About Elise SunwakeSpells Active:
E Air Walk(5H) Corruption Resist(15H) Ext Delay Poison(5H) E Freedom of Movement(5H) Heightened Awareness(150M) Heroes' Feast(15H) Hunter's Blessing(15H) Life Bubble(7.5H) Magic Vestment(15H) Ext Hero(5H) Elise Sunwake:
Elise Sunwake Female Aasimar Cleric 8/Radiant Servant of Sarenrae 6/Soul Warden 1 NG Medium Humanoid (outsider, native) Init +1; Senses Darkvision 60'; Perception +19 -------------------- Defense -------------------- AC 24, touch 11, flat-footed 23(+11 armor, +2 shield, +1 Dex) hp 153(15d8+70) Fort +19, Ref +10, Will +24; Resist Negative Energy 5, +2 vs death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school, Aura of Warding(10') +2 all will saves -------------------- Offense -------------------- Speed 20 ft. Melee Mwk Silver Scimitar +11/+6 (1d6/18-20x2) Cleric Spells(See Spoiler) Spell-Like Abilities: CL 15th (1/day) Corruption Resistance -------------------- Statistics -------------------- Str 10, Dex 12, Con 20, Int 10, Wis 24, Cha 20 Base Atk +10; CMB +10; CMD 21 Feats Combat Casting, Extra Channel, Greater Spell Penetration, Heavy Armor Prof, Quicken Channel, Quicken Spell, Selective Channel, Spell Penetration Skills Diplomacy +21, Heal +12, Know(Religion) +9, Perception +18, Sense Motive +14; +2 Perception/Diplomacy Languages Celestial, Common SQ Aura(good), Aura of Heroism(8 rounds/day), Aura of warding, Channel Damage 10d6+21(10/day)(DC 24), Channel Positive Energy 10d6(10/day)(DC 24), Domains (healing, heroism, sun), Empower Channeling, Empower Healing, Healer's Blessing, Maximized Healing, Nimbus of Light(8 rounds/day), Radiance, Rebuke Death 1d4+4(10/day), Spontaneous Casting, Touch of Glory(10/day) Gear +2 Fullplate, +5 Robes of Resistance, +4 Headband of Wisdom/Charisma and Phylactery of Positive Channeling, Glove of Storing(Reach Rod), +6 Belt of Constitution, Reach Rod, Extend Rod, Lesser Extend Rod, Cape of the Mountebank, Wand of Death Ward, Mwk Silver Morningstar, Mwk Heavy Shield, Mwk Backpack, Trail Rations(10), Spell Component Pouch(2), Platinum Holy Symbol(Sarenrae), 633gp. -------------------- Special Abilities -------------------- Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Aura of Heroism (Su) At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your cleric level. Using this ability is a swift action. Allies in the area are treated as if they were under the effects of heroism. These rounds do not need to be consecutive. Aura of Warding (Su) Starting at 3rd level, a Radiant Servant and all allies within 10 feet of him gain a +2 morale bonus on all Will saving throws. Channel Damage 10d6+21(10/day)(DC 24) (Su) A soul warden gains the power to harm undead with positive energy. Channel Positive Energy 10d6(10/day)(DC 24) (Su) Positive energy heals the living and harms the undead. +21 damage vs Undead. Deathless Spirit Gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. Divine Health (Ex) A Radiant Servant of at least 2nd level is immune to all diseases, including magical diseases such as mummy rot and lycanthropy. Empower Channeling A Radiant Servant can perform an Empowered channeling of positive energy that heals or inflicts 50% more damage a number of times per day equal to one plus one per three Radiant Servant levels beyond 1st. Empower Healing (Ex) All heal spells are empowered for healing only. Healing domain spells are empowered for healing and damage. Favored Class Bonus +1/2(currently +7) damage to Undead from positive energy. Healer's Blessing (Su) All of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. Incorruptible Aasimars with this racial trait can cast corruption resistance against evil once per day as a spell-like ability. If an aasimar uses this ability on herself, the duration increases to 1 hour per level. This racial trait replaces the spell-like ability racial trait. Maximize Healing (Su) When a Radiant Servant who is at least 6th level cases a domain spell from the Healing domain that spell is affected as though by the Maximize Spell feat. The spell does not use up a higher‐level spell slot. Nimbus of Light (Su) You can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive. Radiance Spells with the light descriptor have double radius and +1 effective spell level. Rebuke Death (Su) You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Sun's Blessing (Su) Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy. Touch of Glory (Sp) You to touch a creature as a standard action and give it a bonus equal to your cleric level(+8) on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. Spells:
Cleric Spells Prepared (CL 15th): CC +26, SP +19 (+1 caster level light spells and double radius) 0 (at will) Detect Magic, Guidance, Light, Stabilize 1st(7/day)Heightened Awareness, 2nd(7/day)(D)Bless Weapon, Communal Pro Evil, 3rd(7/day)Communal Resist Energy, 4th(6/day) 5th(6/day)Breath of Life, 6th(5/day)Blade Barrier(DC 23), Greater Dispel Magic, (D)E Heal, 7th(4/day)Destruction(DC 24), (D)Holy Sword, Radiant Assault(DC 24), Summon Monster VII 8th(2/day)(D)E/M Mass Cure Critical, Mass Death Ward Usable:
Reach Rod 1/3 Extend Rod 1/3 Lesser Extend Rod 1/3 Cape of the Mountebank 1/1 Chalice of Ozem (Globe of Invul 2/2, Resilent Sphere 2/2) Wand of Death Ward(3/50) Scrolls:
Alchemy:
Dweomer's Essence
Healing Spell Info:
Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—mass cure critical wounds, 9th—mass heal. Domain spells can be either empowered or maximized. All other heal spells are empowered.
Chalice of Ozem:
The chalice cannot be harmed by any substance it holds, no matter how caustic. Further, any liquid placed within the chalice will never spill unless the chalice’s carrier wills it. If the chalice is held and the command phrase spoken (“Ozem for Sarenrae!”), it projects a globe of invulnerability. If a second command phrase is spoken (“Her sheltering shield!”) and a scooping motion is made with the chalice, a resilient sphere is created around the carrier. Each of these effects can be called upon twice per day. Celestial Dire Tiger:
Init +6; Senses darkvision 60', low-light vision, scent; Perception +12 ----------------- Defense ----------------- AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size) hp 105 (14d8+42), DR 10/Evil Fort +12, Ref +11, Will +5 Resist Cold, Acid, and Electricity 15, SR 14 ----------------- Offense ----------------- Speed 40 ft. Melee 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19–20 plus grab) Space 10 ft., Reach 5 ft. Special Attacks pounce, rake (2 claws +18, 2d4+8) ----------------- Statistics ----------------- Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Base Atk +10; CMB +19 (+23 grapple); CMD 31 (35 vs. trip) Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw) Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass) ----------------- Special Abilities ----------------- Smite Evil 1/day: 1/day as a swift action add +14 to damage against one opponent and bypass all damage reduction. 3.5 Spell Access:
1st-Resurgence 2nd-Deific Vengeance 4th-Panacea, Revenance 5th-Righteous Wrath of the Faithful 6th-Bolt of Glory 7th-Radiant Assault, Renewal Pact 8th-Mass Death Ward, Stormrage Group Treasure:
Medallion of Thoughts Wish List:
Headband to +6 Incense of Meditation Deathless to Armor +3 and Guardian to Weapon |