DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takers analyzes the situation and sees that each Lion is being handled effectively. She looks to cast a spell but holds her magic back.

Hold Action.

-Posted with Wayfinder


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Takers calmly analyzes the situation and sees that Thorrpe is handling his lion with ease as Dwalindor lands a vicious blow against the other cat. She holds back her limited magical reservoir.

Hold Action.

-Posted with Wayfinder


Map Undead M Railroad Engineer 13

Dwalindor's hammer crashes into the lion and it roars as it perishes.

The other lion shakes its head from the second stab and charges straight at the closest visible enemy - Takara. I'm assuming your Mage Armor is still up for AC 19?

Attack (Bite): 1d20 + 7 ⇒ (10) + 7 = 17
Attack (Claws): 1d20 + 7 ⇒ (15) + 7 = 22
Damage (Claws): 1d4 + 5 ⇒ (2) + 5 = 7


Map Undead M Railroad Engineer 13

Map Updated


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorpe sheathes his sword and fires, and tries to hide again snipe


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Handxbow/DA: 1d20 + 7 + 1 - 1 ⇒ (8) + 7 + 1 - 1 = 15 for 1d4 + 1 + 1 + 2 + 3d6 ⇒ (3) + 1 + 1 + 2 + (5, 5, 3) = 20 remove 3d6 if it was able to spot me with my last stealth check
1d20 + 16 - 20 ⇒ (5) + 16 - 20 = 1 snipe


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Thanks Dwalindor.

Whos turn is it?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

All of us. The lion just attacked

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grins at Albus "Anytime, bud."

He turns his attention back to the other lion, moving to attack.

MW Lucern, rage, pa/FF : 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 for damage: 1d12 + 6 + 3 + 6 ⇒ (2) + 6 + 3 + 6 = 17


Map Undead M Railroad Engineer 13

The crossbow and hammer blow finish off the last lion and leave it to die on the the floor, leaving a quiet over the huge chamber.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Well... that is that.
If we are here to gather allies or help lets try not to kill the next fool we bump into.

Albus searches the room.
Take in perception 20 for 29. We have a wand of CLW if anybody needs it.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

He drew his sword. I got scared. . He frowns

He needs some healing down 16

As they search the room the shadowy shield disappears


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

My AC is 15 with Mage Armor. The Bite should have hit.

Bite Damage: 1d8 + 5 ⇒ (2) + 5 = 7 Bite Damage negated by False Life. Seven Damage taken from the Claws.

Takara grimaces in pain as the lion's claws rend her flesh, made possible by the cat's teeth puncturing through her False Life. She steps back and let's Dwalindor handle the beast with ease. She assesses the situation.

"If you would like, I can heal our wounds, Albus." Takara offers. Once she learns that they have a wand, she smiles. "Sure, I can try to use that. Not much of a wand user, myself."

---

UMD: 1d20 + 10 ⇒ (7) + 10 = 17
UMD: 1d20 + 10 ⇒ (14) + 10 = 24
UMD: 1d20 + 10 ⇒ (18) + 10 = 28

CLW @ Albus: 1d8 + 1 ⇒ (6) + 1 = 7 Should be 1 HP from full health.

CLW @ Takara: 1d8 + 1 ⇒ (5) + 1 = 6 Should be 1 HP from full health.

She sees that Thorrpe is injured as well and uses the healing magic of the wand on him.

UMD: 1d20 + 10 ⇒ (14) + 10 = 24
UMD: 1d20 + 10 ⇒ (14) + 10 = 24

CLW @ Thorrpe: 2d8 + 2 ⇒ (8, 8) + 2 = 18 Should be at full health.

4 Charges consumed.

---

Once everyone is patched up, Takara will insist that the group moves through the room into the place that the man was protecting to investigate after Albus has conducted his search.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor drops the head of his hammer, breathing heavily.

