Danse Macabre

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Thanks Chuck. Please remember to add Kelda to the initiative.


Everyone misses except Adrian, who connects solidly but doesn't crit.
Byron is fatigued.

The attic whisperer bites Byron for four points of damage, (Worst crit ever!)
Bite: 1d20 + 9 ⇒ (20) + 9 = 291d4 - 1 ⇒ (4) - 1 = 3
Critical?: 1d20 + 9 ⇒ (18) + 9 = 271d4 - 1 ⇒ (1) - 1 = 0

and also tries to touch him again, but he squirms out of the way.

Touch attack: 1d20 + 4 ⇒ (3) + 4 = 7

One more Will save, with a -1 due to the sobbing.

Everyone can go. AW is down 7 hp. Byron is down 4.


The magic is the same, as is the shape, but they don't "interact."

Jump in anytime, Chuck8.


If there are no objections, let's change the word "starknife" to dagger or kukri for Adrian.


Byron Vhiski wrote:

Byron sees no reason to hurry, and slowly searches the whole area.

I am just going to take 20 to search since we have no ongoing buffs that I know of. That gives me a 33 to search the area for clues or treasure. I search the creature as well.

Byron that would be 156 5' squares at two minutes per square, so 312 minutes. Zaraleva will be bored long before those five hours have passed. :p

The monster has a small statuette of a bird-headed, four winged humanoid
with his right arm raised and, obviously, a wand of scorching ray.

You also find a a darkwood-and-silver disc decorated with an intricate etching of Brinewall under the midnight moon. This disc radiates faint transmutation magic.


Winsome runs off to check with Shalelu and see if Ameiko is cured by the demonspawn's death. She is not.


Byron Vhiski wrote:
Byron lowers his bow and says, "That creature was terrible...Hopefully, it doesn't have a mate floating around somewhere."

"Actually, three mates. We support polygamy as well as evil," says a voice from somewhere in the darkness ahead. Roll initiative!

Lyraesel adds a final slice to the tormented cultist of Pazuzu and notices some shinies in the corner, set up as an offering. Perhaps the few black feathers in the area suggest that the dire corbies saw Nindinzego as their evil overlord.


Adrian and Aiko miss with their ranged shots. Zaraleva says a prayer to Sarerae and tries again but misses.
Lyraesel and Kelda hold for melee.
One giant earthen hand swipes at the monstrosity from the ceiling, missing badly, but the other gets ahold of its tentacle, spinning it around and throwing it off kilter.
"Yes!" shouts Zaraleva as Byron looses his arrow into the EVIL OUTSIDER. The creature is not very concerned about another arrow and focused on escaping. That's when the bane arrow explodes and knocks it unconscious and slowly bleeding out.

VICTORY!

Zaraleva collapses to her knees in thanks to Sarenrae. "That cost us a lot of magical arrows and a 2300gp earth elemental gem, but we did it. Whew!" She starts to hug Aiko from her knees, but gives up on the awkwardness.


I just remembered that Winsome has fire resistance 5, so he can laugh a little bit as well.

Aiko hasn't rolled her bow attack, so I am going to do it here:
Aiko bow: 1d20 + 5 ⇒ (7) + 5 = 121d8 ⇒ 5

Rough fight for her. Bummer.


Sure. I rolled (a die on my desk) for him last round, but you can do so this round. He has a few more arcane bolts.


Lyraesel and Zaraleva do no damage.
Byron misses, but it seems a flaming arrow is not the best offense, given what happened to Lyraesel.
Kelda readies.
Adrian probably moves back to his crossbow and picks it back up.
Aiko picks up her bow.
Seeing the effectiveness of the arcane bolt, Winsome tries that again, but misses.

New round:
The creature realizes that it is susceptible to arcane bolts and blasts Winsome instead of Kelda. It hits him for 10 fire damage. He is now at 12/22.

Everyone may go. (Aiko needs a new roll, I think.)


Maybe Byron could try the +2 Outsider bane arrows instead?
Winsome's arcane bolts are force damage, so they get through the DR and SR.


Lyraesel hits the creature dead center for max damage and the creature laughs in a hideous evil voice. Fire Resistance 10.

Zaraleva hits the creature with a crossbow bolt and it bounces off. She looks at Lyraesel in disbelief. "Really?" Then she reloads.

The EE disappears back into the walls.


The hideous atrocity drags Aiko over the bottomless pit as the party members take their AoO's and kill it. Aiko, the creature, and over a million gp of treasure fall into the abyss, never to be seen again.

