Danse Macabre

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I just received an email from Customer Service. I'm officially your GM. Tributes and live sacrifices can be sent to...


This large building is durably built in a log cabin–style
construction with a thatched pitched roof and three gables.
Its several open windows are uncovered, and the sole
entrance on the east side of the building is bereft of a door.
A small porch covered by a gable shelters this door, though
the porch has not been swept and dirt and dust have started
to accumulate, while one end of the gable is starting to sag
from neglect.

The interior of this building suggests a modest place of
worship—not quite a temple but more than a mere shrine. A
table near the center of the west wall appears to serve as an
altar, draped in a white but dusty cloth. Behind the table, a
large wood carving of a humanoid figure with a stag’s head
leans against the wall. Two rows of benches face the altar,
although some have been knocked over and two piles of ashes
are visible in the aisle between them. Scattered throughout
the room are assorted objects related to public worship, such
as a chalice and a ceremonial rod. An ornately carved longbow
hangs on the wall near the altar, as if on display.
Against the north wall is a smaller shrine. Nearby is a
wooden statue roughly three feet tall that depicts a male
half-human and half-avian creature. One carved wing hangs
partially broken from the statue.

Knowledge Religion to identify the figure in the carving.
Knowledge Religion or Planes to identify the figure represented by the statue.


Aleece succeeds. Each one is a CLW potion.

There is no obvious sign of activity as you enter the chaoel.

More tomorrow night...


Renshaw almost drops the leaning tent on his own head when he notices his brother's waterskin lying in the dust.

Petre corrects the other leaning tent to be useful again.

Ma'oa finds a cache of four identical potions and a thin shirt with wings embroidered on it.

Aleece seems very serious about the chapel before the spells wear off.


Renshaw:
There's no sign of your brother or anyone else here.

On the way from the beach to the chapel, you notice the following:

Seven canvas pavilion tents were set up here, all of which are large enough to shelter two to three people each. All but two tents have collapsed due to wind, rain, and lack of maintenance. The two that remain standing lean haphazardly and do not appear to have been entered for a long time. Grass has begun to grow around them.

In hindsight, you likely would have slept here. Oh well. It changes little.


Anyone specifically NOT entering the chapel? (Such as the octopus?)


Phantom Genius wrote:
I sent one of the people in the recruiting tab a PM.

Veniir: Renshaw Blackburn, human shaman (Deep Shaman), Following in the Footsteps


Tiye's nightmares grow continuously more torturous and unnerving throughout the rest of the morning almost preventing Petre from completing his prayers.

Eventually one of the sea spirits appears before you. "This cannot continue. She will gradually grow insane and eventually die an unceremonious death. Let us take her back to the ship. We will bring you a replacement." And quickly she is gone and a new fellow is brought forth. You know him from your time on the ship, but he can remind you ooc who he is and what he does.

After brief hellos and a quick update of the threats you've already faced, Aleece casts her spells and you head for what looks like a temple.


Aleece wrote:
Any of the people from the recruitment still interested and an OK fit for the team?

I sent one of the people in the recruiting tab a PM.


15 days with no post from Tiye and no reply to my private message. This world is pretty deadly, so we may want to replace her. Sorry Linnea, I know you're having a rough time of it.


Aleece is now AC 16 and Ommerra 15 for an hour?

There are now four corpses in the area. Any plans for them? Dead monkey goblins smell even worse than the living ones.

You also find a faintly magical buckler in the forge. Maybe two or three of you can use it. I don't think you'd have to take it off to use a longspear, but maybe you'd lose the AC bonus. Any takers?


Is there a consensus on where to go next?


Pausing the Tiye problem for now, what do the other four of you do after Petre prays for spells and channels?


The gremlin, overconfident in its insurmountable DR, is not the least bit concerned about Ma'oa's pokey stick until it plunges through his chest with no resistance whatsoever, ripping apart his internal organs. For a brief moment he knows what cold iron actually means. Then he knows nothing at all.

