DaWay's Rise of the Rune Lords - Burnt Offerings (Inactive)

Game Master DaWay

Welcome to Sandpoint, Varisia! You have arrived just in time for the Swallowtail Festival and the reopening of the Cathedral after the old one burned down five years ago.


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M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

Radbar will do his best to keep the barricade up and reinforce it by bracing it.

Lantern Lodge

Male

I am going to get the point, you have a sound plan and these are mindless zombies, you manage to deal with the horde without a problem. What are your plans now?


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"Let's move on... search the room where the zombies and 3-armed goblin were and then go on from there. There's bound to be more here than just these few foes."

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"I'm ready to go, as long as everyone else is up to it?" Cerin says with a sidelong glance at Radbar and Blythe as he puts away his sling and draws his scimitar.

DaWay, I have removed 2 bullets from my ammunition for the battle, let me know if you feel I should lose any more.


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Crunch:
I'll remove three bullets.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

ready to move on here also.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Perception:1d20 + 7 ⇒ (4) + 7 = 11 (A roll for searching the zombie room, the zombies and the three-armed Goblin)

Lantern Lodge

Male

All that is one the goblin is a magical longsword, a silver dagger and a MW handaxe. Nothing else of note in the room.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Are these all small sized weapons, or was this a very large mutant goblin?

Lantern Lodge

Male

Small size but if I recall correctly don't magical items resize for the user?


Some do, some don't. The same can be said for other magical items. Armor, clothing/boots etc. I am happy to live by 'DM fiat' and or 'Plot device standards'. :)


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

weapons and armor don't resize - everything else does.

Lantern Lodge

Male

ok where to now? There is a passage way south from the goblin/zombie room or you can go back to some of your previously uninvestigated areas


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

I'm good either way - the south passage or backtracking, though I'm more inclined to continue south from here just because we're already here. Anyone else have an opinion either way?


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Clear out what might be behind us?

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"Yes, I think I would also be more comfortable if I knew there wasn't somthing sneaking up behind me..." Cerin says with a grin.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Works for me (sorry cant formata onphone)

Lantern Lodge

Male

heading back into the torture chamber you find a room with the crumbling remnants of several chairs and a long table clutter the floor of this room. TO the south stand three stone doors, each bearing a strange symbol that resembles a seven pointed star.

This room once served as a study, but time have taken their toll here. A search of the rubble uncovers the fragments of countless books and scrolls with bits of spiky writing in a strange language all over them. These were once part of the Scribbler’s library but are now useless.

The three solid doors to the south were once prison cells. Within each is a single skeleton of a badly deformed humanoid; one has three brittle arms, another has an enormous misshapen skull, and the third has a rib cage that goes all the way down to its pelvis—a pelvis with stunted leg bones strewn below its strangely flat girth.

perception checks please


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Perception:1d20 + 7 ⇒ (13) + 7 = 20

"What's that...?"

Lantern Lodge

Male

while checking the torn-up pages you find a scroll under a broken chair

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin examines the symbols and skeletons. "What was going on here?" he says quietly, wondering at the bizarre mutations.

Knowledge (Arcana): 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge (Nature): 1d20 + 13 ⇒ (4) + 13 = 17

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

After finishing with the skeletons, Cerin takes a casual look around the room.

1d20 + 8 ⇒ (9) + 8 = 17


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

perception: 1d20 + 11 ⇒ (11) + 11 = 22


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Asusuming the DM's comment was aimed some what at Arabeth.

"What's this?" Arabeth holds up the rolled velum that she's found.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"Well, take a look, see what it says... perhaps it is magical?"

Alric fires off a quick 'detect magic' spell, though reading the scroll should determine it's magical qualities just as quickly

Lantern Lodge

Male

Cerin and Alric you also see the scroll that is now in Arabeth's hands.

Lantern Lodge

Male

Awaiting player actions

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Was Cerin able to figure out anything about the symbols and skeletons? Did Alric find out what spell(s) were on the scroll?
Cerin will look at the scroll as well, in case it is divine magic
Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric examines the scroll as well in case it is arcane in origin....


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth holds the scroll carefully, in-case it might actually be dangerous...


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

Far from Radbar's specialty. He will keep an eye on the door so we are not surprised.

Lantern Lodge

Male

You cannot discern what the scroll is.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"It doesn't make any sense to me. It's probably not an arcane scroll... perhaps it's not even magical. I wish I had a comprehend languages spell now. My curiosity is piqued. Shall we move on?"


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth nods. Happy that the scroll that's been found isn't something as simple as a "I memorized explosive runes today".

Where have we the option of going next?

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"Well, nothing here, so we might as well check out the passage from the south of the zombie room, yes?"

If anyone is interested, I have put a link to the map and started a list of the items we have found at the bottom of Cerin's character page.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric turns to Cerin and shrugs, with no better idea. "Sounds like a plan."

thanks for the map and treasure lists, Cerin :)

Lantern Lodge

Male

back where you came from south through a corridor, or back at the entrance west.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

I was thinking we would go east, then south from the room with the 3-armed goblin.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Sounds good. Cheers to every one.

Lantern Lodge

Male

South of the room with the zombies and three armed goblin there is a long hallway. The corridor has a blocked spiral stair case and there is a door at the end of the hallway.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Cautiously move on and investigate the doorway? Assuming the blocked stair-case is very blocked?

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin creeps up to the door, looks back to make sure everyone is there to back him up then listens at the door. If he does not hear anything, he will carefully check to see if it is locked, opening it just a crack to peek in if it is not.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

remember we haven't rested yet. And I don't know what the spell situation is.

Lantern Lodge

Male

Cerin:
This strange room is a fifteen-foot-diameter sphere. Several objects float in the room, spinning lazily in space—a ragged book, a scroll, a bottle of wine, a dead raven surrounded by a halo of floating and writhing maggots, and a twisted iron wand with a forked tip. Yet perhaps the most unnerving aspect of the room is the walls, for they are plated in sheets of strange red metal that ripple every once in a while with silent black electricity that seems to coalesce into strange runes or even words far too often for the effect to be chance.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin carefully closes the door and tells the others what he saw.

"I think maybe we better leave this alone right now. Radbar's right, I have exhausted Gozreh's gifts for this day and most of us are still wounded."


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"Where would we hide?" Blythe says, unable to fully hide the disgust of that thought in her voice.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"Cerin, are you saying you think it would be best to rest before going on?" He turns to the others... "How are the rest of you on resources?"


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"Got plenty o' bullets." she says, hefting her pistol.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric smiles at Blythe and nods. "Aye, and that's good, but apparently Cerin does not have plenty of his power left. And you could use some healing it seems, Blythe. You are not alone, I'm sure. Perhaps it would be best if we rested for a bit, but I leave it to others to chime in with their status and a group decision on whether to rest or not."


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth nods thoughtfully at people's words. "Aye, resting to restore ourselves back to top form seems like the best idea."

Arabeth also has three 'Cure light wounds; still available. He sing up said spells then every one resting so that she regains all her spells does indeed sound like the very best idea. Blythe could certainly use most of said spells.

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