The hideous atrocity, clearly shaken and clinically unstable, takes the withdraw maneuver, leaving all of the party behind.

Everyone may go. I'm guessing everyone switches back to missile weapons except Lyraesel who has a produce flame ready to go.

And on it goes...


Sense of Doom: Each time it rolls a natural 1 on an attack roll or saving throw, and each time it takes a critical hit, it becomes shaken for the following round, taking a –2 penalty on all d20 rolls for that duration. It retreats into the air to use its wand for 1d3 rounds after each time its sense of doom activates.

So that's why it flew away when Kelda got a crit and again when EE got a crit. Now it has rolled a 1 against Zaraleva, so it should fly away while shaken, but of course Aiko is wrapped up in its tentacle, which means it would either have to release her or try to drag her into the air. Both of which seem a little dicey rule-wise. I can go scour the grappling and withdrawing rules or maybe Chuck8 wants to weigh in. Other input is also welcome.


Nindinzego and Kelda both rolled 1s on their attacks. That is important as you may discover later.

B, A, A, and L all miss.

Aiko provokes a tentacle attack when she bends over for her naginata.

AoO: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Grab Aiko: 1d20 + 14 ⇒ (13) + 14 = 27

Aiko is now held and at 13/24 hp

Kelda swings the magical longsword and misses again.
Raging Blade: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 5 ⇒ (3) + 5 = 8

Zaraleva channels again as the Earth Elemental reappears at her side.
Channel 3(?): 2d6 ⇒ (2, 5) = 7 healing.

Kelda to 22 hp. Aiko to 20 hp.

more later tonight.


The one with the SR, resistances, and freaky personality? Yes!

By my count, we only have the solarium and the basement to search to try to save Ameiko.


Correction: Aiko is at 23/24 and Adrian is at 21/22.


Kelda, with third-degree burns across most of her body, stands resolute against the fiery onslaught, but can do nothing but ready the magical sword and curse in her native tongue.

Aiko, Byron, Adrian, and Lyraesel all miss in a round that shall never be spoken of again. Winsome hits with an arcane bolt that causes minor damage. Zaraleva channels to try to keep Kelda in the fight.

Channel 2: 2d6 ⇒ (6, 1) = 7 healing

Current hp:
Lyr, Adr, Byr, Zar, Aiko, Win => Full
Kelda 15/40

She also loads her crossbow as a move action, but that appears fruitless as the monstrosity's expression changes and it charges her! "I think I made it angry! Help!" is all she has time to say before a tentacle slams into the ground next to her. "Whew! That was close."

Kelda takes her readied swing and misses badly.

The creature came in from above and did not provoke Attacks of Opportunity. Everyone is in melee reach of it except Adrian, who would have to move underneath it. (And would need acrobatics to get there without provoking from the tentacle.)

Everyone may go, but remember which weapon is in your hand, please.


Are we all good with the five players we have left? No need to recruit, right? (I asked the elemental to join us, but it says it can't.)

After this fight, Winsome will go back to the caravan to craft items for us. :p


No problem, Lyraesel.

It's been a month since we've heard from Winsome. I'm not sure what more we can do with the explanations and the maps. We may have to move him to NPC caravan member until we hear from him again.


Lyr and Win's turn, then Zaraleva and the EE. (For the new round)


Two long earthen arms appear out of the stone wall. One connects with the atrocity for minor damage, but the other misses. The frustrated creature flies away from the wall and shoots at Kelda again. She has now taken 36 points of fire damage over the last two rounds.

Zaraleva fires the crossbow and misses, but wonders if she should have channeled instead.

Everyone may go. This next round will be dramatic!


Winsome figures the dreadful beast might require a magic weapon to do serious damage, so he pulls out the magic sword that no one wanted and hands it to the raging Kelda.


Lyr and Win's turn, then Zaraleva and the EE.


Lyraesel wrote:
[dice=caster level check vs SR]1d20+3

Alas, I already rolled for Lyraesel's SR check, hence the "falls victim to..." Hopefully you get through next time.

Winsome also does not surpass the SR.

The creature attempts another scorching ray at Kelda's 11 Touch AC and hits.

Everyone may go!


I guess someone should take Winsome's turn. Whoever reads this first?


Byron and Adrian both deal some damage, but Lyraesel falls victim to the dreaded SR check. Kelda launches her last javelin, but misses, and looks around wildly for any sort of useful weapon.

