Czernobog
Male half-giant unchained barbarian 6 (Pathfinder Player Companion: Dirty Tactics Toolbox 15, Pathfinder Unchained 8)
N Large humanoid (half-giant)
Init +3;
Senses low-light vision; Perception +10
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +1 deflection, +3 Dex, -1 size)
hp 77 (6d12+30)
Fort +9 (+2 circumstance bonus vs. hot weather),
Ref +6,
Will +5; +3 competence bonus vs. spells and spell-like abilities while raging but must resist all spells, even allies'
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Offense
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Speed 50 ft. (40 ft. in armor)
Melee mwk cestus +11/+6 (1d6+5/19-20) or
. . mwk tepoztopilli +11/+6 (2d8+7/19-20) or
. . mwk terbutje +11/+6 (2d6+5/19-20)
Ranged mwk atlatl +9 (1d8+5) or
. . mwk sling +9 (1d6+5)
Space 10 ft.;
Reach 5 ft. (10 ft. with masterwork tepoztopilli)
Special Attacks rage (17 rounds/day), gatecrasher, rage powers (accurate stance +2, intimidating glare, superstition +3)
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Statistics
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Str 20,
Dex 17,
Con 16,
Int 12,
Wis 12,
Cha 8
Base Atk +6;
CMB +12 (+16 dirty trick, +14 sunder);
CMD 26 (28 vs. dirty trick)
Feats Cornugon Smash, Greater Dirty Trick[APG], Hurtful, Improved Dirty Trick[APG], Power Attack, Toughness
Traits highlander (hills or mountains), indomitable faith
Skills Acrobatics +10 (+14 to jump), Climb +10, Handle Animal +4, Intimidate +16, Knowledge (nature) +6, Perception +10, Ride +4, Stealth +11 (+13 in hilly or rocky areas), Survival +10, Swim +6;
Racial Modifiers highlander (hills or mountains)
Languages Common, Giant, Dwarven
SQ fast movement
Combat Gear sling bullets (50), blain bane (3);
Other Gear mwk terrain-striding agile breastplate[APG], mwk atlatl[UC], mwk cestus[APG], mwk sling, mwk tepoztopilli[UC], mwk terbutje[UC], canvas (10'x10'.), flint and steel, hot weather outfit[APG], scarf[UE], shinobi shozoku, signal whistle, silk rope (100 ft.), torch (10), waterskin (4), 4,807 gp, 9 sp
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Special Abilities
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Accurate Stance +2 (Ex) Gain a +2 bonus to melee and thrown weapon att.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Gatecrasher (Ex) Gain a +2 bonus on Strength checks to break objects.
Greater Dirty Trick Dirty Trick penalty lasts 1d4 rds, +1 per 5 over CMD and takes a standard action to remove.
Hurtful Make melee attack against creature you have just demoralized as free action.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Intimidating Glare (Ex) As a move action while raging, demoralize vs. adj foe with extended duration and use Str instead of Cha for check.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 17 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Superstition +3 (Ex) While raging, gain bonus to save vs. spells, but must resist all spells even allies'.
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