Death-Lok's Age of Worms Campaign (Inactive)

Game Master Death-Lok


1 to 50 of 1,778 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

The Free City of Greyhawk...the Arena!! That is where you find yourself, in the VIP section, surrounded by 10,000 souls eagerly awaiting the finals of the Champion's Games!

The Games are an annual athletic competition in Greyhawk, owned and managed by a former Champion, Loris Raknian, your host. Raknian pic He has introduced himself to every member of the VIP section, where the wealthiest citizens in attendance are waited on hand and foot by servants and protected from the grueling sun by an awning, while the rest of the commoners in attendance bake in the heat. However, the crowd does not mind. They have been treated to a 5-day long gladiatorial tournament, with four rounds of elimination. And there has been much blood! The first round consisted of six free-for-all battles between groups of four teams. The six winners were then paired off into three one-on-one battles on Day 3 of the event. On Day 4, two of the remaining teams fight each other while one of them fights an exhibition match against some kind of exotic monster (a Froghemoth!).

Last year's champion, the warrior Auric and his warband are in the Finals again and they are the favorites. An unknown band of warriors, the Ivory Cudgels, a band dedicated to St. Cuthbert, has reached the Finals as well and has a healthy fan base among the crowd. There is much excitement in the air, as the pre-game festivities are in full-effect. This Finals promises to be quite exciting and unique!

Arena

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will take some time early on in the matches, before he's on call for the final match, sampling the wares of the various ale vendors in the arena. He considers it his duty as party of the arena staff (temporary) to make sure the institution maintains their high standards in alcoholic beverages.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

dottt...


dot


High atop the stands, an exceptionally bald dwarf squirms uncomfortably, shading his eyes from the omnipresent sky and as much of the stands as he reasonably can. "Damned Volsom, why'd I ever agree to come to this accursed enormous pit..." Regardless, he does his best to smile and let out a half-hearted cheer whenever an Ivory Cudgel looks up at him in the crowd. For comfort he strokes a collection of orange beads wrapped around his wrist. "Burning Hearth, give me the strength to protect the cells, the focus to disdain all distraction, the faith to last for all time..."

Prepared Spells
4x 0 | Detect Magic, Stabilize, Create Water, Mending
4x+1 1| burning disarm, command, obscuring mist, shield of faith, burning hands
4x+1 2| aid, communal prot from evil, resist energy, shield other, flaming sphere
4x+1 3| blindness/deafness, dispel magic, intensified piercing fireball, intensified empowered fireballx2
3x+1 4| dismissal, freedom of movement, intensified persistent fireball, intensified empowered fireball
3x+1 5| communal air walk, breath of life, intensified empowered piercing fireball, intensified empowered persistent fireball
2x+1 6| wall of stone, intensified empowered persistent fireballx2


Hmmmmm....lots of fireballs there! LOL...


I chew my nails and I twiddle my thumbs
I'm really nervous but it sure is fun
Come on baby, you drive me crazy


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Kaydanna observes the spectacle with a look of disgust on her face...'these warriors could be out marching against evil to the north or fighting against the rumors of humanoid raiding parties to the south...but no they debase themselves in this mock combat and people cheer...ah well I had a vision or a calling to come here and by the blessed Warrior Maiden I shall find out why...' she thinks to herself observing those in the VP area as much as the combat below.


Kaydanna does not get a good feeling, as she sees the rich and glamorous of the Free City's elite lavishly eat grapes and drink wine, while the commoners all around suffer in the intense 80 degree heat and eat the most minimal of rations. It seems they cannot wait for the bloodshed to start to distract themselves for at least a short time from their impoverished and sad existence.

Tumblers, jugglers, and bards do their best to entertain the packed arena. Just waiting for everyone to give an intro post before moving on.


