DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe pulls out his tools and examines the door for traps

1d20 + 10 ⇒ (1) + 10 = 11 percep

Not trapped he announces as he opens the door

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Well if llamas are like camels, they likely will spit and kick . "

Dwalindor moves up to the door with earthbreaker in hand.

He stops and looks for any tracks up to the doors.

Survival : 1d20 + 9 ⇒ (10) + 9 = 19


Map Undead M Railroad Engineer 13

You don't see any tracks on the stairs outside the Cenotaph.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

What happened when I opened the door?


Map Undead M Railroad Engineer 13

Whoops! Totally missed that line. Nothing, the doors are locked.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 15 ⇒ (16) + 15 = 31 dd

That's a pretty good suggestion Shad. The pick w the long hook should do it.


Map Undead M Railroad Engineer 13

Three columns support the domed ceiling of this chamber, and a fourth lies broken across the floor. A mosaic of gods and the afterlife decorates the walls, marred by centuries of graffiti. A pungent musk fills the air.

Map

As soon as you enter, a giant snake rears up, spreads its hood, and attacks.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 4 ⇒ (15) + 4 = 19. Init


Map Undead M Railroad Engineer 13

Initiative:

Initiative (Monster): 1d20 + 6 ⇒ (20) + 6 = 26
Initiative (Albus): 1d20 + 4 ⇒ (13) + 4 = 17
Initiative (Dwalindor): 1d20 + 2 ⇒ (10) + 2 = 12
Initiative (Takara): 1d20 + 9 ⇒ (10) + 9 = 19
Initiative (Thorrpe): 1d20 + 4 ⇒ (3) + 4 = 7

The snake wins initiative!

It slithers a bit forward and moves forward to bite at Thorrpe.

Attack (Bite): 1d20 + 10 ⇒ (19) + 10 = 29
Damage (Bite): 2d6 + 9 ⇒ (3, 2) + 9 = 14 DC 17 Fortitude Save or take 1d3 ⇒ 2 Constitution damage.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

can I use my roll above

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will charge to within reach and smash the snake with lucy.

"hey! Leave our new buddy
alone you scaled bully! ."

MW Lucern, rage, pa/FF,charge : 1d20 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18 for damage: 1d12 + 6 + 3 + 6 ⇒ (3) + 6 + 3 + 6 = 18


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 2 ⇒ (17) + 2 = 19 in case not


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 12 ⇒ (7) + 12 = 19 Thorrpe tumbles to AN 25 and once there whispers

Shad I need some more help

Thorrpe shadow seems to rise up and holds a shield at Thorrpes side.

major magic shield


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

edit just read that stealthing now that I am out of sight is a non action so i will attempt it

1d20 + 14 ⇒ (20) + 14 = 34 stealth well that was a waste of my 20


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara follows the weird blonde boy into the room and sees the snake rear its head before gouging Thorrpe with its fangs.

She conjures a coruscating burst and light and slams it into the snake.

Ray of Enfeeblement: 1d20 + 3 ⇒ (14) + 3 = 17
Strength Damage: 1d6 + 2 ⇒ (6) + 2 = 8 Half the Strength Damage if the Snake Beats DC 17 Fortitude Save


Map Undead M Railroad Engineer 13

Thorrpe, what were you wanting to use the roll for, avoiding an Attack of Opportunity?

Fortitude: 1d20 + 9 ⇒ (10) + 9 = 19


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

as my fort save. My avoiding aoo is only a 19


Map Undead M Railroad Engineer 13

Well you win either way, right?

Waiting on Albus.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

wanna bot him? so we can move on? been several days


Map Undead M Railroad Engineer 13

Attack (Bastard Sword, Power Attack): 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
Attack (Bastard Sword, Power Attack): 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8
Damage (Bastard Sword, Power Attack): 2d10 + 12 + 2 + 4 ⇒ (10, 4) + 12 + 2 + 4 = 32
Casting Defensively (DC 15): 1d20 + 11 ⇒ (18) + 11 = 29
Arcane Mark Spell Spellstrike: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14

Good call Thorrpe.

Albus yells and delivers a massive blow with his sword, cutting deep into the snake's body and causing it to scream as blood flies everywhere.

The cobra falls and lies still.

As it lays there you realize its hood is decorated with a huge number of earrings.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Hey, good shot Albus. What is this? Some kind of pawn-snake?. "

Dwalindor moves further into the room to check for any other valuables before touching the earrings on the snake.

Perception : 1d20 + 9 ⇒ (5) + 9 = 14


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Ow ow ow ow ow. I think I have a heal stick somewhere... Thorroe starts rummaging through his bag, weird considering it is a haversack...

do we need appraise dm


Map Undead M Railroad Engineer 13

As always!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 10 ⇒ (10) + 10 = 20 appraise

He finally pulls out his wand and begins fiddling with it
UMD: 1d20 + 8 ⇒ (6) + 8 = 14
UMD: 1d20 + 8 ⇒ (8) + 8 = 16
UMD: 1d20 + 8 ⇒ (7) + 8 = 15
UMD: 1d20 + 8 ⇒ (20) + 8 = 28 for 1d8 + 1 ⇒ (3) + 1 = 4
UMD: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 1d8 + 1 ⇒ (5) + 1 = 6
UMD: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
UMD: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 1d8 + 1 ⇒ (2) + 1 = 3

It takes a while, but finally Thorrpe gets the wand to start flashing, and his shadow seems to rise up and bandage his wounds with shadowy bandages

OK I am ready to go!

