Death-Lok's Age of Worms Campaign (Inactive)

Game Master Death-Lok


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Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Apparently he ihas a very limited spell selection.. 2 maze and 3 bouncing persistant flesh to stone.. Maybe hes out of them now..


Kaydanna tries to resist but the tiefling's magic is too powerful and she turns to stone.

You can rp the Bralani's actions.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

The Bralani Azata will at will cast Mirror Image 1d4 + 2 ⇒ (4) + 2 = 6 and then go into whirlwind form and attack the caster with a scouring blast of wind...DMG: 3d6 ⇒ (2, 4, 3) = 9...REF save vs DC17 for 1/2 damage


Female NG undine druid (aquatic druid, feyspeaker) 1 | HP: 10/10| AC: 17 (13 Tch, 14 Fl) | CMB: +9, CMD: 12 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +5, SM +5 | Speed 30ft, Swim 30ft | Spells: 1st 3/3| Active conditions: None.

I think I have already posted Oreana's roll for this round... it is just below your previous one but I'll take your advice and roll a bunch!

Rolls for Freedom -> free in Round 20:
Intelligence DC 20: 1d20 + 2 ⇒ (17) + 2 = 19
Intelligence DC 20: 1d20 + 2 ⇒ (3) + 2 = 5
Intelligence DC 20: 1d20 + 2 ⇒ (16) + 2 = 18
Intelligence DC 20: 1d20 + 2 ⇒ (12) + 2 = 14
Intelligence DC 20: 1d20 + 2 ⇒ (7) + 2 = 9
Intelligence DC 20: 1d20 + 2 ⇒ (6) + 2 = 8
Intelligence DC 20: 1d20 + 2 ⇒ (3) + 2 = 5
Intelligence DC 20: 1d20 + 2 ⇒ (17) + 2 = 19
Intelligence DC 20: 1d20 + 2 ⇒ (11) + 2 = 13
Intelligence DC 20: 1d20 + 2 ⇒ (15) + 2 = 17
Intelligence DC 20: 1d20 + 2 ⇒ (6) + 2 = 8
Intelligence DC 20: 1d20 + 2 ⇒ (10) + 2 = 12
Intelligence DC 20: 1d20 + 2 ⇒ (3) + 2 = 5
Intelligence DC 20: 1d20 + 2 ⇒ (17) + 2 = 19
Intelligence DC 20: 1d20 + 2 ⇒ (3) + 2 = 5
Intelligence DC 20: 1d20 + 2 ⇒ (14) + 2 = 16
Intelligence DC 20: 1d20 + 2 ⇒ (8) + 2 = 10
Intelligence DC 20: 1d20 + 2 ⇒ (5) + 2 = 7
Intelligence DC 20: 1d20 + 2 ⇒ (8) + 2 = 10
Intelligence DC 20: 1d20 + 2 ⇒ (18) + 2 = 20


Kay, both of those actions are standard actions for the Bralani; it cannot do both in same round. So does it do mirror image or whirlwind?


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Bralani's can do mirror image at will so i figured it was a swift or a free action...if not then mirror image will be done first


Round 6: Kilros

GM roll:
1d20 ⇒ 3

Kilros steps back 5' and chuckles, "Time to go back to the heavens outsider..."
With that, he incants magic and dismisses the Azata!
Dispel magic check: 1d20 + 15 ⇒ (17) + 15 = 32 vs. DC 24...success!

With no one else around, the tiefling twiddles his thumbs....

Fast forwarding along to end of Round 7 and beginning of Round 8...
Elise finally figures a way out of the Maze and appears back in the tiefling's chamber, only to find 3 of her allies petrified, the paladin missing, and the tiefling nowhere to be found!

However, before she can process what happened in her absence, she feels powerful magics trying to turn her to stone!
3 Fortitude saves if you will, Elise.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Fort: 1d20 + 20 ⇒ (13) + 20 = 33
Fort: 1d20 + 16 ⇒ (14) + 16 = 30

Hopefully the 30 makes it. I'll wait to see before I post her action for the round.