Revised Prepared Spells
4x 0 | Detect Magic, Stabilize, Create Water, Mending
4x+1 1| burning disarm, command, obscuring mist, shield of faith, burning hands
4x+1 2| aid, communal prot from evil, resist energy, shield other, flaming sphere
4x+1 3| blindness/deafness, dispel magic, intensified fireball x3
3x+1 4| dismissal, freedom of movement, intensified persistent fireball, intensified empowered fireball
3x+1 5| breath of life, intensified empowered fireball x2, intensified piercing fireball
2x+1 6| wall of stone, intensified empowered persistent fireballx2


Thak, your spell memorization is actually:
1st - 7+1
2nd - 6+1
3rd - 6+1
4th - 5+1
5th - 5+1
6th - 3+1
Recommendation: You may want to keep some heal spells, death ward, and other cleric-y spells handy. My 2 cents.


That's right, I was going to add in my wisdom bonuses and forgot, thanks.
I have breath of life and channel I think I'll be okay, might grab a death ward or two though.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Ravarel scans the stands and his immediate surroundings with occasional glances at the fighting pit below. He is biding his time til he can have his curiosity satisfied why did Raknian invite me?

Even in the comfort of the VIP section he is not comfortable too many strangers, too close in As a wielder of magic he prefers to shape the battlefield to his liking and at a comfortable distance.

But after some time scanning his immediate area he settles in to watch the spectacle below killing time til he can find why he has been invited here.


Revised Revised Prepared Spells
4x 0 | Detect Magic, Stabilize, Create Water, Mending
7x+1 1| burning disarm, sanctuary, command x2, obscuring mist, shield of faith, burning hands
6x+1 2| silence, aid, communal prot from evil x2, resist energy, shield other, flaming sphere
6x+1 3| blindness/deafness x2, daylight, dispel magic, intensified fireball x3
5x+1 4| death ward, dismissal x2, freedom of movement, intensified persistent fireball, intensified empowered fireball
5x+1 5| breath of life x2, wall of stone, intensified empowered fireball x2, intensified piercing fireball
3x+1 6| banishment, wall of stone, intensified empowered persistent fireballx2


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Pyrrhus watched all over the arena from his vantage point, atop the roof of some sort of special area for noble guests, his little eyes capturing all the that happened, paying attention to nothing in particular.

Disguised as a little thrush, Pyrrhus could watch everything without suspicion and if his feelings had misguided him, he would fly away and return to the Nyr Div. The form of a thrush was not one of his favorites... he preferred the freedom and sensation of embracement that could only be attained by the raw elements of nature... but it was serving his purposes and every shape adopted by the nature was beautiful and should be respected.

He closed his eyes and remembered about the omen he witnessed this morning, the festering face of that mermaid still imprinted in his memory.

Now... who is the 'Champion of Greyhawk' and why should he be saved?... and from what? He pondered. Before assuming the shape of a thrush, Pyrrhus had walked the streets of Greyhawk as an old stray cat, with brown and black spots, completely ordinary, and heard many things regarding 'Champions'. Perhaps the omen was referring to this man Loris, an old champion of this arena... or perhaps the champion from the last year... or even a new champion... or even it was not related to this horrible spectacle, but tied to a man of noble cause, a knight perhaps and champion of the people... He divagated as usual, losing himself to his own thoughts...


Siggut detains some pickpockets and breaks up some fights; the rest of you enjoy the festivities. Eventually, Siggut is called back to this post in the Arena. The formalities of the main event begin at the Arena half an hour late. Whether to build anticipation for the Finals or increase sales of ale and food, you do not know. Loris Raknian and his scarred face make an appearance in the center of the Arena, his voice magically amplified obviously.

"Patrons, I welcome thee to the Finals of the Champion's Games!" Much cheer goes through the crowd. "Thank you for coming out on this sweltering day. I am sure the warriors will make it worth your while. And now without further ado...I present to you the Ivory Cudgels...led by their powerful warrior, Volsom Val Zsing!"

