DRAGONLANCE - LEGENDS OF THE THIRD DRAGON WAR (Inactive)

Game Master Dennis Harry

Against the Goblins

Perception Checks:

Eddie [dice]1d20+6[/dice]
Gaurm [dice]1d20+6[/dice]
Zsar [dice]1d20+4[/dice]
Brogg [dice]1d20+2[/dice]
Eldren [dice]1d20+9[/dice]
Theo [dice]1d20+1[/dice]

---

Initiative Checks:

Eddie [dice]1d20+3[/dice]
Gaurm [dice]1d20+2[/dice]
Zsar [dice]1d20+1[/dice]
Brogg [dice]1d20+1[/dice]
Eldren [dice]1d20+4[/dice]
Theo [dice]1d20+2[/dice]

Maps:

Pre Cataclysm Map - Little Detail

Pre Cataclysm Map - Detail

Post Cataclysm Map - For Perspective ONLY

Map of Tarsis. Imagine the crater next to the city being filled with water. That entire stretch of land is all port. In addition, the wall running out into the water is also a man made port and the wall is a combination of wall and dock. The elven ship is at the very end.

Another Tarsis Map The Cathedral to Branchala is just to the northeast of the Central Plaza. It is not represented on the map but I wanted to give the group a sense for the city.

House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Optional rules mostly in the form of New Feats for Hero Points:

Arcane Surge (Prerequisites - Arcane Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),

Attune Item (Prerequisites - A Weapon of Legacy) (Allows wielder to expend one hero point to add +3 to attack and damage for the scene with chosen item),

Defensive Ward (Prerequisites - Dodge) (Allows wielder to expend one hero point to give yourself a +3 Luck bonus to AC for the scene),

Divine Surge (Prerequisites - Divine Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),

Heroic Feat (Prerequisites - None) (Any saving throw successfully made 10 points above an effects DC automatically allows the character to regain 1 used Hero Point),

Heroic Grace (Prerequisite - None) (Allows wielder to expend one hero point to add +1 to all saving throws or +3 to one saving throw for one scene),

Heroic Quickness (Prerequisites - Improved Initiative) (Allows wielder to expend one hero point to add +3 to Initiative checks),

Manifesting Surge (Prerequisites - Psionic Class) (Allows wielder to increase a powers save DC by 3 for 1 round by expending a Hero Point).

Dragonlance Pathfinder Conversion


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I started a Recruitment over here:

Storyteller Shadow's Multi Game Recruitment Thread

However, I think nearly 700 posts is keeping people away when a low post Recruitment might bring more people in. So here is a fresh Recruitment page for my new Dragonlance Campaign.

RECRUITMENT OPEN FOR DRAGONLANCE - LEGENDS OF THE THIRD DRAGON WAR

Pathfinder rules.
25 Point Buy.
Start at 1st Level.

Allowed Races: (Besides the usual suspects) Bakali, Minotaur (Dragonlance version), Half-Ogres. Draconians do not exist so they are not an option.

Banned Classes: Sorcerer, Mystic, Gunslingers, Ninja, and Samurai.

Dragonlanec Conversions to Pathfinder.

Max HP 1st level. Roll or 1/2+1 thereafter.

Max starting gold per base class.

All 3PP material welcome.

Background Skills will be used.
Automatic Progression Bonus will be used.
Scaling Magic Items will be used.

Two Traits

I have not yet decided where to begin play.

Recruitment will be open until December 1st

I am looking for 5-8 players.


Submissions Thus Far

Zsar Kizar Bakali - Druid. Submitted by William Nightmoon.