"ha...yeah. Ha...next time I will pull the punch...that man was crazed....unreasonable to not ... Let us stay. Hiding something ... I think ."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

1d20 + 9 ⇒ (20) + 9 = 29 percep Thorrpe reloads and begins to look


Map Undead M Railroad Engineer 13

Among the detritus in the room you find a complete alchemist’s lab, a masterwork lyre, a magnifying glass, a set of masterwork clockwork tools, and a locust-shaped clockwork music box, and Tarouk's gear - a heavy flail, a heavy crossbow with 10 bolts, half-plate armor, a sap and 5 gold pieces.

The doors leading deeper into the room are unlocked.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Adding loot to the sheet, If the door is not locked Thorrpe will just stealth himself and wait to move around the corner with a loaded crossbow

1d20 + 16 ⇒ (1) + 16 = 17 stealth


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Didnt read that loot closely Appraise checks coming

1d20 + 10 ⇒ (14) + 10 = 24 music box

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor regains his breath and follows a few paces behind Thorpe

"What else did this guy have cooking back here?."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

You know Shad is very smart, he has told me how to make lots of chemical things...I could make us some things...if you like

Thorpe says hopefully to Dwalindor, after his mistake


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"Hmm..." Takara mutters as she scans the room and loot with Detect Magic. Once she is satisfied that she has determined the magical properties of everything, she will move on to the next door.


Map Undead M Railroad Engineer 13

None of the items detect as magical. The box appears to be worth about 150 gp.

The door opens inwards and you advance to see a room lit by stained glass windows cast multicolored light across this oval room, dappling the books and scrolls crammed onto every spare surface save the massive pile of blankets and pillows on the circular dais dominating the north end of the chamber. An iron staircase runs along the eastern wall of the room, climbing to a small balcony above the room’s double doors.

You see a woman standing against the far wall who holds out her hands towards you.

Before you do anything, I'm willing to talk if you remain civil.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor quips

"Aint been our strong suit so far, but even old camels can learn learn new tricks.
We can try civil for a bit ."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorpe remains outside the door, our of sight

No Shad, lets let him talk.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Yep, lets talk. We can be very civil. Albus looks his companions sideways and smiles trying to be reassuring but only manages to be a little less scary.
Who are you miss?


Map Undead M Railroad Engineer 13

I am Hepsushep Amushet, this is my home. This Cenotaph has been repurposed to expose the truth about the so-called deities place in the multiverse, or it was before you broke in and started killing everything.

She glowers at you.


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

"If you were watching, you would notice that we tried to be civil..." Takara states plainly.

"We came to explore the Cenotaph and your... doorman was less than civil. We are looking for the root of the undead scourge that is devouring the Necropolis and the town above. Do you have any insights on these matters?" Takara asks.

Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25


Map Undead M Railroad Engineer 13

My "doorman," or Tarouk to use his name since it and his life seem to matter to you not at all, was civil, far more so than people breaking into a place they have no business deserve, until you decided to shoot him in the back with a crossbow.

You're forced to concede, at least silently, that your actions would land you in prison in any other city.

And no, I have no knowledge of the undead - you'll notice no undead prowling the cenotaph, as they are tormented spirits trapped on this plane all too often because of the depredations of the religious. I did not cause this, and neither did Tarouk or my poor pet snake and lions. So I'll ask you, again, to leave as you do not belong here.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Pretty sure he drew his sword first, seems a threat


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9
DMummy wrote:

The lions move a bit forward at the mention of the Old Gods.

Those worthless charlatans! Begone!

He draws a sword to threaten you.

Knew it!


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Sense Motive: 1d20 + 2 ⇒ (20) + 2 = 22

"You could have saved his life if you had merely presented yourself. How were we to know that he had authority here in the Necropolis? My new friends here have been sent to find the root of this problem at all costs otherwise the city will be destroyed." Takara counters.

"I will leave, but I caution you that if you know anything and we find out that you know, then we will be back and I won't stop my more aggressive friends from doing what they do best..." Takara states with plain intent.

