DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"I've got one scroll of cure moderate wounds, no potions on me though."

Calin pulls out his scroll and casts it on Dwalindor.

CMW: 2d8 + 1 ⇒ (2, 7) + 1 = 10


Map Undead M Railroad Engineer 13

Albus renews his attack on the Vanth.

Attack: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Damage: 1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Casting Defensively DC 15: 1d20 + 11 ⇒ (7) + 11 = 18

Arcane Mark Spell Spellstrike: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Damage: 1d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9

His first swing misses the psychopomp, but his arcane strike hits home - only it doesn't do too much, raising a brief sizzle from the mark.

Oooo, that tickled.

Attack (Scythe): 1d20 + 14 ⇒ (9) + 14 = 23
Damage (Scythe): 2d4 + 7 ⇒ (3, 4) + 7 = 14
Attack (Scythe): 1d20 + 9 ⇒ (19) + 9 = 28
Damage (Scythe): 2d4 + 7 ⇒ (3, 2) + 7 = 12

His scythe cuts back into Dwalindor again.

Dwalindor, that makes you disabled, correct?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

this is going...how shall i say, less than remotely well

Rameth swears and helps Lindy's next attack, assuming he is up, if not he uses it for Albus

Mutated Spear/SC: 1d20 + 9 - 1 + 1 + 2 ⇒ (12) + 9 - 1 + 1 + 2 = 23 for 1d8 + 7 + 3 + 2 + 1 ⇒ (1) + 7 + 3 + 2 + 1 = 14
Aid: 1d20 + 9 - 1 + 2 ⇒ (2) + 9 - 1 + 2 = 12 vs AC 10


Map Undead M Railroad Engineer 13

The spear strikes in again and drives a little more damage from the Vanth.

My, my you all are persistent aren't you?


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"This wand doesn't have enough power...."

Calin casts CLW from himself on Dwalindor.

1d8 + 4 ⇒ (4) + 4 = 8


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

You have no idea. Perhaps you should dance with me for a little bit, and leave the children alone.


Map Undead M Railroad Engineer 13

Rameth, be glad he hasn't crit. Scythe's are x4.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

oh yea I know I have a halfling bloodrager (undead bloodline) who fights with a scythe

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Well, since Dwalindor withdrew 30' (as neither Rameth nor Dwalindor got their attacks before it went again), the thing should only get one attack at him, and draws an AOO on the approach. So Dwalindor would take 13 damage from the first hit, and has 3 hp remaining not counting rage temp hp.

AOO MW Lucern, rage, pa/FF, aid : 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32 for damage: 1d12 + 6 + 3 + 6 ⇒ (4) + 6 + 3 + 6 = 19

confirm : 1d20 + 8 + 2 + 2 ⇒ (9) + 8 + 2 + 2 = 21 for damage: 1d12 + 6 + 3 + 6 ⇒ (1) + 6 + 3 + 6 = 16

"Bet you did not like that much?"

MW Lucern, rage, pa/FF, aid: 1d20 + 8 + 2 + 2 ⇒ (10) + 8 + 2 + 2 = 22 for damage: 1d12 + 6 + 3 + 6 ⇒ (5) + 6 + 3 + 6 = 20

With the CLW from Calin, the dwarf is at 7hp+8temp and does 19hp or 35hp if crit hits (After subtracting DR)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

that means that I would need to have charged it DM so -2 to linda's attack and +2 to mine


Map Undead M Railroad Engineer 13
Dwalindor the Pahmet wrote:


If Rameth continues to press the attack, Dwalindor will continue, but will otherwise withdraw 30 back.

You said you did not withdraw based on Rameth pressing his attack - Rameth continued to attack. The Vanth's actions were based on your declaration that you weren't going to withdraw. If you did withdraw the Vanth would attack someone else. You don't get an Attack of Opportunity.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I am sorry, I do not see Rameth attacking it between the time I posted the withdraw and it attacking me?
From looking at the posts, it got 2 full attacks in a row without our turn or am I missing something?
However you want to rule it...the attack would be Dwalindor's attack before it takes the 2 swings...or the withdraw and AOO...we should still be allowed our attacks before it goes again.


Map Undead M Railroad Engineer 13

After looking at the flow it does look like I missed Rameth's attack so here's last 2 round's order so far.

