Everyone misses except Adrian, who connects solidly but doesn't crit.
The attic whisperer bites Byron for four points of damage, (Worst crit ever!)
and also tries to touch him again, but he squirms out of the way. Touch attack: 1d20 + 4 ⇒ (3) + 4 = 7 One more Will save, with a -1 due to the sobbing. Everyone can go. AW is down 7 hp. Byron is down 4.
Byron Vhiski wrote:
Byron that would be 156 5' squares at two minutes per square, so 312 minutes. Zaraleva will be bored long before those five hours have passed. :p The monster has a small statuette of a bird-headed, four winged humanoid
You also find a a darkwood-and-silver disc decorated with an intricate etching of Brinewall under the midnight moon. This disc radiates faint transmutation magic.
Byron Vhiski wrote: Byron lowers his bow and says, "That creature was terrible...Hopefully, it doesn't have a mate floating around somewhere." " Lyraesel adds a final slice to the tormented cultist of Pazuzu and notices some shinies in the corner, set up as an offering. Perhaps the few black feathers in the area suggest that the dire corbies saw Nindinzego as their evil overlord.
Adrian and Aiko miss with their ranged shots. Zaraleva says a prayer to Sarerae and tries again but misses.
VICTORY! Zaraleva collapses to her knees in thanks to Sarenrae. "That cost us a lot of magical arrows and a 2300gp earth elemental gem, but we did it. Whew!" She starts to hug Aiko from her knees, but gives up on the awkwardness.
Lyraesel and Zaraleva do no damage.
New round:
Everyone may go. (Aiko needs a new roll, I think.)
The hideous atrocity, clearly shaken and clinically unstable, takes the withdraw maneuver, leaving all of the party behind. Everyone may go. I'm guessing everyone switches back to missile weapons except Lyraesel who has a produce flame ready to go. And on it goes...
Sense of Doom: Each time it rolls a natural 1 on an attack roll or saving throw, and each time it takes a critical hit, it becomes shaken for the following round, taking a –2 penalty on all d20 rolls for that duration. It retreats into the air to use its wand for 1d3 rounds after each time its sense of doom activates. So that's why it flew away when Kelda got a crit and again when EE got a crit. Now it has rolled a 1 against Zaraleva, so it should fly away while shaken, but of course Aiko is wrapped up in its tentacle, which means it would either have to release her or try to drag her into the air. Both of which seem a little dicey rule-wise. I can go scour the grappling and withdrawing rules or maybe Chuck8 wants to weigh in. Other input is also welcome.
Nindinzego and Kelda both rolled 1s on their attacks. That is important as you may discover later. B, A, A, and L all miss. Aiko provokes a tentacle attack when she bends over for her naginata. AoO: 1d20 + 8 ⇒ (14) + 8 = 22
Aiko is now held and at 13/24 hp Kelda swings the magical longsword and misses again.
Zaraleva channels again as the Earth Elemental reappears at her side.
Kelda to 22 hp. Aiko to 20 hp. more later tonight.
Kelda, with third-degree burns across most of her body, stands resolute against the fiery onslaught, but can do nothing but ready the magical sword and curse in her native tongue. Aiko, Byron, Adrian, and Lyraesel all miss in a round that shall never be spoken of again. Winsome hits with an arcane bolt that causes minor damage. Zaraleva channels to try to keep Kelda in the fight. Channel 2: 2d6 ⇒ (6, 1) = 7 healing Current hp:
She also loads her crossbow as a move action, but that appears fruitless as the monstrosity's expression changes and it charges her! "I think I made it angry! Help!" is all she has time to say before a tentacle slams into the ground next to her. "Whew! That was close." Kelda takes her readied swing and misses badly. The creature came in from above and did not provoke Attacks of Opportunity. Everyone is in melee reach of it except Adrian, who would have to move underneath it. (And would need acrobatics to get there without provoking from the tentacle.) Everyone may go, but remember which weapon is in your hand, please.
Two long earthen arms appear out of the stone wall. One connects with the atrocity for minor damage, but the other misses. The frustrated creature flies away from the wall and shoots at Kelda again. She has now taken 36 points of fire damage over the last two rounds. Zaraleva fires the crossbow and misses, but wonders if she should have channeled instead. Everyone may go. This next round will be dramatic!
Lyraesel wrote: [dice=caster level check vs SR]1d20+3 Alas, I already rolled for Lyraesel's SR check, hence the "falls victim to..." Hopefully you get through next time. Winsome also does not surpass the SR. The creature attempts another scorching ray at Kelda's 11 Touch AC and hits. Everyone may go!
Byron and Adrian both deal some damage, but Lyraesel falls victim to the dreaded SR check. Kelda launches her last javelin, but misses, and looks around wildly for any sort of useful weapon. Zaraleva points at the creature again and the Earth Elemental seemingly walks straight into the wall, leaving no trace and no tunnel behind. She then picks up her crossbow and loads it. "I think this might be going well. It seems scared or something."