A red-bearded dwarf wielding a waraxe and shield leads a band of four additional adventurers: a male priest of St. Cuthbert, a halfling garbed in bandoleers of daggers, a female in robes, and a Nordic looking tattooed human wielding solely a greatsword and white wolf pelt. The crowd cheers for the group, as whispers of whether they have a shot at dethroning the champion and his band passes through the arena crowd. The group waves to the crowd, with the Nordic fellow beating his chest. Even at a distance, it is easy to tell there is friction between Raknian and the band.

Loris ignores it and continues, "And now, we present to you last year's champion and the favorite son of Greyhawk, Auric!! And his warband of Khellek and Tirra!" The crowd goes wild, especially the women who throw roses onto the sand in honor of Auric.

Into the arena walk Auric, a burly blonde fighter who always wears an ornate red and blue girdle around his waist (the famed Championship belt); Khellek, a red-robed wizard, and Tirra, a female elf. Pic of Warband They are followed by three 10' tall lumbering humanoid ghoulish collections of stolen humanoid body parts, stitched together into single composite forms. Raknian and Auric hug, as the band enjoys the crowd's adulation.

DC 12 Arcana check:
You recognize the humanoids as flesh golems.

After the cheering dies down, Raknian wishes both sides good luck and leaves the Arena, eventually taking his place among his cadre of friends and bodyguards, ready to enjoy the action.

Both sides back away 100 paces from each other and the Rules are read to the crowd, regarding outside participation, the prohibited use of area affect spells that could harm the crowd, flying more than 20' above the ground, etc. Each side is given a minute to prepare, during which both sides buff with magic. The crowd starts clapping and stomping, in anticipation.

Then a horn sounds and the battle begins!

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut, not being the biggest fan of staged battles since he'd seen so many of the real thing maintains careful watch at his post. He does keep a keen eye on ale vendors in case any come close so he can snag another drink.


Being on the Arena grounds 15' below the crowd....that's going to be tough to find that brave vendor! :)


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

The thrush focuses his attention on the middle of the arena when Loris starts his speech and introduces both teams.

This man, Auric... he seems to be the famous champion... 'the favorite son of Greyhawk'... perhaps, perhaps... He then sees the pair of monstrous creatures accompanying him.

Pyrrhus does not has Knowledge (arcana), but I assume his high rank in Knowledge (nature) tells him that this creatures are not natural.

These abominations... how could a favorite son and champion employ such vile forces?

Pyrrhus takes flight, flying above the arena, searching for a spot to land closer to the show so he could react more quickly in the case of any event. He lands on the tip of a steel shield, held by a rather drunk-looking dwarf.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Odds of Siggut ever actually getting drunk between his high con and Dwarves natural resistance to poison are quite slim. He just maintains a happy buzz.

Siggut is a bit alarmed at the bird landing on his shield.

Well I guess I did take a bath for this job. Usually I scare off the wildlife. Strange bird though, seems crowded for one to want to be in here.


It is quite clear to all present that the creatures are not natural. However, you can tell they seem to be obeying Khellek more than Auric.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Ravarels attention is now focused intently upon the mage trying to read the spells as he casts them

Spellcraft : 1d20 + 22 ⇒ (8) + 22 = 30
Spellcraft : 1d20 + 22 ⇒ (17) + 22 = 39
Spellcraft : 1d20 + 22 ⇒ (1) + 22 = 23

-Posted with Wayfinder


Ravarel:
DC=15+spell level, so no need to roll, as they are not casting 9th level spells. Khellek casts haste, blur, mirror image, heroism, and keen edge on Auric's greatsword.


Thak dutifully claps but otherwise doesn't pay too much attention to the battle, looking at the people around him for anyone interesting or exceptionally out of place.

Perception 1d20 + 25 ⇒ (4) + 25 = 29


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

'...such a waste of resources that could be better used to stave of the evil blighting some lands near here....alas the comforts of pampered civilization...how many of these gladiators would stand tall in a shield wall facing down a charging band of the Old One's Oroks...?' Kaydanna ponders to herself watching the spectacle...