Eldren Vacaris, Aspiring Wizard of High Sorcery - Human Magus:

ELDREN VACARIS CR 1/2
Male Human (Abanasinian) Magus (Hexcrafter, Staff Magus) 1
N Medium Humanoid (Human)
Init +4; Senses Perception +8
--------------------
DEFENSE
--------------------
AC 14, touch 12, flat-footed 12. . (+2 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +3
Defensive Abilities None
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Quarterstaff +2 (1d6+3/20/x2/bludgeoning) or
. . Quarterstaff +0 (1d6+2/20/x2/bludgeoning) with Spell Combat or
. . Dagger +2 (1d4+2/19-20/x2/piercing or slashing) or
. . Unarmed strike +2 (1d3+2/20/x2/bludgeoning, nonlethal)
Ranged Dagger +2 (1d4+2/19-20/x2/10 ft./piercing or slashing)
Special Attacks Spell Combat
--------------------
SPELLCASTING
--------------------
Magus Spells Prepared (CL 1st/2nd vs. dispel; concentration +4)
1st - color spray (DC 14), shield
0 (at will) - acid splash, daze (DC 13), detect magic
--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 14, Int 17, Wis 12, Cha 11
Base Atk +0; CMB +2; CMD 14
Feats Education, Quarterstaff Master, Quick Thinking
Traits Outcast's Intuition, Seeker, World Traveler
Drawbacks Foul Brand
Skills (Trained) Knowledge (Arcana) +7, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Knowledge (Religion) +7, Perception +8, Profession (Herbalist) +5, Sense Motive +6, Spellcraft +7
Skills (Untrained) Acrobatics +2, Appraise +3, Bluff +0, Climb +2, Craft +3, Diplomacy +1, Disguise -1, Escape Artist +2, Fly +2, Heal +1, Intimidate +0, Perform +0, Ride +2, Stealth +2, Survival +1 (+3 to avoid becoming lost), Swim +2
Languages Abanasinian, Common, Dwarven, Elven, Magius
SQ Arcane Pool (4/day), Bonus Feat (Human), Skilled
Combat Gear Quarterstaff, dagger, leather, spell component pouch; Other Gear Traveler's outfit, masterwork backpack (23.5 lbs: bedroll, blanket, ink (black), inkpen, mess kit, shaving kit, soap, spellbook, torch x2, trail rations x4, twine (50 ft.), waterskin), belt pouch (0.5 lbs: compass, flint and steel), belt pouch (1 lb: acid), belt pouch (1.12 lbs: money)
Magic Items None
Oils None; Potions None; Scrolls None
Money 10 platinum pieces, 35 gold pieces, 5 silver pieces, 6 copper pieces; Other Wealth None
- Submitted by F. Castor.

Red-Ohn Gathas - Minotaur Brawler:

Male minotaur (dragonlance) brawler 1 (Pathfinder RPG Advanced Class Guide 23)
Medium
Init +1; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +6 (1d6+5) or
. . gore +6 (1d6+7)
Ranged javelin +2 (1d6+5)
Special Attacks martial flexibility 4/day
--------------------
Statistics
--------------------
Str 20, Dex 12, Con 14, Int 8, Wis 13, Cha 12
Base Atk +1; CMB +6; CMD 17
Feats Improved Unarmed Strike, Snapping Turtle Style[UC]
Skills Climb +7, Intimidate +3, Perception +7, Swim +9
Languages Common, Custom Language
SQ brawler's cunning, martial training
Other Gear lamellar (leather) armor[UC], javelin (6), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 75 gp
--------------------
Special Abilities
--------------------
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Darkvision (60 feet) You can see in the dark (black and white only).
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Submitted by - That Sean Fellow.

Human Cleric of Mishakal - Jason Rodarte.


All 3pp material welcome? That's probably the most crazy thing I've seen. Does that mean eldritch godling is also allowed? I've kinda wanted to try that, but thus far no one has been crazy enough to allow it. Dragonlance was one of my favorites a long long time ago, but it's been ages since I've read it now.


Submit it but don't choose your parentage... would make it more interesting to find that out as gameplay unfolds no? ;-)


Hmm... From what I can tell eldritch godlings are spontaneous spellcasters, though I am not entirely sure whether they are arcane or divine. Or both? They seem like sorcerers who also get clerical domains and have other powers on top of that. Sheesh... Who designed this class? :-P

Such a thing could prove... problematic. I am not sure how that interacts with mystics, i.e. spontaneous divine caster classes (it was mentioned in the multi-recruitment thread), being banned. Of course, their spellcasting power is a result of their being descended from gods, so it is probably a rather special circumstance, especially in Dragonlance. Of course, with the Balance and all, a godling would be highly sought after as its capstone ability would probably tip that Balance since it turns him/her into a demigod.

