DaWay's Rise of the Rune Lords - Burnt Offerings (Inactive)

Game Master DaWay

Welcome to Sandpoint, Varisia! You have arrived just in time for the Swallowtail Festival and the reopening of the Cathedral after the old one burned down five years ago.


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Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Possible Crit: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21
Possible Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Lantern Lodge

Male

With some devastating blows the sinspawn scrambles to get to his feet. I will hold off on his actions as I assume you are going to take some AoO's on him.

sinspawn (29 damage)

EDIT: nevermind it ain't getting up.

What next?


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

search the creature while avoiding the grease.

Very handy spell Sir Alric


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

it ain't getting up because of the amount of damage on it - or because of the grease?

"Glad you approve, Radbar. I couldn't seem to hit it for any damage, so I thought I'd help all of you if I could. I'm just glad it worked. They don't always fall down."

Since we are only first level still, the grease only lasts a minute, but it IS dismissable... IF the creature is down from damage, Alric will go ahead and dismiss it now.

Lantern Lodge

Male

no it's dead from many pointy objects penetrating its hide into its squishy organs


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth moves over and gives Blythe a friendly/reassuring clasp on her arm.

"Perhaps a light x-bow?" She whispers as a suggestion.


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"Yeah, I'm gonna need some back-up weapons if we're to be sneaky." she says, hefting her gun. "Or just figure out a way to make this silent..."

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin peers into the room the creature was guarding to make sure no one else sneaks up on them as Radbar searches.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth smiles, shifts closer and looks at Blythe's weapon.

"Well...with a little money invested and some ingenuity..." She offers support quietly. Though not wanting to distract from the parties continued exploration of these tunnels.

Lantern Lodge

Male

Nothing remains in the room, continue about 10 feet down the carved passages ways it splits to the right and it also continues straight veering slightly to the left.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

Radbar will offer blythe his longbow and 20 arrows. He isn't so great with it anyhow.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"So... right or left?" Alric asks... since he's not in the lead, it's not his call exactly.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin sneaks a short way down each corridor and listens for any sounds that might indicate their quarry.

Stealth: 1d20 + 6 ⇒ (5) + 6 = 11
Perception: 1d20 + 8 ⇒ (12) + 8 = 20

if needed for second corridor:
Stealth: 1d20 + 6 ⇒ (2) + 6 = 8
Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Lantern Lodge

Male

you think you here something talking back and forth from the corrider ahead/left of you.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin turns back to the others waiting at the junction and motions to them to follow him down the passage, pointing to his ears, then down the corridor, then motioning them to be quiet.

As soon as they start towards him, he creeps slowly forward to try and take a peek at whoever is talking, scimitar ready.

Stealth: 1d20 + 6 ⇒ (4) + 6 = 10


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth nods at Cerinnibert's gestures and tries to follow along as quietly as possible.

Stealth:1d20 + 3 ⇒ (9) + 3 = 12


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe takes the proffered bow and arrows with a nod and a sigh. "If my mother could see me now..."

Crunch:
Stealth check 1d20 + 8 ⇒ (18) + 8 = 26.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric attempts to move forward as silently as he can.

stealth: 1d20 + 7 ⇒ (14) + 7 = 21


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

1d20 - 1 ⇒ (4) - 1 = 3

Radbar grimaces sheeplishly as his armor clanks against the wall

Lantern Lodge

Male

the slinking of Radbar's movements alerts the creature to your presence. Inside you see two of those creatures you had just dispatched mere moments ago arguing over what appears to be a leg bone.

This large chamber was obviously once a prison, as testified by the twenty cells that line the room’s perimeter. A rickety wooden platform overlooks the room, with two flights of stairs descending to the prison floor ten feet below. A five-foot-wide wooden walkway runs from the northern edge of the platform to a passageway to the east.

group init: 1d20 + 5 ⇒ (4) + 5 = 9
sinspawn init: 1d20 + 5 ⇒ (11) + 5 = 16

Lantern Lodge

Male

Radbar being the obvious choice. The creatures charge this time with their claws and teeth looking to take a chunk out of the Paladin.

Sinspawn 1 bite: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Sinspawn 2 bite: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric, in a swift action, activates his archaeologist's luck, then draws his bow and fires at one of the creatures.

to hit: 1d20 + 3 + 1 - 4 ⇒ (20) + 3 + 1 - 4 = 20

dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

oops, i rolled a 20 and missed that...

to confirm crit: 1d20 + 3 + 1 - 4 ⇒ (18) + 3 + 1 - 4 = 18

addl dmg if crits: 2d6 + 2 ⇒ (3, 4) + 2 = 9


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth steps slightly to the side (5' step) to both allow herself more space to swing her sword and to begin moving into a position in/with which to flank these new foes.