Fort if 30 doesn't make it..: 1d20 + 16 ⇒ (11) + 16 = 27


Blessed by the gods, Elise resists the tiefling's magic without using her Hero Point. The tiefling appears from invisibility..."Interesting,rarely does someone resist that spell, as your fellow companions can attest to. I may have to study you after I petrify you."

Kilros is 30' from Elise, flying 20' above the ground.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Elise feels the collective prayers of her stony companions urging her to cast her most powerful spells and SAVE US ALL


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Unable to leave her friends to a unjust death Elise sticks it out to the end.. She readies a spell in an attempt to disrupt his next spell..

"May almighty Pelor give me the strength to defeat such gross evil.."

Readying a Destruction spell in an attempt to prevent him from casting again.. DC is 24 Fort. Failure is 130 damage.

If Save:

10d6 ⇒ (4, 1, 2, 3, 6, 4, 2, 1, 1, 4) = 28

DC 38+spell level concentration to get a spell off


Round 9:

GM roll:
1d20 ⇒ 17

Kilros smiles as he sees the priestess not attacking him. "You forget I am a diviner, I can tell your intent. However, let's see whose magic prevails."

Kilros begins casting and Elise's Destruction spell goes off! The diviner uses his Moment of Prescience bonus of +15 on the Fortitude save: 1d20 + 15 ⇒ (19) + 15 = 34 and he passes the save without even taking into account his class bonus and modifiers, thereby taking 28 damage. He grits his teeth and continues casting his favored Flesh to Stone on the cleric. Almost impossibly, the tiefling manages to maintain focus despite the damage and gets the spell off!

For his Concentration check, Kilros uses the 17 he rolled. 17+15 (caster level) +8 (Int modifier) +4 (combat casting) = 44. The DC = 38+spell level (6)= 44. Success!

As you still have your Hero Point, 3 Fortitude saves Elise.

Remember he is a diviner, so of course he would take MoP as his bonus 8th level spell.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Random spoilered d20 rolls confuse me.. I though we were rolling it all on the table lol.. MoP is a great spell and one that I always had up with my wizard so no surprise.. His +15 fort does surprise me quite a bit though..

Fort: 1d20 + 16 ⇒ (19) + 16 = 35
Fort: 1d20 + 16 ⇒ (1) + 16 = 17

Fp Fort: 1d20 + 16 ⇒ (16) + 16 = 32

She readies another spell to try and interrupt the god wizard..

Radiant Assault:

Untyped damage, DC is 24 Will for half, Failure and dazed for Rounds: 1d6 ⇒ 1 save and Dazzled instead..

Damage: 14d6 ⇒ (6, 1, 3, 2, 4, 3, 1, 5, 3, 3, 6, 3, 6, 4) = 50

DC 35+Spell Level if he makes it to cast.. Which im sure he will since you roll nothing below a 15..


Lol..The +15 was the bonus from MoP (caster level), not his regular bonus.

Elise uses her Hero Point and survives the Persistent Flesh to Stone again much to the tiefling's dismay! "By the gods, am I fighting Sarenrae herself??? The odds of you resisting my spells twice are less than 5%!"

Round 10:
Elise readies to interrupt the wizard's spellcasting again.

Kilros, brilliant as ever, realizes he needs to start using more of his mind and abilities to defeat the resilient priestess now before the holy warrior he banished earlier returns. "I predict that very soon you will fail to resist my magic and turn to stone, priestess." The tiefling smiles. Immediately she feels an uneasy aura emanating from the wizard now, making her feel unsure of herself. He then flies to within 20' above her. That is his action for this round.

Elise, if you have it, you can roll a Knowledge (arcane) to know what he did. If not, we move to Round 11. Same readied action to interrupt his spellcasting?


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Knowledge Arcana.. Right.. She is focused on him not casting another spell yes..


