| Summoned Critter |
The huge bull looks around until it spots the nearest group of elves, and it charges.
Attempting to trample some elves. If the Aurochs can get more than one elf in it's trample line then that is what it will go for - it will try to get as many elves as possible. Total move distance is 80'.
Trample Reflex DC 19 for half damage: 2d6 + 12 ⇒ (3, 6) + 12 = 21
Creatures can make AoO's at -4 but if they do they get no save vs. trample.
| Josie Silver |
Josie watches, casts Ill Omen on any Elf that seems to attempt to strike.
Her Familiar uses their stunning gaze attack (DC 16) on any single elf that's running, and also uses their breath weapon on anyone in 10 feet (DC 17 fort), and can use it again in 1d4 ⇒ 4 rounds
The Animal Companion using his Dazzling Display to intimidate everyone nearby.
1d20 + 13 ⇒ (16) + 13 = 29
| Azhul Kurn |
Azhul axe in hand, super speed engaged will using his uncommon wisdom, hold back from chasing running elves in case a more powerful threat may reveal itself
| Zera |
If it is the next round, she attacks Joe again. If Joe is dead, she attacks another one... Trent perhaps?
Attack Joe/Trent: 1d20 + 8 ⇒ (2) + 8 = 10
Damage Joe/Trent: 1d8 + 4 ⇒ (3) + 4 = 7
missing badly, so doesn't really matter who. :)
| Veleron |
Veleron decides to stay near the Caravan and casts a spell, Shifting Sands, at the Elves, attempting to catch as many as he can in the Southern group in a 20 foot spread (also trying to avoid catching any Aurochs).
CL 7 (+1 bonus since it has the Earth descriptor)
School transmutation [earth]; Level druid 3, sorcerer/wizard 3, Desert 2
Casting Time 1 standard action
Components V, S, M (a handful of sand)
Range medium (170 feet)
Area 20-ft. spread
Duration 7 Rounds (D)
Saving Throw Reflex negates (DC 16); see text; Spell Resistance no
You cause an earthen or sandy surface to shift and churn within the area. The shifting sand obliterates tracks and is considered difficult terrain. Acrobatics checks in the area take a penalty equal to your caster level (-7). Creatures entering or beginning their turn in the shifting sand must make a Reflex save each round or become entangled until the beginning of their next turn. If they attempt to move while entangled, they must make a second Reflex save or fall prone. Creatures with the stability racial trait (like dwarves) may apply it as a bonus on their saving throws.
As a move action, you may move the area of shifting sand up to 10 feet in any direction. Creatures that are entangled or prone in the spell's area are carried along with the shifting sand in the same direction if possible. This movement does not provoke attacks of opportunity. Unattended Medium or smaller objects may also be carried along or shallowly buried by the shifting sand.
Will keep Blur Effect as a Free Action.
AC= 19, Touch 11, Flat-Footed 18
CMD= 23, 27 vs Trip
Partial Concealment (20% Miss chance, per the Blur spell)
Iron Skin, Prayer
| Summoned Critter |
Yes, they are 5' squares.
I didn't put on the summoned aurochs.
I'll assume then that the Aurochs was summoned off to the left of the three elves side-by-side (top of map), and ran through them and is now to the left.
*snort!*
The Aurochs turns around, stomps the ground a few times, and charges back again, overrunning the elves once again.
Trample Reflex DC 19 for half damage: 2d6 + 12 ⇒ (5, 5) + 12 = 22
| Tarkahas Tassik |
Tarkahas continues to run up towards the elves.
I was moving towards them last round so this round I assume I will be able to engage in melee.
As he does so, his body seems to shift, becoming more bulky and misshapen. He roars!
"RRRROOOOAAAAHHHH!!!"
He then strikes with his longspear at the nearest elf.
Longspear +2 mutation: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage +3 mutation: 1d8 + 5 + 3 ⇒ (3) + 5 + 3 = 11
Swift action to activate my Physical Mutation: +4 o STR and -2 to INT. Standard to attack with reach.
| Azhul Kurn |
My last post a few days ago seems to have been eaten by the forum.
Azhul will defend Veleron attacking an elf but not activating bane
great axe: 1d20 + 9 ⇒ (10) + 9 = 19
great axe: 3d6 + 8 ⇒ (1, 1, 6) + 8 = 16
| EltonJ |
Tarkahas continues to run up towards the elves.
I was moving towards them last round so this round I assume I will be able to engage in melee.
As he does so, his body seems to shift, becoming more bulky and misshapen. He roars!
"RRRROOOOAAAAHHHH!!!"
He then strikes with his longspear at the nearest elf.
[dice=Longspear +2 mutation]1d20+7+2
[dice=Damage +3 mutation]1d8+5+3Swift action to activate my Physical Mutation: +4 o STR and -2 to INT. Standard to attack with reach.
You smashed through the elf.
