Welcome to Sandpoint, Varisia! You have arrived just in time for the Swallowtail Festival and the reopening of the Cathedral after the old one burned down five years ago.
Maybe if Arabeth will 'pray for healing' on those most injured, we can see how badly injured everyone still is afterwards and then decide if we want to rest?
"If your god favors this venture, then hopefully we will be restored enough to continue on. One miracle each, and don't spare the faith!" Cerin says with a twinkle in his eye.
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1
Arabeth smiles as she opens her eyes after giving the blessing of her Goddess to Cerinnibert and Blythe. She nods with a smile at Blythe's and Cerinnibert's words in thanks to her Goddess. Then gladly moves over to Radbar and gently places her hands upon his chest.
'Cure Light Wounds':1d8 + 2 ⇒ (1) + 2 = 3
And frowns as her Goddess power seems to wane.
"I...don't know what...?" Her voice trails off, even ans she sags a little. She looks sadly to Radbar,
"Thank you, M'Lady! Seeing as Radbar and Blythe are still injured and all of us need some rest, perhaps we should retire to the Glassworks and put something very heavy against the secret door?"
Okay, take care of the last bit of healing, there will be no random encounters because, I am not a fan of them, and state where you would like to go next. I will get a post up tomorrow. Sorry for being a little flighty on the game. Busy finishing my CPT and looking for a place in the Seattle-Tacoma area to move to .... from Virginia.
Cerin looks over everyone and sees that Radbar still has a few scratches from the zombies that don't look good. He calls upon Gozreh to heal his suffering.
"Does anyone want to head back to town for anything, or are we ready to check out the passage to the right of the entrance?"
Okay, so with rest everyone would gain 2 hp, which should put Cerin, Arabeth and Alric a maximum, Blythe down 1 hp, which would leave Radbar as the only one injured at 14/21, correct?
Cast Cure Light Wounds: 1d8 + 3 ⇒ (6) + 3 = 9
Okay, I think all of us are healed and ready to go
Not trapped, it leads to another hallways that twist back upon itself multiple times until you reach another fork, this one to the north and to the west.
Cerin looks down both hallways. "North? The first hallway went north then east, so if my sense of direction isn't completely off, this shouldn't go too much further."
A red marble statue of a strikingly beautiful but, at the same time, monstrously enraged human woman stands in the middle of this room, her stony expression twisted in fury. The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left hand she carries a large book, the face of which is inscribed with a seven-pointed star. Her right hand holds a glittering metal-and-ivory ranseur.
Knowledge history anyone or actions. There is a door north and a passage leading down to the west.
The book is part of the statue the ranseur is not. There are no traps and who the woman is, is a complete mystery.
She is the Runelord Alaznist, for your OOC knowledge. Side note; I am going to try and finish the first book before July 5, when my family makes our way to Seattle for a new life. a 2700 mile car ride with a 1 year old and 4 cats. I think that might be the first level of hell.
it is a MW ransuer. The room to the north does indeed lead you to the room you were in before. The western passage has stairs that lead down. into a washing pool:
Water ripples quietly in this circular stone pool, the rim of which is lined with skulls.
The water is perhaps the freshest you ever tasted and the pool is not evil. THough the creauture that is a blackened, bat-winged fiends head with tentacles dangling from it's chin and scalp, and its fanged mouth hanging agape is evil.
Cerin stumbles back from the fiendish thing and brings up his scimitar to defend himself. He quickly goes through all the creatures he has encountered in his long life, and thinks he knows what it is...
Init: 1d20 + 1 ⇒ (12) + 1 = 13
Knowlege: 1d20 ⇒ 18 +4 for Arcana, Dungeoneering, or Planes= 22
+5 for Local= 23,
+9 for Religion= 27
+13 for Nature=31