DaWay's Rise of the Rune Lords - Burnt Offerings (Inactive)

Game Master DaWay

Welcome to Sandpoint, Varisia! You have arrived just in time for the Swallowtail Festival and the reopening of the Cathedral after the old one burned down five years ago.


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M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

check DC is 10 + how far you are below zero--so 3 in your case for a 13 DC. It is a con check--d20 plus con modifier.

Radbars stabilize check

1d20 + 2 ⇒ (7) + 2 = 9


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric grabs radbar under cover of the mist and retreats back to the previous room.

dm if you need any rolls from me for this let me know


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

accidentally clicked 'unsubscribe' button for this thread - so redotting... hope this works.

Lantern Lodge

Male

from prd:
Dying: A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions. On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its Constitution score, it dies.

Whoever is trying to grab allies give me a strength check as you are trying to do this quickly, and exerting a lot of force to get them out.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

str check to pick up Radbar: 1d20 ⇒ 16

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Arabeth! I need help with Blythe!"

Str check to pick up Blythe: 1d20 + 1 ⇒ (4) + 1 = 5


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Stabilization check:
1d20 + 1 ⇒ (19) + 1 = 20


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth (Assuming she can since there's a LOT of Zombies still about) quickly steps up, kneels besides Blythe and,

Cast 'Stabilize' upon Blythe

Even as she removes the clasp which binds her wings.

This round, definitely stabilize Blythe. Next round casting 'Cure Light Wounds'.

"Nobody is dying on my watch." Arabeth declares as she continues to call upon her gifts.

Lantern Lodge

Male

Just post everything the zombies aren't going to get through the door and let me know when you are ready or if you wish to take a different route.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

1d20 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7
Arabeth wrote:

Arabeth (Assuming she can since there's a LOT of Zombies still about) quickly steps up, kneels besides Blythe and,

Cast 'Stabilize' upon Blythe

Even as she removes the clasp which binds her wings.

This round, definitely stabilize Blythe. Next round casting 'Cure Light Wounds'.

"Nobody is dying on my watch." Arabeth declares as she continues to call upon her gifts.

You can just cast Cure Light right now, as 1)she already successfully stabilized, and 2)Any healing automatically stabilizes a dying person anyway.

DaWay, are we already outside the room? I thought that Cerin had failed his check to lift and move Blythe. And Arabeth did not make a check, she said she was just Stabilizing her where she fell.

Lantern Lodge

Male

I am assuming you are going to try again until you succeed. Besides I am not going to kill you with zombies. If anything in that room deserved to kill you it was Kreevus the three armed goblins. If you are going to die to zombies you are going out walking dead style.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

LOL--can I be the crawling across the lawn one?


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Eewww! I'm to pretty to shamble! :P

Ah, okay. Though you must admit, Arabeth's way is more dramatic. ;)

Cast 'Cure Light Wounds':1d8 + 2 ⇒ (7) + 2 = 9

Arabeth sighs slightly as the power flows through her and to Blythe.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin touches Radbar on the head with the birthmark on his hand, and it glows green for a moment before the healing energy flows into him.

Cure Light Wounds: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Feeling that his god is upset with him, Cerin prays, "Gozreh, mighty Sky-father, Lord of the Winds and the Waves. Your humble servant beseeches you for aid. You have set me upon this path, and I follow your will, but this man needs healing if we are to succeed."

He once again channels his healing into Radbar, using the last of Gozreh's gifts for the day.

Cure Light Wounds: 1d8 + 3 ⇒ (3) + 3 = 6

Lantern Lodge

Male

Okay, so what is the party doing?


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

who all is still hurt?

1d6 ⇒ 1

I have two LOH's left, but as you can see, my dice hate me. Need to borrow DaWay's.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"Maybe if the zombies aren't going to follow us, we can just camp out here and recover a bit, regain healing spells before we move on. Whether we try to tangle with the zombies again and at least reduce their numbers, or try another path, we need to be at our best."

Lantern Lodge

Male

[ooc]You know the town is within a mile.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"Or we can just return to town and come back again tomorrow..."

:p


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe's eyes flutter open. She looks up at Arabeth. "You are kneeling on my hand."

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"Maybe we could open the door to let one out, slam the door quickly and take it down with ranged attacks? Repeat as necessary? Without someone to lead them, Zombies are very stupid and shouldn't be that difficult to destroy."


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric grins at Cerin. "I like how you think..."


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1
Blythe Astor wrote:
Blythe's eyes flutter open. She looks up at Arabeth. "You are kneeling on my hand."

:P

Arabeth smiles at the now conscious Blythe...and shifts off her hand...

"Um....do people think there is anything else alive down here? How many other three armed goblins might there be...?"

Though heading back up to town for a food night's rest and a hot bath sounds much better.


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"What happened to the zombies?"


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"Nothing.. They're still there."