Round 1

Dwalindor -> Withdraw 30 feet.
Rameth -> Spear Attack (Posted Below, Albus/Vanth)
Albus -> Attack
Calin -> CMW Scroll
Vanth -> Full Attack vs. Albus

Round 2

Dwalindor ->Move and first attack set for critical hit
Calin -> CLW

Rameth needs to attack again this round, then Albus, then the Vanth.

Current Map


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

how mad will you be if I crit?

Mutated Spear/SC: 1d20 + 9 - 1 + 1 + 2 ⇒ (17) + 9 - 1 + 1 + 2 = 28 for 1d8 + 7 + 3 + 2 + 1 ⇒ (2) + 7 + 3 + 2 + 1 = 15
Aid: 1d20 + 9 - 1 + 2 ⇒ (2) + 9 - 1 + 2 = 12 vs AC 10 for Dwalindors AC

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Ok, thanks for checking GM...I was just finishing going back and calculating Dwalindor's HP for either timeline, but if Albus receives that last full attack, then Dwalindor is in much better shape - he would have been either at 6hp or staggered with 0hp.
So Dwalindor is at 16hp+8 rage hp and I suspect Albus is in sad shape.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Calin can you heal him anymore?


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]
DMummy wrote:

Albus renews his attack on the Vanth.

......................

His first swing misses the psychopomp, but his arcane strike hits home - only it doesn't do too much, raising a brief sizzle from the mark.

Oooo, that tickled.

Albus is enlarged so that is not actually his damage. The right one is:

Enlarged Dmg: 2d8 + 5 + 1 + 1 ⇒ (4, 3) + 5 + 1 + 1 = 14
Which brings me to:

Albus attacks again.
Attk: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Dmg: 2d8 + 5 + 1 + 1 ⇒ (8, 6) + 5 + 1 + 1 = 21

By reading the thread I am not sure, did Albus took the last full attack of the creature? The answer will change which spell he will cast with spellstrike.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Looking back on the thread I just realised Albus have mirror image running. So he should be fine a little longer even if the attack was on him. With that in mind he continues with his regular attack routine.

Casting Def DC15: 1d20 + 11 ⇒ (18) + 11 = 29
Arcane Mark Spell Spellstrike: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Dmg: 2d8 + 5 + 1 + 1 ⇒ (8, 7) + 5 + 1 + 1 = 22

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

and minor point on the map, but Dwalindor would be 10' away to attack.


Map Undead M Railroad Engineer 13

Forgot about Mirror Image. 1 hits.

1d4 ⇒ 2 One image destroyed.
1d4 ⇒ 1 Albus takes 12 damage.

More later, have to leave for work.


Map Undead M Railroad Engineer 13

Albus's last blow manages to cut deep into the Vanth, which promptly vanishes.

You are out of combat.

You see it reappear over Tobbs and hear a mental chuckle.

Surprising. They may just do after all.

The psychopomp lets its wings droop around Tobbs and black feathers appear, seeming to flow upward from the lion into the wings.

Tobbs shakes his head as he stands unsteadily on his feet.

The psychopomp turns towards Sebti and Nakht and makes a small bow.

While they're hardly the Risen Guard, they're certainly more than capable of handling the average undead. Perhaps Sebti's strategy will work as long as the outbreak doesn't become more severe. But despite my time in the city, I still serve the Lady and if things get too rough here she might lead one of her little expeditions - you know how they get!

With that he wraps his wings around himself and vanishes from sight.

Nakht doesn't look pleased, but he does look thoughtful.

Well, I guess it can't hurt too much, but we need to send someone into the Necropolis to find out what in the Hells caused this.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will come out of rage, breathing heavily for several rounds.

"oh...uh...good...job team. Nice...shot...Albus.
I told you...we...could take it.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

What the crap? There is something much bigger than Wati going on here. You guys stay here, follow the clues, figure out what is going on. The Pathfinder Society still owes me some favors. I am going to make my way to Katapesh and connect with the Lodge there. They have their fingers in everything, and someone knows something somewhere. I will investigate that. Dwalindor. Congratulations you are now in charge of this popsicle stand. Just try not to embarrass me too much.