Round 11:

GM roll:
1d20 ⇒ 10

The tiefling, confident if he can get the spell off, will succeed in eliminating the priestess, begins to cast his favorite spell when the Radiant Assault strikes him! He uses the 10 roll to successfully pass the save, thereby taking another 25 damage!

Concentration check DC 41: 1d20 + 15 + 8 + 4 ⇒ (15) + 15 + 8 + 4 = 42

Lol...that comment about the 15 almost made me spit up my drink!

Again, with nerves of steel, despite the damage, Kilros gets the spell off!
2 Fortitude saves Elise at -2 each!

You did great work even if you fail, Elise, making all those saves...he has no more 6th, 7th or 8th level spells left and he used up his MoP. Also, he has only one more free action d20 roll at beginning of round left.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

He is literally unstoppable, but thats what you get with a high level mage.. Mine would brought a DC 32 Mass Suffocation so..

Fort x2: 2d20 ⇒ (10, 5) = 15 stone..

Hopefully Oreana can finish him off I guess..


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

save us Oreana. You're our only hope


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Seeing Elise turned to stone.....A single tear wells forth from the stone statue of Ravarel Darkwood save us Oreana


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

So I assume we are fast forwarding to see if Oreana can save us?


Sorry for my absence, folks. I am back and will at least finish the campaign to its end, even if it ends in a TPK. Moving along...

Oreana finally finds her way out of the confusing maze and reappears in the same place where she disappeared from. Statues of her companions populate the room now, as well as the tiefling and his images, as always, floating in the air.

"Well, that took awhile, didn't it? You're not the smartest knife in the shed I see. Well, in your absence, I have vanquished your companions. Now it's just you and me. I must say it has been awhile since I vanquished a foe without stoning them, but I remember a few tricks up my sleeve, such as this one...

The tiefling flies up near the ceiling of the room and casts magic, causing a spray of acid to fly from his hands in a straight line at the paladin!
Damage: 15d6 ⇒ (3, 5, 2, 6, 4, 4, 4, 6, 3, 2, 4, 5, 4, 2, 1) = 55
Reflex save for half.
Oreana is up next. The tiefling is a double move away from you, as you have to fly up and you move at half speed and you are no longer hasted.


Female NG undine druid (aquatic druid, feyspeaker) 1 | HP: 10/10| AC: 17 (13 Tch, 14 Fl) | CMB: +9, CMD: 12 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +5, SM +5 | Speed 30ft, Swim 30ft | Spells: 1st 3/3| Active conditions: None.

Oreana looks around and is terrified by the view of her companions encased in stone. She thinks for a couple seconds before focusing on the wizard. "Yes... it is just you and me... why don't you come down so we can fight? Just you and me?"

Reflex Save DC?: 1d20 + 15 ⇒ (4) + 15 = 19
Lay on Hands: 6d6 ⇒ (3, 5, 1, 6, 5, 1) = 21

She feels the acid burning through her skin and flesh but bears the pain without a sound, not willing to let her enemy see her pain. She then calls her God's power and partially heals her wounds.

Just to make sure I understood, he conjured his images again?. I imagine her save failed... nevertheless, she would have use her lay on hands in any case... She will probably double move towards him since she still has her smite evil and divine bond active.


Yes, the mage has mirror images up again.
The save failed, so Oreana takes the full 55 damage.
Then heals 21 damage and double moves toward the mage and his 1d4 + 5 ⇒ (3) + 5 = 8 images for 9 in total.

Round 22:
The burning acid on the paladin continues and unless he successfully saves, he takes an additional 7d6 ⇒ (3, 1, 5, 5, 2, 5, 6) = 27 acid damage.

Tiefling's turn:

The wizard takes a 5' step back, casts defensively just to be safe and auto-makes Concentration check. He casts magic and 3 spiked balls of force fly at the paladin!