Moving on...

After the groups employ spell buffs and potion buffs, the battle begins and the halfling draws first blood with his daggers, but the wizard's mirror images protect him from further damage. The golems surprisingly attack next and eventually corner the halfling and beat him to a pulp, causing the crowd to cheer at the first fatality of the match! The Nordic barbarian moves in and with the dwarf's help, destroys the golems. Tirra disappears from sight and backstabs the cleric, injuring him severely, until Auric finishes him off with powerful attack, skewering him. More cheers! Down 2 warriors, the Ivory Cudgels rally and together, take down Khellek and Tirra with a series of blows and magic. The arena is now filled with blood stains. Facing 3 warriors, Auric launches a full-attack on the wizard and decapitates him! More cheers from the crowd, as the they start chanting, "Auric! Auric! Auric!" Volsom the dwarf and the Nordic barbarian circle Auric and after a few seconds, both are injured, though Auric looks the best possible. A hush falls over the crowd, as the dwarf and the Nord talk tactics, and move to flank the blonde warrior. Just as they reach their positions and the crowd worries for Auric's safety, a nauseating creature that looks like a massive, pale-yellow maggot erupts from the center of the grounds of the arena. Its head is studded with dozens of humanoid eyes, below which drools a maw filled with hooked teeth. Millions of distended pores that continually weep a foul-smelling mucus cover its body. The 35' tall maggot vomits on the three warriors a necromantic acidic 60' cone that reaches the Arena side wall. Auric, unexpectedly agile, dives out of the way of the cone, getting hit slightly on his back! The dwarf and the Nordic warrior are not as dexterous and get caught by the acid. You see their skin immediately desiccate, as they fall to the ground dead.

The crowd is confused at first, believing the gargantuan creature may be part of the show, until they see the warriors' surprised faces and subsequent deaths and their confusion turns to panic and screams of terror! However, above the scream of terror, a clear voice screams from the stands, seemingly at the maggot, "Destroy Auric and fulfill the prophecy...in the name of Kyuss!! The voice belongs to none other than Loris Raknian!

Knowledge Religion Check DC 18:
The creature is an Ulgurstasta, a solitary undead abomination created through necromantic energy.

That was the surprise round, so no one was able to act.

Initiative:
Kaydanna: 1d20 + 8 ⇒ (17) + 8 = 25
Pyrrhus: 1d20 + 7 ⇒ (4) + 7 = 11
Ravarel: 1d20 + 4 ⇒ (7) + 4 = 11
Siggut: 1d20 + 3 ⇒ (17) + 3 = 20
Thak: 1d20 ⇒ 14
Ulgustasta: 1d20 + 6 ⇒ (4) + 6 = 10
Raknian: 1d20 + 5 ⇒ (2) + 5 = 7
Auric: 1d20 + 4 ⇒ (15) + 4 = 19

Initiative:
Everyone can act before the maggot.

Map upcoming tomorrow.


K Religion 1d20 + 4 ⇒ (15) + 4 = 19

Thak stands, his gaze focusing, surveying the hideous creature.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Kaydanna is momentarily stunned by the events...
K. Religion: 1d20 + 11 ⇒ (9) + 11 = 20

"By the Warrior Maiden! That is an Ulgurstasta! A creature of necromantic energy!" she exclaims to no one in particular as she draws her blade and advances towards the creature...

how far are we from the creature?

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will pull his undead bane pick and start moving towards the threat.

They didn't hire me to keep drunks in line after all. he thinks to himself.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Knowledge religion : 1d20 + 22 ⇒ (10) + 22 = 32

now that's unexpected

-Posted with Wayfinder


If you make the DC 18 knowledge check, you know the creature has the undead template and the immunities that entails and that it has 20' reach. Ravarel, you can ask 2 questions about the creature, since you beat the DC 23 and 28 bars.

