits to the North, South, East and West.
Which way are you going?

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