Lirianne

Blythe Astor's page

346 posts. Alias of mittean.


Race

HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

About Blythe Astor

==RISE OF THE RUNELORD'S==

BLYTHE ASTOR
female human gunslinger (Mysterious stranger) 2/ Ninja 2
CG Medium humanoid (human Garundi)
Init +5 Senses Perception +8
Hero points 332 Grit 2/2

==DEFENSE==
Defense 18 Touch 17 FF 13
(+3 Dex, +4 Class)
Maxdex +8 ACP 0
DR 1/armor (1 padded armor)
HP 15/29
FRW 2/9/3

==OFFENSE==
Spd 30 ft/x4
Melee
-
Ranged
- with-in 30 ft. MW Pistol +7 (1d8+3, 20/x4) 20 ft. misfire on 1, Deadly aim, Point-blank shot
- MW Pistol +6 (1d8+2, 20/x4) 20 ft. misfire on 1, Deadly aim
- with-in 30 ft. MW Pistol +8 (1d8+1, 20/x4) 20 ft. misfire on 1, Point-blank shot
- MW Pistol +7 (1d8, 20/x4) 20 ft. misfire on 1
Space 5 ft. Reach 5 ft.
Special Attacks +1 to confirm all criticals with a ranged weapon.
- Sneak attack - If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty.
The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.
- Grit - start each day with 2.
- Deeds - Dead-eye (Ex): You can resolve an attack against touch defense instead of normal defense when firing beyond her firearm's first range increment. Costs 1 grit point per range increment beyond the first. Still take a -2 penalty for each range increment beyond the first.
- Focused aim (Ex): As a Swift action, the Mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn.
- Gunslinger's dodge (Ex): When a ranged attack is made against you, you can spend 1 grit point to move 5 ft. granting +2 to defense (provokes an AoO). Or you can drop prone to gain a +4 bonus to defense against the triggering attack. Only in M or L armor, and w/ a light load or less.

==STATISTICS==
Str 10 (+0) Dex 16 (+3) Con 12 (+1) Int 12 (+1) Wis 12 (+1) Cha 15 (+2)
Bab +3 CMB +3 CMD 16

Feats Combat reflexes, Deadly aim, Exotic weapon proficiency (Firearms), Gunsmithing, Light armor, Martial weapons, Point-blank shot, Precise shot, Simple weapons
Skills Acrobatics +10, Appraise +6, Bluff +8 (persons attracted to you +10), Climb +5, Diplomacy +2 (persons attracted to you +4), Disable device* +10, Escape artist +3, Intimidate +6, Knowledge (local) +5, Knowledge (nobility) +6, Perception +8, Sense motive* +8, Sleight of hand +7, Stealth +9, Swim +4
Traits Charming, Vagabond child* (Disable device is always a class skill, and +1), Outlander (Exile) (+2 to initiative), Alkanstar defender (+1 to confirm all critical hits with a ranged weapon.), Suspicious
Flaws Brash -6 Defense on AoO, Glory-hound You fight recklessly in combat to prove yourself. -2 Defense until you drop an opponent.

Special abilities
- Poison use At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Special qualities Favored class - Gunslinger
Luck (Ex): +1 on Will saves.
Ki pool (Su): 3 points. As long as you have at least 1 point, treat Acrobatics for jumping as if you had a running start. By spending 1 Ki point, you may make 1 additional attack at your highest Bab, but only by doing a full attack. In addition, you may spend 1 point to increase your speed by 20 ft. for 1 round or to gain a +4 on your Stealth checks for 1 round. All powers are Swift actions.
Ninja tricks: Acrobatic master - As a Swift action, you gain a +20 on one Acrobatics check.

Languages Chelaxian, Common

Carrying capacity 33/66/100
Encumbrance 19
Combat Gear Masterwork Pistol (Carried, 4 lbs.)
Gear carried
- Masterwork backpack (4/60, 4 lbs.) - Silver bullet (x2), Gunsmith's kit (2 lbs.), bullets (x22) (.44 lb.), sunrod (1 lb.), alchemical solvent (.5 lb.)
Gear worn Clothes (5 lbs.), Ring of protection +1
GP 28

Background:

The daughter of the notorious 'Bleeding Rosa', Blythe has always been into gun-running. While she herself is not wanted in as many countries as her mother, she still travels with caution.

Most recently she delivered a shipment of hand cannons to a rather large, gray-skinned merchant in Magnimar, who was taking them to somewhere in the Iron Peaks. She doesn't ask questions.

She stopped by the village of Sandpoint to visit her aunt Amele, Uncle Alergast, and little Aeren and Verah, whom she has never met.

She is from Corentyn, Cheliax, called Port Indomitable, or the City of Nine Forts.

Blythe grunted as her face was slammed into the wet pavement. She could feel a cut on her cheek as the city guard who was accosting her put his knee in her back.

He laughed, searching through her pockets, being a bit free with his wandering hands. "Who do we have here?" he said, drawing out her papers. "Yadira Larke. From Qadira. Age 64. Well, that seems unlikely."

The other guards laughed. They were detaining several street urchins, who were trying to yank their elbows free and run.

"I'm going to slit your throat in front of the magistrate, and he's going to thank me you pompous—oof!"

The guards broke out laughing as Blythe was struck in the face again. One of the children kicked the guard holding her hard in the shin, shoved one of the other guards, and in the ensuing tussle all three kids scrambled away, ignoring the yells pursuing them out of the alley.

Blythe laughed, dirty water getting in her mouth. The guard hissed at her. "What's so funny, missy? Got what you wanted? Those little beggars got away, and you're the hero, yeah?"

"I don't give a toss, you moron. I wasn't trying to free them. I was just trying to beat your shorter-than-I-thought-possible ass for thinking you had a right to harass them." She strained to peer back over her shoulder, then at the other guards. "Seriously. How is he that short?"

With a menacing growl, the guard punched her face into the cobblestones again, and the others joined in, kicking her everywhere. Blythe grunted and cried, trying to scream in anger, in rage, almost laughing as she sobbed through what was surely one of her ribs being broken.

Suddenly, a huge boom echoed through the ally. The guards tripped over themselves and her as they fled.

The water on the ground tasted coppery now. Or perhaps that was her. Her vision was blurry, the world wavering as the clouds opened up, rain splashing down like a haunting embrace, its cold fingers caressing her skin as a dark figure loomed over her, stooping low.

She gave in to the embrace, her consciousness sinking below the waves into deep, quiet, peace.


Stats:

Natural 20's: 3
Natural 1's" 2
Criticals: 1
Fumbles: 0
Damage dealt: 86 = 10+12+12+8+5+11+6+12+10
Average damage dealt: 12.3 (out of 7 hit)
Attacks: 157 = (4+8+20+11+20+14+6+16+17+6+2+3+15+1+14)
Number of attacks: 15
Average attacks: 10.5
Accuracy: 54% (7/13)
Defense (hit/total): 42% (8/19)
Max damage taken: 6 (by Tsuto)
Damage taken: 41 (9) = 2+5+2+2+5+6+7+4+8
Average damage received: 4.5
Goblins: 3
Warchanter: 1
Koravus

Rolls: 187 = (13+8+19+4+4+4+3+1+18+18+3+17+18+5+18+20+14)
Number of rolls: 17
Average roll: 11

Started campaign September 15th (234 days as of 5/8/13)
Posts: 114 (12.7%)
Average posts per day: .49
Done through 900