Dark Sun: On the Road to Kurn (Inactive)

Game Master EltonJ

The heroes are all caravan guards on the way to Kurn from Tyr. They find that the way to Kurn can be dangerous and maybe fatal. But will they discover the secret of Kurn?


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Male Human Psion 10/Atlanteologist 10

The caravan master speaks, "We aren't quite there yet, but sending some people in would be a good idea."


Spells 1=4/4 2=4/4 Tielfing Oni - Pass 4 Human Druid HP:11/11|AC:18|T:11|FF:17|CMB:+3|CMD:15|Fort:+9|Ref:+4|Will:+10|Init:+4|Per c:+9|
Skills:
Perc:+11|Stealth:+9|Climb +9|SM+10|Heal+7|Sur+7|KN Arc/Dun/Nat +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+7|Intim+12|Disguise+3

Azhul shrugs.. "Let's goto the city and see what we can find, nice to sleep safe."


Female Altered Human Examiner 1 | HP 16/46 | AC 14 | MD 11 | Health 10 / 12 vs Radiation | Speed 16 / Swim 3 | Perception +7 | Stealth +4

Zera stays behind to make sure the caravan stays safe all the way in, but encourages the others to go ahead.


Sheet: Oracle [Spirit Guide] [Dual Cursed] 5 HP 38/38 | AC 16 / T 10 / FF 16 | Fort +5 / Ref +1 / Will +6 | Initiative +0 | Perception +9 | 1-7/8 2-1/5 3-3/4

Josie smiles, and travels into the city. She parses through spices, and acts like a tourist until she returns, mildly intoxicated with her Crodlu dragging her forward.


Male Human Psion 10/Atlanteologist 10

Ready for the next day?


Spells 1=4/4 2=4/4 Tielfing Oni - Pass 4 Human Druid HP:11/11|AC:18|T:11|FF:17|CMB:+3|CMD:15|Fort:+9|Ref:+4|Will:+10|Init:+4|Per c:+9|
Skills:
Perc:+11|Stealth:+9|Climb +9|SM+10|Heal+7|Sur+7|KN Arc/Dun/Nat +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+7|Intim+12|Disguise+3

Yes


Sheet: Oracle [Spirit Guide] [Dual Cursed] 5 HP 38/38 | AC 16 / T 10 / FF 16 | Fort +5 / Ref +1 / Will +6 | Initiative +0 | Perception +9 | 1-7/8 2-1/5 3-3/4

As ready as I can be


Female Altered Human Examiner 1 | HP 16/46 | AC 14 | MD 11 | Health 10 / 12 vs Radiation | Speed 16 / Swim 3 | Perception +7 | Stealth +4

Who knows. Bring it on.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Probably ready for the several next days.


Male Dwarf Druid (World Walker) 6| HP 49/57 | AC 20, T 13, FF 18 | Fort +10 Ref +5 Will +10 (+2 vs Spells/Spell-Like/Poisons, +1 vs Arcane) | CMB 8 / CMD 21 | Initiative +6 (+8 in Deserts)| Perception +13 (+15 in Deserts)|

Ready here too!


Male Human Psion 10/Atlanteologist 10

Day 6!

The sun comes up on the caravan with Old Kurn still in sight. The caravan master causes his caravan to arouse themselves as he continues the last leg of the journey. Which is short. The animals all had their rest and the final leg of the journey is upon you. No one will hopefully attack the caravan from Tyr now.

We won't wait on Tarkahas, so we are just going into Day Six.


Dray (1st gen) Psychic (mutation mind) 6 | HP 38/38 | AC: 23 FAC: 21 TAC: 12 CMD: 16 | Fort: +5 Reflex: +4 Will: +9 | Perc: +9 S.M.: +4 | Init: +1
Resources:
Spells 1st: 7/7 2nd: 5/6 3rd 4/4 | Phrenic Pool: 7/7 Dark Half: 7/10 Mutation 6/6
Current Buffs: heightened awareness, ironskin. Current Conditions: none

Yeah, I'm ready.


Male Human Psion 10/Atlanteologist 10

It's day 6 and no one attacks the caravan. The group makes it to Old Kurn without interruption from the wild life. The heroes can rest easy, and their destination is reached.


Female Altered Human Examiner 1 | HP 16/46 | AC 14 | MD 11 | Health 10 / 12 vs Radiation | Speed 16 / Swim 3 | Perception +7 | Stealth +4

Cool. Is that the end of the adventure then?