Tiye is magically asleep. She just needs a kiss from a prince. (Or the player to return.)

The rest of the night passes uneventfully.


The creature does not react at all to Aquan, but is very aware of two spears and a crossbow bolt narrowly missing it.

Ma'oa successfully saves. Probably the only time in the AP that a 10 is sufficient.

Ma'oa and Petre's turns. Ma'oa is five feet away from melee after the creature stepped back and Ommerra stepped up.


The creature (Ommerra thinks it's some sort of water gremlin) doesn't like the odds here anymore so backs up five feet and points a claw at Ma'oa. Viscous, animated water attempts to entangle (and eventually drown) Ma'oa. But a reflex save might avoid the precarious predicament.

Aleece and Ommerra's turns as well.


Tiye crumples to the ground.

Ommerra and Aleece's turn.
After they go, Round 2 begins with Petre and Ma'oa.


The light reveals a small creature with a long snout, webbed ears, and lobster claws. (Seems like a nightmare, but you feel pretty awake.) Ma'oa's dagger misses and the creature responds with some strange sounds and a motion that looks like casting. Tiye needs to make a Will save.


Tiye breaks free of the tiny claws holding her blanket and yells for help. Everyone is now awake and probably irritable.

Initiative:
Tiye 12.28
Ma'oa 19
Petre 22
Ommerra 13.1
Aleece 12.27
Murder Monster 13.5

Sheesh. Multiple tiebreakers there. Petre and Ma'oa go before the monster. You will need lowlight vision to see it from where you are camped around the fire, but you know from the screaming which way to go even if you can't see. (Unnecessary reminder, standing up is a move action, as is grabbing a weapon. If you slept in your armor, let me know that too, please.)

Ma'oa and Petre, you have full-round actions. Ready? Go.


It's been three days and six hours or so since I posted. Someone please bot Tiye.


pad300 wrote:
@Rizzenmagus, deadline was the 10th, but you also only wanted 6 (and have sent 6 to the discussion thread)... Do you want another submission or are you good with what you have?

Yeah, I've been working on this angry crafter cleric. I hope there's still room for him.


Watch schedule - Two hours each

Petre
(sunset)
Ommerra
Ma'oa
(midnight-ish)
Tiye
Aleece
(sunrise)

A short time after Tiye nods off, but well before sunrise, Tiye feels significant discomfort. As her mind clears and her eyes widen, she sees that she has been moved from where she lay down and that Aleece apparently hasn't noticed.

And she's still moving...

Picture if you will that frequent movie shot where the person is being dragged into the darkness by an unseen monster. I have already rolled Perception checks for Aleece and Tiye and the others are asleep. Thus, Tiye please take a turn.


The two channels get everyone to full.


Edit: Ma'oa has a +6 Heal, so could attempt longterm healing.


OK, camping on the beach it is. Any more channels? It looks like our cleric doesn't have the heal skill, so no longterm care? (I didn't check the others, actually.)

Watch schedule?

Status before any more channels or resting:
Tiye 7/7
Ma'oa 12/12
Petre 5/9
Ommerra 8/10
Aleece 7/7


Two votes to rest on the beach.
Two votes to explore more.

Tiye breaks the tie.


Ma'oa smoothly draws the dagger as she dashes out of the building into the open air. It smells refreshing after being in the monkey goblin lair. She spots the monkey goblin at the side of the building still backing away and gesturing at her in a warding manner. She measures the distance and throws the dagger with all her might. It twirls through the air, spinning twice, three times, and then sinking into his chest. He yelps, drops the spear, says a short phrase that Ommerra translates as "We curse you!" and falls over dead.

Combat over.

Everyone please speak up about resting, camping, exploring more today, etc. If Petre is channeling and/or doing longterm care, please roll. Do not assume that we are at dawn yet.


Petre, you do have some channels left for today, right?


If I have the Craft feat and the ranks in Spellcraft, may the dwarf craft some of his own items?

I picture the inquisitor dragging him out of his smoky basement workshop for "one last adventure..."