With that Rameth shares some booze, shakes hands, and before he finds his way out of town, using a hide from undead potion, he gives all the info to Ibrahim of who is in charge. And just like that Rameth and Trip are gone.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Rameth, I ain't the type to get mushy and all...but be safe out there. Lots of them undeads runnin around.
I ain't never been a big fan of them Pathfinders, but if they can help, they are better than these zombies and their ilk.
We will see ya when you get back, and I will buy you a drink, Boss!"


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Just before Rameth gets out of the temple he returns and gives Dwalindor a small box

Keep this, don't lose it but you might need it and I am going to want it back. Alright meow. I gotta move. Put that in your pack. Quick do it meow.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor takes the box and shakes Rameth's hand.

"You got it, bossman...I mean friend Rameth"


Unnamed

you know what is in that box muahahahahaha. Also did anyone else think the reaper was about to kill tobbs? That would have been hardcore

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Yeah, I thought Tobbs was going to end up as a parting shot. Brutal if it did. That was a tough fight.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

I was a little worried about that myself. Although I did tell the DM that if I had to get another animal companion I just might go fro a T-Rex, and no one wants that.

"We're pretty beat up and low on resources. I'm thinking we need some down time before we travel deeper down the rabbit hole."

"Rameth, take care of yourself. Stay safe out there."

Calin casts CLW on Dwalindor and Albus.

CLW Dwalindor: 1d8 + 4 ⇒ (3) + 4 = 7
CLW Albus: 1d8 + 4 ⇒ (6) + 4 = 10

I take it Tobbs got some healing to bring him back up. How much?


Map Undead M Railroad Engineer 13

Ptemnib also wishes Rameth well on his journey; as he leaves you see a tall, tanned man with a rapier thrust through his belt and an incongruous tricorn hat talking to the investigator. After a bit they depart into the night.

Sebti, High Priestess of the Grand Mausoleum turns back to all of you.

Thank you for all of your efforts. We will be most pleased to heal all your wounds, please join us in the sanctuary.

She and her acolytes herd you into a more comfortable room - the smoke from the braziers smells of cedar, particularly favored by Pharasmans. When the healing spells touch you, you can actually feel the cold hands of death invading your wounds, replacing the aches and pains with a terrible numbness before fading away.

I am sorry to see your friend go - he has done well by our city in these last, trying days. But we must press forward and I have to ask you all to enter the Necropolis. There is something you should know given the events recently. We in the Pharasman church have long been concerned that something of this nature could happen; when we sealed the Necropolis we placed several magical items that, when attuned properly, could detect and locate necromantic magic or creatures in the Necropolis.

Sebti is obviously uncomfortable talking about this, as you are outsiders to the Church.

Nakht actually picks up the narrative.

We call these items elegaic compasses. They were placed so that the Voices of the Spire and the Grand Mausoleum could put a stop to any undue necromantic influences. The last time they were used was thirty years ago. My father and our family's companion, Ajin Ra Baqa, whom you've met, battled a lich in the Necropolis who was trying to...well do the same thing that happened three days ago. With your help we've been sweeping Wati and there doesn't seem to be anyone we can locate in the Living City who caused this.

He clears his throat as he watches you digest the news.

Given that, and with the reports from the various gates we've sealed off, we believe the source of the necromantic pulse came from within the Necropolis. Unfortunately the compasses need to be activated at their physical location to be used and we don't have the guards or enough of the Voices to spare. Since you were able to defeat Ajin, if you are willing to enter the Necropolis we'll give you a map to activate the compasses to find and stop whatever is raising the undead before it gets any worse.

Nakht pulls two scrolls out from a pouch at this side.

These should help. If you use this scroll, you'll summon the psychopomps that can be spared from the boneyard.

He passes one scroll over.

This scroll should be used more sparingly. It summons a Vanth Psychopomp to your aid. It won't summon Ajin, here he smiles, but one of his many fellow reapers should arrive from the Spire to assist you.

Nakht looks both awkward and slightly put out to be requesting help from out siders but he doesn't have much of a choice at this point and he knows it.

Sebti recovers enough to speak again.

So, on behalf of the Church of Pharasma and Pharaoh Khemet III, I formally request your aid in stopping this crisis in Wati.


Map Undead M Railroad Engineer 13

There are no Tyrannosaures Rex in Osirian. You have to visit another planet in Golarion or the Mwangi Jungles to find them.

Unless someone you fight casts summon dinosaur.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Calin Dwalindor and Albus each would find a letter awaiting them at their room.

