Jadrenka the Maiden

Azen's page

659 posts. Alias of Zanbabe.

Full Name





Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3


Greenbelt | Roll20 | NG Female


Medium around 5'10"




Neutral Good




Common, Draconic, Dwarven, Elven, Halfling, Sylvan

Strength 14
Dexterity 17
Constitution 10
Intelligence 14
Wisdom 10
Charisma 18

About Azen

Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3
=== Basics ===

STR 14 (+2) [5 points]
DEX 17 (+3) [5 points, +1 4th level bonus +2 belt of incredible dexterity]
CON 10 (--)
INT 14 (+2) [5 points]
WIS 10 (--)
CHA 18 (+4) [10 points, +2 racial]

HP = Max first level (8), then (6/level) (half +1 (5) +1 Fast Learner)
BAB +4 | Speed 30 feet

=== Bonuses / Adjustments ===
+1 Fort (Rostlander)

=== Weapons ===
Masterwork Cold Iron Morningstar
Attack +6 | Damage 1d8+2 | x2 Critical | P and B

+1 Composite Longbow
Attack +6 | Damage 1d8+2 | x3 Critical | P | Range 110 feet

--Within 30 feet +1/+1
--Rapid Shot: Extra attack on a full attack action; all attacks at -2
--Bullseye Shot: If you use a move action to steady your shot, you get +4 to hit

=== Armor ===
+1 Mithral Chain Shirt (+5 armor)

AC = 18 [10 +5 Armor +3 Dex Mod] / Touch 13 / Flat-Footed 15

=== Traits / Drawbacks ===

Family Ties (Drawback) [When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom– and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day.]
Rostlander (campaign) [Your hardy nature grants you a +1 trait bonus on all Fortitude saves.]
Two-World Magic (Magic) [Gain one zero level spell from a different class list.]
Voice of Velvet [You have the ability to sing a song and spin a story that captures the hearts of those around you. You gain a +1 trait bonus on Diplomacy and Perform (oratory) checks.]

=== Feats ===

Bullseye Shot (prerequisite covered because of Arcane Archery) [You can spend a move action to steady your shot. When you do, you gain a +4 bonus on your next ranged attack roll before the end of your turn.]
Fast Learner [When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.] (Bonus Feat: Human)
Point-Blank Shot
Precise Shot (bonus feat from Precise Minstrel)
Rapid Shot [When making a full-attack action with a ranged weapon, you can fire one additional time. All of your attack rolls take a –2 penalty when using Rapid Shot.]

11th Level -- Take Discordant Voice?

=== Special Abilities ===

Racial Abilities:

Bonus Feat [Humans select one extra feat at 1st level.]
Favored Class Option (Bard) [Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast.]
Skilled [Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.]

Class Abilities:

Arcane Archery [Extra Spells known from limited list. 4 to start, and then another at 4th level and every 4 bard levels. Also, for the purpose of meeting the requirements of combat feats and prestige classes, an Arrowsong minstrel treats her bard level as her base attack bonus. Can fulfill somatic components even when using a bow in both hands.]
Arrowsong Strike (Su) [At 6th level, an Arrowsong minstrel can use spellstrike (as per the magus class feature) to cast a single-target ranged touch attack spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack. She cannot use spellstrike with normal touch attacks or melee attacks.]
Diminished Spellcasting [Cast one less spell per spell level.]
Inspire Courage (Su) [+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.]
Precise Minstrel (Ex) [At 2nd level, an Arrowsong minstrel gains Precise Shot as a bonus feat. In addition, any creature that is affected by any of the Arrowsong minstrel’s bardic performance does not provide soft cover to enemies against her ranged attacks with a bow. This ability replaces the versatile performance gained at 2nd level and well-versed.]
Weapon and Armor Proficiency [A bard is proficient with all simple weapons, plus sap, shortsword, shortbow. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance.]
Weapon Proficiency [An Arrowsong minstrel is proficient with longbows, but not the longsword, rapier, or whip.]

