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About Kaydanna KrysstallaKaydanna Warpriest
Defense:
-------------------- AC 30, touch 15, flat-footed 28 (+11 armor, +2 deflection, +2 Dex, +1 luck, +2 natural, +2 shield) hp 121 (13d8+51) Fort +14, Ref +11, Will +16; +2 vs. enchantments Defensive Abilities sacred armor (+2, 13 minutes/day); Immune sleep -------------------- Offense:
-------------------- Speed 40 ft. (30 ft. in armor) Melee +2 adamantine bastard sword +16/+11 (1d10+10/17-20) Special Attacks blessings 9/day, channel positive energy 5/day (DC 20, 4d6), fervor 11/day (4d6), sacred weapon (+3 1d10, 12 rounds/day) [dice=BS1+PA+FF]1d20+16[/dice]...[dice=DMG]1d10+19[/dice] [dice=BS2+PA]1d20+9[/dice]...[dice=DMG]1d10+19[/dice]
-------------------- Warpriest Spells:
-------------------- Prepared (CL 12th; concentration +17) 5th- DC 20 Disrupting Weapon- Breath of Life- 4th— DC 19
3rd— DC 18
2nd— DC 17
1st— DC 16
0 (at will)—create water, detect magic, detect poison, enhanced diplomacy, light --------------------
Statistics:
-------------------- Str 18, Dex 14, Con 16, Int 14, Wis 20, Cha 11 Base Atk +9; CMB +13; CMD 28 -------------------- Feats:
-------------------- *Additional Traits: *Channel Smite: *Extra Channel: Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect. *Furious Focus: no penalty on first attack using Power Attack *Improved Critical (bastard sword): *Improved Initiative: +4 bonus to Initiative checks *Lightning Reflexes: +2 bonus to REFLEX saves *Power Attack: -3 to attack/ +6 to damage, +9 to damage with 2 handed weapon *Steadfast Slayer: if you are the only character threatening an opponent and you successfully attack the opponent with a two-handed melee weapon, for each size category larger than you that opponent is, you gain a +2 bonus on your melee damage roll. *Toughness: +12 Hit Points *Vital Strike:When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. *Weapon Focus (bastard sword): +1 bonus to attack *Weapon Specialization (bastard sword): +2 bonus to damage *Quicken Blessing- expend 2 uses of Holy blessing to make it a swift action Traits:
-------------------- Skills=39:
-------------------- Climb 1/+5, Diplomacy 13/+16, Handle Animal 1/+4, Heal 1/+9, Intimidate 1/+4, Knowledge (engineering) 1/+6, Knowledge (religion) 7/+12, Linguistics 5/+7, Perception 7/+18, Ride 1/+3, Sense Motive 7/+15, Spellcraft 5/+10, Survival 1/+9, Swim 1/+5; *Racial Modifiers +2 Perception -------------------- Languages:
-------------------- Common, Dwarven, Elven, Giant, Draconic, Goblin, Necril, Orc, Sylvan -------------------- SQ:
-------------------- Blessings: *Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it’s treated as good for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the holy weapon special ability. *Battle Companion (major): At 10th level, you can summon a battle companion. This ability functions as summon monster IV with a duration of 1 minute, but for only a good outsider or an animal with the celestial creature simple template. This ability can summon only one creature, regardless of the list used. For every 2 levels beyond 10th, the level of the summon monster spell increases by 1 (to a maximum of summon monster IX at 20th level). *Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level. *Aura of Protection (major): At 10th level, you can emit a 30-foot aura of protection for 1 minute. You and your allies within this aura gain resistance 10 against acid, cold, electricity, fire, and sonic. At 15th level, the energy resistance increases to 20.
-------------------- Gear:
Combat Gear jingasa of the fortunate soldier[UE], wand of cure light wounds (48); Other Gear +2 mithral full plate, +2 adamantine bastard sword, amulet of natural armor +2, bag of holding i, belt of physical perfection +2, boots of striding and springing, cloak of resistance +3, headband of mental superiority +2, ring of force shield, ring of protection +2, Dagger, MWCI Morningstar, 2,865 gp, Raise Dead Scroll, Breath of Life x2 scrolls, and 5k diamond -------------------- Magic Placement:
-------------------- Head: Jiangasa of the Fortunate Soldier Headband: Headband of Mental Superiority +2 Neck: Amulet of Natural Armor +2 Shoulders: Cloak of Resistance +3 Wrists: Gloves: Chest: Belt: Belt of Physical Perfection +2 Feet: Boost of Striding and Springing Ring1: Ring of Force Shield Ring2: Ring of Protection +2 -------------------- Special Abilities:
-------------------- Blessings (9/day) (Su) Pool of power used to activate Blessing abilities. Channel Smite Channel energy can be delivered through a Smite attack. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Fervor (4d6, 11/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self. Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Ring of force shield An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action. Note: In order to get the AC bonus from this, it must be equipped and then activated on the in-play tab. Construction
-------------------- Backstory:
-------------------- Orphaned at an early age, Kaydanna was taken in by a sisterly covenant of Pelor and was raised to be a cleric. Kaydanna wanted to be a holy warrior but the Abbes also scolded her when she was caught rough housing with the local town boys, and usually winning. Kaydanna was eventually mentored by a battle cleric of Mayaheine spending time healing. She eventually left to be that Lady's female squire and eventually earned the right to be a battle maiden for Mayaheine. During one adventure the Lady fell and became an undead. Kaydanna was forced to put her down after slaying the evil priest of Nerull. Kaydanna petitioned and was accepted into the famed War Academy outside of Chendl sponsored by her old Abbey. Staying there for two years, Kaydanna left to bring justice to the outerlands. Kaydanna adventured on her own and with others for many years until she found herself at her present location. She is especially angered by slavery, abuse of innocents, undead and evil outsiders. -------------------- Personality:
-------------------- Kaydanna is not one for trickery. She would like to be a paladin but her rough manners did not incline her to that profession. She is blunt and quick to anger. If she knows they are evil, then why toy with them, just kill them is her standard philosophy. She is tolerant of other faiths, especially Pelors and Heironius' but is intolerant of evil cults. -------------------- Description:
-------------------- Kaydanna is tall for a female and broad shouldered with blonde hair. She has weapons fastened to her belt and wears plate mail and carries a shield. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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