DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


3,601 to 3,650 of 11,569 << first < prev | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | next > last >>

Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"My compatriots aren't as tactful as they should be. We were merely wondering if there is any knowledge that you might be able to share with us as to where these undead are spawning or who is in charge of these uprisings. Any information that you can share would be greatly appreciated." Takara states plainly and purposely for the woman.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods, letting the women be all diplomatic and stuff he is not well suited to do.


Map Undead M Railroad Engineer 13

The humanoid looks at you and taps long fingers on her arms.

Well, if you want something from me, then I want something from you. Although I doubt they are the source of the full outbreak, there are a group of necromancers in Vizier's Hill led by a Dark Folk named Gaunt Cadaver. He's obsessed with using dark magic in order to gain a twisted form of immortality.

She uncrosses her arms and looks at you.

If you go and deal with him and his cult I'll give you any information you want regarding the outbreak.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

I assume my 16 learned nothing?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Where is this Viziers Hill? ."


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Once she tells us the location of the Hill, Takara will bow deeply. "Thank you, Miss. We thank you for your aid."

---

Once on the road to Vizier's Hill, Takara will say to her new friends. "Think there might be more to this story than what she is saying. Let's see what these other Dark Folk have to say about her, shall we?"

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Let's do it. I am ready for some action. All this talkin just makes me thirsty."


Map Undead M Railroad Engineer 13

Thorrpe - you did not meet the threshold to identify the humanoid. You're on Vizier's Hill Dwalindor - it's another estate where you are.

As you approach the estate that the mysterious woman, whose name you didn't get, you see a desolate garden choked with thorny brambles surrounding the small, noble enclave. A large, run-down house rises above the overgrowth in the center of the estate, its few windows dark and forbidding.

No map yet, apologies - will have a map up this afternoon.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 16 ⇒ (12) + 16 = 28 stealth Thorrpe sneaks towards the back of the group, as he does he mutters

Perception 15:
We have to be careful Shad, only the big dwarf seems friendly, the lady talks a lot, not sure what she can do, maybe you can find out, the other one seems like he likes to kill things... not sure what to make of him.


Map Undead M Railroad Engineer 13

Is that a Stealth check?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

yes, edited it above


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Before entering the estate, Takara will below out loudly. "Gaunt Cadaver? We have some questions. Mind answering them?"


Map Undead M Railroad Engineer 13

No one answers your call, but as you approach the building two creatures burst from the sandy ground. These burrowing, bug-like monsters scuttles about on six legs, drooling noxious green ichor from their clacking mandibles.

Map

Initiative:

Initiative (Monster): 1d20 ⇒ 8
Initiative (Monster): 1d20 ⇒ 18
Initiative (Albus): 1d20 + 4 ⇒ (4) + 4 = 8
Initiative (Dwalindor): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Takara): 1d20 + 9 ⇒ (19) + 9 = 28
Initiative (Thorrpe): 1d20 + 4 ⇒ (15) + 4 = 19

You win initiative!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 7 ⇒ (3) + 7 = 10 dungeoneering


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorpe steps to the NW 5 feet and fires a cold iron bolt at the creature to the north

Handxbow/DA: 1d20 + 8 + 1 - 1 ⇒ (5) + 8 + 1 - 1 = 13 for 1d4 + 1 + 1 + 2 + 3d6 ⇒ (2) + 1 + 1 + 2 + (3, 2, 6) = 17

God my dice just suck so hard


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara holds her action until Dwalindor acts, to gauge what her next move should be.

Hold Action.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor steps to the north and hacks down on the bug .

Lucy, see how this bug like you! Rarrrhhhage

MW Lucern, rage, pa/FF : 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 for damage: 1d12 + 6 + 3 + 6 ⇒ (4) + 6 + 3 + 6 = 19


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Well done Shad! You see dwarf-man-beast! Shad just jumped on the head of your hammer and made it hit harder! He is earning his keep!


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"Hmm... quite strong, this one." Takara states as she holds off on acting with spells, however she does draw her Rod of Reach.


Map Undead M Railroad Engineer 13

Dwalindor's hammer pulls down hard, but the crossbow bolt skitters across the carapace of the monster.

You're not able to identify the creature.

Map


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Ah. Takara will move back to 1 - AE to not be the front line.


Map Undead M Railroad Engineer 13

Albus?


Map Undead M Railroad Engineer 13

Moving on then.