Ranged touch attack: 1d20 + 7 + 4 + 2 ⇒ (11) + 7 + 4 + 2 = 24
Damage: 5d6 ⇒ (6, 6, 4, 3, 2) = 21
Ranged touch attack: 1d20 + 7 + 4 + 2 ⇒ (20) + 7 + 4 + 2 = 33...critical
Confirmation touch attack: 1d20 + 7 + 4 + 2 ⇒ (2) + 7 + 4 + 2 = 15...no
Damage: 5d6 ⇒ (4, 1, 6, 1, 3) = 15
Ranged touch attack: 1d20 + 7 + 4 + 2 ⇒ (9) + 7 + 4 + 2 = 22
Damage: 5d6 ⇒ (3, 3, 3, 6, 5) = 20
Bull Rush attempt: 1d20 + 15 + 8 + 20 ⇒ (9) + 15 + 8 + 20 = 52
Bull Rush attempt: 1d20 + 15 + 8 + 20 ⇒ (16) + 15 + 8 + 20 = 59
Bull Rush attempt: 1d20 + 15 + 8 + 20 ⇒ (4) + 15 + 8 + 20 = 47
With a 59 Bull Rush attempt vs. CMD of 36 (29+7 smite evil), Oreana is pushed back 25 feet and is now 30' from the tiefling.
No need to make Reflex save and fall prone, as she is flying.

Recap:
Oreana starts Round with 100 hit points.
She needs to roll successful Reflex save or take additional 27 damage.
Then she takes an additional 56 force damage from the spell.
So on her turn, she is either down to 44 hit points or down to 17 hit points.
She is also 30' from the mage, who has 9 images.


Female NG undine druid (aquatic druid, feyspeaker) 1 | HP: 10/10| AC: 17 (13 Tch, 14 Fl) | CMB: +9, CMD: 12 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +5, SM +5 | Speed 30ft, Swim 30ft | Spells: 1st 3/3| Active conditions: None.

Reflex Save: 1d20 + 15 ⇒ (16) + 15 = 31

Oreanna one more heals herself and then charges forward, calling for her God.

Lay on Hands: 6d6 ⇒ (2, 5, 2, 5, 6, 2) = 22

Activating Inspiring Sword.
Attack (longsword), charge, divine bond, power attack, smite evil: 1d20 + 22 + 2 + 1 - 4 + 7 ⇒ (12) + 22 + 2 + 1 - 4 + 7 = 40
Damage (longsword), holy, power attack, smite evil: 1d10 + 11 + 1 + 2d6 + 8 + 13 ⇒ (3) + 11 + 1 + (2, 4) + 8 + 13 = 42
Image?: 1d9 ⇒ 4

Sorry to let you down guys, but there is no way for her to win... these images screws her really hard...

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Maybe the GM just wants a real long hiatus.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

If I were you id close my eyes.. the 50% miss chance is better than rolling that d8..


Female NG undine druid (aquatic druid, feyspeaker) 1 | HP: 10/10| AC: 17 (13 Tch, 14 Fl) | CMB: +9, CMD: 12 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +5, SM +5 | Speed 30ft, Swim 30ft | Spells: 1st 3/3| Active conditions: None.

If that is possible I'd gladly do it but if I were the GM I'd never allow it... The miss chance from total concealment applies when you try to hit something that you 'know' or think you know where it is. In this case, the enemy could be in 9 (now 8) different places so it makes no sense for me to simply close my eyes and suddenly knowing where the enemy is...

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

The only difference is that you have decoys in the 5's square as opposed to an invisible target in the 5' square. All images from mirror image are in the same square. Yes it is cheesy, but the GM has pulled out all the stops to arrange a TPK, so you might as well cheese it up yourself. If it doesn't work, well we're done anyway.


would switching to ranged full attacks be better than one melee charge attack each round?

-Posted with Wayfinder


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Its totally allowed by the rules.. All the images are in the same square..