Dwalindor:

This letter is written in a large hand, with short words...even in print Rameth is a bit of a dick

Dwalindor,

You joined us just a few days ago it seems. I was unsure about you then, but you have shown me the error of my ways. Our enemies have surely come to fear Lucy, and I am certain that you will prove an able leader. Just find what needs to be smashed and smash it. If it needs a subtler (that means gentle) hand ask Calin or Albus to do it. Don't try to be clever just find the problem and eliminate it, then get paid! Next time I see you, we drink!

Rameth

There is also a flask of the good dwarves rotgut left behind.

Calin:

Calin

I don't really know you well, I barely met you two days ago. But I am glad that you signed on with us, you and Tobbs are an incredible addition to our crew. Try to keep an eye on Dwalindor, he can smash things with the best of them, but if subtlety is required, well I am afraid he doesn't know what that means. I will try to send information as I discover it to help you all solve this problem and get the big score. Until then.

[i]Rameth

Included you find a large chunk of jerky, obviously meant for Tobbs

Albus:

Albus

Well, I guess we part at last. Many an adventure we have had together, and seen many friends lost to us. Now that I am gone you are the brains of this operation. Dwalindor will make good choices, but if we need to be clever, I am afraid Lucy is more clever than he is. I will try to send aid as I can, in the way of information that might help. Once we get this thing solved I will join up with you again and we can get back to doing stupid stuff for too much money. See if you can find someone that can keep patching you guys up, been tough going since we lost...well you know

Rameth

Beneath the letter are the three spell books that were found check the old loot sheet for the spells-I don't know if you ever spotted those were there or not.


Map Undead M Railroad Engineer 13

Someone has to respond to Sebti and Nakht!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Hey, we are all in...well as all in as three of us can be. Right Calin? Albus? Guys? Our group is growing a bit thin. When do you need us to start? I was still wanting to make a purchase or two."


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"I need to get supplies as well."


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"We'll give you our aid, just tell us exactly what you need us to do."


Map Undead M Railroad Engineer 13

Nakht gives you a map of the necropolis, as well as a scroll that details how to use the elegaic compasses.

If you go into the Necropolis and activate the compasses we can find the source of this magic and stop it.

They listen about your need for supplies.

We understand, but what items were you looking for? Time is critical if we don't want people to flood out of the city.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"I need a better bow, and I also need to get some light armor for Tobbs. This last battle has shown me just how vulnerable he is."


Map Undead M Railroad Engineer 13

Mwahahahahaha.

Nakht looks thoughtfully at Calin.

I think that perhaps we can help you. You'd have to reimburse us, but the Voices of the Spire has a rather large armory.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"that sounds good to me as well...that last battle exposed us for needin some upgrades .".


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus eyes shine at the prospect of new gear.
Could you guys spare some enchantments? And an extra sword...

+1 to my sword and a mwk cold iron one.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

And maybe we should recruit again. Albus says to Dwalindor. The more the merrier...


Map Undead M Railroad Engineer 13

Oh, I have something special for you Albus. For winning the RP challenge earlier.


Map Undead M Railroad Engineer 13

There should be any reasonable standard gear available, and any normal magical weapons and enchantments. If you want to enchant your own weaponry remember it's 1 day per 1,000 gp and you don't have too much time. Every night regardless of your actions the undead crisis gets just a little bit worse.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor is looking more for an adamantine 2h weapon and upgrade/replacement armor if they can be found for a reasonable price.

"Aye, Albus. Three seems a bit thin for covering a raid into the Necropolis...even with our vast skills."


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Looking for an adaptive composite longbow +1, and any light armor that Tobbs would be able to use.


Map Undead M Railroad Engineer 13

Those should be available just fine, Calin roll a d100 for me as lion-fitting armor is definitely "rare".

Albus, as you're approaching the Voices of the Spire you see the woman you helped rescue from the mob approaches carrying a long bundle.

She draws you aside respectfully and smiles.

Good sir, I'm sorry to bother you but you've...helped me in a very difficult time. I wanted to give you this - it belonged to my husband.

She hands you the bundle and it's clearly a sword.

He called it Naasir, Defender. He would have been out in the city trying to help, so I thought you could use it to help the city as well, as you helped me.

She smiles at you, still sad over the death of her husband.

