DaWay's Rise of the Rune Lords - Burnt Offerings (Inactive)

Game Master DaWay

Welcome to Sandpoint, Varisia! You have arrived just in time for the Swallowtail Festival and the reopening of the Cathedral after the old one burned down five years ago.


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HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Arabeth...prayers...not spells. :) (I so dislike divine "spell-casting". Bah. They pray for intervention, blessings and miracles.)


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Blythe....I'm sure Arabeth can fake 'Casting a spell'. (^_~)

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Maybe if Arabeth will 'pray for healing' on those most injured, we can see how badly injured everyone still is afterwards and then decide if we want to rest?


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Ah, I see you need some ministrations as well....Well....one each and see who gets the lower roll?

Lantern Lodge

Male

So the details of your rest please, so I know if I need to roll for randoms.


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Just giving you a hard time, Arabeth. :)

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"If your god favors this venture, then hopefully we will be restored enough to continue on. One miracle each, and don't spare the faith!" Cerin says with a twinkle in his eye.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

So, assuming people have settled into a secure spot for the night?

Arabeth nods at Cerinnibert's words, steps over to the Gnome and casts her first 'Cure light wounds' spell.

Cure Light Wounds 1:1d8 + 2 ⇒ (6) + 2 = 8

Then moves over to Blythe,

Cure Light Wounds 2:1d8 + 2 ⇒ (5) + 2 = 7

Then awaits the development s and works out who needs maybe juts a little bit more....?

(^_~)


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric stands near the entrance of their secure spot, his bow at the ready. "I'll take first watch. Healers should get some rest."


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

if you don't mind mi'lady? I could use the blessing of you're Goddess also.


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"Thank you."


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth smiles as she opens her eyes after giving the blessing of her Goddess to Cerinnibert and Blythe. She nods with a smile at Blythe's and Cerinnibert's words in thanks to her Goddess. Then gladly moves over to Radbar and gently places her hands upon his chest.

'Cure Light Wounds':1d8 + 2 ⇒ (1) + 2 = 3

And frowns as her Goddess power seems to wane.

"I...don't know what...?" Her voice trails off, even ans she sags a little. She looks sadly to Radbar,

"Maybe..tomorrow...?" She suggests.

Yay the dice roller... (¬_¬)

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"Thank you, M'Lady! Seeing as Radbar and Blythe are still injured and all of us need some rest, perhaps we should retire to the Glassworks and put something very heavy against the secret door?"

Lantern Lodge

Male

Just checking in and seeing when you guys are ready to move on.


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"I'm not injured. I've just got blood on me." she says, looking at her body and hands. "And most of it isn't even mine."

Lantern Lodge

Male

Okay, take care of the last bit of healing, there will be no random encounters because, I am not a fan of them, and state where you would like to go next. I will get a post up tomorrow. Sorry for being a little flighty on the game. Busy finishing my CPT and looking for a place in the Seattle-Tacoma area to move to .... from Virginia.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin looks over everyone and sees that Radbar still has a few scratches from the zombies that don't look good. He calls upon Gozreh to heal his suffering.

"Does anyone want to head back to town for anything, or are we ready to check out the passage to the right of the entrance?"

Okay, so with rest everyone would gain 2 hp, which should put Cerin, Arabeth and Alric a maximum, Blythe down 1 hp, which would leave Radbar as the only one injured at 14/21, correct?

Cast Cure Light Wounds: 1d8 + 3 ⇒ (6) + 3 = 9
Okay, I think all of us are healed and ready to go


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

Radbar spends a few minutes sharpening his sword with a whetstone.

Ready to go. Thank you all for the blessings.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

I think we have everything we need at the moment. Nothing comes to mind for extra artillery.

Arabeth finishes preparing for the new day and nods acknowledging Radbar's thanks.

Am happy to go wither way. (^_~)

Wishing you all the very best, Master DM! (^_^)

Lantern Lodge

Male

Okay what area, there was the door you chose not to mention and then the western corridor from the main entrance.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

I was thinking the western corridor from the main entrance.

Lantern Lodge

Male

exploring to the west you find an old storeroom with large amounts of rubble strewn on the floor. There is a door in the middle of the northern wall.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin whispers to Alric, "Do you want to try the door this time? I haven't had too much luck scouting ahead..."