She walks to the door and motions for her compatriots to follow if the Amushet does not respond.


Map Undead M Railroad Engineer 13
Thorrpe wrote:
DMummy wrote:

The lions move a bit forward at the mention of the Old Gods.

Those worthless charlatans! Begone!

He draws a sword to threaten you.

Knew it!

Did you break into an inhabited building? Check. Did you to refuse to leave when asked? Check. Did you attack someone already there before they attacked you? Check. I hate to break it to you but you did basically commit a home-invasion robbery and murder a pet and a resident to steal stuff.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

just saying my conscience is clear! Don't draw a sword if you aren't prepared to get into a fight. So sayeth Shad!


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

Maybe I'm confused here, then. Aren't we in the Necropolis in Wati? As far as the Paizo Wiki states, 'The Necropolis of Wati is the section of Wati that was sealed off starting in 2953 AR. This area had previously been essentially abandoned during the almost 500 years since the Plague of Madness." Is it common for people to live here? I assumed this is a squatter with delusions of grandeur.

Also, wasn't the party given authorization by the city to explore every aspect of the Necropolis? This should give us free reign to travel in the Necropolis, especially if it is an abandoned area, thus the Amushet has no claim to the area. Right?


Map Undead M Railroad Engineer 13

Other squatters with "delusions of grandeur" include the Varisians, Sargavans, the River Kingdoms, etc. Actuality the "500 year quote" from the non-affiliated Pathfinderwiki is nuts on its face - the plague took place in 2499 and the current year for the adventure is 4714. Frankly time is very skewed in Golarion.

So really anyone who perches in the Necropolis and provides upkeep for the building has a pretty valid claim for calling the buildings they search "theirs," as much as a farming community clearing wilderness can call their town "theirs" as well.

The authority you've been given is from the Temple of Pharasma which in practice has a tremendous sway in the city, but it is limited - for example the Pharasmans didn't want to open the Necropolis to adventurers at all, but were forced to by the Pharaoh.

Besides which, Albus and Dwalindor's badges don't give Thorrpe or Takara authority by default!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

thorrpe is still outside the room around the corner/door jam


Active Buffs:
Mage Armor: 6 Hours
Embalmer 6 HP: 33/39 | AC 15 | T 15 | FF 14 | Fort +5 | Ref +4 | Will +7 | CMD 12 | Initiative +9 | Perception +3 | Sense Motive +2 | Kn.(Arc/Loc/Pla) +14 | Kn.(His/Rel) +15 | Spellcraft +14 | UMD +11
Resources:
Arcane Reservoir: 4/6; Spells: 1st-5/7; 2nd-4/5; 3rd-3/3; Command Undead feat: 7/8 | Solar Healing: 3/3 | Command (Feat) 2/10 HD Used

And Takara didn't do any fighting! :D

Good to know, though. Just curious on what authority the Amushet claims the building as I thought that this was like crypts and stuff.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]
DMummy wrote:

Other squatters with "delusions of grandeur" include the Varisians, Sargavans, the River Kingdoms, etc. Actuality the "500 year quote" from the non-affiliated Pathfinderwiki is nuts on its face - the plague took place in 2499 and the current year for the adventure is 4714. Frankly time is very skewed in Golarion.

So really anyone who perches in the Necropolis and provides upkeep for the building has a pretty valid claim for calling the buildings they search "theirs," as much as a farming community clearing wilderness can call their town "theirs" as well.

The authority you've been given is from the Temple of Pharasma which in practice has a tremendous sway in the city, but it is limited - for example the Pharasmans didn't want to open the Necropolis to adventurers at all, but were forced to by the Pharaoh.

Besides which, Albus and Dwalindor's badges don't give Thorrpe or Takara authority by default!