Makes me wonder if Mina could qualify as one...


That does sound like it could interesting, yes.

About backgrounds, I feel like it's kinda hard to come up with that stuff without knowing more about the campaign. Having an opening blurb about what we are looking to do and where in the world we are would help out quite a bit.

I noticed that sorcerers were banned. Could you elaborate on why? Does it mean I have to pick a divine or psychic list to cast from?

@F. Castor: Thank you for your insight. You mentioned the capstone. I don't think that is worth factoring in to things since very few people actually reach that.


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In Dragonlance spontaneous spellcasters do not really exist in this particular era of play. Sorcerers (spontaneous arcane casters) and mystics (spontaneous divine casters) come into being after the Summer of Chaos once the Age of Mortals begins and the Gods are not around (or rather the world has been stolen from them; long story...). And the relationship between spontaneous and prepared arcane spellcasters is... strained at best (another long story...).

Bards I think are special circumstances, but technically cannot cast healing spells as those are the purview of the Gods and their clerics, i.e. divine magic. Or so it went if memory serves in the Dragonlance Campaign Setting for 3.5.

Occult classes or psychic classes I have no idea if they exist in Dragonlance, but from what I remember they do not. Though I suppose they could be refluffed.

Setting-wise, arcane magic is ridiculously regulated. All prepared arcane spellcasters fall under the scrutiny of the Orders of High Sorcery (the White Robes of Solinari, the Red Robes of Lunitari and the Black Robes of Nuitari), though they are more or less left alone and unharmed right up to the point that they are able to cast powerful spells, i.e. 3rd level spells. In order to do that they have to pass the Test of High Sorcery (which can result to death) and officially don the White, Red or Black Robes to show that they are disciplined and committed enough to do so. Those that refuse to do so but continue to grow in their magic are deemed Renegades to be hunted down and either forced to take the Test and commit to one of the three Orders or killed. I also think there is the option of forsaking magic forever, but my memory is fuzzy on that part.


I'm almost sure that no matter who you go to, unless the GM is okay with a player being a demigod and states it, that godlings are universally forbidden.

But it's all up to the GM in the end.

First: any people who know you are a god would almost for sure try to find a way to absorb it use your power.
Second: I do believe that you'd fall under the category of divine magic, even if it's of an arcane nature. For you are a divine entity who manipulates arcane energy. It's like a cleric who worships the God of magic.


Ah, so this character would be quite the anomaly then. I do wonder why Oracles are allowed, or was it simply an oversight to omit them from the banned list? Are there any extra restrictions you want to put on this character in that light? Do you have any preference for what I should use for casting stat?

@Zsar Kizar: Astinus the Chronicler is the GM.


They are not allowed. They fall under the blanket category of mystics, i.e. spontaneous divine spellcasters.

This is just a guess, but sorcerers might also be a blanket category for spontaneous arcane spellcasters (such as sorcerers, summoners and bloodragers), with the exception of bards (and maybe skalds?) probably.

Also, regarding clerics and the Gods of Magic, I do not think the three Gods (Solinari the White, Lunitari the Red, Nuitari the Black) actually have clerics. The Orders are their followers and the keepers of arcane magic, which is the three Gods' portfolio basically. Again, I am going by memory here. :-)

Generally speaking arcane magic and who holds dominion over it is a bit weird. The three threw fits when Takhisis gifted her own followers with arcane magic, essentially granting her protection to renegade mages in exchange for their services. This is before the Summer of Chaos and the Age of Mortals though. In this era arcane magic is granted by the three Gods exclusively I believe.


Damn F. Castor is correct, forgot my own restrictions!

Oyzar if you want to give that class a shot submit for the Greyhawk game and I'll consider it.