Female NG undine druid (aquatic druid, feyspeaker) 1 | HP: 10/10| AC: 17 (13 Tch, 14 Fl) | CMB: +9, CMD: 12 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +5, SM +5 | Speed 30ft, Swim 30ft | Spells: 1st 3/3| Active conditions: None.

If the GM is ok with it... Here it is...

Total Concealment (<50% miss): 1d100 ⇒ 76 hit


Sure, you can voluntarily blind yourself, but then you remain blind until the start of your next turn, with all penalties that entails.

Oreana's blow cuts the mage deep and he hears his scream of pain. She hears spellcasting and then nothing.

On her turn, she opens her eyes and the tiefling is nowhere to be seen. Furthermore, with her low Perception, she does not hear him either. Now what?


Sure, you can voluntarily blind yourself, but then you remain blind until the start of your next turn, with all penalties that entails.

Oreana's blow cuts the mage deep and she hears his scream of pain. She hears spellcasting and then nothing.

On her turn, she opens her eyes and the tiefling is nowhere to be seen. Furthermore, with her low Perception, she does not hear him either. Now what do you do on your Round?


Female NG undine druid (aquatic druid, feyspeaker) 1 | HP: 10/10| AC: 17 (13 Tch, 14 Fl) | CMB: +9, CMD: 12 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +5, SM +5 | Speed 30ft, Swim 30ft | Spells: 1st 3/3| Active conditions: None.

Oreana draws one of her scrolls and concentrates to use it.

Use Magic Device DC 23, inspiring sword (emulate class feature - caster level): 1d20 + 24 + 2 - 20 ⇒ (8) + 24 + 2 - 20 = 14 Emulating a CL for purposes of casting defensively.
Use Magic Device DC 23, inspiring sword (use scroll): 1d20 + 24 + 2 ⇒ (16) + 24 + 2 = 42
Cast Defensively DC 21: 1d20 + 14 + 7 ⇒ (2) + 14 + 7 = 23

While looking around, trying to pinpoint the location of the invisible enemy, Oreana makes a quick prayer to Heironeous, healing her wounds once more.

Lay on Hands: 6d6 ⇒ (3, 2, 3, 6, 1, 6) = 21

If she doesn't need a move action to retrieve the scroll, she will move closer to the wizard after casting her see invisibility scroll. She'll also use another Lay on Hands (10/13 remaining).


The paladin adroitly uses the Scroll to detect invisibility but the wizard is nowhere to be seen. And now, what do you do?


Female NG undine druid (aquatic druid, feyspeaker) 1 | HP: 10/10| AC: 17 (13 Tch, 14 Fl) | CMB: +9, CMD: 12 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +5, SM +5 | Speed 30ft, Swim 30ft | Spells: 1st 3/3| Active conditions: None.

With her enemy nowhere to be seen, Oreana flies towards her allies and starts to push them together so she might be able to teleport them to safety, while still preying to her God.

Lay on Hands: 6d6 ⇒ (6, 3, 4, 4, 1, 6) = 24

Of her 4 companions, she will try to put them together as fast as she can. Not sure if she'll be able to link everyone together before the enemy acts but if it is the case, I'll already roll for the scroll of teleport.

Use Magic Device, inspiring sword (emulate class feature - caster level): 1d20 + 24 + 2 - 20 ⇒ (11) + 24 + 2 - 20 = 17
Use Magic Device DC 32, inspiring sword (use scroll): 1d20 + 24 + 2 ⇒ (14) + 24 + 2 = 40
Cast Defensively DC 25: 1d20 + 17 + 7 ⇒ (4) + 17 + 7 = 28


They are statues and thus are considered objects. I would say you can sheathe your weapon and read the scroll with one hand and grab one statue with the other to bring with you but you are not bringing all of them.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

For someone who was ready to die and bring back his god he doesn't seem to interested in dying to bring back his god lol..