Zaraleva points at the creature again and the Earth Elemental seemingly walks straight into the wall, leaving no trace and no tunnel behind. She then picks up her crossbow and loads it. "I think this might be going well. It seems scared or something."


Your turn, Winsome.


The map is being VERY uncooperative. Zaraleva took a 5' step North and the LEE is the brown square. I can't move any of the tokens except the monster and I can't add new tokens.


Slight retcon, having re-evaluated what the author wrote:

Apparently, the monster is condemned to make bad tactical decisions, perhaps due to occasional bouts of overconfidence. (?)

It did use a spell-like, which Z&W both failed to spellcraft, and it did fly across the cave, to 10' above the party, but that's it. No reach, no AoO.


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It did nothing due to SR or immunity to Magic Missile.
Winsome and Zaraleva both rolled Spellcraft and both failed.

It cast a touch spell, then moved up to within 10' (tentacle reach) above Kelda to touch her. That's normal for a touch spell. (You probably knew that.) No one in the party had a reach weapon out at the time, so no one got an AoO.

Go ahead and take your turn and then I'll post for Z and K.


Your turn, Mr. Briskalberd.


https://app.roll20.net/editor/

Hmmm...will that work? It's the Roll20 page that Michael L. started. Jade Regent: With a Single Step.

I mentioned in the Gameplay that his tentacles were within reach of everyone but Adrian.


Byron, you are ok with the fact that firing an arrow will provoke a tentacle Attack of Opportunity? (Maybe you're taking one for the team?)


Round 2, after the ray:

Aiko, Lyraesel, Kelda, and Byron miss, perhaps due to the horrific evil of the monster rattling their aim.
Adrian doesn't crit, but manages to nick the creature.
Winsome's magic missiles fly straight and true as always...and blip harmlessly off the tentacles surrounding it.
Zaraleva, with a shield on one arm and something in her hand, can only hold for now, keeping one eye on A&A's wounds and another on the horror in the air. "Pazuzu? Is that the god of cockroaches? You're pathetic and your god is a joke! I bet your tentacles smell like manure." Kelda almost smiles at this. The tentacled terror doesn't speak common, but is somehow offended anyway. It casts a spell which neither Zaraleva nor Winsome can spellcraft and flies forward to touch Kelda. She retches a bit, but doesn't die.

Sickened condition has ended. Everyone may go. The atrocity is still ten feet up, but is in tentacle-melee reach of everyone but Adrian.


Round 1 is complete.

To begin Round 2, the monster uses the wand again, but something seems off. (If you can make a Sense Motive DC 22, you'll get a clue.) The ray misses Kelda despite her 11 Touch AC.

DM MM made a mistake firing two rays the first time we fought the monster. When using a wand, it has the minimum caster level, so only one ray per round.

Lyr 25/29 Casts
Adr 3/22 [sickened] loads
Byr 31/35 fires and misses
Zar 15/24 channels for 11 and retrieves an object
Kel 31/40 (raging) misses with a javelin
Win 13/22 misses with a coin
Aiko 5/24 [sickened] hits with an arrow

After the channel, everyone is back to full except Adrian at 14/22 and Aiko at 16/24. (And they are still sickened.)

Please commence your Round 2 actions. (Second range increment for Winsome and Kelda. First for bolts and arrows.)


The effects of the Blight are horrific, but not cataclysmic. Aiko and Adrian are sickened for two rounds, meaning one more. Byron is neutral so he loses only 9 or 4 hp. Current totals, pending Byron's roll:

Lyr 25/29
Adr 3/22
Byr ?/35
Zar 15/24
Kel 31/40 (raging)
Win 13/22
Aiko 5/24

Zaraleva is going to channel on her turn and, because she has no sleight of hand training, some of you might notice her pulling something out of her pocket. She curls her fist around it, but it glows nevertheless.

Kelda roars in rage and will throw another javelina. (Ha!)


I just don't see it...masterwork weapons that do magical damage? The two points do count toward the total and push your first attack from 5 to 7, which is significant. :)

[edit] Wait, you only added one point, but you're third level...


I kept using the last map that Wulf put up. There's a drop-off before you could move any closer and we all went in a surprise round, so we only got one action anyway.

You are 100% correct that it's a spell-like.

Sorry, but I don't read coin shot that way. Here's a copy & paste.