"Last? Meaning one of us is probably going to die?"


Very forthright of you. I'm not sure I would open up that much online. Nevertheless, I'm glad you're back and ready for your dice to take a turn for the better.


Petre, you are now at zero hp. You can take a move action at no penalty, but if you take a standard, you'll lose a hit point as you complete it. (You would still receive the effects of a channel, CLW, etc.)

So Petre's and Ma'oa's turn.


Horrified at what you did to his roommate, the monkey goblin takes the withdraw action and moves as far away from you as possible.

Everyone but Petre can go. If you're chasing and attacking, let me know.
If you're letting him go, please start talking about healing, resting, etc.


I feel like this calls for a disheveled, "oh no - not again" priest to speak Latin and banish the evils back to the dark place. A dwarf seems perfect, but perhaps a middle-aged human.

How do the dice feel about this?
-
Stat: 4d6 ⇒ (4, 5, 3, 4) = 16 - 13
Stat: 4d6 ⇒ (4, 2, 4, 1) = 11 - 11
Reroll 1s: 1d6 ⇒ 3
Stat: 4d6 ⇒ (3, 4, 5, 2) = 14 - 12
Stat: 4d6 ⇒ (5, 5, 6, 4) = 20 - 16
Stat: 4d6 ⇒ (6, 3, 2, 2) = 13 - 11
Stat: 4d6 ⇒ (3, 1, 1, 1) = 6 - 14
Reroll 1s: 3d6 ⇒ (3, 5, 1) = 9
Reroll 1s: 1d6 ⇒ 6

The dice say "You are too old for this crap. You should go back to bed." But it's the equivalent of a 22 Point Buy base, so let's go with these stats: STR 11 / DEX 12 / CON 13 / INT 13 / WIS 18 / CHA 12 as a dwarf. (Add +1 at 4th and 8th)

HP: 9d8 + 8 ⇒ (6, 7, 6, 1, 8, 5, 1, 2, 3) + 8 = 47 hp plus Con bonus

What do you think about a true neutral cleric with a balance of light/dark and good/evil spells?


Tiye tries another heal check to stop the bleeding.
heal: 1d20 ⇒ 6

Petre tries not to die
Stabilize: 1d20 + 2 ⇒ (18) + 2 = 20
and stabilizes at -2.

Ommerra hits, badly wounding the already machete'd monkey goblin.

Next round:
Aleece finishes off the unconscious monkey goblin.

Ma'oa, Tiye, and Ommerra can go.

Tiye 7/7
Ma'oa 9/12
Petre -2/9
Ommerra 5/10
Aleece 7/7


The "chop-chop" hits hard and the monkey goblin winces and then his eyes cross as he fails the save against the Daze. This gives Tiye a chance to make a Heal check for Pitre.

Heal, untrained with no healing kit: 1d20 + 0 ⇒ (2) + 0 = 2 DC 15, No luck.

Ommerra can:
1. Attack the dazed one
2. Coup de gras the unconscious one
3. Attempt a heal check
4. Something else


The last conscious monkey goblin dodges Ma'oa's thrown spear and is befuddled by Tiye's marble bouncing away. Neither of them seem like major threats, so he moves into melee, targeting Ommerra with his shortspear.

She is stabbed for four points of damage.
Petre slips to -2 as blood oozes from his back.

Tiye 7/7
Ma'oa 9/12
Petre -2/9
Ommerra 5/10
Aleece 7/7

Ma'oa's spear is on the ground behind the monkey goblin, who is now inside the building with you. The unconscious monkey goblin will upgrade to "stunned" shortly.

Everyone may go.


Phantom Genius wrote:
Over three days, so someone please bot Tiye this afternoon.

Anyone at all...


Over three days, so someone please bot Tiye this afternoon.


Working together, Ma'oa and Ommerra shishkabob the fleeing monkey goblin, who now lies draped over the windowsill.

Ommerra's second stabbing misses, but Aleece succeeds in raising her shields for her.

Tiye and Ma'oa's turn, then a death save for Pitre if neither of them can stop the bloodloss.