Be well.

She leaves you with the sword and walks off.

Naasir is a defending bastard sword +1.


Map Undead M Railroad Engineer 13

Guys, please let me know when your "shopping" is done so we can move on into the Necropolis and get Takara and Mini's new PC in the game.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

1d100 ⇒ 1 That's a pretty rare roll if I say so myself.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Unaccustomed to such kindness Albus does not know how to react to the women. Embarrassed he accepts the sword while babling a thanks.
Errr...hmmm...thank you...miss...very...kind...yes very kind of you...eerr...be well.

I have a metagame question. Normally Albus would not go to the Necropolis without trying to recruit some people first. You know... out of fear of a horrible death... But should we just move there to reconnect to the rest of the group? Albus is not above throwing good sense out of the window in favor of some good story telling ;P

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Map Undead M Railroad Engineer 13

Starting the Discussion Thread. Please dot below.

Shadow Lodge

Mook lvl 12

Dot


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

dot


MAP

I will have my characters offense and defense stats finished and in the profile tonight, after work.


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

I think my character has everything

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

@Sumak. Having "everything" has got to encumber you something fierce. :-P

(I am sorry could not resist).

Shadow Lodge

Mook lvl 12

I have a completly vain and meaninless question but its bugging me fiercely and I would greatly appreciate any help. Albus name is about to get locked, which one is better:

"Angel Eyes" Albus or Angel Eyes Albus?

Shadow Lodge

Mook lvl 12

DMummy are you allowing drawbacks?


Map Undead M Railroad Engineer 13

I...do not recognize the term, I need to look it up!

Edit: Ah, negative traits. I am going to say no to those at the moment, but like all fickle DM's I reserve the right to change my mind at any point.

I appreciate the idea of having a third trait but I'd rather keep that option in my pocket as a reward for the group than give a player a negative trait I have to keep track of.


Merck wrote:

I have a completly vain and meaninless question but its bugging me fiercely and I would greatly appreciate any help. Albus name is about to get locked, which one is better:

"Angel Eyes" Albus or Angel Eyes Albus?

Use the quotation marks. Otherwise, it calls his parents' wisdom into question.

Shadow Lodge

Mook lvl 12
Bill Lumberg wrote:
Merck wrote:

I have a completly vain and meaninless question but its bugging me fiercely and I would greatly appreciate any help. Albus name is about to get locked, which one is better:

"Angel Eyes" Albus or Angel Eyes Albus?

Use the quotation marks. Otherwise, it calls his parents' wisdom into question.

Good point, thx.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Yay!!!


Unnamed

Sorry no time for flavor this morning so I just had Rameth go pick our tomb


Map Undead M Railroad Engineer 13

I'm in and out all day, I'll advance this afternoon so if you want to buy anything last minute you can.


Map Undead M Railroad Engineer 13

Sorry about the entryway tedium guys, I was a little annoyed to see all the dungeon crawling in the first AP - after the tomb we should get to a good spot for RP opportunities.

I picked up Chapter 2 today so I'll look over that, if we get much more of the straight crawl I'll work on jazzing it up.


Unnamed

Nothing wrong w a dungeon!we just need to interact

Shadow Lodge

Mook lvl 12
MiniGM wrote:
Nothing wrong w a dungeon!we just need to interact

+1

Np for me either, I dig dungeon crawls.


Unnamed

dm can you put this at the top

https://docs.google.com/spreadsheets/d/11RVK2QWXprgbS83bkDeKD-v7rlCufBgkpnc b9mZWEMM/edit#gid=0

I gave sumac an alch fire, I took one and I am putting the pitons and hammer in my pack as well since I am sure we don't want to sell those, but in the future we can all put loot here


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

Sorry everybody, Fridays and Saturdays are hard for me to post a lot. I have both my kids all day because my wife works 12 hour shifts.


I did not think I would get to post at all this weekend. We went to a dinosaur museum and then hit heavy traffic coming home. Yesterday a circuit kept tripping and taking my wireless connection out every 20 minutes or so.


Map Undead M Railroad Engineer 13

I don't mean to seem capricious, but please try not to take 10 and 20 on all your rolls.

Going forward, if you do want to take 20 on a skill check please tell me exactly what you want to take 20 on (e.g. Perception on the chariot, disable the spear trap) and I'll give you results from there.