I changed my DM Avatar to this instead of Fizban...


I know, I've been with him since the other thread

I do wellcome you, and would enjoy having you so long as we don't conflict in game (although that may make it all the more fun!)

If you where a godling I do belive Zsar would have a problem with you. He has some inclination when it comes to the gods...
Mostly it's a stuborn denial of any but his own faith. He doesn't like it when others openly display their religon. He sees it as a passive-aggressive form of preaching. He personally keeps his religion to himself. A Godling is like a walking church. Everywhere you'd go people wouldn't be able to deny you exist. They'd have to acknowledge you and the God that parented you.

But enough of that, I'm really just developing my character.


Zsar Kizar wrote:

I know, I've been with him since the other thread

I do wellcome you, and would enjoy having you so long as we don't conflict in game (although that may make it all the more fun!)

If you where a godling I do belive Zsar would have a problem with you. He has some inclination when it comes to the gods...
Mostly it's a stuborn denial of any but his own faith. He doesn't like it when others openly display their religon. He sees it as a passive-aggressive form of preaching. He personally keeps his religion to himself. A Godling is like a walking church. Everywhere you'd go people wouldn't be able to deny you exist. They'd have to acknowledge you and the God that parented you.

But enough of that, I'm really just developing my character.

This is why the idea appealed to me of the Godling. Sometimes when wheels turn for me with plot I forget mechanics like banning spontaneous casters :-)


oyzar wrote:

Ah, so this character would be quite the anomaly then. I do wonder why Oracles are allowed, or was it simply an oversight to omit them from the banned list? Are there any extra restrictions you want to put on this character in that light? Do you have any preference for what I should use for casting stat?

@Zsar Kizar: Astinus the Chronicler is the GM.

Oversight as the Dragonlance spontaneous divine caster was the Mystic in 3.0/3.5.


Although I find the class entirely unbalanced since it combines so many different abilities, spellcasting and otherwise, as to make my head spin, and that is without mentioning the whole "descendant of a god" thing, there is a bit of a loop hole I guess.

His powers would be natural, coming from the divine blood within him. Depending on concept, he would be an exception to the rules. However, being such an exception, the world of Dragonlance could prove very dangerous if he did not hide it exceptionally well. I can think several groups who would hunt him down for any number of reasons, from studying him to turning him to their cause to basically killing him as quickly as possible for upsetting the natural order of the world. And that is without even touching the possibility of his being considered an arcane spellcaster outside of the Moons and the Orders, which I am sure would certainly piss off quite a few pretty powerful individuals, some of them actual deities...

It could prove interesting I suppose.

P.S. When I mentioned the Balance in a previous post, I was actually referring to the balance between the Gods of Good, the Gods of Neutrality and the Gods of Evil, not game balance (though that could be a concern, albeit a smaller one for me). So mentioning the capstone ability of the godling was from a fluffy rather than a crunchy point of view. A god in the making would certainly pique the interest of the Gods of Evil and especially Takhisis because getting him on their side it would mean they would outnumber the other two factions tipping the vaunted Balance to their favor.


Agreed Castor, I would have no doubt needed to give the other PC's a boost so they would not fall behind. Still the storyline is interesting.

The Greyhawk game I am recruiting for is probably a better fit for the reasons you list above!


Ah well, so no eldritch godling then, right? That's too bad.

Maybe I'll build a unchained rogue (hidden blade, from PoW:E) instead then. For race I'm not sure, maybe a kender. I wouldn't get the opportunity to play a kender in any other game after all and they are kinda cool. Wish there was something to swap Curious Fingers for (perhaps a +1 bonus to those skills or something), but I'll manage.


Ah I see the Balance in DL that was one of the first things I considered in plot as well :-)

As there is no guide for this period I am brainstorming where we are going still...


oyzar wrote:

Ah well, so no eldritch godling then, right? That's too bad.

