DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Also, I did some math. Beast Shape II lets Garethane move at a 60 ft fly speed. Assuming that he is always double moving, that let's him fly 1200 ft per minute, which works out to 13.6 mph. So in theory, a level 6 feral hunter can cover 160 miles over the course of a long day.

The Kingmaker map scale has edge to edge as 12 miles. That means that 160 miles can cover 13.6 hexes. I will plot courses that don't exceed that maximum.


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Greenbelt Map Roll20 Link

Busy weekend. Might be a couple days before I get around to making a post. Sorry folks.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Sorry was basically offline much of this week.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Celebeth, Garethane, Kalaman?


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Did not know I had a turn.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Pretty sure after you were botted last turn, trolls all went so now the whole party is up.


M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

On it!


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Given his last post was Jan 31st, is it safe to assume Kalaman isn't coming back? DM Talomar, were the trolls' attack focus also a subtle attempt to write him out?

We may need a new Magister or to just render him an NPC at this point.


Greenbelt Map Roll20 Link

His job and young family have kept Kalaman away. (Kalaman's player is my son and the reason I started this game during one of his deployments years ago.)

The troll's attacks weren't necessarily an attempt to write him out as much as a half-assed attempt to NPC him as he had been playing the character. With Celebeth invisible and others on the wall, Kalaman was the only logical target.

I'll chat with him to see if he has any appetite for returning and if not we can discuss it further then, but until that is resolved one way or the other I will NPC him.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Okay. Makes sense.


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

It definitely felt in character to me, haha. I’m glad I didn’t ruin any attempts to write him off!


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Loot updated


Greenbelt Map Roll20 Link

Alright, I talked to Kalaman's player and life is just too busy for him to participate, so I will be writing him out of the game or relegating him NPC status upon your return to Elkmark. In the interim, I will continue to DMPC the character.

So, the question becomes do we continue on with who we have, or do we go recruit a new Magister for Elkmark?

If we want to bring someone new in, I would greatly prefer to bring in a player that one of you know/believe can be a reliable poster (or at least as reliable as this leisurely paced game requires).

Let me know what you all think, and we will proceed accordingly.


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

I would love to recruit a new reliable player. If that option is not available, one of Celebeth's recruits can slide into the Magister role.


Greenbelt Map Roll20 Link
Celebeth Quinciel wrote:
I would love to recruit a new reliable player. If that option is not available, one of Celebeth's recruits can slide into the Magister role.

You still playing in a ton of games, Jesse? Anyone come to mind?


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Umm I think most of the people here are in other games that I'm in? Not a lot of PF1 players left. I'll do some checking around.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

You could try reaching out to:

Patrick the kid
Malinor
Phantom Genius
Miteke
Sir Longears
Profession Smith 6 ranks


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

I poked the Recruitment thread and I can reach out to anyone you might want to interview.


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Greenbelt Map Roll20 Link

I'm going to be out of town until October 3rd, so my posting will be spotty. I will have my computer with me, so I do intend to post while on vacation.


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

I hope you enjoy your vacation! I’ll be on vacation too and unlikely to post between 26 Sept - 6 Oct. Please bot Tove as needed during those dates, her tactics will follow the same pattern as last time; Attacking from range until our heavy hitters are ready to engage in melee, then casting Sun Metal for each of them and switching to a support role to keep them in the fight.


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

So summary for everyone to give DM Talomyr feedback. Looks like we have:

Nitrus Shortspark: Male lava gnome alchemist (grenadier) 6
Skerrin Maltisse: Male CG Elven Witch 6
Sapec Hilorus: Male Halfling Sorcerer 4/URogue 1/ArcTrick 1
Baub the Great: Male Halfling Arcane Blooded Sorcerer 5 / Wizard (Admixture School) 1
Wulfric Tilernos: Male Human Ranger 1 / Wizard 5 (Scryer);
Lucid Highborn: Male human (Azlanti) arcanist (occultist) 6
Sonechka Alkaeva: Female LN Tiefling Winter Witch, Level 5
Wzz-Karr the Wizard!: (never actually submitted profile/stats)


Greenbelt Map Roll20 Link

Thanks for gathering that information, Rhiannon. I appreciate that greatly.

