
| Elise Sunwake | 
 
	
 
                
                
              
            
            You have to name the spell to specifically dispel it otherwise its random between the highest caster level. Unless he guessed he would also need couple rounds of detect magic to ID spells, unless he had an aura sight spell up.. Even if he guessed he still has to name the spell.
Rolling in case it still dispels my death ward.
Reflex 1: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 take 42
Reflex 2: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 take 16, total 58..
I'll wait till everything happens before I act.
Also its bogus that there Aoe damages and heals, while mine only damages or heals lol..

| Death-Lok | 
 
	
 
                
                
              
            
            See OOC thread for responses.
Summary of total damage:
Siggut: 96+9 from Flame Strike =105 damage
Kaydanna: She makes second save due to Haste (+1 Reflex)= 70 damage
Daleranna: 34 (previously)+47=71 damage 
Elise: 47+23=70 damage (Corruption resistance does not help; it provides limited protection from magical effects that inflict damage based on the target creature's alignment; Channel energy distinguishes harm between living and undead, not alignment.)
Ravarel: 0 
Kelva's turn:
Ravarel suddenly sees the corrupted angel appear behind her, as she emerges from her Teleport spell, greatsword in hand with no sign of previous injuries, with a smile on her face.  Ravarel quickly deduces that no one else can see her. She whispers to the elf, "Caught between a stone and a hard place, eh?" 
Party is up! Remember, discretion is the better part of valor sometimes!

| Ravarel Darkwood | 
 
	
 
                
                
              
            
            lol...Thought this might happen ;)
Rav sees the Evil Angel emerge from the Teleport...I'm ready for you, you B@+%%
"Behind us...She's Invisible"
from the map it looks like I have space between us and so I don't need to cast defensively or worry about AOO
Rav casts
School evocation [air, electricity]; Level bloodrager 4, druid 4, magus 4, shaman 4, sorcerer/wizard 4; Elemental School air 4
CASTING
Casting Time 1 standard action
Components V, S, M/DF (a small iron ring)
EFFECT
Range medium (100 ft. + 10 ft./level)
Effect two or more 5-ft.-diameter spheres
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance yes
DESCRIPTION
You create two globes of lightning that fly in whichever direction you indicate. For every 4 caster levels above 7th, you create an additional globe of lightning (3 globes at 11th, 4 globes at 15th, to the maximum of 5 globes at 19th). These globes fly at a rate of 20 feet per round and have perfect maneuverability. Wind does not affect a flying sphere's course.
If a globe enters a space with a creature, it stops moving for the round and deals 3d6 points of electricity damage to that creature, though a successful Reflex save negates the damage. Creatures wearing metal armor take a -4 penalty on this Saving Throw.
Each globe moves as long as you actively direct it (it's a move action for you to direct all the spheres created by a single casting of this spell); otherwise they stay at rest. These globes have no mass and cannot push aside unwilling creatures or move solid objects. A ball lightning globe winks out if it exceeds the spell's range.
note that:"Creatures wearing metal armor take a -4 penalty on this Saving Throw." I've changed the spell damage type to Acid. So I don't think this penalty will apply
Using Versatile Evocation to turn it into Acid damage, And using his Staff to add Daze metamagic to the spell, and using his Arcane Reservoir to add +2DC.
IF they fail their Ref save they'll be Dazed for 4 rounds.
Rav casts one Acid Ball at Kelva, and one at each of the Swords
DC26= 10 +7Int +2School +2Potent Magic +1DC to metamagicked spells (arcane bloodline power) +4level of spell
+5 HP dam, +1hp dam per die of spell dam (orc bloodline power)
+4 to beat SR (elf+spell penetration)
Acid Ball #1 vs Kelva
to beat SR: 1d20 + 15 ⇒ (14) + 15 = 29
acid damage: 3d6 + 3 + 5 ⇒ (3, 3, 2) + 3 + 5 = 16
Daze?
Acid Ball #2 vs red dot Sword
No SR
acid damage: 3d6 + 3 ⇒ (2, 5, 2) + 3 = 12
Daze?
Acid Ball #3 vs yellow dot Sword
No SR
acid damage: 3d6 + 3 ⇒ (1, 5, 1) + 3 = 10
Daze?
could have Glitterdusted her but I'm taking the chance that this might prove more effective
IF Kelva is not Dazed 
move:After casting the spell Rav will move 10ft straight back so he is protecting Elise's rear. 
immediate: as an immediate action he will cast
School evocation [force]; Level sorcerer/wizard 4
CASTING
Casting Time 1 immediate action
Components V
EFFECT
Range 5 ft.
Effect 5-ft.-radius hemisphere of force centered on you
Duration 1 round/level (D)
Saving Throw None; Spell Resistance no
DESCRIPTION
As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses.
Normally this spell is used to buy time for dealing with avalanches, floods, and rock-slides, though it is also handy in dealing with ambushes.
This will protect Rav from Kelva's next attack and also provide cover to his allies.
If Kelva is Dazed he will refrain from moving or casting Emergency Force Sphere unless he sees some other threat

