Welcome to Sandpoint, Varisia! You have arrived just in time for the Swallowtail Festival and the reopening of the Cathedral after the old one burned down five years ago.
from prd:
Dying: A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions. On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its Constitution score, it dies.
Whoever is trying to grab allies give me a strength check as you are trying to do this quickly, and exerting a lot of force to get them out.
Arabeth (Assuming she can since there's a LOT of Zombies still about) quickly steps up, kneels besides Blythe and,
Cast 'Stabilize' upon Blythe
Even as she removes the clasp which binds her wings.
This round, definitely stabilize Blythe. Next round casting 'Cure Light Wounds'.
"Nobody is dying on my watch." Arabeth declares as she continues to call upon her gifts.
You can just cast Cure Light right now, as 1)she already successfully stabilized, and 2)Any healing automatically stabilizes a dying person anyway.
DaWay, are we already outside the room? I thought that Cerin had failed his check to lift and move Blythe. And Arabeth did not make a check, she said she was just Stabilizing her where she fell.
I am assuming you are going to try again until you succeed. Besides I am not going to kill you with zombies. If anything in that room deserved to kill you it was Kreevus the three armed goblins. If you are going to die to zombies you are going out walking dead style.
Feeling that his god is upset with him, Cerin prays, "Gozreh, mighty Sky-father, Lord of the Winds and the Waves. Your humble servant beseeches you for aid. You have set me upon this path, and I follow your will, but this man needs healing if we are to succeed."
He once again channels his healing into Radbar, using the last of Gozreh's gifts for the day.
HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4
"Maybe if the zombies aren't going to follow us, we can just camp out here and recover a bit, regain healing spells before we move on. Whether we try to tangle with the zombies again and at least reduce their numbers, or try another path, we need to be at our best."
"Maybe we could open the door to let one out, slam the door quickly and take it down with ranged attacks? Repeat as necessary? Without someone to lead them, Zombies are very stupid and shouldn't be that difficult to destroy."
"So, Blythe, Radbar, I guess it's up to you. Do both of you feel up to clearing out these things right now or should we head back to rest? I think we can kill these things one at a time and would prefer not to have whoever made 'em come back to find their 'guard' dead, and move them somewhere we can't deal with them easily."
Ok, assuming you go back to the town to camp please post what you would like to do until you reenter the dungeon.
If I have not been attentive I apologize I have a very sick infant at the moment, have slept four hours over the past three days being up with her, I have to work late the next couple nights, and am trying to finish up a new certification to start a new career. I am doing my best with my time at the moment.
HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4
np, daway... just glad you're still with us with all that you have on your plate otherwise! Hope the little one gets better soon. rl always has to win out over gaming ya know. Anyway, I think we were going to try to deal with the zombies 1 at a time before going back to town or camping - open door, let one in, close door, kill it at range, rinse and repeat 8 times. If that will work.
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1
Sounds like a good Zombie dealing plan. Assuming we can limit it to one Zombie through the door at a time etc. Since these appear to just be shamblers, even if it doesn't work we can run away and close the next nearest door on them and heal up in town.
Ok the only problem with your plan is that the hallway is 5'wide, large enough to open the door but you won't be able to close it. We can run this as bottleneck, but someone is going to have to be the cork.
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1
Hmmm...so technicality we have the high ground as they shamble out? At the 'open end' of this corridor? How wide is it? Enough that we can take them with numbers while they are still shambling along single file? That sounds like a good variation on the 'One through the door at a time' trick?
high end has 5' on either side of the door then it descends down for 30 feet. I am assuming a 1 for 1 slope until it dumps into where the zombies were for 10' on either side of the door.
"So why doesn't everyone stand at the top of the stairs, and I will open the door and run back while everyone fires over my head at the zombies?"
Cerin looks around at the torture equipment. "Hmmm, is there anything here we could use as a blockade to keep them away from us when they reach the top of the stairs? Maybe if we turned this table on it's side..."
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1
"We have got to get a quietening thing for you, dear." Arabeth comments softly even as Blythe's weapon shouts out.
'Also, remind me to buy a x-bow when next we are in town...and not killing Goblins or Zombies." Even as she moves to help Cerinnibert adjujust the furniture into a make shift barricade.
So you spend some time barricading to protect you from the remainder of the zombies. If there are any other preparations you want to take care of let me know now or my next post will be the wave of zombies.
"All right, just leave a little gap there I can dash through. Then Radbar, if you don't mind, can push the table to close the gap.
Everyone, aim high, please!"
Cerin sheathes his sword and readies his sling. He moves quietly up to the door and, as soon as they give him the signal they are ready, yanks it open, runs up the stairs and gets a bullet ready to fire.
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1
Arabeth helps move furniture and then stands ready, but to one side, her sword held and ready to reach out and heal those that might need it or defend people should the zombies push through the barricade.
HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3
Blythe's handgun rings out like a cannon in the tight space. As the shell hits the ground, she's already reloading.
Crunch:
Blythe takes her readied shot at the second zombie through the doorway Point-blank shot and Deadly shot1d20 + 4 ⇒ (7) + 4 = 11for1d8 + 3 ⇒ (3) + 3 = 6potential points of damage, and then reloads as a move action.
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1
Arabeth takes up a position to one side of the group's impromptu barricade. Trying to be in a place where she does not disrupt the line of fire into the approaching hoard, but can still strike out at any zombie which tries to make it past the table.
So, readied action to swing sword at any zombies which make it through.
@ Blythe: 'Shell'? Would one not be using something like these => Linky (^_~)