I don't want to take away a tool in your arsenal, but for comparison imagine how boring the opening of Raiders of the Lost Ark would have been if you'd been watching Indiana Jones take 10 minutes every three feet to check for booby traps, or he'd gotten out a ruler and notebook to exactly measure the volume of the statue and pulled out a scale to weigh the exact amount of sand to avoid triggering the collapse of the temple!


Unnamed

Well that would have been smart of him lol

But I won't do it unless it makes sense anymore


Male Halfling Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

sounds fair enough for me, and makes a lot of sense.


Map Undead M Railroad Engineer 13

Thanks. I hate to nag (and really there are times it makes no sense to roll, like climbing down a DC 5 rope) but failed rolls are some of the fun of the DM :)


Unnamed

HERE is the loot sheet


Map Undead M Railroad Engineer 13

Thank's MiniGm, I posted it on Campaign Info as well.


Map Undead M Railroad Engineer 13

Sorry guys, totally misread the portion of the adventure dealing with the rest of the northern room because I'm looking at my maps instead of my maps AND the maps in the AP.

I'll work it better in the future, promise.


Unnamed

All good. Where is our map link? On my phone looking for it :(


Map Undead M Railroad Engineer 13

Last post on page 3 for now, I'll update it once I'm off my phone!


Map Undead M Railroad Engineer 13

Hey guys, it's gonna be crazy at work - I'll update the map with your opponents around noon.


Unnamed

Azubah you could also set up rules for the reroll

IE any time a baddie rolls a 17 + on a save or a n attack

Shadow Lodge

Mook lvl 12

I have also seem people use the misfortune revelation in pbps like this, have the oracle do the d20 reroll in the same post he uses the revelation. Then the DM or player uses this roll insted of the original one. It keeps the back and forward to a minimum.


That sounds reasonable.

Looking back, I probably would have taken something else. C'est la vie.

Auto-correct suggests "cesspit" for "C'est".

Shadow Lodge

Mook lvl 12

Unlimited rerolls per day, can be used in friend or foe, its a great revelation. One of the bests, if not the best, the oracle has.


Map Undead M Railroad Engineer 13

Posting will be spotty until afternoon, let me know when you guys are done searching/appraising the hallway and doll room and I'll post about...the next room!

Can you feel the tension?


Map Undead M Railroad Engineer 13

Hey guys, sorry about my absence, I had a relative go into the hospital over the weekend. As a thank you for your patience you all get an extra bonus feat at second level (it's coming soon, promise).

You still have to qualify for the feat normally however!


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5
DMummy wrote:

As a thank you for your patience you all get an extra bonus feat at second level (it's coming soon, promise).

You still have to qualify for the feat normally however!

Penitence cannot come with strings attached! May Aroden's wrath fall foursquare upon you!

Shadow Lodge

Mook lvl 12
DMummy wrote:

Many apologies, I got sucked into Wildstar Early Launch by my guild, spent more time there than I thought I would.

Is it good? I have read mixed reviews about it.


Map Undead M Railroad Engineer 13

I think it depends on you (as do many MMO's) - I happen to think it's very good so far, but the telegraphs can be a bit off-putting as you're getting used to them.

It also helps to play up to about level 20 to get a flavor of how the classes are different from each other, some of them play pretty similarly in the beginning.


Unnamed

so i forgot that i got trap finding and can disarm magic traps as an investigator and have basically not had my campaign trait because i did not have the bonus.

permistiton to swap my trait? I will change to he appraise one


Map Undead M Railroad Engineer 13

Granted.


Unnamed

Don't suppose we leveled?


Map Undead M Railroad Engineer 13

You did, it's at the end of the purple wall o' text :D


Unnamed

Oops

Are we half +1 or rolling for hp I don't recall


Map Undead M Railroad Engineer 13

Roll for HP, but reroll 1's.


Unnamed

Got it


Unnamed

Hp 1d8 ⇒ 8


Unnamed

dm i learned identify, and will make an extarac of that and use it on the magic shield


Unnamed

taking 10 on spell craft with the extract will get me a 27

also how much does that armor sell for if no one keeps it?

Shadow Lodge

Mook lvl 12

Also I have a question to the DM and the party. We are down to 4 players, usually I prefer bigger groups. How do you guys feel about it? Should we recruit one more or 4 is fine?

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