Albus will pull out his sword and charge at the southernmost monster. Now at AD 6

Attack: 1d20 + 8 - 2 + 2 ⇒ (10) + 8 - 2 + 2 = 18
Damage: 1d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9

His sword will solidly connect with the creature, which screeches in annoyance, its mandibles clicking back and forth in the air.

The monster that Dwalindor attacked rears back and spews acid at the dwarf.

Damage (Acid): 4d4 ⇒ (4, 3, 3, 2) = 12 Reflex Save, DC 14 for half

It will then try to tunnel its way into the earth, vanishing from sight.

Dwalindor, this provokes an AoO.

The other ankheg lunges at Albus, trying to pierce his armor.

Attack (Bite): 1d20 + 5 ⇒ (16) + 5 = 21
Damage (Bite): 2d6 + 4 ⇒ (2, 2) + 4 = 8
Damage (Bite, Supplemental Acid): 1d4 ⇒ 1
Attack (Bite, Grab): 1d20 + 11 ⇒ (1) + 11 = 12

It managed to savage the magus, but it isn't able to pin Albus during its barrage.

Go!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

thorrpe reloads and moves to AC 6 drawing his short sword as he goes

forgot my blade was sharpened last fight so using that now

]
Shortsword: 1d20 + 7 ⇒ (16) + 7 = 23 for 1d6 + 1 + 4 ⇒ (2) + 1 + 4 = 7

thorrpe plunges his blade into the armor hoping to find a chink in it

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor tries to dodge the acidic bug spittle.

reflex: 1d20 + 6 ⇒ (16) + 6 = 22 vs DC14

"Rrrrrahrrr! That just ticks me off, bug. You better hide!"

AOO MW Lucern, rage, pa/FF : 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
for damage: 1d12 + 6 + 3 + 6 ⇒ (3) + 6 + 3 + 6 = 18

If he cannot see the escaping one, he will try to help Albus with the other.

MW Lucern, rage, pa/FF : 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
for damage: 1d12 + 6 + 3 + 6 ⇒ (4) + 6 + 3 + 6 = 19


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Ouch! That hurt you @#%&.
Swinging his blade wide Albus attacks the giant insect.
Attk: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Dmg: 1d10 + 5 + 1 ⇒ (10) + 5 + 1 = 16

Casting Def DC15: 1d20 + 11 ⇒ (15) + 11 = 26
Arcane Mark Spell Spellstrike: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Dmg: 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13


Map Undead M Railroad Engineer 13

The various blows from the heroes smash the creatures, leaving the courtyard quiet once again.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

out of init, or are we waiting for the other to come back?


Map Undead M Railroad Engineer 13

Dwalindor killed the burrower with an AoO, and Albus killed the other creature. So you're good.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"Good job, fellows. Let us explore the house." Takara states as she pushes Dwalindor to move through the front door after Thorrpe investigates it for traps.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus asks Takara to use the cure wand on himself.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Thanks. This time, lets try to be sneaky it about guys. I have a bad feeling about this place.


Map Undead M Railroad Engineer 13

Thorrpe? Did you want to roll Perception?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will also take a hit from the wand.

"hah...gotta catch...my breath ."

Clw : 1d8 + 1 ⇒ (5) + 1 = 6
Clw : 1d8 + 1 ⇒ (3) + 1 = 4

"ready ."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Nah I'll pass :)


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 9 ⇒ (15) + 9 = 24 percep


Map Undead M Railroad Engineer 13

The doors are untrapped, and when Thorrpe opens one you see a rather common room.

The fetid stink of mold, sweat, and spoiled food clings to the ornate wooden table and chairs in this large hall. A thick layer of dust covers every surface in the room, save where long, ragged tracks have been dragged through the grime. Two sets of double doors exit the chamber to the north and two more to the south. Open doorways to the east and west reveal winding hallways beyond.

Three small figures in black robes stand inside the room looking at you.

Traspissurs! Stup tham, ti mustar naids tem fur ti trinsfurmetiun!

Initiative:

Initiative (Monster): 1d20 + 3 ⇒ (20) + 3 = 23
Initiative (Monster): 1d20 + 3 ⇒ (20) + 3 = 23
Initiative (Monster): 1d20 + 3 ⇒ (6) + 3 = 9
Initiative (Albus): 1d20 + 4 ⇒ (13) + 4 = 17
Initiative (Dwalindor): 1d20 + 2 ⇒ (10) + 2 = 12
Initiative (Takara): 1d20 + 9 ⇒ (13) + 9 = 22
Initiative (Thorrpe): 1d20 + 4 ⇒ (8) + 4 = 12

The small creatures succeed in beating you to the attack, rushing at Thorrpe with tiny daggers.

