Welcome to Sandpoint, Varisia! You have arrived just in time for the Swallowtail Festival and the reopening of the Cathedral after the old one burned down five years ago.
I am going to get the point, you have a sound plan and these are mindless zombies, you manage to deal with the horde without a problem. What are your plans now?
HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4
"Let's move on... search the room where the zombies and 3-armed goblin were and then go on from there. There's bound to be more here than just these few foes."
"I'm ready to go, as long as everyone else is up to it?" Cerin says with a sidelong glance at Radbar and Blythe as he puts away his sling and draws his scimitar.
DaWay, I have removed 2 bullets from my ammunition for the battle, let me know if you feel I should lose any more.
Some do, some don't. The same can be said for other magical items. Armor, clothing/boots etc. I am happy to live by 'DM fiat' and or 'Plot device standards'. :)
HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4
I'm good either way - the south passage or backtracking, though I'm more inclined to continue south from here just because we're already here. Anyone else have an opinion either way?
heading back into the torture chamber you find a room with the crumbling remnants of several chairs and a long table clutter the floor of this room. TO the south stand three stone doors, each bearing a strange symbol that resembles a seven pointed star.
This room once served as a study, but time have taken their toll here. A search of the rubble uncovers the fragments of countless books and scrolls with bits of spiky writing in a strange language all over them. These were once part of the Scribbler’s library but are now useless.
The three solid doors to the south were once prison cells. Within each is a single skeleton of a badly deformed humanoid; one has three brittle arms, another has an enormous misshapen skull, and the third has a rib cage that goes all the way down to its pelvis—a pelvis with stunted leg bones strewn below its strangely flat girth.
Was Cerin able to figure out anything about the symbols and skeletons? Did Alric find out what spell(s) were on the scroll?
Cerin will look at the scroll as well, in case it is divine magic
Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12
HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4
"It doesn't make any sense to me. It's probably not an arcane scroll... perhaps it's not even magical. I wish I had a comprehend languages spell now. My curiosity is piqued. Shall we move on?"
South of the room with the zombies and three armed goblin there is a long hallway. The corridor has a blocked spiral stair case and there is a door at the end of the hallway.
Cerin creeps up to the door, looks back to make sure everyone is there to back him up then listens at the door. If he does not hear anything, he will carefully check to see if it is locked, opening it just a crack to peek in if it is not.
Cerin:
This strange room is a fifteen-foot-diameter sphere. Several objects float in the room, spinning lazily in space—a ragged book, a scroll, a bottle of wine, a dead raven surrounded by a halo of floating and writhing maggots, and a twisted iron wand with a forked tip. Yet perhaps the most unnerving aspect of the room is the walls, for they are plated in sheets of strange red metal that ripple every once in a while with silent black electricity that seems to coalesce into strange runes or even words far too often for the effect to be chance.
HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4
Alric smiles at Blythe and nods. "Aye, and that's good, but apparently Cerin does not have plenty of his power left. And you could use some healing it seems, Blythe. You are not alone, I'm sure. Perhaps it would be best if we rested for a bit, but I leave it to others to chime in with their status and a group decision on whether to rest or not."
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1
Arabeth nods thoughtfully at people's words. "Aye, resting to restore ourselves back to top form seems like the best idea."
Arabeth also has three 'Cure light wounds; still available. He sing up said spells then every one resting so that she regains all her spells does indeed sound like the very best idea. Blythe could certainly use most of said spells.