| Celebeth Quinciel |
OH I DID
| Tove Hellstrom |
Going away camping for my birthday next week so please bit me as needed until I get back.
| Azen |
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Level 6:
HP +6
BAB +1
Fort, Ref, Will Saves +1 each
Bardic Performance +2 rounds
New Ability: Arrowsong Strike (Su)
At 6th level, an Arrowsong minstrel can use spellstrike (as per the magus class feature) to cast a single-target ranged touch attack spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack. She cannot use spellstrike with normal touch attacks or melee attacks.
Skill Ranks: handle animal, perform, ride (2), perception, diplomacy, spellcraft, knowledge arcana, linguistics (2), knowledge local
+1 2nd level spell: Glitterdust Now can we take that will o the wisp down?
+1 1st level spell: Solid Note
| Celebeth Quinciel |
Level 6: Unchained Rogue (eldritch scoundrel) 6
+1 BAB, Fort, Ref, and Will saves
+7 hit points
Skills: +1 each of: Acrobatics, Disable Device, Knowledge (arcana), Knowledge (local), Perception, Spellcraft, Stealth; +2 Profession (cook)
Spells learned: glitterdust, invisibility
~~~~~~~~~~
And now the hard part: We have to figure out what to do about my Recruits.
By the Rules As Written, recruits only gain XP for adventures that they're on. If a recruit isn't picked to go on an adventure, no XP.
The problem is that this means that recruits will tend to fall behind the level curve until they are useless and thus never get picked to go on adventures again.
The "easy" fix is to just handwave it and level up all of Celebeth's recruits at the same time that she levels up.
The "hard" fix is to pick one recruit each time Celebeth gains a level, and level up that recruit specifically. This will mean that early recruits will lag behind and wind up just being left in town to manage stuff because they won't be able to contribute or survive.
GM, lemme know what you wanna do with this.
~~~~~~~~~~
Also, Celebeth gains a new recruit: Krezzik, a lizardfolk warlord! Krezzik is a potent warrior and inspiration for warbands, who is trying to better understand the smoothskins who've taken in and helped his tribe. He can act as a go-between with the other lizardfolk, and as a skald with the warlord archetype he has bonuses to add to the team thanks to his raging song.
| DM Talomyr - Kingmaker |
For sake of ease, let's just go with the easy fix with the provision that only one of them can accompany you out exploring at any given time. Obviously, which one that is can be switched at anytime that it makes sense to do so (i.e. when you are in town, or if you get access to teleport, etc.).
Sound fair?
| DM Talomyr - Kingmaker |
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Stocking up an glitterdust...so it sounds like the next course of action is to go kill the Will-o-Wisp. Right?
| Celebeth Quinciel |
For sake of ease, let's just go with the easy fix with the provision that only one of them can accompany you out exploring at any given time. Obviously, which one that is can be switched at anytime that it makes sense to do so (i.e. when you are in town, or if you get access to teleport, etc.).
Sound fair?
Suits me fine. That's one of the normal limitations of the Recruits feat anyway. The expectation is that you use Recruits mostly for downtime, but you have one with you at a time while adventuring so that they can learn.
| Celebeth Quinciel |
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Stocking up an glitterdust...so it sounds like the next course of action is to go kill the Will-o-Wisp. Right?
We have a score to settle
| Rhiannon Wyngarde |
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Ah level 6, where all the work oays off and a fighter gets better at literally everything. Will level up tonight.
| Azen |
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Why don't bad guys ever wear magical rings anymore? I mean, have all the new bad guys moved on to the minimalist movement or something? I want some old school magical jewelry! ... Glad there is loot, mind you. Might have to get a horse team to haul some of it out of here, but not bad.
Okay, and admittedly this is going to *also* sound wrong/greedy perhaps, but, um, the bark-skinned creature... is it actually made out of wood? If so, could a magical bow perhaps be made from its "hide"?
| Kalaman Mar |
Kalaman level 6
Lvl 6 bladebound/kensai magus
+8 hp (total 51)
+1 bab
+1 in each save
+7 skill points (+1 in intimidate, +1 know local, nature, and religion and planes, +1 spellcraft, and +1 umd)
+2 background skills +1 in know eng and hist
Magus arcana: arcane accuracy,
2 spells known: frigid touch and acid arrow,
| Rhiannon Wyngarde |
+8 HP (Total 52)
+1BAB
+1 to all Saves
Bonus Feat (Quickdraw)
Unflinching +2 (bonus to Will saves against mind-affecting effects)
3 Skills (Intimidate, Climb, Stealth)
2 Background skills(Knowledge Engineering, Appraise)
| Rhiannon Wyngarde |
| 2 people marked this as a favorite. |
Why don't bad guys ever wear magical rings anymore? I mean, have all the new bad guys moved on to the minimalist movement or something? I want some old school magical jewelry! ... Glad there is loot, mind you. Might have to get a horse team to haul some of it out of here, but not bad.
Okay, and admittedly this is going to *also* sound wrong/greedy perhaps, but, um, the bark-skinned creature... is it actually made out of wood? If so, could a magical bow perhaps be made from its "hide"?
