DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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Greenbelt Map Roll20 Link

Yay! Just in time for you to have a turn you can do something with too!


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

OH I DID


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Going away camping for my birthday next week so please bit me as needed until I get back.


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Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

Happy birthday. :)


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Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

Level 6:

HP +6

BAB +1

Fort, Ref, Will Saves +1 each

Bardic Performance +2 rounds

New Ability: Arrowsong Strike (Su)
At 6th level, an Arrowsong minstrel can use spellstrike (as per the magus class feature) to cast a single-target ranged touch attack spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack. She cannot use spellstrike with normal touch attacks or melee attacks.

Skill Ranks: handle animal, perform, ride (2), perception, diplomacy, spellcraft, knowledge arcana, linguistics (2), knowledge local

+1 2nd level spell: Glitterdust Now can we take that will o the wisp down?
+1 1st level spell: Solid Note


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Level 6: Unchained Rogue (eldritch scoundrel) 6
+1 BAB, Fort, Ref, and Will saves
+7 hit points

Skills: +1 each of: Acrobatics, Disable Device, Knowledge (arcana), Knowledge (local), Perception, Spellcraft, Stealth; +2 Profession (cook)

Spells learned: glitterdust, invisibility

~~~~~~~~~~

And now the hard part: We have to figure out what to do about my Recruits.

By the Rules As Written, recruits only gain XP for adventures that they're on. If a recruit isn't picked to go on an adventure, no XP.

The problem is that this means that recruits will tend to fall behind the level curve until they are useless and thus never get picked to go on adventures again.

The "easy" fix is to just handwave it and level up all of Celebeth's recruits at the same time that she levels up.

The "hard" fix is to pick one recruit each time Celebeth gains a level, and level up that recruit specifically. This will mean that early recruits will lag behind and wind up just being left in town to manage stuff because they won't be able to contribute or survive.

GM, lemme know what you wanna do with this.

~~~~~~~~~~

Also, Celebeth gains a new recruit: Krezzik, a lizardfolk warlord! Krezzik is a potent warrior and inspiration for warbands, who is trying to better understand the smoothskins who've taken in and helped his tribe. He can act as a go-between with the other lizardfolk, and as a skald with the warlord archetype he has bonuses to add to the team thanks to his raging song.


Greenbelt Map Roll20 Link

For sake of ease, let's just go with the easy fix with the provision that only one of them can accompany you out exploring at any given time. Obviously, which one that is can be switched at anytime that it makes sense to do so (i.e. when you are in town, or if you get access to teleport, etc.).

Sound fair?


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Greenbelt Map Roll20 Link

Stocking up an glitterdust...so it sounds like the next course of action is to go kill the Will-o-Wisp. Right?


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits
DM Talomyr - Kingmaker wrote:

For sake of ease, let's just go with the easy fix with the provision that only one of them can accompany you out exploring at any given time. Obviously, which one that is can be switched at anytime that it makes sense to do so (i.e. when you are in town, or if you get access to teleport, etc.).

Sound fair?

Suits me fine. That's one of the normal limitations of the Recruits feat anyway. The expectation is that you use Recruits mostly for downtime, but you have one with you at a time while adventuring so that they can learn.


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits
DM Talomyr - Kingmaker wrote:
Stocking up an glitterdust...so it sounds like the next course of action is to go kill the Will-o-Wisp. Right?

We have a score to settle


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Ah level 6, where all the work oays off and a fighter gets better at literally everything. Will level up tonight.


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Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

Why don't bad guys ever wear magical rings anymore? I mean, have all the new bad guys moved on to the minimalist movement or something? I want some old school magical jewelry! ... Glad there is loot, mind you. Might have to get a horse team to haul some of it out of here, but not bad.

Okay, and admittedly this is going to *also* sound wrong/greedy perhaps, but, um, the bark-skinned creature... is it actually made out of wood? If so, could a magical bow perhaps be made from its "hide"?


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Kalaman level 6

Lvl 6 bladebound/kensai magus

+8 hp (total 51)
+1 bab
+1 in each save
+7 skill points (+1 in intimidate, +1 know local, nature, and religion and planes, +1 spellcraft, and +1 umd)
+2 background skills +1 in know eng and hist
Magus arcana: arcane accuracy,
2 spells known: frigid touch and acid arrow,


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

+8 HP (Total 52)
+1BAB
+1 to all Saves
Bonus Feat (Quickdraw)
Unflinching +2 (bonus to Will saves against mind-affecting effects)
3 Skills (Intimidate, Climb, Stealth)
2 Background skills(Knowledge Engineering, Appraise)


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)
Azen wrote:

Why don't bad guys ever wear magical rings anymore? I mean, have all the new bad guys moved on to the minimalist movement or something? I want some old school magical jewelry! ... Glad there is loot, mind you. Might have to get a horse team to haul some of it out of here, but not bad.

Okay, and admittedly this is going to *also* sound wrong/greedy perhaps, but, um, the bark-skinned creature... is it actually made out of wood? If so, could a magical bow perhaps be made from its "hide"?

The issue is that the majority of magic rings are way too expensive for our level (which, incidentally is why I wrote this)


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

On the plus side, 400–600 lbs is my heavy load so I can carry the heavy stuff if we don't have a bag of holding


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Celebeth has a handy haversack but the, uh, titillating statue won't fit in there.


M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

While Garethane is typically a man of the wild places, he could learn to appreciate art. That statue would look terrific in the anteroom of a *truly* garishly appointed bachelor pad. What is the pathfinder equivalent of Patrick Nagel? https://media.mutualart.com/Images/2018_10/02/10/102601022/b090a9ea-169d-43 5b-a22c-28aada74017e_570.Jpeg


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

I've heard that there's an AP that actually has a sculptor who's the one who makes all of the lewd statuettes that you find as treasure.