|  Siggut Frost | 
 
	
 
                
                
              
            
            "Damn, that Hurt!"
and he will try to put down the foe next to him.
power attack, haste, bane undead
to hit: 1d20 + 24 + 1 - 4 + 2 ⇒ (2) + 24 + 1 - 4 + 2 = 25 damage: 1d6 + 14 + 8 + 2 + 2d6 ⇒ (5) + 14 + 8 + 2 + (5, 4) = 38
to hit: 1d20 + 24 + 1 - 4 + 2 ⇒ (10) + 24 + 1 - 4 + 2 = 33 damage: 1d6 + 14 + 8 + 2 + 2d6 ⇒ (1) + 14 + 8 + 2 + (4, 3) = 32
to hit: 1d20 + 19 + 1 - 4 + 2 ⇒ (12) + 19 + 1 - 4 + 2 = 30 damage: 1d6 + 14 + 8 + 2 + 2d6 ⇒ (5) + 14 + 8 + 2 + (2, 3) = 34
to hit: 1d20 + 14 + 1 - 4 + 2 ⇒ (17) + 14 + 1 - 4 + 2 = 30 damage: 1d6 + 14 + 8 + 2 + 2d6 ⇒ (5) + 14 + 8 + 2 + (1, 5) = 35

| Elise Sunwake | 
 
	
 
                
                
              
            
            Elise has natural Negative Energy Resist 5. She passed one took 23-5 and then tok 47-5.. 60 damage taken.
Blows that one was a few hps from death..
Elise converts her Undeath to Death, since it doesn't effect more than 9 hd and i didnt realize that, to a empowered mass cure moderate.. She follows it with an empowered quickened channel..
Emp Mass Cure Mod: 2d8 + 12 + 12 ⇒ (6, 7) + 12 + 12 = 37
Emp Channel Heal: 8d6 + 14 ⇒ (4, 1, 6, 5, 1, 6, 5, 1) + 14 = 43
Everyone minus bad guys receives 80 points of healing.
"The light will prevail over darkness!"
If you feel the need to damage them as well go ahead lol..
Hopefully we have a dead Sword now.. I think I might be able to pull us through without the 100 aoe damage a round..

| Death-Lok | 
 
	
 
                
                
              
            
            Reflex save for Kelva:1d20 + 15 ⇒ (19) + 15 = 34...no effect
Sword #1: 1d20 + 5 ⇒ (12) + 5 = 17...45 damage total, dazed for 4 rounds
Sword #3: 1d20 + 5 ⇒ (13) + 5 = 18...10 damage, dazed for 4 rounds
Ravarel: From my understanding, you conjure the balls of lightning as a standard action and then use your move action to have them attack. So you can only move 5' back this round and invoke the Emergency Force Sphere as an immediate action.
Three of Siggut's attacks land against Sword of Kyuss #1, inflicting 101 damage, for a total of 146 damage. Miraculously, the undead soldier still stands, though it seems he will topple over if you blow on him too hard.
I missed the resistance, Elise. Thanks. 60 damage and then you heal the party of 80 damage, burning 2 uses of Channeling.
Status:
Sword 1: -146
Sword 2: -10 and dazed
Wormcaller: No damage
Kelva: No damage and invisible.
Elise: No damage
Daleranna: No damage
Kaydanna: No damage
Siggut: -25 damage.
Kaydanna and Daleranna to go.

| Daleranna Mooneyes | 
 
	
 