The issue is that the majority of magic rings are way too expensive for our level (which, incidentally is why I wrote this)
| Rhiannon Wyngarde |
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On the plus side, 400–600 lbs is my heavy load so I can carry the heavy stuff if we don't have a bag of holding
| Celebeth Quinciel |
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Celebeth has a handy haversack but the, uh, titillating statue won't fit in there.
| Garethane Seregon |
While Garethane is typically a man of the wild places, he could learn to appreciate art. That statue would look terrific in the anteroom of a *truly* garishly appointed bachelor pad. What is the pathfinder equivalent of Patrick Nagel? https://media.mutualart.com/Images/2018_10/02/10/102601022/b090a9ea-169d-43 5b-a22c-28aada74017e_570.Jpeg
| Celebeth Quinciel |
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I've heard that there's an AP that actually has a sculptor who's the one who makes all of the lewd statuettes that you find as treasure.
| Tove Hellstrom |
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I’m back, will post level 6 soon
| Tove Hellstrom |
Tove level 6
Lvl 6 Cleric
+8 + 1 HP (Total 44)
+1 BAB
+1 to all Saves
5 Skills (Diplomacy, Heal, Knowledge (nature), Ride, Perception)
2 Background skills (Handle Animal, Knowledge (geography))
| DM Talomyr - Kingmaker |
While we wait for the current scene to wrap up, where do you want to go next? Back to Elkmark? Go kick a Will-o-the-Wisp's floaty invisible ass?
Something else entirely?
| Celebeth Quinciel |
Are we ready to fight the wisp again or do we need to head back to Elkmark to sell off treasures and get better gear first?
Also I wonder when we will see that quickling again...
| Garethane Seregon |
I wonder if tracking down the quickling wouldn't be wise. Such a fast little dangerous jerk which we have well and truly antagonized could be a kingdom-wide problem. We failed a basic axiom for kingdom building:
'Never do an enemy a small injury.' - Niccolò Machiavelli
Time to start building some fae traps. Gonna need so much cold iron...
| Rhiannon Wyngarde |
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I mean we can hunt him down and finish him off. Checking in on the lizardfolk community and shoring up our gear before going after the wisp might be a good idea though.
| Azen |
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If we're able to hunt the quickling, I agree that would be first priority. Then any prep work people need. Then, we should go tell the lizardfolk that we are going to take the wisp and see if they want to join us.
| Kalaman Mar |
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Also, I think kalaman can get a good use out of the scholars ring, if no one else is wanting to utilize it, since his role is magister,, knowledge seeking and all that,
| Tove Hellstrom |
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@DM Talomyr
I think Azen and I would really like to know what came of this?
Tove stops to examine the humanoid corpses, trying to determine what they might have been and whether they died in the fire or had already fallen victim to the rats.
[dice=Perception]1d20 + 10 (14)
[dice=Heal]1d20 + 9 (11)
[dice=Knowledge (nature)]1d20 + 10 (30)
| DM Talomyr - Kingmaker |
The bodies were humanoid. Based on the position of the bodies, they were most likely dead when given to the rats, well before the fire.
| Tove Hellstrom |
Nat 20 on a nature check to identify a humanoid and all I can tell is that they were humanoid? They must’ve been pretty badly burned, damn.
| DM Talomyr - Kingmaker |
Between burning and years of decomposition, yes. You can tell that whomever/whatever they were, they were slight of build.
Heal or Knowledge (Local) might tell you more.
| Azen |
I realize that I am metagaming here, but I wanted to see how close we were to killing that freaking quickling so I looked it up, and from the normal entry that I see, it looks like my crit should have killed it last turn... not trying to argue, because maybe this is a specific super-strong one made for this game, but just want to make sure that my crit damage was recorded. My 30 damage, even with DR 5, should have killed a normal one.
| Celebeth Quinciel |
Yeah, I think this is a named enemy. It's rare for foes to escape to cause grief later, but quicklings are really well-positioned to be able to harass and then get away, so this guy could be a thorn in our side for a while.
| DM Talomyr - Kingmaker |
| 2 people marked this as a favorite. |
I realize that I am metagaming here, but I wanted to see how close we were to killing that freaking quickling so I looked it up, and from the normal entry that I see, it looks like my crit should have killed it last turn... not trying to argue, because maybe this is a specific super-strong one made for this game, but just want to make sure that my crit damage was recorded. My 30 damage, even with DR 5, should have killed a normal one.
It is a unique entity straight from the book. He's hurt real bad, thus the running away.
| DM Talomyr - Kingmaker |
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I won't likely update the gameplay thread tonight as I have to work late tonight. On the upside, I am off tomorrow, so I will update then.
| Celebeth Quinciel |
Ok, kingdom cycles are monthly, so we'll be lazing around Elkmark for a while if we want to fast forward a month. If we do, we should definitely build that foreign quarter for the lizardfolk.
Otherwise, we can arm up for the wisp and try to deal with that immediately, then send the lizardfolk home and resume our regular building after that.
| Celebeth Quinciel |
Sounds like we're doing a pit stop, going to deal with the wisp, then we will probably come back and do a kingdom cycle? Is that correct, GM?
| DM Talomyr - Kingmaker |
It's a little hectic in my life right now, feel free to bot me if needed,
Hectic? You don't say? :)
No problem. We'll move Kalaman into the background for the time being and I'll NPC you if need be for combat situations.
| DM Talomyr - Kingmaker |
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They also announced the re-release of Planescape. Do you like that one? Can we have portals? :)
I do like Planescape, or at least I did when it was out originally for 2nd edition. I suppose I'll reserve judgement on that one again until late 2023 when it is re-released.
| DM Talomyr - Kingmaker |
Just a quick player check here: I've seen posts from Rhiannon, Azen, and Celebeth recently. I know Kalaman is otherwise occupied in real life. Tove, Garethane, you still with us? Any input into the whole wisp issue?
| Kalaman Mar |
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I'm down to go to the wisp, sorry for the radio silence all, wife and I just had a baby!
| Garethane Seregon |
Apologies, not a lot of computer time the last two days.
Also down with the Wisp, but the hunter needs another day and a couple spells to get some Constitution and Strength back before going into a tough fight.
| Rhiannon Wyngarde |
As highlighted in Celebeth's post, we took days to get back hone so would have regained a point a day, and two last night