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric searches the door to see if it might be trapped

perception: 1d20 + 11 ⇒ (10) + 11 = 21

If it's not trapped, he opens it... if it's trapped, he will attempt to disable the trap.

disable: 1d20 + 9 ⇒ (6) + 9 = 15

Lantern Lodge

Male

Not trapped, it leads to another hallways that twist back upon itself multiple times until you reach another fork, this one to the north and to the west.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"Now which way, folks?"


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth shrugs,

"I have a terrible sense of direction..." She admits quietly with a slight blush, then gives a polite nod to Alric,

"I'm happy to follow your lead in this.".

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin looks down both hallways. "North? The first hallway went north then east, so if my sense of direction isn't completely off, this shouldn't go too much further."


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

why not explore the door with the things floating in air that we had opened?

Lantern Lodge

Male

just awaiting a group concensus


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Sorry for not joining the collective. So, to move things along with a vote, I say North.


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Ditto.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"North is fine with me... "


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

North

Lantern Lodge

Male

A red marble statue of a strikingly beautiful but, at the same time, monstrously enraged human woman stands in the middle of this room, her stony expression twisted in fury. The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left hand she carries a large book, the face of which is inscribed with a seven-pointed star. Her right hand holds a glittering metal-and-ivory ranseur.

Knowledge history anyone or actions. There is a door north and a passage leading down to the west.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

are the book and ranseur part of the statue?


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

know history: 1d20 + 10 ⇒ (5) + 10 = 15


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth looks intently at the statue,

"Now there's a lady who needs a good back rub..." She mutters noting the expression carved onto the figure.

Perception:1d20 + 7 ⇒ (16) + 7 = 23 (Also looking for traps etc)


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"She looks like a bureaucrat." Blythe says sardonically, sneering at the statue.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin inspects the statue with interest and a little uneasiness.

Know (History): 1d20 + 4 ⇒ (18) + 4 = 22

Lantern Lodge

Male

The book is part of the statue the ranseur is not. There are no traps and who the woman is, is a complete mystery.

She is the Runelord Alaznist, for your OOC knowledge. Side note; I am going to try and finish the first book before July 5, when my family makes our way to Seattle for a new life. a 2700 mile car ride with a 1 year old and 4 cats. I think that might be the first level of hell.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Wishing you and yours all the very best Master DaWay. *hugz* Here's to finishing book one by the DM's date!

With the room checked and safe Arabeth moves to the North door.

"Continue in this direction?" She asks.

I also guess we're taking the pole arm? No use leaving it here, after all. (^_~)

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"Yes, let's check it out, but unless I miss my guess, that should lead to the northern room we were in before."

Lantern Lodge

Male

it is a MW ransuer. The room to the north does indeed lead you to the room you were in before. The western passage has stairs that lead down. into a washing pool:

Water ripples quietly in this circular stone pool, the rim of which is lined with skulls.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin mutters a minor protective prayer, then touches the water with one finger. If it does not burn, he will taste a few drops.

Cast Resistance. If poison: Fort save 1d20 + 4 + 2 + 1 ⇒ (14) + 4 + 2 + 1 = 21 (+2 bonus from Iron Liver trait, +1 Resistance)


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth grimaces,

"What quaint decorations..." She mutters quietly.

Perception:1d20 + 7 ⇒ (6) + 7 = 13 (Searching for secret doors and the like)


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

detect evil on the pool

Lantern Lodge

Male

The water is perhaps the freshest you ever tasted and the pool is not evil. THough the creauture that is a blackened, bat-winged fiends head with tentacles dangling from it's chin and scalp, and its fanged mouth hanging agape is evil.

init: 1d20 + 1 ⇒ (1) + 1 = 2


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"What in the nine hells is that thing?"

knowledge, dung or planes, add +1 more if arcane: 1d20 + 8 ⇒ (2) + 8 = 10

init: 1d20 + 2 ⇒ (2) + 2 = 4

gah, those were terrible rolls!

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin stumbles back from the fiendish thing and brings up his scimitar to defend himself. He quickly goes through all the creatures he has encountered in his long life, and thinks he knows what it is...

Init: 1d20 + 1 ⇒ (12) + 1 = 13
Knowlege: 1d20 ⇒ 18 +4 for Arcana, Dungeoneering, or Planes= 22
+5 for Local= 23,
+9 for Religion= 27
+13 for Nature=31

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