Silver coins deal 1d6 points of damage and count as silver for the purpose of overcoming damage reduction. Gold coins deal 1d8 points of damage and count as masterwork weapons. Platinum coins deal 1d10 points of damage, count as masterwork weapons, and are treated as adamantine weapons for the purposes of overcoming damage reduction and bypassing hardness.


Winsome Briskalberd wrote:

[dice=Will save, good (DC 16)]1d20+4

[dice=Spellcraft to identify spell]1d20+14

Winsome tosses a second coin after weathering the evil magic.
[dice=Ranged attack (coin shot), enhancement]1d20 + 4 + 1
[dice=Damage (coin shot)]1d8 + 2

Winsome, it's the same spell as yesterday - Unholy Blight.

I need to adjust the damage from the first coin shot, because I was thinking magical instead of masterwork, but now I see it's not touch attack either, because you are currently at the second range increment.

"The coins deal bludgeoning and piercing damage, and attacks with them are resolved as touch attacks within the first range increment."

Clearly the Gods (or at least Pazuzu) are conspiring against you.


It's been three days, so I'm choosing to move on. Aiko switches from the wasp to the bow.

Briefly surprised from the attacks, the monster flies up to the ceiling, cursing the heroes of Sandpoint (and Kelda) the entire way. It then attempts to end or alter the battle in one sudden, despicable moment. The party is blasted with a cloying miasma of darkness. They aren't blind, but they might be sickened.

Everyone please make a Will save, DC 16, and tell me if you're good or neutral.

Zaraleva made it. Kelda did not. Good thing she's neutral.

If you are good and fail the save, you are sickened. The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Everyone, sickened or not, may take their turn.

Also, someone should really claim the +1 longsword. I know most of us have distinctive weapons tied to our histories, but...


We talked about this at length in character. I think your bow would have been out and an arrow nocked. Take a shot.


The courageous party moves silently into the cavern, surprising the hideous atrocity before them.

Byron fires the silenced arrow, but it falls short and to the right, still more than 20 feet from the party fortunately.
Zaraleva and Adrian fire their crossbows, but both bolts sail right past their target.
Winsome's coin strikes home and appears to do serious damage.
Once free of the silence, Lyraesel howls in challenge, causing Zaraleva to flinch, but having no effect on the creature.
Kelda gets a critical hit with a javelin, doing Javelin with Rage: 2d6 + 8 ⇒ (5, 1) + 8 = 14 damage. (You might notice that not all of that damage gets through, alas.)

Aiko still needs to act in the surprise round. Then the villain will go.

Current initiatives:
Evil Thing 24
Lyraesel 22
Adrian 21
Byron 19.4
Zaraleva 19.2
Kelda 18
Winsome 12
Aiko 4

Who is wielding the +1 sword we found on the first floor?


Win Init: 1d20 + 8 ⇒ (4) + 8 = 12
Aiko Init: 1d20 + 3 ⇒ (1) + 3 = 4
Lyr Init: 1d20 + 2 ⇒ (20) + 2 = 22

Not posting as Zaraleva for this part


My Blossoming Light Cleric (message 104, above) has not taken any other jobs and would love to join this quest. He is more than capable of reading eight pages. He could even read nine or ten! :-)


Valiard Tessar wrote:
"That...was unpleasant." Valiard noted, taking gulps of air for a few moments before straightening back up and glancing around.

"Indeed. Why was that even necessary? Valiard, didn't you tell them we just walked in before?"

Valiard Tessar wrote:

"The ghost was actually upstairs...in the ground floor of the prison." he answered the young oracle.

"I imagine that anything we face down here would be less than friendly. Oh, and there were haunts upstairs as well. I cannot imagine that there will not be haunts down here."

"What do you mean by upstairs? Where the hells are we?"

A few moments later... "Look! Healer's kits! I'm good with those."
He grabs a couple and puts them in his pack. Sly and Valiard both find that last comment unlikely, but he seems more deluded than deceitful.

"I'll go first, but I don't know if I can chop a haunt. Do we have a marching song or are we using stealth?" He whispers the last part, which seems ridiculous.


Phantom Genius wrote:
I'll present a warpriest for a frontline with healing option.

But then I started reading about the Shaman of Life and I wanted to play that. (You need a major healer, right?)

But then I saw that you rejected an earlier shaman because you prefer 3pp classes and I didn't want to build one for nothing, especially at 3am.

Any thoughts? Thanks!


I'll present a warpriest for a frontline with healing option.


Edward Sobel wrote:
Do you have a character sheet?

I have some raw numbers, but I will have a character sheet by the end of the day. Thanks!

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