                
                
              
            
            I think it is fair to assume that Daleranna is aware that the two swords are dazed, right? This way she will shot at the wormcaller.
Taking advantage of the speed provided by Ravarel and the somewhat 'stillness' of the warriors, Daleranna focused her shots on the dark priest, hoping that his defenses would be somehow lower. She sent 6 arrows toward him in quick succession.
Attack#1 (longbow), haste, rapid shot, studied target: 1d20 + 21 + 1 - 2 + 3 ⇒ (11) + 21 + 1 - 2 + 3 = 34
Damage#1 (longbow), manyshot, studied target: 2d8 + 6 + 4d6 + 6 ⇒ (5, 1) + 6 + (2, 3, 6, 3) + 6 = 32
Attack#2 (longbow), haste, rapid shot, studied target: 1d20 + 21 + 1 - 2 + 3 ⇒ (19) + 21 + 1 - 2 + 3 = 42
Damage#2 (longbow), studied target: 1d8 + 3 + 2d6 + 3 ⇒ (7) + 3 + (1, 1) + 3 = 15
Critical Attack#2 (longbow), haste, rapid shot, studied target: 1d20 + 21 + 1 - 2 + 3 ⇒ (12) + 21 + 1 - 2 + 3 = 35
Critical Damage#2? (longbow), studied target: 2d8 + 6 + 4d6 + 6 ⇒ (4, 1) + 6 + (4, 5, 1, 1) + 6 = 28
Attack#3 (longbow), haste, rapid shot, studied target: 1d20 + 21 + 1 - 2 + 3 ⇒ (5) + 21 + 1 - 2 + 3 = 28
Damage#3 (longbow), studied target: 1d8 + 3 + 2d6 + 3 ⇒ (6) + 3 + (3, 3) + 3 = 18
Attack#4 (longbow), haste, rapid shot, studied target: 1d20 + 16 + 1 - 2 + 3 ⇒ (16) + 16 + 1 - 2 + 3 = 34
Damage#4 (longbow), studied target: 1d8 + 3 + 2d6 + 3 ⇒ (6) + 3 + (1, 5) + 3 = 18
Attack#5 (longbow), haste, rapid shot, studied target: 1d20 + 11 + 1 - 2 + 3 ⇒ (9) + 11 + 1 - 2 + 3 = 22
Damage#5 (longbow), studied target: 1d8 + 3 + 2d6 + 3 ⇒ (1) + 3 + (6, 4) + 3 = 17

| Kaydanna Krysstalla | 
 
	
 
                
                
              
            
            Kaydanna spends a fervor to cast
BS1+PA+FF: 1d20 + 16 + 4 ⇒ (11) + 16 + 4 = 31...DMG: 1d10 + 19 + 4 ⇒ (8) + 19 + 4 = 31+Holy: 2d6 ⇒ (4, 2) = 6

| Death-Lok | 
 
	
 
                
                
              
            
            Daleranna's arrows strike the Wormcaller, inflicting 32+15+28+18-10=83 damage.
Kaydanna moves up and smashes to pieces the extremely wounded Sword.
Round 3:
Bad guys' Turn:
The Sword of Kyuss is dazed (1st round of 4).
The Wormcaller heals himself with a quickened channel of negative energy: 6d6 ⇒ (4, 6, 3, 6, 3, 6) = 28 and then he dispels the lightning balls, as they wink out of existence.
Spellcraft: 1d20 + 15 ⇒ (11) + 15 = 26 vs. DC 19...success
Dispel magic: 1d20 + 12 ⇒ (11) + 12 = 23 vs. DC 23...success!
Kelva's turn:
Angered by the mage's attempt to harm and daze her, the invisible ghaele flies over the party, lands in front of them, and then casts a spell, unleashing a spectrum of colors on the entire party!  Ravarel can only watch as the party is assaulted by the spell, while he remains safe in his bubble.
Prismatic spray in order of proximity:
Kaydanna: 1d8 ⇒ 5...Fortitude save DC 20 or turned to stone 
Siggut: 1d8 ⇒ 5...Fortitude save DC 20 or turned to stone 
Daleranna: 1d8 ⇒ 1...Reflex save DC 20 or take 20 fire
Elise: 1d8 ⇒ 5...Fortitude save DC 20 or turned to stone
Even after the spell, the corrupted Azata remains invisible.
After relevant saves (see bold section), Party is up!