AoO:1d20 + 3 ⇒ (20) + 3 = 23 (I do believe as they run to chomp on our tasty seeming paladin)

Dam:1d8 + 1 ⇒ (8) + 1 = 9

Att Roll:1d20 + 3 ⇒ (12) + 3 = 15

Dam Roll:1d8 + 1 ⇒ (4) + 1 = 5

Confirm Crit:1d20 + 3 ⇒ (1) + 3 = 4

Meh...

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin stabs and slashes at one of the creatures as it runs past him to get at the big, juicy paladin.

AoO: Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"Oh sod the noise..." Blythe curses, steps forward and blasts one of the creatures with her pistol, the sound reverberating in the tight space like a fistful of fire-crackers.

Crunch:
Blythe moves to within 10 ft. of the creature and does a ranged touch attack with point-blank shot, deadly aim and she spends a Grit point to use focused aim 1d20 + 4 ⇒ (15) + 4 = 19 for 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12 potential points of damage. Defense is still 14. She does not take a -4 to the attack for Radbar being in melee because of her Precise shot feat.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

Still embarrased about the noise he made, Radbar swings at the nearest one, five foot stepping to get into flank with one of the others if possible.

Iomedae send you back where you came from.

1d20 + 6 ⇒ (11) + 6 = 171d8 + 3 ⇒ (7) + 3 = 10


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"No problem!" Blythe yells, reloading. "And don't call me Iomedae!"


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

Radbar looks shocked and then laughs

Lantern Lodge

Male

With a well placed arrow and a quick slice of arabeth's blade the first sinspawn creature goes down.

Cerin stabs the second sinspawn (2 damage) while Blythe shoots it in the face (14 damage total) and radbar finishes the creature with his sword.

That was uneventful for me. Where to now?


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

so we are in the northwest corner of the map? We will search the cells and room.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Sorry daway - did we kill them off too quickly? and I agree- down to the prison level and search the cells and anyplace else there is down there.

Lantern Lodge

Male

Yes you are in the NW corner. There is nothing of note for you guys. Doors lie to the south and a passage to the east. Off topic- the thistle top portion is quickly approaching. I am just offering this to put on the table. As an alternate we can run this battle as a PFS mission. If you would like to I would be willing to change your characters over so you may participate in that bottle and garner PFS Credit with it, after the battle is done I will award your characters with XP and the loot as if these were the ones to do it. I need a group concensus however.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Either way is fine with me - I DO have a 2nd lvl pfs character.

Lantern Lodge

Male

You would be level 3 by then and would need a level 3-5 PFS character if we were to do this. The option exists to use pregens


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Ah, I doubt she'll be 3rd lvl by then...and she's the only pfs character I have

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

I have one character who is level 2 with 5 xp, but I do not think I will be able to finish another adventure to level him up in time.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

I have no experience with PFS at all. :(


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

I am good either way. I have a 3rd level rogue but am just as good if we want to run it with these toons.

Lantern Lodge

Male

Back to the game would you like to go through the hall to the east or through the door to the south?


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric takes a moment to listen at the door to the south.

perception: 1d20 + 11 ⇒ (8) + 11 = 19


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth takes a moment to shake the ringing out of her ears. ;)

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin peers down the hall to the east and listens for any movement.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

I think the dice roller is stuck. I have rolled a 1 on every single perception check!

Lantern Lodge

Male

From the door to the south Alric hears nothing. The passage way to the east Cerin you hear familiar goblin speak as well as mindless groaning.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric turns to the others and silently shakes his head to indicate no noise from the door or beyond it...

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin puts his finger to his lips to let everyone know to be quiet, then points to the east and mouths the word 'goblins'.

Readying his blade, he slinks down the corridor in an attempt to hear the conversation a little better and find out what the groaning noise is, confident the others will be there to keep him from getting in over his head. With his ear for languages, he thinks he is able to pick out a few words he recognizes, as there is some similarity in syntax with their language and orc and, strangely enough, dwarven...

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth hefts her blade, looks to her companions and prepares to follow Cerinnibert.

Stealth:1d20 + 3 ⇒ (16) + 3 = 19


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

Radbar hefts his long sword but stays 35 feet back so as not to give away the party with his noise.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Follows along behind Cerin and the others... but ahead of Radbar, being in general stealthier...

Lantern Lodge

Male

Following through the corridor to the east you come across a room containing several ancient relics of what appear to be torture implements, although their function and style seem strange and archaic. In one corner sits a spherical cage with spikes protruding inward from its iron bars. In another stands what appears to be a star-shaped wooden frame, its surface studded with hooks. And in the center of the room is a long table covered with leather straps and a number of cranks that seem designed to rotate and swivel.

The moaning comes from another door to the east while the door to the south is eerily silent.

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