7th Level -- Performance is a Swift Action rather than Standard
9th Level -- Inspire Greatness
10th Level -- Jack of All Trades
14th Level -- Frightening Tune
15th Level -- Inspire Heroics


55 skill points [+6 bard +2 int +1 human +2 background = 11/level]

+Acrobatics +10 |+3 Dex +4 rank +3 class skill
+Appraise +6 |+2 Int +1 rank +3 class skill
+Bluff +8 |+4 Cha +1 rank +3 class skill
+Climb +6 |+2 Str +1 rank +3 class skill
+Craft: Arrows +6 |+2 Int +1 rank +3 class skill
+Craft: Boat +2 |+2 Int
+Diplomacy +14 |+4 Cha +6 ranks +3 class skill +1 Voice of Velvet
Disable Device* +4 |+3 Dex +1 rank
+Disguise +8 |+4 Cha +1 rank +3 class skill
+Escape Artist +7 |+3 Dex +1 rank +3 class skill
Fly +3 |+3 Dex
Handle Animal* +8 |+4 Cha +1 rank +3 class skill
Heal +0 |+0 Wis
+Intimidate +8 |+4 Cha +1 rank +3 class skill
+Knowledge Arcana* +11 |+2 Int +6 rank +3 class skill
+Knowledge Dungeoneering +6 |+2 Int +1 rank +3 class skill
+Knowledge Engineering +6 |+2 Int +1 rank +3 class skill
+Knowledge Geography* +6 |+2 Int +1 rank +3 class skill
+Knowledge History* +6 |+2 Int +1 rank +3 class skill
+Knowledge Local* +7 |+2 Int +2 rank +3 class skill
+Knowledge Nature* +6 |+2 Int +1 rank +3 class skill
+Knowledge Nobility* +6 |+2 Int +1 rank +3 class skill
+Knowledge Planes* +6 |+2 Int +1 rank +3 class skill
+Knowledge Religion* +6 |+2 Int +1 rank +3 class skill
+Linguistics* +8 |+2 Int +3 rank +3 class skill
+Perception +9 |+0 Wis +6 rank +3 class skill
+Perform: Oratory/Sing +13 |+4 Cha +6 rank +3 class skill +1 Voice of Velvet
+Profession: Teacher/Entertainer +4 |+0 Wis +1 rank +3 class skill
Ride +5 |+3 Dex +2 rank
+Sense Motive +4 |+0 Wis +1 rank +3 class skill
+Sleight of Hand* +10 |+3 Dex +4 rank +3 class skill
+Spellcraft* +11 |+2 Int +6 rank +3 class skill
+Stealth +7 |+3 Dex +1 rank +3 class skill
Survival +0 |+0 Wis
Swim +2 |+2 Str
+Use Magic Device* +8 |+4 Cha +1 rank +3 class skill


Caster Level 5 (Overcoming SR: 1d20 +CL)
Concentration +9 (CL +ability mod)

=== Spell-Like Abilities ===

=== Level Zero === (DC 13)
Spells Known 10 (6 base +3 Favored Class Option +1 Two-World Magic)

Detect Magic
Ghost Sound
Mage Hand
Open / Close
Read Magic
Stabilize (Bonus from Two-World Magic)

=== Level One === (DC 14)
Spells per day 4 (includes -1 Diminished Spellcasting, +1 Ability Score Bonus Spell)
Spells Known 10 (4 base +3 Favored Class Option +3 Arcane Archer)

Burning Hands (Bonus from Arcane Archer)
Comprehend Languages
Cure Light Wounds
Expeditious Retreat
Feather Fall
Gravity Bow (Bonus from Arcane Archer)
Ray of Frost (Bonus from Arcane Archer) [Ranged Touch, can use with Arrowsong Strike]
Solid Note
Summon Minor Monster
Unseen Servant

=== Level Two === (DC 15)
Spells per day 3 (includes -1 Diminished Spellcasting, +1 Ability Score Bonus Spell)
Spells Known 5 (4 base +0 from Favored Class option +1 from Arcane Archer)

Cure Moderate Wounds [2d8 +1/level (10 max)]
Snowball (Bonus from Arcane Archer) [Ranged Touch, can use with Arrowsong Strike]

=== Level Three === (DC 16)
Spells per day 0 (includes -1 Diminished Spellcasting, +1 Ability Score Bonus Spell)
Spells Known -- (0 base +0 from Favored Class option +2 Arcane Archer)

Fireball (bonus from Arcane Archer, but can't cast until 7th)