Without an actual submission to review, I think we need to rule out Wzz-Karr the Wizard, leaving us with seven candidates to evaluate.


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Greenbelt Map Roll20 Link

Okay, I've looked over each submission and my initial thoughts in who I might select. Please PM me any thoughts you might have around the selection.

Much like passing on Wzz-Karr for lack of statistical write up, I will be passing on Baub for only having a statistical write-up with no background info, leaving us with six to evaluate.

Nitrus Shortspark: Male lava gnome alchemist (grenadier) 6
Skerrin Maltisse: Male CG Elven Witch 6
Sapec Hilorus: Male Halfling Sorcerer 4/URogue 1/ArcTrick 1
Baub the Great: Male Halfling Arcane Blooded Sorcerer 5 / Wizard (Admixture School) 1
Wulfric Tilernos: Male Human Ranger 1 / Wizard 5 (Scryer);
Lucid Highborn: Male human (Azlanti) arcanist (occultist) 6
Sonechka Alkaeva: Female LN Tiefling Winter Witch, Level 5
Wzz-Karr the Wizard!: (never actually submitted profile/stats)


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

I was idly considering Sonechka Alkaeva because it would keep our ladies-of-adventure theme going, but that character seems to have some weird choices too (for instance, wearing leaf armor, which has a spell failure chance of 15%, but with no feats to mitigate that).


Greenbelt Map Roll20 Link

Rhiannon, Garethane, any opinions or feedback on the candidates?


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

I agree that Sonechka Alkaeva looks interesting. The armor thing is weird, but the flavor is definitely there (and seeing icy versions of spells like fireball would be pretty cool.)

Wulfric Tilernos is also interesting with the whole mounted wizard knight role which is pretty unique, and feels appropriate for the court wizard of an Erastil-worshipping nation.


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Greenbelt Map Roll20 Link

Based on the feedback I've received from you (and my own thoughts on the matter), it looks like this:

1. Wulfric Tilernos
2t. Sonechka Alkaeva
2t. Skerrin Maltisse
4. Lucid Highborn
5t. Nitrus Shortspark
5t. Sapec Hilorus

So with that, we'll go with Wulfric. I'll go post in the recruitment thread with that and send Wulfric's player a PM.


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Thanks for the invitation! Looking forward to the game.
I will make an alias as soon as I can, hopefully tomorrow or Monday.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

Welcome to Elkmark, Wulfric! :D


M Human Ran1/Wiz5 | HP 42 | AC 22 (T 13, FF 20, CMD 22)| F +7 R +6 W +5 | Mv 30' or 50' | Init +4 | Per +9 Spells 4/5/4/3 | Send Senses 6/6 | Bonded Item 1/1

Wulfric is pretty much set.

Ready to join the game whenever suitable.


Greenbelt Map Roll20 Link

The rest of the party has a small fight with some trolls to deal with and after that, they should be heading back to Elkmark. Once they are at Elkmark you will be introduced to the party.

Option: If you would like, and you know where you would like to start from we can do a few posts back and forth describing how you learned of Elkmark and how/why you got there.


M Human Ran1/Wiz5 | HP 42 | AC 22 (T 13, FF 20, CMD 22)| F +7 R +6 W +5 | Mv 30' or 50' | Init +4 | Per +9 Spells 4/5/4/3 | Send Senses 6/6 | Bonded Item 1/1

In my PbP experience, multiple separate conversations can be awkward to follow, so I will let the ongoing combat play out and pick up with some backstory when they are back at Elkmark.

Wulfric is a follower of Erastil, hoping that a rural and rustic settlement could be more wholesome and honest than the backstabbing intrigue of the generally CN Brevoy (as a whole) or Restov (the city to which he might be most favorably inclined as a Rostlander).

He could have known Tove as a priestess of Erastil, during her ministry in southern Brevoy. Maybe she stopped by to minister to his ailing father (whose fate is, for now, indeterminate). Or maybe he thought her sermons were insightful and succinct, and upon hearing of her successes in the Stolen Lands sought her out to offer his skills. Alternatively, if anyone in the party (or any NPCs) have connections to Lastwall, he could have been directed to the party by the knight he served while he was in that nation.

