Sir Holton

Radbar Blaist's page

148 posts. Alias of Hakken.


Full Name

Radbar Blaist (hp 12, AC 20, touch 18 flat footed 12, DR5/armor, F=4, R=2, W=2, BAB 1, CMB 4, CMD 16, init +2, perc -1, Aasimar Paladin/1)

Race

(HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3

Classes/Levels

Paladin/3

Gender

M

Size

M

Age

24

Special Abilities

Darkvision 60, +2 heal and knowlege planes acid, cold electricity resist 5 alter self

Alignment

LG

Deity

Iomedae

Languages

Common Celestial

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Radbar Blaist

race:

Normal speed 30'
Darkvision 60'
Alter self (SLA) 1/day
5 resistance to cold, electricity and acid
+2 heal and Knowledge planes

class:

Aura of Good
Detect Evil
SMite Evil
D10
divine grace
aura of courage--immune fear-+4 to allies in 10 feet
divine health--immune disease
mercy=fatique
.

defense:

BAB+4
Fort+9
Ref+6
Will+7
cmb=7
cmd=19
hps=42
ac = 21 (7 for class + 2 for dex + 2 for shield) touch =19 flat foot =12

DR =5 for scale

.

attributes:

17 strength
14 Con
14 Dex
10 Int
8 Wis
16 Cha
.

traits:

Faith trait: Sacred Touch
militia training: survival +1 and class skill
religion Trait: purity of faith Iomedae +1 will save--+1 spells outsider
Campaign Trait: Missionary Iomedae. +1Cl on 3 spells and +1 DC on those three spells
armor expert

Traits
armor expert

feats and skills:

Feats
weapon focus long sword
power attack

Skills
+ 4 Acrobatics (-1)
+ 3 climb )-2)
+ 8 Diplomacy
+ 3 handle animal
+ 5 heal
+ 7 knowledge religion
- 1 Perception
+ 3 Sense Motive
+ 3 swim (-2)
.

equipment:
[dice]

5d6 x 10[/dice]=200 gold.

long sword +9 to hit +4 damage
warhammer +7 to hit
long bow +6 to hit
20 arrows
pathfinder kit
heavy steel shield
scale armor
wooden holy symbol
50' hemp rope
grappling hook
12 gp.

background:

Radbar grew up in Lastwall and grew to love the knights and honor. He played on the wall and learned from the knights from an early age. With the passing of his mother the last year, he felt the urge to travel. He had never known his father (the aasimar side), but his mother had talked about him and his quest endlessly. Radbar has decided to explore more of the world himself so headed west to see what Sandpoint had to offer. He seeks to spread Iomedaes word where possible and strives to follow the tenets of the faith (no killing helpless prisoners--it would be unhonorable to him).