Combat Map

You can count the squares to determine distance; 1 square = 5 feet. So post your Round 1 actions.


I forgot to mention that Siggut and Ravarel's avatars could not translate to the map so I used alternate portraits.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

SR?
Energy resistances?

-Posted with Wayfinder


Ravarel:
The undead maggot has SR 24 and is immune to cold and acid, obviously.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Pyrrhus sees the giant maggot and now his omen becomes crystalline clear.

Such monstrosity shall be eliminated at all costs, for it offends our great mother.

As the dwarf marched forward, with intention and purpose upon his face, the thrush remained perched atop his shield, much to his surprise. Once the dwarf stopped his movement, the little bird melted... as if being made of ice, exposed to the scorching sun upon them. From the small puddle on the sandy floor, water surged in great profusion, until a large humanoid formed besides his fight companion.

Standard action to use Wild Shape into a Large Water Elemental. He would be besides Siggut and in Large Size.

Pyrrhus looks down to the dwarf, now small in comparison with his towering shape.

"If you fight against this abomination and with the purpose to save the champion, you found yourself an ally, master dwarf... I'm Pyrrhus Durst, the Torrent, an Archdruid of these magnificent lands... but, if you instead works on the behalf of the doomed who work with death, I shall crush you, like the waves crush the shores of mountains!"


High in the stands, Thaks' mind is a blur of motion and focus. Undead, enormous so terrible at avoiding blasts... yes, this one. He mutters under his breath "Haborym, I summon your jailing fire" and launches a small red cube at the worm, which upon hitting expands into a large fiery cage, scorching the maggot before vanishing.

Intensified empowered piercing fireball
DC 23 Reflex to halve 13d6 ⇒ (2, 4, 2, 6, 1, 1, 1, 2, 2, 5, 6, 6, 1) = 39*1.5 fire damage
SR 1d20 + 13 + 5 ⇒ (2) + 13 + 5 = 20

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Well that explains the crazy bird. I was hired to provide security for this arena, and aim to do my job. The worm needs to be dealt with. Just don't threaten me. I'm no henchman. Name is Siggut Frost of the County of Urnst. "


Siggut, rying to understand your action, double move? 40?

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Yes, double move towards it.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Seeing the Undead beast erupt and hearing Loris Raknians uh oh this could be the start of a VERY bad day.

Regardless...this cannot stand

Using 1pt from Arcane Reservoir, he activates

Potent Magic (Su):

Whenever the arcanist expends 1 point from her arcane reservoir to increase the caster level of a spell, the caster level increases by 2 instead of 1. Whenever she expends 1 point from her arcane reservoir to increase the spell's DC, it increases by 2 instead of 1.

increasing his CL by 2

He casts a Piercing Ball Lightning and Uses 3 charges from his Staff of the Master to add Dazing to it.

Ball Lightning:

School evocation [air, electricity]; Level bloodrager 4, druid 4, magus 4, shaman 4, sorcerer/wizard 4; Elemental School air 4

CASTING
Casting Time 1 standard action
Components V, S, M/DF (a small iron ring)

EFFECT
Range medium (100 ft. + 10 ft./level)
Effect two or more 5-ft.-diameter spheres
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance yes

DESCRIPTION
You create two globes of lightning that fly in whichever direction you indicate. For every 4 caster levels above 7th, you create an additional globe of lightning (3 globes at 11th, 4 globes at 15th, to the maximum of 5 globes at 19th). These globes fly at a rate of 20 feet per round and have perfect maneuverability. Wind does not affect a flying sphere's course.

If a globe enters a space with a creature, it stops moving for the round and deals 3d6 points of electricity damage to that creature, though a successful Reflex save negates the damage. Creatures wearing metal armor take a -4 penalty on this Saving Throw.