Slight retcon, having re-evaluated what the author wrote: Apparently, the monster is condemned to make bad tactical decisions, perhaps due to occasional bouts of overconfidence. (?) It did use a spell-like, which Z&W both failed to spellcraft, and it did fly across the cave, to 10' above the party, but that's it. No reach, no AoO.
It did nothing due to SR or immunity to Magic Missile.
It cast a touch spell, then moved up to within 10' (tentacle reach) above Kelda to touch her. That's normal for a touch spell. (You probably knew that.) No one in the party had a reach weapon out at the time, so no one got an AoO. Go ahead and take your turn and then I'll post for Z and K.
Round 2, after the ray: Aiko, Lyraesel, Kelda, and Byron miss, perhaps due to the horrific evil of the monster rattling their aim.
Sickened condition has ended. Everyone may go. The atrocity is still ten feet up, but is in tentacle-melee reach of everyone but Adrian.
Round 1 is complete. To begin Round 2, the monster uses the wand again, but something seems off. (If you can make a Sense Motive DC 22, you'll get a clue.) The ray misses Kelda despite her 11 Touch AC. DM MM made a mistake firing two rays the first time we fought the monster. When using a wand, it has the minimum caster level, so only one ray per round. Lyr 25/29 Casts
After the channel, everyone is back to full except Adrian at 14/22 and Aiko at 16/24. (And they are still sickened.) Please commence your Round 2 actions. (Second range increment for Winsome and Kelda. First for bolts and arrows.)
The effects of the Blight are horrific, but not cataclysmic. Aiko and Adrian are sickened for two rounds, meaning one more. Byron is neutral so he loses only 9 or 4 hp. Current totals, pending Byron's roll: Lyr 25/29
Zaraleva is going to channel on her turn and, because she has no sleight of hand training, some of you might notice her pulling something out of her pocket. She curls her fist around it, but it glows nevertheless. Kelda roars in rage and will throw another javelina. (Ha!)
I kept using the last map that Wulf put up. There's a drop-off before you could move any closer and we all went in a surprise round, so we only got one action anyway. You are 100% correct that it's a spell-like. Sorry, but I don't read coin shot that way. Here's a copy & paste. Silver coins deal 1d6 points of damage and count as silver for the purpose of overcoming damage reduction. Gold coins deal 1d8 points of damage and count as masterwork weapons. Platinum coins deal 1d10 points of damage, count as masterwork weapons, and are treated as adamantine weapons for the purposes of overcoming damage reduction and bypassing hardness.
Winsome Briskalberd wrote:
Winsome, it's the same spell as yesterday - Unholy Blight. I need to adjust the damage from the first coin shot, because I was thinking magical instead of masterwork, but now I see it's not touch attack either, because you are currently at the second range increment. "The coins deal bludgeoning and piercing damage, and attacks with them are resolved as touch attacks within the first range increment." Clearly the Gods (or at least Pazuzu) are conspiring against you.
It's been three days, so I'm choosing to move on. Aiko switches from the wasp to the bow. Briefly surprised from the attacks, the monster flies up to the ceiling, cursing the heroes of Sandpoint (and Kelda) the entire way. It then attempts to end or alter the battle in one sudden, despicable moment. The party is blasted with a cloying miasma of darkness. They aren't blind, but they might be sickened. Everyone please make a Will save, DC 16, and tell me if you're good or neutral. Zaraleva made it. Kelda did not. Good thing she's neutral. If you are good and fail the save, you are sickened. The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Everyone, sickened or not, may take their turn. Also, someone should really claim the +1 longsword. I know most of us have distinctive weapons tied to our histories, but...
The courageous party moves silently into the cavern, surprising the hideous atrocity before them. Byron fires the silenced arrow, but it falls short and to the right, still more than 20 feet from the party fortunately.
Aiko still needs to act in the surprise round. Then the villain will go. Current initiatives:
Who is wielding the +1 sword we found on the first floor?
Valiard Tessar wrote: "That...was unpleasant." Valiard noted, taking gulps of air for a few moments before straightening back up and glancing around. "Indeed. Why was that even necessary? Valiard, didn't you tell them we just walked in before?" Valiard Tessar wrote:
"What do you mean by upstairs? Where the hells are we?" A few moments later... "Look! Healer's kits! I'm good with those."
"I'll go first, but I don't know if I can chop a haunt. Do we have a marching song or are we using stealth?" He whispers the last part, which seems ridiculous.
Phantom Genius wrote: I'll present a warpriest for a frontline with healing option. But then I started reading about the Shaman of Life and I wanted to play that. (You need a major healer, right?) But then I saw that you rejected an earlier shaman because you prefer 3pp classes and I didn't want to build one for nothing, especially at 3am. Any thoughts? Thanks!
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