Dragonslayer Dwarf

Siggut Frost's page

378 posts. Organized Play character for drbuzzard.


Full Name

Sigut Frost

Classes/Levels

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

About Siggut Frost

Siggut Frost
Dwarf fighter 15
NG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 42, touch 17, flat-footed 38 (+15 armor, +2 deflection, +3 Dex, +1 dodge, +1 insight, +3 natural, +7 shield)
hp 169 (15d10+75)
Fort +18, Ref +18, Will +17 (+4 vs. fear); +4 vs. effects that cause you to lose your grip on weapons, +2 vs. poison, +4 vs. spells and spell-like abilities, +2 dodge bonus vs. dragon's exceptional, supernatural, and spell-like abilities
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Offense
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Speed 20 ft.
Melee +1 heartseeker adamantine heavy pick +24/+19/+14 (1d6+23/×4) or
. . +1 undead-bane heavy pick +24/+19/+14 (1d6+23/×4 plus 2d6 vs. Undead)
Special Attacks weapon trainings (axes +5, fighter's reflexes, armed bravery)
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Statistics
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Str 21, Dex 16, Con 18, Int 12, Wis 12, Cha 6
Base Atk +15; CMB +16 (+18 sunder); CMD 37 (41 vs. bull rush, 41 vs. disarm, 43 vs. sunder, 41 vs. trip)
Feats Advanced Armor Training, Advanced Weapon Training, Disruptive, Dodge, Greater Weapon Focus (heavy pick), Greater Weapon Specialization (heavy pick), Improved Sunder, Iron Will, Ironhide[APG], Power Attack, Shatterspell[ARG], Shield Focus, Spellbreaker, Steel Soul[APG], Weapon Focus (heavy pick), Weapon Specialization (heavy pick)
Skills Acrobatics +2 (-2 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +15, Craft (stonemasonry) +3, Handle Animal +3, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Profession (miner) +9, Ride +19, Survival +13, Swim +11; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Undercommon
SQ armor training 4, wyrmscourged[ARG]
Combat Gear potion of fly, potion of lesser restoration, quick runner's shirt[UE]; Other Gear +3 comfort full plate, +3 heavy steel shield, +4 animated heavy wooden shield, +1 heartseeker adamantine heavy pick, +1 undead-bane heavy pick, amulet of natural armor +2, belt of physical perfection +2, boots of the cat[UE], cloak of resistance +5, dusty rose prism ioun stone, gloves of dueling[APG], handy haversack, ring of protection +2, ring of sustenance, candle (2), chalk, everburning torch, hammer, piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 1,984 gp
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Special Abilities
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Abundant Tactics (Weapon Training [Axes] +5, Shatterspell [7/day]) (Ex) Add weapon training bonus to number of times/day you can use combat feats.
Advanced Weapon Training You are specially trained to use your weapon skills in new ways.

Prerequisites: Fighter level 5th, weapon training class feature.

Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
Armed Bravery (+4/+8) (Ex) Add bravery bonus to will save, Intim. DC to demoralize you increases by amount shown.
Armor Specialization +3 (Full plate) (Ex) Increase armor bonus of chosen armor.
Armor Training 4 (Ex) Worn armor -4 check penalty, +4 max DEX.
Darkvision (60 feet) You can see in the dark (black and white only).
Disruptive +4 DC to cast defensively for those you threaten.
Fighter's Reflexes (Weapon Training [Axes] +5) (Ex) While not denied Dex bonus to AC, add training bonus to Reflex saves.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Ironhide Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Shatterspell (7/day) Sunder ongoing spell effect like spell sunder rage power.
Spellbreaker If an enemy you threaten fails to cast defensively, they provoke an AoO from you.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Weapon Training (Axes) +5 (Ex) +5 Attack, Damage, CMB, CMD with Axes
Wyrmscourged +1 to attack/+2 to AC & saves Gain bonus to att/AC and saves vs. dragons. Use Knowledge untrained at +2 if related to dragons.