+1 Mithral Chain Shirt [2,100 gold]
+1 Composite Longbow [2,300 gold]
Backpack [2 gold]
Bandolier (2) [1 gold]
Bedroll [.1 gold]
Belt Pouch [1 gold]
Belt of Incredible Dexterity (+2) [4,000 gold]
Blanket (6) [3 gold]
Canteen [2 gold]
Everwake Amulet (from rat tower) [never have to sleep, but exhausted for a whole day every 8 days]
Explorer's Outfit [free starting outfit]
Ink [18 gold]
Inkpen [.1 gold]
Ioun Torch [75 gold]
Journal [10 gold]
Light Horse [75 gold]
Masterwork Cold Iron Morningstar [316 gold]
Mess Kit [.2 gold]
Quiver with 20 regular arrows / 40 silvered arrows [3 gold / story cost 4 gold]
Quiver with 60 blunt arrows [6 gold]
Rations (30) [15 gold]
Silk rope (100 feet) [20 gold]
Sleeves of Many Garments [200 gold]
Spell component pouch [5 gold]
Thieves' Ring [300 gold]
Traveler's Any Tool [250 gold]
Waterproof bags (2) [1 gold]

Current Wealth: 530 gold (bought rations 3-14-22

2 daggers (taken from cultist women) (dropped at lizardman compound)
+1 small mithral shortsword, and a bottle of watered down wyvern venom (DC 15; 1d4 CON; Duration 2 rounds; 1 save successful save clears the poison)

Azen's careful search of the building yields a coin pouch containing forty-five gold pieces tucked away in a concealed hole in one of the interior walls.

[Note: Buy traveler's translator for 1,550 gold when you can?]

Starting Wealth: 10,500 gold
Total Starting Equipment: 9,611.4 gold


Azen was raised in the south of Brevoy in a large family, being the oldest of 1 daughter and 5 sons. She'd always wondered what it would be like to have a sister, but enjoyed her time with her mother, learning how to sing and entertain (her mother had been a bard and her father a ranger), and dreaming of adventure.

She grew up bow hunting with her father and younger brothers, learning to hunt and how to make her own arrows, and when she got old enough she would go and sing with her mother in different places, until she eventually started getting her own gigs and being able to support herself with that and a part time job at the school, teaching some singing and acting.

She did well at teaching, and moved up to being the Schoolmistress. She was extremely good at keeping both her her own siblings and the rest of the children in line, making wise decisions and earning a good reputation. She was also well-liked by the students, who enjoyed the stories she read to them and the plays that she wrote for them to perform, which she continued to do even after getting her promotion.

When Caleb, a local widower with a young son in her class, asked for her hand in marriage, she turned him down, not being ready to let go of her dreams of adventure. She explained that she was looking for someone to adventure with, not to settle down with... or at least not yet.

Coincidentally, the day that she broke up with Caleb was the same day that a half-elf woman showed up at her door asking directions to her parent's home. She accompanied her, and found out on the way there that the woman believed they were half-sisters. ... After getting home and having this confirmed by her father, who was in shock, and the minor spectacle of a sibling born before their parents had even met, everyone calmed down, and they started to get to know Celebeth.

She stayed for a few months, and Azen was overjoyed to have a sister for the first time, and grateful to have another female role model in her life besides her mother. Azen didn't want to lose touch with her, and so was surprised and pleased when Celebeth suggested that they join up and explore southward. Extracting herself from her life took some time, but she was determined to go, not only because it seemed like a good thing to do for country and family, but because she was thrilled to be going on an adventure at all, and even more so that it would be with her sister.

Appearance / Personality:

Tall, olive complexion, dark hair, and beautiful, but she's not really aware of how those things affect other people. She's fiercely loyal to her family, but also very free-spirited, not wanting to be tied down or burdened with a lot of responsibility that she can't get out of. She has a little bit of a rebellious streak compared to the rest of her family, but only insofar that she is neutral good, willing to admit that the laws can be too strict and too harsh sometimes, and that justice has to be tempered with mercy, but definitely not willing to encourage chaos and anarchy.

Azen is typically patient and kind to others, but if she feels like you are lying to her or trying to deceive her, she can be fairly intolerant, and if it is personal and not professional, she might even lash out. She's an oldest child and used to getting her way and being able to manipulate/guide others. She's intelligent, well-spoken, and polite, but has a low tolerance for what she sees as evil, and although she is more than willing to give second and third chances to those who she believes are well-meaning, if she believes that the intention is evil, then her judgement can be harsh (or deadly, if she is attacked).