Greenbelt Map Roll20 Link

Sorry folks, ridiculously busy day. I'll move things along tomorrow.


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

I’m back, will post level 6 soon


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove level 6

Lvl 6 Cleric

+8 + 1 HP (Total 44)
+1 BAB
+1 to all Saves
5 Skills (Diplomacy, Heal, Knowledge (nature), Ride, Perception)
2 Background skills (Handle Animal, Knowledge (geography))


M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

I'll be out of pocket this weekend with travel. Bot as needed.


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M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Is it possible to get a "cleanse it with fire" baseball cap?


Greenbelt Map Roll20 Link

While we wait for the current scene to wrap up, where do you want to go next? Back to Elkmark? Go kick a Will-o-the-Wisp's floaty invisible ass?
Something else entirely?


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Are we ready to fight the wisp again or do we need to head back to Elkmark to sell off treasures and get better gear first?

Also I wonder when we will see that quickling again...


M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

I wonder if tracking down the quickling wouldn't be wise. Such a fast little dangerous jerk which we have well and truly antagonized could be a kingdom-wide problem. We failed a basic axiom for kingdom building:

'Never do an enemy a small injury.' - Niccolò Machiavelli

Time to start building some fae traps. Gonna need so much cold iron...


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

I mean we can hunt him down and finish him off. Checking in on the lizardfolk community and shoring up our gear before going after the wisp might be a good idea though.


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Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

If we're able to hunt the quickling, I agree that would be first priority. Then any prep work people need. Then, we should go tell the lizardfolk that we are going to take the wisp and see if they want to join us.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

I agree with azen, and machiavelli, that sounds like the best course


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Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Also, I think kalaman can get a good use out of the scholars ring, if no one else is wanting to utilize it, since his role is magister,, knowledge seeking and all that,


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

@DM Talomyr

I think Azen and I would really like to know what came of this?

Tove Hellstrom wrote:

Tove stops to examine the humanoid corpses, trying to determine what they might have been and whether they died in the fire or had already fallen victim to the rats.

[dice=Perception]1d20 + 10 (14)
[dice=Heal]1d20 + 9 (11)
[dice=Knowledge (nature)]1d20 + 10 (30)


Greenbelt Map Roll20 Link

The bodies were humanoid. Based on the position of the bodies, they were most likely dead when given to the rats, well before the fire.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Nat 20 on a nature check to identify a humanoid and all I can tell is that they were humanoid? They must’ve been pretty badly burned, damn.


Greenbelt Map Roll20 Link

Between burning and years of decomposition, yes. You can tell that whomever/whatever they were, they were slight of build.

Heal or Knowledge (Local) might tell you more.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

I realize that I am metagaming here, but I wanted to see how close we were to killing that freaking quickling so I looked it up, and from the normal entry that I see, it looks like my crit should have killed it last turn... not trying to argue, because maybe this is a specific super-strong one made for this game, but just want to make sure that my crit damage was recorded. My 30 damage, even with DR 5, should have killed a normal one.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Yeah, I think this is a named enemy. It's rare for foes to escape to cause grief later, but quicklings are really well-positioned to be able to harass and then get away, so this guy could be a thorn in our side for a while.


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Greenbelt Map Roll20 Link
Azen wrote:
I realize that I am metagaming here, but I wanted to see how close we were to killing that freaking quickling so I looked it up, and from the normal entry that I see, it looks like my crit should have killed it last turn... not trying to argue, because maybe this is a specific super-strong one made for this game, but just want to make sure that my crit damage was recorded. My 30 damage, even with DR 5, should have killed a normal one.

It is a unique entity straight from the book. He's hurt real bad, thus the running away.


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M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Finally figured out how to post on the road. Only took deleting all of the Paizo cookies and doing a password reset. Hooray?


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Greenbelt Map Roll20 Link

I won't likely update the gameplay thread tonight as I have to work late tonight. On the upside, I am off tomorrow, so I will update then.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Ok, kingdom cycles are monthly, so we'll be lazing around Elkmark for a while if we want to fast forward a month. If we do, we should definitely build that foreign quarter for the lizardfolk.

Otherwise, we can arm up for the wisp and try to deal with that immediately, then send the lizardfolk home and resume our regular building after that.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Sounds like we're doing a pit stop, going to deal with the wisp, then we will probably come back and do a kingdom cycle? Is that correct, GM?


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

It's a little hectic in my life right now, feel free to bot me if needed,


Greenbelt Map Roll20 Link
Kalaman Mar wrote:
It's a little hectic in my life right now, feel free to bot me if needed,

Hectic? You don't say? :)

No problem. We'll move Kalaman into the background for the time being and I'll NPC you if need be for combat situations.


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Greenbelt Map Roll20 Link
Azen wrote:
They also announced the re-release of Planescape. Do you like that one? Can we have portals? :)

I do like Planescape, or at least I did when it was out originally for 2nd edition. I suppose I'll reserve judgement on that one again until late 2023 when it is re-released.


Greenbelt Map Roll20 Link

Just a quick player check here: I've seen posts from Rhiannon, Azen, and Celebeth recently. I know Kalaman is otherwise occupied in real life. Tove, Garethane, you still with us? Any input into the whole wisp issue?


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Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

I'm down to go to the wisp, sorry for the radio silence all, wife and I just had a baby!


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Congratulations!!!


M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Apologies, not a lot of computer time the last two days.

Also down with the Wisp, but the hunter needs another day and a couple spells to get some Constitution and Strength back before going into a tough fight.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

As highlighted in Celebeth's post, we took days to get back hone so would have regained a point a day, and two last night

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