|  Siggut Frost | 
 
	
 
                
                
              
            
            fort save: 1d20 + 15 + 4 ⇒ (9) + 15 + 4 = 28
Siggut will move up to and engage the Workcaller (it appears to be the next closest one
10' move
power attack, haste, bane undead
to hit: 1d20 + 24 + 1 + 2 - 4 ⇒ (18) + 24 + 1 + 2 - 4 = 41 damage: 1d6 + 14 + 8 + 2 + 2d6 ⇒ (2) + 14 + 8 + 2 + (3, 5) = 34

| Daleranna Mooneyes | 
 
	
 
                
                
              
            
            Reflex Save (DC 20): 1d20 + 18 ⇒ (15) + 18 = 33
Daleranna nimbly dodges the gush of fire and, paying attention from where it came, sent an arrow there, trying to reveal the invisible attacker.
Attack#1 (longbow), bane, haste, rapid shot, studied target: 1d20 + 21 + 2 + 1 - 2 + 3 ⇒ (20) + 21 + 2 + 1 - 2 + 3 = 45
Damage#1 (longbow), bane, holy, manyshot, studied target: 2d8 + 6 + 2 + 2d6 + 4d6 + 6 ⇒ (5, 1) + 6 + 2 + (3, 2) + (2, 1, 6, 1) + 6 = 35 1st arrow is an evil outsider bane arrow and the 2nd a limning arrow, that will make Kelva glow as if affected by faerie fire for 1 round, negating her invisibility!
Critical Attack#1? (longbow), bane, haste, rapid shot, studied target: 1d20 + 21 + 2 + 1 - 2 + 3 ⇒ (11) + 21 + 2 + 1 - 2 + 3 = 36
Critical Damage#1? (longbow), bane, holy, studied target: 2d8 + 6 + 4 + 4d6 + 4d6 + 6 ⇒ (7, 1) + 6 + 4 + (3, 5, 1, 4) + (2, 1, 6, 1) + 6 = 47 By the rules, only the first arrow is being multiplied.
Total Concealment (miss<50): 1d100 ⇒ 76 hit
With a smile in her face, Daleranna saw as the occult enemy revealed herself. She then focused on her previous target, the undead priest.
Attack#2 (longbow), haste, rapid shot, studied target: 1d20 + 21 + 1 - 2 + 3 ⇒ (12) + 21 + 1 - 2 + 3 = 35
Damage#2 (longbow), holy, studied target: 1d8 + 3 + 2d6 + 3 ⇒ (6) + 3 + (5, 1) + 3 = 18
Attack#3 (longbow), haste, rapid shot, studied target: 1d20 + 21 + 1 - 2 + 3 ⇒ (2) + 21 + 1 - 2 + 3 = 25
Damage#3 (longbow), holy, studied target: 1d8 + 3 + 2d6 + 3 ⇒ (2) + 3 + (3, 4) + 3 = 15
Attack#4 (longbow), haste, rapid shot, studied target: 1d20 + 16 + 1 - 2 + 3 ⇒ (18) + 16 + 1 - 2 + 3 = 36
Damage#4 (longbow), holy, studied target: 1d8 + 3 + 2d6 + 3 ⇒ (4) + 3 + (1, 4) + 3 = 15
Attack#5 (longbow), haste, rapid shot, studied target: 1d20 + 11 + 1 - 2 + 3 ⇒ (10) + 11 + 1 - 2 + 3 = 23
Damage#5 (longbow), holy, studied target: 1d8 + 3 + 2d6 + 3 ⇒ (4) + 3 + (5, 3) + 3 = 18
Only the first attack will be against Kelva, making her visible, and the others against the wormcaller. Since Siggut action is on the 'next' round, I guess he will be able to see her now!

| Elise Sunwake | 
 
	
 
                
                
              
            
            Fort: 1d20 + 16 ⇒ (9) + 16 = 25
Elise will cast Invisibility Purge fully negating the Azata's invisibility. 60' Radius
"The light always reveals what is hidden!"
She then moves up 15'..

| Daleranna Mooneyes | 
 
	
 
                
                
              
            