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"So, Blythe, Radbar, I guess it's up to you. Do both of you feel up to clearing out these things right now or should we head back to rest? I think we can kill these things one at a time and would prefer not to have whoever made 'em come back to find their 'guard' dead, and move them somewhere we can't deal with them easily."


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

1d6 ⇒ 2

For Radbar from LOH

1d6 ⇒ 1

For Cerin from LOH

I am assuming blythe will be using her pistol from ranged. If not she would get LOH instead of Radbar

I say let's deal with this group now. I like Cerin's plan.


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"We're still dealing with the zombies? Did I get knocked out?" Blythe says standing, a little shaky. She checks her pistol to make sure it's loaded.

Lantern Lodge

Male

Ok, assuming you go back to the town to camp please post what you would like to do until you reenter the dungeon.

If I have not been attentive I apologize I have a very sick infant at the moment, have slept four hours over the past three days being up with her, I have to work late the next couple nights, and am trying to finish up a new certification to start a new career. I am doing my best with my time at the moment.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

np, daway... just glad you're still with us with all that you have on your plate otherwise! Hope the little one gets better soon. rl always has to win out over gaming ya know. Anyway, I think we were going to try to deal with the zombies 1 at a time before going back to town or camping - open door, let one in, close door, kill it at range, rinse and repeat 8 times. If that will work.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Sounds like a good Zombie dealing plan. Assuming we can limit it to one Zombie through the door at a time etc. Since these appear to just be shamblers, even if it doesn't work we can run away and close the next nearest door on them and heal up in town.

Lantern Lodge

Male

Ok the only problem with your plan is that the hallway is 5'wide, large enough to open the door but you won't be able to close it. We can run this as bottleneck, but someone is going to have to be the cork.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Um...how far does the five foot wide section stretch?

Also, if that's the case might we have to go back to town?

Lantern Lodge

Male

It is a 30' long section of stairs that descend to the zombies


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Hmmm...so technicality we have the high ground as they shamble out? At the 'open end' of this corridor? How wide is it? Enough that we can take them with numbers while they are still shambling along single file? That sounds like a good variation on the 'One through the door at a time' trick?

Lantern Lodge

Male

high end has 5' on either side of the door then it descends down for 30 feet. I am assuming a 1 for 1 slope until it dumps into where the zombies were for 10' on either side of the door.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"So why doesn't everyone stand at the top of the stairs, and I will open the door and run back while everyone fires over my head at the zombies?"

Cerin looks around at the torture equipment. "Hmmm, is there anything here we could use as a blockade to keep them away from us when they reach the top of the stairs? Maybe if we turned this table on it's side..."


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe helps heave the table onto it's side in front of the door. "Well...open it." she smiles, her gun leveled at the doorway.

Crunch:
Readied action to shoot the first zombie she sees.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

"We have got to get a quietening thing for you, dear." Arabeth comments softly even as Blythe's weapon shouts out.

'Also, remind me to buy a x-bow when next we are in town...and not killing Goblins or Zombies." Even as she moves to help Cerinnibert adjujust the furniture into a make shift barricade.

Lantern Lodge

Male

So you spend some time barricading to protect you from the remainder of the zombies. If there are any other preparations you want to take care of let me know now or my next post will be the wave of zombies.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric readies his bow to fire at the first zombie that comes through the door, or tries to.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"All right, just leave a little gap there I can dash through. Then Radbar, if you don't mind, can push the table to close the gap.

Everyone, aim high, please!"

Cerin sheathes his sword and readies his sling. He moves quietly up to the door and, as soon as they give him the signal they are ready, yanks it open, runs up the stairs and gets a bullet ready to fire.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth helps move furniture and then stands ready, but to one side, her sword held and ready to reach out and heal those that might need it or defend people should the zombies push through the barricade.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

Radbar prepares an actcion to close the table as soon as Cerin runs back through.

Lantern Lodge

Male

And Cerin let's loose the zombie hoard. go ahead and post actions I will consider them to go last.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric takes a swift action to activate his luck and his readied shot at the first zombie through the doorway.

to hit: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21

dmg if hits: 1d6 + 1 ⇒ (3) + 1 = 4


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe's handgun rings out like a cannon in the tight space. As the shell hits the ground, she's already reloading.

Crunch:
Blythe takes her readied shot at the second zombie through the doorway Point-blank shot and Deadly shot 1d20 + 4 ⇒ (7) + 4 = 11 for 1d8 + 3 ⇒ (3) + 3 = 6 potential points of damage, and then reloads as a move action.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth takes up a position to one side of the group's impromptu barricade. Trying to be in a place where she does not disrupt the line of fire into the approaching hoard, but can still strike out at any zombie which tries to make it past the table.

So, readied action to swing sword at any zombies which make it through.

@ Blythe: 'Shell'? Would one not be using something like these => Linky (^_~)

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