Each globe moves as long as you actively direct it (it's a move action for you to direct all the spheres created by a single casting of this spell); otherwise they stay at rest. These globes have no mass and cannot push aside unwilling creatures or move solid objects. A ball lightning globe winks out if it exceeds the spell's range.

Dazing:

Dazing Spell (Metamagic)

You can daze creatures with the power of your spells.

Benefit: You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal to the original level of the spell. If the spell allows a saving throw, a successful save negates the daze effect. If the spell does not allow a save, the target can make a Will save to negate the daze effect. If the spell effect also causes the creature to become dazed, the duration of this metamagic effect is added to the duration of the spell.

Level Increase: +3 (a dazing spell uses up a spell slot three levels higher than the spell’s actual level.

Spells that do not inflict damage do not benefit from this feat.

Piercing:
Piercing Spell (Metamagic)
Your studies have helped you develop methods to overcome spell resistance.

Benefit: When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR.

Level Increase: +1 (a piercing spell uses up a spell slot one level higher than the spell's actual level.)

DC=10 +7(Int) +4(level of spell) +2(School Power) +1(arcane bloodline bonus on metamagicked spells) =DC24

to beat SR +2(elf) +2(spell penetration) +5(piercing spell) +2(Potent Magic) +11(11th lvl Arcanist)=+22

wow ...lot of typing

Summary:

Standard:Ravarel cast Dazing Piercing Ball Lightning 4th. DC24
Move: and directs the balls to their targets

Ball#1 at the undead thing below. to beat SR: 1d20 + 22 ⇒ (3) + 22 = 25
Ball#2 at Loris Raknian
Ball#3 readied at Ravarels side

+1 dam per die Orc bloodline
ball#1 electrical damage: 3d6 + 3 ⇒ (3, 2, 4) + 3 = 12

+5 dam Intense spells from Evocation School
ball#2 electrical damage: 3d6 + 3 + 5 ⇒ (6, 6, 1) + 3 + 5 = 21


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

according to the map Kay is 45 feet away and she cast Divine Favor (+3 to attack and to damage) on herself and then moves 30 feet closer to the creature


Sorry for delay, was traveling for work.

Player's actions:
Siggut double moved
Pyrrhyus wildshaped into large Elemental
Thak launched a fireball, but it did not seem to affect the maggot
Ravarel launched 2 balls of lightning, one of which electrifies the undead grub, angering it:
Reflex save for Ulgurstasta: 1d20 + 9 ⇒ (6) + 9 = 15
Reflex save for Raknian: 1d20 + 14 ⇒ (15) + 14 = 29...success, no damage
Kaydanna casts magic and moves closer, unfortunately into the gargantuan creature's reach! It lunges out to bite her, but luckily she is able to move out of the way in time!
AoO: 1d20 + 20 ⇒ (2) + 20 = 22...miss!

NPC actions:
Loris Raknian cannot tell where the ball of lightning came from amid the confusion of the crowd. He summons an aide, who casts magic, opening a portal and together both of them enter it and disappear.
Auric, devastated by the deaths of his allies, and now the appearance of the gargantuan creature, decides to run away! Unfortunately, the undead beast strikes out again at the warrior's back, but misses poorly!
AoO: 1d20 + 20 ⇒ (1) + 20 = 21...miss!

Creature's turn:
Frustrated by its attacks, the undead maggot unleashes its tendrils in a 40' radius, automatically striking Pyrrhus, Siggut, and Kaydanna for 1d12 ⇒ 8 damage each. As its action, it then proceeds to try and bite Kaydanna again and misses again!
Attack: 1d20 + 20 ⇒ (3) + 20 = 23...miss!
Last 3 rolls: 2/1/3!! Are you kidding me??

The crowd continues to make a mad dash toward the exits jostling the two spellcasters in the stands. You will need to make DC 15 Concentration checks to cast spells.