Maybe I'll build a unchained rogue (hidden blade, from PoW:E) instead then. For race I'm not sure, maybe a kender. I wouldn't get the opportunity to play a kender in any other game after all and they are kinda cool. Wish there was something to swap Curious Fingers for (perhaps a +1 bonus to those skills or something), but I'll manage.

Not here but I am also recruiting for Greyhawk in the other thread if you want to suit there.


I would have made a spellcaster JUST so I could take the test of High Sorcery. That woulda been so much fun! But I'm better at playing a fighter type of class than a spellcaster. Don't have that much experience with them and fear it would big down my own gameplay and don't want anyone to have to suffer through me figuring out spells.
Maybe once I've played a few spellcaster a at my own game tables first.


Well... I wouldn't have cared much for the godling, was interesting concept.

I would have been a spellcaster for the same reason, but I felt like Bakali feels more like a Druid or a fighter.


Zsar Kizar wrote:

Well... I wouldn't have cared much for the godling, was interesting concept.

I would have been a spellcaster for the same reason, but I felt like Bakali feels more like a Druid or a fighter.

I'll be looking at Zsar tonight.


Any room for a Godhand from Little Red Goblin Games?


Johnnycat93 wrote:
Any room for a Godhand from Little Red Goblin Games?

Not familiar, can you send me a link?


Astinus the Chronicler wrote:
Johnnycat93 wrote:
Any room for a Godhand from Little Red Goblin Games?
Not familiar, can you send me a link?

Ayup

Do these need to be accessible for free?


Johnnycat93 wrote:
Astinus the Chronicler wrote:
Johnnycat93 wrote:
Any room for a Godhand from Little Red Goblin Games?
Not familiar, can you send me a link?

Ayup

Do these need to be accessible for free?

Nope but shoot me a PM giving me a run down of what makes em special and distinct from other classes. As stated above spontaneous casters are banned due to the world of Dragonlance in the age in which we are playing.


I am very interested.


The changes you wanted have been made.


Gambler Kineticist in the works.


Can you recommend any resources to reacquaint myself to the Third Dragon War, to assist me in character generation?
Mystic Godling is out. That fine with me. Since 3PP materials are being considered, as of right now, I'm thinking of submitting a Mighty Godling or if the concept messes with the current setting, Dragonrider.


I'm not sure we outruled the godlings, but we did regect an Eldritch Godling. It's highly unlikely we'll accept a godling


Hmmm...I've been wanting to play with the Path of War stuff a little more. Putting a dot here for now.


Can we reflavor traits? Can we take campaign traits? I'd like to use Awakened from Stasis and Optimistic Gambler, respectively.


Out of curiosity mostly, but with arcane magic being a gift of the three Moons and with divine magic being a gift of the other Gods, where does psionic/psychic magic fall to? And maybe as importantly, how do the Orders of High Sorcery and the Holy Orders view it? Do they see them as sorcerers, as mystics or as something else (keep in mind that spontaneous magic does not exist)? And how do they handle them? If they exist at all that is.

To my knowledge there are no psychics and psionics and such in Dragonlance. The closest thing I can think of are certain Spheres of Mysticism which appeared in the Age of Mortals and onwards.

Mysticism


I was informed I'd be a "unicorn with two horns" but that a Kineticist was otherwise still one the table so I'm going to move forward with it.


Well, good thing rinoes exist. Otherwise you'd have trouble finding a bicorn. Except if you used the broad source of the word. Then there are bulls, some dragons, a few Dinosaurs, deer, and several other animals. So a two horned unicorn is pretty common. What would be rarer is a Quadracorn.


F. Castor wrote:

Out of curiosity mostly, but with arcane magic being a gift of the three Moons and with divine magic being a gift of the other Gods, where does psionic/psychic magic fall to? And maybe as importantly, how do the Orders of High Sorcery and the Holy Orders view it? Do they see them as sorcerers, as mystics or as something else (keep in mind that spontaneous magic does not exist)? And how do they handle them? If they exist at all that is.

To my knowledge there are no psychics and psionics and such in Dragonlance. The closest thing I can think of are certain Spheres of Mysticism which appeared in the Age of Mortals and onwards.