Well, after he defeated you so handily basically with no damage, he doesn't think you're the heroes of legend after all. :)


Female NG undine druid (aquatic druid, feyspeaker) 1 | HP: 10/10| AC: 17 (13 Tch, 14 Fl) | CMB: +9, CMD: 12 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +5, SM +5 | Speed 30ft, Swim 30ft | Spells: 1st 3/3| Active conditions: None.

Oreana moves towards Ravarel and uses her scroll, bringing him back to safety in Magepoint, where she looks for a way to turn him back to his normal state.

Choosing Ravarel because it means we can teleport back without spending a teleport scroll...

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Oh goody, now it's 2 vs. a guy who mopped the floor with us. Yeah, that's gonna go well.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

there is hope...Apparently he has used the last of his Flesh to Stone spells which due to Spell Perfection are what made him so dangerous. Of course he has plenty left in the tank, but at least his big nukes are gone


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

If all of us are stone and it would take some time to unstone us, wouldn't that also give her time to recover his used spells if it is more than a day?


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.
Oreana Del'Aandarth wrote:

Oreana moves towards Ravarel and uses her scroll, bringing him back to safety in Magepoint, where she looks for a way to turn him back to his normal state.

keeping things moving

When we get back to Magepoint I'm assuming that Oreana will either buy Stone Salve or scrolls of Stone to Flesh.

DC15 for Rav to survive the Han Solo reanimation process fort: 1d20 + 12 ⇒ (8) + 12 = 20 SUCCESS

looking around and seeing only Oreana
"What happened to everyone else?"


Female NG undine druid (aquatic druid, feyspeaker) 1 | HP: 10/10| AC: 17 (13 Tch, 14 Fl) | CMB: +9, CMD: 12 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +5, SM +5 | Speed 30ft, Swim 30ft | Spells: 1st 3/3| Active conditions: None.

If possible, Oreana will have bought the scrolls for economy sake! Also, I do not remember if we have ever discussed who had our loot... and how much do we have? We'll probably need one more teleport and 3 more stone to flesh spells (6075gp), or 3 teleports and 1 stone to flesh (5025gp) but it will leave us in Magepoint and not in the dungeon.

Oreana looks a bit relieved as Ravarel breathes again. "It was a disaster... we went in ill prepared but the same could not be said by our enemy. The wizard turned all of you in stone and only my God protect me from the same fate which allowed me to bring you back here... We need to go back there and rescue the others! I believe most of his powerful spells are expended but to a stone, even a hammer is deadly! I can't leave them behind even if by doing so I risk my own life."


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

I believe Break Enchantment will also work and will target everyone per scroll.. You just have to beat a cast level check.. Might be safer with the garantee I suppose..

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Break enchantment takes a full minute to cast.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.
Oreana Del'Aandarth wrote:

If possible, Oreana will have bought the scrolls for economy sake! Also, I do not remember if we have ever discussed who had our loot... and how much do we have? We'll probably need one more teleport and 3 more stone to flesh spells (6075gp), or 3 teleports and 1 stone to flesh (5025gp) but it will leave us in Magepoint and not in the dungeon.

Oreana looks a bit relieved as Ravarel breathes again. "It was a disaster... we went in ill prepared but the same could not be said by our enemy. The wizard turned all of you in stone and only my God protect me from the same fate which allowed me to bring you back here... We need to go back there and rescue the others! I believe most of his powerful spells are expended but to a stone, even a hammer is deadly! I can't leave them behind even if by doing so I risk my own life."

"Then we must hurry. We cannot allow him to regain his spells."

regarding the scrolls...We need one Teleport for Oreana (just in case you need to Teleport out again.) And then Stone to Flesh scrolls for Elise Kay and Sigg. We should have at least one set of the knights (full plate +2, medium shield +1, and unholy bastard sword +1) and Gloves of Arrow Snaring to sell.

Suggestions on what to purchase and tactics for this rescue mission arewelcome of course

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Not sure if he still has some of those stone to flesh left in him, but there's

this


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

waiting for feedback from DL before posting any further

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