            DM, if Elise acts before Daleranna, it would make no sense for her to spend a limning arrow on Kelva... if so, she would also use her 1st attack at the wormcaller, using common arrows... this would reduce her non-critical damage to 28 and her critical damage to 30.

| Ravarel Darkwood | 
 
	
 
                
                
              
            
            Ravarel uses dimensional slide Arcanist exploit 1pt from his Arcanist reservoir to move from inside the sphere to 30 ft above flying and behind the sphere trying to get out of range of the Chain Lightning that he expects from Kelva
He then casts a Dazing Fireball targeted to damage Kelva and the remaining Sword
Versatile Evocation to change the damage to Acid
Using Potent Magic 1pt to increase the DC by 2
To beat SR : 1d20 + 15 ⇒ (7) + 15 = 22
Acid Fireball DC25: 10d6 + 15 ⇒ (2, 2, 6, 3, 1, 5, 2, 2, 4, 4) + 15 = 46
Dazed 3 rounds if save failed
-Posted with Wayfinder

| Death-Lok | 
 
	
 
                
                
              
            
            Kelva's AoO on Siggut + invisible: 1d20 + 22 + 2 ⇒ (13) + 22 + 2 = 37
Damage: 2d6 + 2d6 + 12 ⇒ (6, 6) + (6, 4) + 12 = 34
Summary of Round:
Kelva cast Prismatic Spray, turning Kaydanna to stone
Siggut damaged the dazed Sword for 34 damage and took 34 damage as well
Elise cast Invisibility Purge, revealing the evil Ghaele and a previously invisible sensor that was watching the battle barely over the pit
Daleranna shot a stream of arrows at the Wormcaller, destroying it.
Ravarel cast a spell at the Ghaele that did not penetrate her spell resistance.
Round 4: Kelva's turn
The invisible sensor winks out of existence and the Sword is still dazed.
Seeing the odds stacked against her, Kelva flies 10' higher, provoking an AoO from Siggut.  She grasps onto her unholy symbol etched on her armor then casts a spell, calling unholy fire down on Daleranna!
Daleranna, please roll Fort save DC 21 to suffer 10d6 ⇒ (5, 2, 2, 3, 4, 2, 4, 3, 4, 4) = 33 damage
Updated Combat Map
After Fort save and Siggut's AoO, party is up!

|  Siggut Frost | 
 
	
 
                
                
              
            
            power attack, haste, bane
AOO: 1d20 + 24 + 1 + 2 - 4 ⇒ (2) + 24 + 1 + 2 - 4 = 25 damage: 1d6 + 14 + 2 + 8 + 2d6 ⇒ (5) + 14 + 2 + 8 + (4, 2) = 35 doubt it
Then he will do a full attack on the sword. 
power attack, haste, bane
to hit: 1d20 + 24 + 1 + 2 - 4 ⇒ (3) + 24 + 1 + 2 - 4 = 26 damage: 1d6 + 14 + 2 + 8 + 2d6 ⇒ (2) + 14 + 2 + 8 + (4, 4) = 34
to hit: 1d20 + 24 + 1 + 2 - 4 ⇒ (20) + 24 + 1 + 2 - 4 = 43 damage: 1d6 + 14 + 2 + 8 + 2d6 ⇒ (5) + 14 + 2 + 8 + (4, 6) = 39
to hit: 1d20 + 19 + 1 + 2 - 4 ⇒ (6) + 19 + 1 + 2 - 4 = 24 damage: 1d6 + 14 + 2 + 8 + 2d6 ⇒ (5) + 14 + 2 + 8 + (4, 5) = 38
to hit: 1d20 + 14 + 1 + 2 - 4 ⇒ (2) + 14 + 1 + 2 - 4 = 15 damage: 1d6 + 14 + 2 + 8 + 2d6 ⇒ (4) + 14 + 2 + 8 + (2, 1) = 31
confirm: 1d20 + 24 + 1 + 2 - 4 ⇒ (11) + 24 + 1 + 2 - 4 = 34 damage: 3d6 + 42 + 6 ⇒ (5, 4, 5) + 42 + 6 = 62

| Daleranna Mooneyes | 
 
	
 
                
                
              
            