Attack (Dagger): 1d20 + 6 ⇒ (11) + 6 = 17
Attack (Dagger): 1d20 + 6 ⇒ (10) + 6 = 16
Attack (Dagger): 1d20 + 6 ⇒ (7) + 6 = 13

Thorrpe are you at AC 18 or 16?


Map Undead M Railroad Engineer 13

Map!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

18, Mage armor is active for me


Map Undead M Railroad Engineer 13

They miss.

Go!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 12 ⇒ (19) + 12 = 31 acro

Thorrpe tumbles through to AB 10 and readies an attack for once Albus acts

1d20 + 8 ⇒ (1) + 8 = 9 dungeoneeinrg or local Thorrpe attempt to figure out what they are facing

Thorrpe plunges his shortsword into the creatures back once Albus or Dwalindor is ready to attack [ooc] IE once they start to act so I get flankShortsword: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 for 1d6 + 4 + 3d6 ⇒ (5) + 4 + (3, 4, 4) = 20


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus attacks the creature he is flanking with Thorpe.
Attk: 1d20 + 8 - 2 + 2 ⇒ (9) + 8 - 2 + 2 = 17
Dmg: 1d10 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Casting Def DC15: 1d20 + 11 ⇒ (14) + 11 = 25
Arcane Mark Spell Spellstrike: 1d20 + 8 - 2 + 2 ⇒ (11) + 8 - 2 + 2 = 19
Dmg: 1d10 + 5 + 1 ⇒ (4) + 5 + 1 = 10


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takara observes the situation and sees Albus and Thorrpe fighting valiantly and holds back the tide of her magicks in case of a greater threat.

I need a non-spell, repeatable form of attack...

-Posted with Wayfinder


Map Undead M Railroad Engineer 13

Ray of Frost? Not a lot of damage mind you. Or a light crossbow?

Albus's attack kills the creature at AC 10, so Thorpe's attack plunges into the creature at AC 11, wounding but not killing it.

Map

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will swing over the others to try and tag the second creature.

"I cannot get a good look at the things. Did one drop already? ."

MW Lucern, cover, pa/FF : 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8 for damage: 1d12 + 6 + 3 + 6 ⇒ (3) + 6 + 3 + 6 = 18


Map Undead M Railroad Engineer 13

Dwalindor swings hard, but misses the wily creatures.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

I could try to Acid Splash, but I am missing Precise Shot...

Takara shrugs and launches a blast of conjured acid at the remaining, injured dark folk.

Acid Splash - RTA: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
Damage: 1d3 ⇒ 3


Map Undead M Railroad Engineer 13

The orb flies off and hits a chair, consuming it greedily in only a few rounds.

The tiny men squak at the terrible assault.

[b]Unpissuble![/ooc]

Attack (Dagger): 1d20 + 6 ⇒ (14) + 6 = 20
Attack (Dagger): 1d20 + 6 ⇒ (15) + 6 = 21

They pursue Thorrpe eagerly, one moving in a broad circle before coming to rest in AA9.

Damage (Dagger): 1d3 ⇒ 2
Damage (Dagger): 1d3 ⇒ 2

Their daggers dart past the rogue's cunning armor, leaving a dreadful burning sensation behind.

Roll Fortitude! DC 15 or take 1d2 Strength damage 1/round for 6 rounds. If you fail a save you can make a new save the next round.

Go!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor adjusts his grip and swings sgain, stepping to reach both if possible.

MW Lucern, pa/FF : 1d20 + 10 ⇒ (10) + 10 = 20
for damage: 1d12 + 6 + 6 ⇒ (12) + 6 + 6 = 24

cleave?:
if cleave

MW Lucern, rage, pa/FF : 1d20 + 10 ⇒ (20) + 10 = 30
for damage: 1d12 + 6 + 6 ⇒ (12) + 6 + 6 = 24
.


Map Undead M Railroad Engineer 13

Dwalindor's heavy blows fell the two creatures, leaving a dreadful silence in the place of the ringing combat before.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 2 ⇒ (19) + 2 = 21 fort

1d20 + 14 ⇒ (6) + 14 = 20 acro to tumble away
1d20 + 16 ⇒ (8) + 16 = 24 stealth

Thorpe turns a backflip and moves to X-12 where he crouches down behind the table hoping to go unnoticed.

3,601 to 3,650 of 11,569 << first < prev | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DMummy's Mask All Messageboards

Want to post a reply? Sign in.