Full Name |
Veleron Sandstrider |
Race |
Dwarf |
Classes/Levels |
Druid (World Walker) 6| HP 49/57 | AC 20, T 13, FF 18 | Fort +10 Ref +5 Will +10 (+2 vs Spells/Spell-Like/Poisons, +1 vs Arcane) | CMB 8 / CMD 21 | Initiative +6 (+8 in Deserts)| Perception +13 (+15 in Deserts)| |
Gender |
Male |
Size |
Medium |
Age |
50 |
Alignment |
Neutral Good |
Languages |
Common, Dwarven, Druidic, Giant |
Occupation |
Wandering Druid of the Desert |
Strength |
19 |
Dexterity |
14 |
Constitution |
18 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
6 |
About Veleron
Active Effects:
Cloak of Shade (6 Hours, cast for the hottest parts of day) [CL 6]
Longstrider (12 Hours, Cast beginning of Travel) [cl 6]
Ant Haul (12 Hours, Cast beginning of Travel)
Greater Magic Fang: +1 Enhancement to all Natural Attacks (12 Hours/Day, Cast Beginning of Travel) [cl 6]
Mythweaver Sheet Link
Veleron
XP 0
Male
NG Medium Humanoid (Dwarf)
World Walker Druid 6
Init +6 (+8 in Deserts); Perception +11 (+13 in Deserts)
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DEFENSE
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AC 20, touch 13, flat-footed 18 (+2 DEX, +7 Armor, +1 Deflection)
hp 57 (6d8+24)
Fort +10, Ref +5, Will +10
+2 racial bonus on Saves vs Spells, Spell-Like Abilities, and Poisons
+1 trait bonus on Saves vs Arcane Spells
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OFFENSE
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Speed 20 ft.
Melee: (All with Power Attack: -2/+4(6)
+1 Scimitar +7 (1d6+13, 18-20/x2)
+1 Bite/Claw/Claw/Foreclaws: +8/+8/+8/+3 (1d6+10/1d4+10/1d4+10/1d4+5, x2)
+1 Bite/Claw/Claw: +8/+8/+8 (2d6+11/2d4+11/2d4+11, x2) , Grab: +15 on all attacks
Ranged:
Sling +6 (1d4+4, x2)
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STATISTICS
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Str 19, Dex 14, Con 18, Int 12, Wis 18, Cha 6
Base Atk +4; CMB +8; CMD 21 (25 vs Trip and Bull Rush)
Traits:
Superstitious: Dislikes arcane magic, +1 on Saves vs Arcane Magic
Sun-Kissed: (Dwarf or Mul only) Your mother showed her devotion to the sun by letting it kiss her body each day when you were in the womb. You gain a +1 trait bonus on caster level checks when above ground during the daytime. This includes dispel and SR checks.
Feats:
1) Skill Focus: Survival
1) Improved Initiative
3) Power Attack
5) Natural Spell
Skills:
Climb: +6
Fly: +6
Handle Animal: +7
Knowledge Geography: +10 (+12 in Deserts)
Knowledge Nature: +12
Knowledge Planes: +5
Perception: +13 (+15 in Deserts)
Spellcraft: +7
Stealth: +0 (+2 in Deserts)
Survival: +18 (+20 in Deserts, +2 to avoid getting lost)
Languages:
Common, Dwarven, Giant, Goblin
Gear:
6.8 Cp
MWk Obsidian Scimitar (Attuned)
MWK Chitin Breastplate (Attuned)
Druid Kit (w/ Masterwork Backpack)
Sling and 20 Slingstones
Spear
Hot Weather Outfit (for Day)
Cold Weather Outfit (for Night)
Medium Tent
Compass
Extra Dwarven Trail Rations (x2)
2x Sunrods
1x Alchemists Fire
1x Acid Flask
Total Weight= 133 lbs
Magic Items:
Wand of Cure Light Wounds (49 Charges)
3x Potions of Mage Armor
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SPECIAL ABILITIES
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Racial:
+2 Str, +4 Con, +2 Wis, -2 Cha
Stability
Hardy
Stonesinger: (Replaces Stonecunning, Dwarves with this racial trait are treated as one level higher when casting spells with the earth descriptor.)
Surface Survivalist: (Treat wind conditions and hot climates as one step less severe. This racial trait replaces Darkvision.)
Wild Talent: Empathy
Focus
Class:
Spellcasting (Divine) and Orisons
Spontaneous Casting
Nature Bond: Desert Domain
Heat Shimmer: 10 Rounds/Day
Nature Sense
Wild Empathy +3
Woodland Stride
Favored Terrain: Desert (+2)
Wildshape: 2/Day, 6 Hours
FCB: +6/2 uses of first level domain ability.
Spells (Caster Level 6, +10 Concentration, +1 on Earth Spells))
Orisons: Create Water, Detect Magic, Mending, Purify Food and Water
1st Level (DC 15): Cloak of Shade (D), Longstrider x2, Frostbite, Ant Haul,
2nd Level (DC 16): Shifting Sands (Domain), Resist Energy, Iron Skin, Insect Scouts, Open Slot
3rd Level Spells (DC 17): Cup of Dust (D), Greater Magic Fangx2, Ash Storm
Spells Cast: Ant Haul, Longstriderx2, Cloak of Shade, Greater Magic Fangx2, Cup of Dust, Shifting Sands, Ash Storm
1 Rounds of Domain Used
Psionics
Empathy, 1/Day
Automatic Bonus Progression
Resistance +1
Armor Attunement +1
Weapon Attunement +1
Deflection +1
Mental Prowess(Wisdom) +2
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