He will run up tot he door check it for traps
1d20 + 10 ⇒ (10) + 10 = 20 percep for traps and disable 1d20 + 15 ⇒ (8) + 15 = 23 as needed


Map Undead M Railroad Engineer 13

It's definitely worth looting, there must be 1,500 gp worth of jewelry attached to that cobra!

Intelligence DC 10:

If someone's willing to put that much jewelry on a pet they're going to be upset you killed it...


Map Undead M Railroad Engineer 13

You enter a long, semicircular hallway that bends around a central chamber.

The short hallway you're in doesn't have immediate doors, but there might be some on either side.

Sorry, can't post a map up yet. Feel free to decide to go left or right.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 2 ⇒ (16) + 2 = 18 int

Someone is going to be upset...they put a lot of treasure in their pet.

Thorrpe wanders down the hall to the left stealthing as he goes, [/ooc] he will stealth even while he is with the group[/ooc]

1d20 + 14 ⇒ (19) + 14 = 33 stealth


Map Undead M Railroad Engineer 13

There's one set of doors to the right side of the hallway and a number of doors set against what should be the outerwall of the Cenotaph on the left. The hallway ends after the eight set of doors on the left.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara will check to see if any of the jewellery is magical as the group harvests it from the snake. "We should systematically check the doorways so we aren't caught unawares from behind." Takara states.


Map Undead M Railroad Engineer 13

None of the jewelry appears magical.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Magical or not, Dwalindor is snagging any jewel or gem that isn't bolted to the floor.

"Finally, a good score. I wish Rameth could have seen this snake!"

He nods to Takara on checking the doors as they go.


Map Undead M Railroad Engineer 13

Map


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 10 ⇒ (3) + 10 = 13 percep for traps

1d20 + 14 ⇒ (19) + 14 = 33 stealth opening the door quietly


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Sorry, I am on the road and internet is spotty.

Dwalindor the Pahmet wrote:


"Finally, a good score. I wish Rameth could have seen this snake!"

Yea, I think this one would even put a smile on the old man's face. Albus says following the others and keeping his detect magic running non stop.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"So Takara and Thorpe, ya both seemed able to handle yourself in that scrap with the snake. Does ya have any plans after we get outta here? Dwalindor asks while searching and kicking in each door as they make the circuit around the hallway.

He pauses and looks around.

"But that Shad, I didn't see him do nuthin."


Map Undead M Railroad Engineer 13

Wasn't Rameth 19 per his bio? And which door Thorrpe?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

that was a leave over from an earlier version, but he is not that old. 25. makes his boozing sadder i think


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

the skinny room to the west with the door at Y7

Are you kidding, Shad gave me armor! He helped me open the door! he cocks his head to the side I know, I know, but he has to know!

After this? Profit!


Map Undead M Railroad Engineer 13

When you enter the room you find a small cell similar to one in a monastery. The bed is made of stone but the only thing inside is a mummified body.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe does a quick search

1d20 + 9 ⇒ (3) + 9 = 12 percep
Nothing here, right Shad?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

He then practically runs out of the room to the next door across the hall

1d20 + 10 ⇒ (13) + 10 = 23 trap check


Map Undead M Railroad Engineer 13

The one heading east?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

You got it! If it is not trapped he will open it quietly

1d20 + 14 ⇒ (2) + 14 = 16 stealth


Map Undead M Railroad Engineer 13

The door is not trapped or locked and you can open the door easily.

Four columns support the ceiling of this large chamber, filled with stone tables and curtains of tattered velvet. Stone fonts carved with images of scarab beetles and whippoorwills stand between the columns to the east and west. Two sets of double doors exit the room to the south, and doors to the north sports relief carvings of Pharasma as both deliverer of life and harvester of the dead. Deep, chiseled gashes mar the goddess’s carved face.

Map


Map Undead M Railroad Engineer 13

A man flanked by two lions stands in the room. He looks at you surprised.

Who are you?! What are you doing here?


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"I am Takara. We are here to investigate the recent undead uprising. Who are you?" the raven-haired woman states plainly.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will move up with the others to hear the man speak.

"Who is this guy?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Eeeeeek! Thorrpe squeaks and ducks back around the corner hiding

[ooc] if this goes into combat I'll roll another stealth


Map Undead M Railroad Engineer 13

My name is Tarouk, I am here to further my understanding of the real nature of the world! The undead have no place here, you must leave since you came without invitation!


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Invitation?! Mister you are the one tresspassing. The walled city is under the protection of the temple of pharasma, us, Albus flashes his pin. and off limits to civilians. You.

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