Anything would do, really. I built him to fit in and have a desire to be part of this.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

Tove and Wulfric could definitely be familiar with each other. I've never put much thought into her time in Brevoy so it would be nice to flesh it out and tie your character in to the campaign.

We've only been adventuring for around half a year, so Tove certainly would have had the opportunity to come and minister to Wulfric's father after he fell ill.

Actually just checking the calendar, tomorrow is the 24th of Arodus, so it will literally be the 6 month anniversary of when Tove and the rest of the original party set out!


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M Human Ran1/Wiz5 | HP 42 | AC 22 (T 13, FF 20, CMD 22)| F +7 R +6 W +5 | Mv 30' or 50' | Init +4 | Per +9 Spells 4/5/4/3 | Send Senses 6/6 | Bonded Item 1/1

Okay, so perhaps Tove stopped by the Tilernos farm about a year ago. Wulfric had just returned from Lastwall where he had been training. She administered some herbal cures to Wulfric's father, and held some Erastil services in a nearby village.

When the call originally went out for explorers, Wulfric declined to take part out of cynicism. He was considering heading back to Lastwall, or possibly to Mendev.

However, word spread of the party's defeat of the Stag Lord., eventually reaching Rostland. Wulfric recognized the name Tove, learned of her charter, and decided to head to Elkmark to see if he could be of service.


M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Welcome, Wulfric!

It is possible that Garethane and Wulfric crossed paths in Brevoy where he was a common sight in the training yards of the Medvyeds and the forests of the Gronzi.


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Greetings, fresh meat! :D


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Welcome!


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 19/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 17/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 3/4 2L 3/3

Do prayer and inspired courage stack? I can't remember.


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Yep. Prayer is a luck bonus and inspire courage is a morale bonus. It's only same-type bonuses that don't stack.


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M Human Ran1/Wiz5 | HP 42 | AC 22 (T 13, FF 20, CMD 22)| F +7 R +6 W +5 | Mv 30' or 50' | Init +4 | Per +9 Spells 4/5/4/3 | Send Senses 6/6 | Bonded Item 1/1

Inspire Courage is mostly a Competence bonus (except the saves vs fear part).
So you can stack Prayer (luck), Inspire Courage (competence), and one of Bless/Heroism/Good Hope (morale).


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Yeah, Inspire Courage is weird in that it's both a competence bonus and a morale bonus, depending on which effect you're talking about.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 19/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 17/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 3/4 2L 3/3

Okay, cool. I'll start singing soon then. I think I forget that I am a bard sometimes. Get mixed up with other characters, and forget to do the basics. :)


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M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Inspire courage would be teriffic. It's been a long time since I've been in melee in PF1 and I forgot how deadly it could be! Better to make the trolls dead, amirite?


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Greenbelt Map Roll20 Link

Alright with that fight over, shall we head back to Elkmark and drop off Kalaman and pick up Wulfric?


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 19/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 17/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 3/4 2L 3/3

Just FYI, I'll be out next week for work and won't have time to post.


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits
DM Talomyr - Kingmaker wrote:
Alright with that fight over, shall we head back to Elkmark and drop off Kalaman and pick up Wulfric?

Sounds good to me!

Any other maintenance we need to do in the meantime?

How much travel time are we expecting? (This matters b/c Meridian can brew healing potions while we are out on the move, but only if we are out for enough days.)


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Works for me as well.


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M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

By all means. Wulfric has been waiting patiently so let's get him in.


M Human Ran1/Wiz5 | HP 42 | AC 22 (T 13, FF 20, CMD 22)| F +7 R +6 W +5 | Mv 30' or 50' | Init +4 | Per +9 Spells 4/5/4/3 | Send Senses 6/6 | Bonded Item 1/1

Ready to go!


Greenbelt Map Roll20 Link

Wulfric, the first post with you involved is up in the gameplay thread.

Also, can you PM me a good email address so that I can send you the Roll20 invite?

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