            Fortitude Save DC 21: 1d20 + 12 ⇒ (2) + 12 = 14 Failed!
Daleranna grits her teeth as she gets damaged but soon she is sending a barrage of arrows against the Azata.
Attack#1 (longbow), bane, haste, rapid shot, studied target: 1d20 + 21 + 2 + 1 - 2 + 3 ⇒ (16) + 21 + 2 + 1 - 2 + 3 = 41
Damage#1 (longbow), bane, holy, manyshot, studied target: 2d8 + 6 + 2 + 2d6 + 4d6 + 6 ⇒ (8, 2) + 6 + 2 + (1, 2) + (4, 3, 1, 3) + 6 = 38 One arrow is an evil outsider bane arrow and the other a phase locking arrow, that will affect her with a dimensional anchor for 1 full round.
Attack#2 (longbow), haste, rapid shot, studied target: 1d20 + 21 + 1 - 2 + 3 ⇒ (16) + 21 + 1 - 2 + 3 = 39
Damage#2 (longbow), holy, studied target: 1d8 + 3 + 2d6 + 3 ⇒ (1) + 3 + (6, 6) + 3 = 19
Attack#3 (longbow), haste, rapid shot, studied target: 1d20 + 21 + 1 - 2 + 3 ⇒ (12) + 21 + 1 - 2 + 3 = 35
Damage#3 (longbow), holy, studied target: 1d8 + 3 + 2d6 + 3 ⇒ (1) + 3 + (3, 6) + 3 = 16
Attack#4 (longbow), haste, rapid shot, studied target: 1d20 + 16 + 1 - 2 + 3 ⇒ (6) + 16 + 1 - 2 + 3 = 24
Damage#4 (longbow), holy, studied target: 1d8 + 3 + 2d6 + 3 ⇒ (6) + 3 + (2, 5) + 3 = 19
Attack#5 (longbow), haste, rapid shot, studied target: 1d20 + 11 + 1 - 2 + 3 ⇒ (17) + 11 + 1 - 2 + 3 = 30
Damage#5 (longbow), holy, studied target: 1d8 + 3 + 2d6 + 3 ⇒ (8) + 3 + (3, 6) + 3 = 23
All arrows are cold iron.

| Elise Sunwake | 
 
	
 
                
                
              
            
            With the remaining sword most likely dead Elise targets the Azata with a Greater Dispel Magic..
Caster Level Check: 1d20 + 12 ⇒ (15) + 12 = 27 Will dispel up to caster level 16
If successful it will strip her highest 3 level spells.
Then she will channel as a move action via Quickened Channel..
Channel Heal: 8d6 ⇒ (5, 1, 3, 5, 4, 4, 4, 3) = 29 Excluding any bad guys..

| Death-Lok | 
 
	
 
                
                
              
            
            Siggut's AoO misses but his confirmed critical on the dazed Sword destroys it.
Ohhhh D, I hoped you would make the save. :(
The elven slayer fails to resist the black unholy fire that engulfs her, as she screams out one last time, before her body is entirely consumed, her bow, armor, and possessions clanging to the floor, as the party watches in horror! A wicked smile is seen on Kelva’s face. ”Kyuss found her unworthy!”
Unfortunately, that was a bad save to fail, as that was Destruction for 130 damage, a spell the Ghaele previously used on Dazl in the party's previous foray. Sorry, Daleranna. Elise may alter her action, if she wishes, after this development.

| Elise Sunwake | 
 
	
 
                
                
              
            
            The way you worded it it was save vs the 33 damage..

| Ravarel Darkwood | 
 
	
 
                
                
              
            
            Seeing another one of his companions fall to this Evil b@+,this HAS to end, before we all fall Rav shoots 3 rays of Acid at her
Scorching Ray 
7/10 Versatile Evocation to Acid damage
8/14 Arcane Reservoir add +2CL
Using Book of Harms to Maximize the spell, Rav will take 3d4dam as backlash
+2Elf +2Spell Penetration +2CL
to beat SR: 1d20 + 17 ⇒ (14) + 17 = 31
RTA1: 1d20 + 9 ⇒ (19) + 9 = 28 
Acid damage 4d6+4+5 Maximized=33
RTA2: 1d20 + 9 ⇒ (11) + 9 = 20 
Acid damage 4d6+4 Maximized=28
RTA3: 1d20 + 9 ⇒ (2) + 9 = 11 
Acid damage 4d6+4 Maximized=28
Harmful Surge (Su) You can maximize a spell, but doing so damages you. Spend this boon effect as a free action when you cast a wizard evocation spell. When you do, you can treat that spell as if it were cast with the Maximize Spell metamagic feat, but you take 1d4 points of damage × the level of the spell that you are maximizing. The damage you take cannot be reduced in any way.
harmful surge: 3d4 ⇒ (4, 4, 1) = 9
after casting the Acid Scorching Ray, Rav flies 40ft backward hoping to stay out of her melee range While staying well within his fireball range