I am sorry DMummy but I have to disagree. Varisia, Sargava and other nations are not a valid comparioson to these guys. I am not defending the way things played out or that we should shoot first and ask questions later as a rule but we were told that the walled cityt belonged to the city of Wati and was ilegal to go or remain inside. When we were made part of the city's law enforcing troops the mission we received was to "clean up" the walled city.

If we are talking about the law remember that every country has its own. Not sure how things go in the US but in Brasil public land is not subject to claim. It does not matter if a family lived there for 300 years. If the land belongs to the union the family does not get a claim on it. I am applying that rule to how Albus views the situation because that is how it works in my RL. These people do not get a claim on the building, doesnt matter how many years they live there or how much upkeep for the building they did. They are still squatters to be arrested on site. I can change Albus views on the matter if you prefer just let me know how you want the law to work on Wati.

Recently here in my town the police invaded an office building near the financial district. It belonged to the government but was empty for the past 15 years. About 3 years ago families without a home moved in. The police put everybody on the street. Some people resisted, there was fighting, some of the squatters got injured, one died. No police officer was arrested because of that, it was considered standart procedure. The law is not always fair.


Map Undead M Railroad Engineer 13

A good point, but Osirion is more like Ancient Egypt. The Pharaoh owns everything if you want to be picky and people just sort of live on his land at his sufferance. That whole god-king thing.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Sorry -long day at work then had to cut grass.
So adding my 2 cents. I can see the locals being hostile even while we tried to talk and better understand why they we here.
Dwalidor expected to only find undead or Lamia's in here based on the priests description. He was unaware of the theological differences (or feud) between the groups.
So he is operating with the understanding (maybe mistakenly-so) that the badges of Pharasma gave him and Albus a right to enter and question anyone else in this area. They operated with that approach when meeting Thorpe and Takara. Dwalindor would not think he would go to prison since he is working for the authorities doing what they charged him to do.
He was willing to keep talking with the man. But after the man drew a flail to threaten them, he knew conversations were close to over and was going to move out to discuss with Albus and the others. However, with the pre-emptive crossbow shot and the crazed man rushing at him, Dwalindor had a right to defend himself, badge or not.
Ultimately, I cannot disagree with either side or how it played out. Both sides are operating under different assumptions of who is right and who has jurisdiction here. Accidents happen, and fog of battle...then we move on. A job is a job. :-)

"So we were sent to clear the undead of this area. If you are not in league with the undead, then we have no beef with you. If Tarouk had an issue with the crossbow, he should have taken it up with Thorpe over there. But when he charged me, I defended myself as any Pahmet would do. Albus, are we talking with this one any more or leaving. We still have undead to hunt. Although I do not trust this Amushet is blameless in the assault upon the city. Probably mucking around wakin up the dead and such. The sands of time will tell soon enough."


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus nods. Suppose we leave. Lets go. Albus exits the room with the others and closes the door behind him.
This building is huge, should we lose any more time searching here? I think we should move on. He whispers outside.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"I agree. There is something fishy going on here and my contact at the temple told me not to trust them. Lets go and then come back later and see if the story changes about their involvement with the undead ."


Map Undead M Railroad Engineer 13

Let me know where you want to go now.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I will go look for the city map for our next destination. Would it be possible to link that in the campaign information summary section at the top of the page?


Map Undead M Railroad Engineer 13

I'll need to find the url myself but sure.


Map Undead M Railroad Engineer 13

Map up.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Once clear of the building and around a corner, Dwalindor will pull out the map and kneel down, pointing out the directions to Takara and Thorpe.

"Well gang. If I remember correctly we came in yonder, by the southwest (red star?) and headed here. I would say according to my map, we head straight east from here (northernmost blue star) and see what fun we find."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Soubds fun!. Thorpe makes for the shadows

1d20 + 16 ⇒ (19) + 16 = 35 stealth


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus looks at the map and agrees.


Map Undead M Railroad Engineer 13

As you travel through the warrens of the Necropolis you can still hear the moaning and shuffling of the undead.

Somebody roll a 1d100 for me!

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