Azhul will defend Veleron attacking an elf but not activating bane
great axe: 1d20 + 9 ⇒ (10) + 9 = 19
great axe: 3d6 + 8 ⇒ (1, 1, 6) + 8 = 16
You also made a successful hit on an elf.
| Veleron |
Veleron will growl angrily at the Elves and casts the Frostbite spell. He then moves towards the Elves, setting up a charge lane but still keeping his distance.
Will turn off Blur for the round.
AC= 19, Touch 11, Flat-Footed 18
CMD= 23, 27 vs Trip
Iron Skin, Prayer, Frostbite (6 Charges)
| Josie Silver |
Josie casts Bless on all of her allies, and uses her move action (And her previous move action, forgot that) to direct her Unseen Servant on the cliff to release the Stagnant Fog sack, covering the area at the edge of the ranged elves. (DC 17 fort save vs Sicken 1 round).
Her familiar looks to see if there's any who is not shaken, and uses their standard action to attack them.
1d20 + 17 - 4 ⇒ (5) + 17 - 4 = 18
Her animal companion also intimidates them.
1d20 + 13 ⇒ (7) + 13 = 20
| Summoned Critter |
You smashed through the elf. ...
GM: don't forget the Aurochs. The elves get a new save against his trample. As long as the elves stay in a line the Aurochs will just keep going back and forth.
| Tarkahas Tassik |
Tarkahas places the butt of his spear on the ground and watches the Aurochs chase the elves as his form gradually returns to normal.
"Well, we earned our pay today. Do you think any of those were the same elves as from the town?"
I will allow the aurochs to keep chasing the elves until it disappears.
| Veleron |
Veleron will eventually return back to his normal form, not wanting to stay a Large Tiger overtly long for fear of spooking the animals.
At Night:
Veleron has no issues with Zera taking up first watch and happily sleeps as he can.
"ZzzzZzz"
| Azhul Kurn |
Azhul makes up a large bed for himself of blankets and what not and goes to sleep
"Wake m if needed."
| Tarkahas Tassik |
Assuming I can take a middle watch and still recover spells...
"Wake me for the next watch."
Tarkahas curls up and tries to catch some sleep.
| Josie Silver |
After the fight, she sits down and spends the rest of the day continuing her crafting, expending a third level slot to get an Extended Unseen Servant in her quarters.
Josie: 1d20 + 15 + 2 + 6 ⇒ (14) + 15 + 2 + 6 = 37
Unseen Servant Aid Another: 1d20 ⇒ 11
Crodlu: 1d20 - 1 ⇒ (13) - 1 = 12
Familiar: 1d20 + 5 ⇒ (11) + 5 = 16
So a 24 gp progress for the night.
After they stop for the night, Josie sits by the fire, munching on half her ration, her Crodlu sitting by the fire, half asleep. She casts A
She expends a 2rd level spell slot, scattering Instant Fertilizer at the entrance of her cart, uses Full Pouch to use some Age Ointment lasting: 1d4 ⇒ 4 days before ending the day with an Augry, requesting whether preparing for more bloodshed is a good idea.
| Azhul Kurn |
Azhul will wake Tarkahas when his time is up...
Bleerily eyed he says" Your turn at watch.... " Yawn and then he stumps off to bed
| Josie Silver |
Dawn of the 3rd day.
The Dawn awakens upon the old alchemist, shining on her face, the old hag's eye squinting.
"God I miss my bed."
She turns her head aside, looking at the Crodlu who watched over the night. "You see anything?"
The Crodlu gave Josie an annoyed glare.
"Gotcha, nothing going on..."
She groans as she gets up, "Silt Sea, when did I get so *old.*"
She pulls herself up, her cart shaking around, the shelves of alchemical remedies, supplies and other such items shaking as the worn straw mattress ruffles under her.
The morning goes along like her usual plans, sifting through her alchemical items, and pulling out the various foodstuff she has lying around the kitchen.
"Alright, soup's being made, if you got something ya want to add do it now." the old woman said, banging two pots together, "We've got a long distance to walk, we can't do it on an empty stomach."
She sits down and tries to bash something together out of all the foodstuff in her cart, eventually scrambling together something that wasn't really disgusting.
| Veleron |
Veleron goes about his morning business. He uncouthly gives his rear a few good long scratches in response to some sand in the area.
"Ahhhh, that's the stuff." He wiggles his rump in satisfaction.
"Sand, such a playful thing sometimes. Well, I slept quite well myself. Nothing better than the desert sand to make its presence known 'everywhere'."
Veleron, for whatever reason, seems quite lively today as he goes about his morning rituals and castings. He contemplates how far they have traveled so far and ponders how much further they have to go.
Knowledge Geography: 1d20 + 12 ⇒ (13) + 12 = 25
| Josie Silver |
She climbs herself up to the top of her cart, and loads her Crossbow with Perfect Ice (Gained with Full Pouch), and keeps her eyes out. Her Herrum familiar lounges on her Crodlu animal companion, both taking up the lead, and whenever anyone chats, the Crodlu seems to listen intently.