| Death-Lok | 
 
	
 
                
                
              
            
            Kelva does not look too upset by the cleric's magic. Her flight is natural so that is not dispelled.
Round 5: Kelva's turn
The angry Azata focuses on the mage, "Perhaps you are all weak to death magic!"  She grabs her unholy symbol again and casts more dark magic at the mage.
Slay Living: Fort DC 19 or take 12d6 + 13 ⇒ (1, 6, 1, 6, 6, 6, 4, 1, 5, 3, 1, 2) + 13 = 55; if successful, take only3d6 + 13 ⇒ (3, 2, 3) + 13 = 21
Then, literally, like the wind, she flies with such speed and ends adjacent to the mage, greatsword in hand!
After Fort save, party is up!
EDIT: Did not realize Slay Living is a touch spell. She instead brings a Flame Strike down on Ravarel. Then flies adjacent to him.
DC 19 Reflex save for half of 13d6 ⇒ (2, 5, 5, 3, 5, 4, 1, 3, 5, 6, 5, 5, 5) = 54 damage.

| Ravarel Darkwood | 
 
	
 
                
                
              
            
            Reflex DC19: 1d20 + 13 ⇒ (14) + 13 = 27 PASS 27dam 1/2 is Fire and is negated by the Energy Resistance 30, Rav takes 13dam from Unholy Energy
"I will not play your game! You play mine!" after saying this,
Knowing better than to stand toe to toe with a wielder of Death Magic, Rav uses a 
The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.
Fireball
6/10 Versatile Evocation to Acid damage 
6/14 Arcane Reservoir add +2DC 
3/4 Metamagic Adept adding Penetrating metamagic without increasing casting time
CL 11 +2elf +2Spell Penetration +5Penetrating mm =20
 to beat SR: 1d20 + 20 ⇒ (7) + 20 = 27
Evocation Spells DC= 10 +7Int +3spell level, +2School Power,+1DC to metamagicked spells (arcane bloodline power), +2 A.R.=25
+5 HP dam, +1hp dam per die of spell dam (orc bloodline power)
Acid damage DC25: 10d6 + 15 ⇒ (3, 4, 3, 4, 3, 1, 2, 5, 1, 2) + 15 = 43

| Elise Sunwake | 
 
	
 
                
                
              
            
            Elise targets the Azata with a Flamestrike of her own..
SR: 1d20 + 12 ⇒ (13) + 12 = 25
Dam: 12d6 ⇒ (6, 3, 4, 2, 5, 1, 3, 1, 5, 3, 6, 4) = 43 DC 22 Reflex

| Death-Lok | 
 
	
 
                
                
              
            
            Kelva screams at Ravarel, "You're a damn jackrabbit!"
Reflex save: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26...21 damage
Reflex save vs. Flame Strike:1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25...10 damage
93 damage total
Round 6: Kelva's turn:
The Azata casts a spell, holding dark energy in her hand, then she moves the 110' in a flash and moves to touch the mage but inexplicably misses, causing her to scream in frustration!
Touch attack: 1d20 + 14 ⇒ (1) + 14 = 15...miss!
Bad round; party is up! Siggut will have to charge to reach the angel.

| Ravarel Darkwood | 
 
	
 
                
                
              
            
            damn she's fast.! I can't outrun her s&~~ s$&~ s#+@
-Posted with Wayfinder

| Ravarel Darkwood | 
 
	
 
                
                
              
            