Mysticism

Indeed Psionics are EXTREMELY RARE on Ansalon. I have always used the "Psionics is NOT magic rule" and so approved the submission as not akin to spontaneous casting.

I imagine the Holy Orders would not be thrilled with it...


Zsar Kizar wrote:
Well, good thing rinoes exist. Otherwise you'd have trouble finding a bicorn. Except if you used the broad source of the word. Then there are bulls, some dragons, a few Dinosaurs, deer, and several other animals. So a two horned unicorn is pretty common. What would be rarer is a Quadracorn.

Even Psionics isn't THAT rare!


TheWaskally wrote:

Can you recommend any resources to reacquaint myself to the Third Dragon War, to assist me in character generation?

Mystic Godling is out. That fine with me. Since 3PP materials are being considered, as of right now, I'm thinking of submitting a Mighty Godling or if the concept messes with the current setting, Dragonrider.

Go with Dragon rider.

There really is not much out there on this age. A few timelines and a few novels. That is it.


Johnnycat93 wrote:
Can we reflavor traits? Can we take campaign traits? I'd like to use Awakened from Stasis and Optimistic Gambler, respectively.

Just PM me a link to what you want to use and I'll check them out.


I would think that psychic magic would come about during the age of mortals after chaos was released from the greygem.


I am so down, I want to play Drake Steelwind, a Human Knight of Solamnia, a Warder with the Ordained Defender archetype who multiclasses into Cleric of Paladine or Kiri-Jolith, and later on takes the Battle Templar prestige class.

Would doing Quests of Virtue to progress from Crown Knight to Sword Knight to Rose Knight be a component in the game, or would we not delve into personal sidequests to keep the game flowing?

Est Sularus oth Mithas


Gambit wrote:

I am so down, I want to play Drake Steelwind, a Human Knight of Solamnia, a Warder with the Ordained Defender archetype who multiclasses into Cleric of Paladine or Kiri-Jolith, and later on takes the Battle Templar prestige class.

Would doing Quests of Virtue to progress from Crown Knight to Sword Knight to Rose Knight be a component in the game, or would we not delve into personal sidequests to keep the game flowing?

Est Sularus oth Mithas

It can e built in somehow I am sure.


Terevalis Unctio of House Mysti wrote:
I would think that psychic magic would come about during the age of mortals after chaos was released from the greygem.

Contact with the Greygem indeed... :-)


So far...

F. Castor: Kieran Markavien, N Male Human (Abanasinian) Magus (Hexcrafter, Staff Magus) 1

Gambit: Drake Steelwind, ? Male Human (?) Warder (Ordained Defender) 1

JASON RODARTE: Hurudithya Griffontamer, NG Female Elf (Silvanesti) Cleric (Divine Paragon) of Mishakal 1

Jman72: ?

Johnnycat93: ? ?, ? ? ? Kineticist (Gambler) 1

oyzar: ? ?, ? ? Kender Rogue (Unchained, Hidden Blade) 1

That Sean fellow: Red-Ohn Gathas, ? Male Minotaur Brawler 1

TheWaskally: ?

WarforgedMan: ?

william Nightmoon: Zsar Kizar, N Male Bakali Druid (Dragon Shaman) of Chislev 1


Gambit wrote:

I am so down, I want to play Drake Steelwind, a Human Knight of Solamnia, a Warder with the Ordained Defender archetype who multiclasses into Cleric of Paladine or Kiri-Jolith, and later on takes the Battle Templar prestige class.

Would doing Quests of Virtue to progress from Crown Knight to Sword Knight to Rose Knight be a component in the game, or would we not delve into personal sidequests to keep the game flowing?

Est Sularus oth Mithas

Remy!


Is the minotaur missing traits?


I reread the archetype according to the archetype I would get to pick from the boons from the PRc when I get access to then.


Terevalis Unctio of House Mysti wrote:
Is the minotaur missing traits?

As far as I can tell yes. He is also missing his alignment.

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