One dead, one unconscious, one angry monkey goblin remain.


It will go down as one of the worst rounds in combat history. Everyone missed every attack. But the healing was successful, so it was still a win for the heroes.

The monkey goblin on the inside tries to focus on Ma'oa instead of Tiye but it just isn't working. His shortspear is easily deflected and he risks the AoO to go for the window.

Ma'oa and Ommerra, please make attacks of opportunity or tell me you don't intend to. To be clear, you can take an AoO on the window villain and a regular round on the villain that just (almost) murdered your cleric after the window villain is put down or climbs away.

The monkey goblin on the outside tries to follow his prey and stab at Petre. He drives the spear deep into Petre's back and possibly into a lung. Petre coughs blood and falls prone next to Tiye. If he had any last words, they are inaudible. (He's only at -1 hp.) The monkey goblin hoots and screeches about his glorious victory over the invading humans.

After the AoOs, everyone may go.

Tiye 7/7
Ma'oa 9/12
Petre -1/9
Ommerra 9/10
Aleece 7/7


We are over three days, so someone please bot Tiye.

And now that you see them, you are struck by a memory of one of your old teachers..."Monkey Goblins! I hate Monkey Goblins! Jumping around, throwing things, that infernal screeching! Oh how I despise them."


Ma and Ti are up...


Ma'oa misses, much to the relief of the creature who just saw their best friend collapse under the flashing lights.

The creature stabs at Ma'oa while glaring hatefully at Tiye, but looking one way and stabbing another doesn't work very well and he misses. He then backs up five feet toward the window.

The one outside continues stalking Petre and throws another dagger at him, missing badly.

Everyone may go.

Tiye 7/7
Ma'oa 9/12
Petre 5/9
Ommerra 0/10 but standing
Aleece 7/7


Adrian flurries
Kick: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 3 ⇒ (7) + 3 = 10
Kick: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 3 ⇒ (5) + 3 = 8

Probably one broken face.


One creature seems much luckier than the other as he makes both Will saves. The unlucky one falls down and drops his shortspear and the dagger that his tail was holding.

Given that Ommerra is at 0/10, she may prefer to take that step back and just threaten, because an attack roll would have caused her to drop to -1. So I went with that. If the opponent provokes or you want to swing regardless let me know.

Petre missed. Ma'oa still needs to go.

Tiye 7/7
Ma'oa 9/12
Petre 5/9
Ommerra 0/10 but standing
Aleece 7/7


It looks like Ommerra took two points of damage from the grindylows. Did anyone ever heal that or is she two points lower than I listed?


I can't do anything with the map your previous GM made. For now, assume your teammates can take 5' steps as needed to let you line up the spell to hit two enemies and zero friends.


Phantom Genius wrote:
Petre Costu wrote:
With his readied dart, Petre examines the outside of the shack to find any enemies moving through the windows.
Petre, please make a perception check.

I just rolled and you have a total of 20, so you see the monster on the roof stalking you.

Petre's dart hits for two points of damage, infuriating the creature. It responds with a dagger aimed at Petre's face, but only grazes his scalp for four points of damage.

Tiye tries to push the marble into the enemy (with cover, into melee) and gets a result of -5. The marble ricochets off the roof, windowsill, tools, and finally Ma'oa's boot.

G1 attacks Ma'oa who now has an AC of 20 and rolls a 20, doing three points of damage.

G2 tries to finish off Ommerra with a stab from the shortspear and rolls a 14 (and a 15, see Protective Luck) doing five points of damage.

Everyone may go.

Tiye 7/7
Ma'oa 9/12
Petre 5/9
Ommerra 2/10
Aleece 7/7


Petre Costu wrote:
With his readied dart, Petre examines the outside of the shack to find any enemies moving through the windows.

Petre, please make a perception check.


Thanks Aleece, that bolded part really tied it all together.

Tiye, we are waiting on your turn. If you're doing the same readied action, go ahead and roll the dice. Thanks!

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