Finally, the party sees the two last party members of the Ivory Cudgels (the dwarf leader and the Nordic barbarian), who were killed by the acidic breath weapon, rise from the dead, green bloated worms now protruding from the orifices on their faces! They move to defend the Ulgurstasta!

Updated Map
Party is up in Round 2!

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will charge in and attack.

power attack+charge, undead bane
to hit: 1d20 + 24 - 4 + 2 + 2 ⇒ (3) + 24 - 4 + 2 + 2 = 27 damage: 1d6 + 14 + 8 + 2 + 2d6 ⇒ (2) + 14 + 8 + 2 + (6, 5) = 37

Well I'm rolling just like you.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

As a free action Kaydanna makes her sword Holy and her armor resitant to energy:acid after seeing the breath weapon (expends a fervor to do both as a free action) and charges the creature...

since she is the only one physically threatening the creature she gets to apply steadfast slayer feat as well, +2 damage for every size larger than medium her target is

BS1+PA+FF+DF+3: 1d20 + 16 + 3 ⇒ (7) + 16 + 3 = 26...DMG+PA+SS+Holy: 1d10 + 10 + 4 + 3 + 6 + 2d6 ⇒ (7) + 10 + 4 + 3 + 6 + (1, 5) = 36

Buffs: Divine Favor: 5 rounds, Acid Res 10: 1 minute, Sword Holy: 1 minute, HP:103/111

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Umm I just charged into melee with it.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

by initiative, Kaydanna would go before the dwarf so her Steadfast Slayer feat still applies, then he charges in, dont want to lose those 6 points of damage

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Good to hear. That way you eat the AOO.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

this time, if they are medium sized then you can go first...:)


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Pyrrhus sees as primal elements are flung upon the massive creature.

Hum... the mighty heat of a volcano causes it no harm, but the lighting storm strikes true... such ball of lightning... I shall provide some of my own as well...

Pyrrhus steps backwards, hopefully leaving the creature's reach and then begins to chant and gesture without opening his guard.

Ball Lightning, casting defensively (DC 18): 1d20 + 21 ⇒ (8) + 21 = 29

From his watery body, three spheres of water appear, rotating there after until all water is gone and small storm clouds remain. The spheres fly forward with speed, directed at the aberration.

SR, Ball Lightning 1: 1d20 + 12 ⇒ (4) + 12 = 16
Ball Lightning 1: 3d6 ⇒ (3, 1, 6) = 10

SR, Ball Lightning 2: 1d20 + 12 ⇒ (1) + 12 = 13
Ball Lightning 2: 3d6 ⇒ (2, 3, 4) = 9

SR, Ball Lightning 2: 1d20 + 12 ⇒ (9) + 12 = 21
Ball Lightning 3: 3d6 ⇒ (6, 4, 6) = 16

"Feel the fury of the skies!"


AoO on Kaydanna: 1d20 + 20 ⇒ (5) + 20 = 25....2/1/3/and now 5....LOL...

Kaydanna moves in, catching a waft of its putrid stench, and strikes the creature, ripping some of its skin off but sensing resistance from its thick flesh. DR=10.

AoO on Siggut: 1d20 + 20 ⇒ (10) + 20 = 30...another miss!

Siggut's pick digs deep into the undead's carapace, easily ripping it.
Full damage.

Need 1 SR roll for Pyrrhus and your Reflex DC.

Undead Reflex saves:
1d20 + 9 ⇒ (4) + 9 = 13
1d20 + 9 ⇒ (16) + 9 = 25
1d20 + 9 ⇒ (17) + 9 = 26

Assuming Pyrrhus makes SR roll, one ball did damage. Total of 85 damage done by party.

EDIT: Oh, did not realize Dazing affects undead. Never mind, no AoOs, not that they hit anyway.

EDIT #2: Not dazed and only 73 damage.

1 to 50 of 1,778 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / To Prevent the Age of Worms!!! All Messageboards

Want to post a reply? Sign in.