Male Human Psion 10/Atlanteologist 10

Effectively yes, it's the end of the campaign.


Female Altered Human Examiner 1 | HP 16/46 | AC 14 | MD 11 | Health 10 / 12 vs Radiation | Speed 16 / Swim 3 | Perception +7 | Stealth +4

Okay. Postscript then.

Zera gets her pay and then goes into the city and uses her Veiled Alliance contacts to find the like-minded individuals in this town, discovers all they are working for, and ends up staying and joining them in earnest, never returning to her uncle's home.

Incidentally, thanks very much for the game, EltonJ. Finding your recruitment on Facebook for this Dark Sun game got me into PbP here, and it has been awesome. I appreciate the intro. :)

Good luck to everyone else; hope to see you in other games.


Male Human Psion 10/Atlanteologist 10
Zera wrote:

Okay. Postscript then.

Zera gets her pay and then goes into the city and uses her Veiled Alliance contacts to find the like-minded individuals in this town, discovers all they are working for, and ends up staying and joining them in earnest, never returning to her uncle's home.

Incidentally, thanks very much for the game, EltonJ. Finding your recruitment on Facebook for this Dark Sun game got me into PbP here, and it has been awesome. I appreciate the intro. :)

Good luck to everyone else; hope to see you in other games.

Thank you for playing. It's been a long slog, but we got to the end. I hope everyone else feels satisfied.


Dray (1st gen) Psychic (mutation mind) 6 | HP 38/38 | AC: 23 FAC: 21 TAC: 12 CMD: 16 | Fort: +5 Reflex: +4 Will: +9 | Perc: +9 S.M.: +4 | Init: +1
Resources:
Spells 1st: 7/7 2nd: 5/6 3rd 4/4 | Phrenic Pool: 7/7 Dark Half: 7/10 Mutation 6/6
Current Buffs: heightened awareness, ironskin. Current Conditions: none

Congratulations, everyone! And thanks.

Perhaps Tarkahas will rise again in another game some time.


Spells 1=4/4 2=4/4 Tielfing Oni - Pass 4 Human Druid HP:11/11|AC:18|T:11|FF:17|CMB:+3|CMD:15|Fort:+9|Ref:+4|Will:+10|Init:+4|Per c:+9|
Skills:
Perc:+11|Stealth:+9|Climb +9|SM+10|Heal+7|Sur+7|KN Arc/Dun/Nat +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+7|Intim+12|Disguise+3

Woot!

Azhul will now go and check in with his contacts within the city and report on the caravans travelers and what level of threat they pose and what capabilities he was able to glean.


Male Dwarf Druid (World Walker) 6| HP 49/57 | AC 20, T 13, FF 18 | Fort +10 Ref +5 Will +10 (+2 vs Spells/Spell-Like/Poisons, +1 vs Arcane) | CMB 8 / CMD 21 | Initiative +6 (+8 in Deserts)| Perception +13 (+15 in Deserts)|

Hey everyone, it was a fun game, thanks for running EltonJ. Was definitely a fun little excursion into the Dark Sun setting.

Veleron has interests in trying to find local druid's in the area for reasons that likely concern dealing with trying to protect the land and to see what they might know or have learned in their years of study. He would eventually carry on to other towns/settlements.

@Josie, I totally blanked on the herbalist thing. Apologies on my part!


Sheet: Oracle [Spirit Guide] [Dual Cursed] 5 HP 38/38 | AC 16 / T 10 / FF 16 | Fort +5 / Ref +1 / Will +6 | Initiative +0 | Perception +9 | 1-7/8 2-1/5 3-3/4

First excursion into the dark sun setting, and I'm very happy to say I enjoyed it! Thanks for running it.

Josie finds herself a hovel in old kurn, and gets to work establishing her alchemical business, setting up a long line of paceas and cure-alls that, over the next ten years, earns her a nice enough fortune to get herself a copper headband. Eventually, she is discovered by a Pyreen, who took personal offense, and died attempting to take her life. The paranoia haunts her until she died 50 years later, as she adopted a more nomatic life. Eventually, she meets Veleron and gets punched in the face (Those two might be related).

All in all? An enjoyable and long-lived life, this middle aged woman had.


Male Human Psion 10/Atlanteologist 10

Alright, I'll close this campaign. Glad everyone enjoyed it!

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