Josie looks at the Dwarf with an annoyed look on her face. "Why, may I ask, are you so annoyingly cheerful." The old wife said, "My back aches like a landslide."
She shouts over to her Hurrum, "Oy, get me some Sand. Need to check the winds."
1d20 + 4 ⇒ (20) + 4 = 24
| Tarkahas Tassik |
"Looks like those elves aren't coming back. Good."
Tarkahas hefts his spear and begins marching with the caravan.
"No point in complaining bout the sand," Tarkahas laughs. "Might as well complain about the air. Or gravity. Ha!"
| Josie Silver |
"Yeah, I know, but I suppose I'm just used to some comforts." Josie muttered, tossing the sand into the air, watching as it flies away.
"I called to the heavens last night. Says there's going to be bloodshed today. Annoying."
| Azhul Kurn |
Azhul will range ahead of the group as it travels
Within sight just trying to find threats
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
| Veleron |
Veleron gives Josie a winning smile.
"What's not to be cheerful about out here? The sun above us and the lands about us, with a path ahead of us. Nor a defiler in sight.
Perhaps today will bring more violence, but for now, we are within nature."
Veleron brow does furrow slightly at the thought of more attacks, and he will continue on with his normal place towards the center of the group. He keeps his eyes open for trouble as well.
_Czernobog_
|
Czernobog will stay with the Caravan and hold watch as well, ever vigilant. Defilers are the magic users he dislikes most.
Mh Josie, how you call to the heaven? Is that magic too? I don´t really like magic. Magic is bad, destroys the world, it is known.
After a short pause he adds:
I do like bloodshed though. Especially me shedding the blood of our enemies. Best shed.
He giggles with a content face.
Should there be a defiler, i hope we can meet him and end his ways.
| Azhul Kurn |
Azhul on one of his rounds back past the caravan.. "Nothing.. some harmless Pterrans... and nothing."
| Veleron |
Veleron heads over to hear the news. "I've always liked Pterrans, I've broken biscuits with their kind. Friend;y lot usually."
| Josie Silver |
"Sand in places that are too familiar," Josie commented, "the sun in your eyes, the overbearing heat. And don't think I don't see the shade under that outfit you wear, ya overzealous cat."
She sighs, as she hears the dang barbarian speak. She hadn't really had much chance to chat with him before, which simply wasn't too splendid when he asked about magic.
Yeah yeah, magic's evil and such. But that's just defiler's. Defiler's were, universally, a~++!@*s. Whether as servants, dragons, or petty-part-timers. Each one was evil enough to make a devil recoil. But when fire starts flying from your a!+%#!!, or silt starts falling out of your ear, you're the damn demon, even though you couldn't take a s@## in a pot without it growing f****** flowers.
"It ain't magic." A groan radiated from her lips, "That's folks taking without giving- I don't do that. What I do is either Elements, or having Grod talk to his dead ma and pa up in heaven. What I did last night, really. But, thing is, many folks don't really got much choice but to have magic. And elements look close enough like magic, that when fire starts flying from your ass and flowers burst where ya walk... Well, I have a few dozen stab wounds because of that misunderstanding."
She chuckles, "Now Grod? Grod's just some weird s!*#. Thinks himself the smartest thing since sourdough, and he has some reason to. Doesn't mean he actually has anything in that head of his, but he talks to his folks far away where folks go at the end, and they help at times. Ain't that right, Grod!"
Her Crodlu makes an incredibly annoyed sound, that anyone who could speak Crodlu would understand as "Oh shut up."
"Hey, Grod! While you're there, mind watching the wagon, going to fix us up something to drink."
The Crodlu makes another noise, and falls back aside the wagon. There is sound of pouring, as she returns to the top of her wagon as there is talk of Pterrans.
"Well ain't that lovely. Hopefully none of them try to kill us."
_Czernobog_
|
Czernobog eyes Josie warily...
So you want to tell me you don´t do magic, you talk with elements? Fair enough. I saw people talk with stones and sand, why not with fire and water? You can tell all sweet water to come to me, hehehe.
Pterrans often friendly, can show you the way. Sometimes not so nice, just like other people. Want to take your things and water. Then we throw stuff at them untill they fall out of the sky.
| Josie Silver |
Josie keeps her eyes open, watches everything.
Josie: 1d20 + 10 ⇒ (1) + 10 = 11
Familiar: 1d20 + 10 ⇒ (15) + 10 = 25
Grod: 1d20 + 3 ⇒ (1) + 3 = 4
The Crodlu keeps their eyes open, and Josie attunes the Battle spirit. She, earlier, performed a Natural Divination for +4 Initiative, and granted her familiar a vial of Wyrms bitter.