            Surprised at the speed of the evil angel Rav tries a different tactic. He Dimension Slides 1pt behind Siggut. So that Siggut is between him and Kelva. And from this protected position he fires another Acid Fireball at Kelva. Standing behind the sturdy Dwarf he yells "if you want me , you gotta come through him"
4/14  1pt from his Arcanist reservoir to increase caster lvl by 2 
5/10 Versatile Evocation Acid damage
2/4 Metamagic Adept to add metamagic without increasing casting time
CL 11 +2 elf +2 spell penetration +5 piercing +2 Arcanist reservoir =22
to beat SR: 1d20 + 22 ⇒ (6) + 22 = 28
acid damage DC23: 10d6 + 15 ⇒ (3, 1, 3, 2, 3, 6, 4, 4, 6, 3) + 15 = 50
edit: the original post was a scorching ray attack. but I realized the range of the ray was not sufficient to hit from behind Siggut, so I corrected it with an Acid Fireball

| Elise Sunwake | 
 
	
 
                
                
              
            
            Not wanting to be left out alone Elise to moves beside Siggurt.. She then readies a dispel magic to attempt to counterspell anything the evil witch casts..
Readied Action

| Death-Lok | 
 
	
 
                
                
              
            
            Reflex save: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
The corrupted outsider is caught unawares by Ravarel's disappearance again and fails to cover herself with her wings from the acid, which burns her beautiful face off and she plummets to the ground, striking it hard, breaking her neck in the process!
I debated between a Heal or the Slay Living last round. I thought she could survive one more round. LOL..

| Elise Sunwake | 
 
	
 
                
                
              
            
            "Thank the light for helping us prevail.. It is a shame we lost two allies in the process though. At least we can return Kay to flesh again though.. I shall pray for Dal. Perhaps someday I can bring her back, if Lord Pelor is willing. Let us gather ourselves and return to the city to get Kay transformed yes?"
Assuming we detect magic and take what we can find to sell etc.

| Ravarel Darkwood | 
 
	
 
                
                
              
            
            wow I just realized that the only way Kelva was going to miss that touch attack on Rav (likely a Slay Living or Harm) was by her rolling a 1. Any other roll and I'm hit
Staring at the equipment left by Daleranna and realizing what the lack of any body to resurrect means, he shudders at the tragic loss
. "before we teleport back to mage point let's check out the room that the wormcaller was in when we first encountered it. There might be treasure we could use to better equip ourselves in magepoint or there could be valuable information "
Checking out the Hall of Knowledge, south of the pit
Do we find anything interesting there?
-Posted with Wayfinder

| Elise Sunwake | 
 
	
 
                
                
              
            
            "Just be careful. Quite a bit of resources were used in that fight. We do not need to get into another one of the magnitude before rest.."
She casts Trueseeing on Siggut before moving on.
Also I channel healed for 29 earlier. If any of you are still damaged I would top off before moving on.. Just let me know how much is needed..

| Ravarel Darkwood | 
 
	
 
                
                
              
            
            "Elise I could use a little of Pelor's blessing right now.. I avoided most of the Flame Strike, but not all of it "
hp 60/82
"at the first sign of trouble I'll teleport us out of here.. Siggut please carry Kaydanna into this room so we're all together should we need to teleport quickly "
oh yeah... Lots of resources expended. no desire for another fight
-Posted with Wayfinder

| Elise Sunwake | 
 
	
 
                
                
              
            
            I think Siggut is still down some too so I'll just channel again..
"May his greatness shine upon you.."
Channel Heal: 8d6 ⇒ (3, 4, 6, 1, 4, 6, 6, 5) = 35
"Also I had a though about that invisible sensor we saw when my Invisibility Purge was cast.. Im pretty sure that is an Arcane spell of sorts, but I'm not sure. Did you see it?"

| Ravarel Darkwood | 
 
	
 
                
                
              
            
            We can take Daleranna's gear back to mage point and have it sent back to her family temple etc
Trying to identify what that invisible sensor was
Spellcraft : 1d20 + 22 ⇒ (3) + 22 = 25
Knowledge arcana : 1d20 + 22 ⇒ (18) + 22 = 40

| Elise Sunwake | 
 
	
 
                
                
              
            
            As a player of a high level wizard before, take my advice. When you have +22 to spellcraft take 10 to ID spells. It auto makes any level. In most instances a 32 Know Arcana will get you there to.. It just lessens the chances of failure.
 
	
 
     
    