Danse Macabre

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Lots of good martials and divines here. Maybe a supportive witch (there's a phrase you've seldom heard) would be a good addition.

Stats: 4d6 ⇒ (1, 4, 1, 1) = 7 = 6
Stats: 4d6 ⇒ (5, 6, 2, 4) = 17 = 15
Stats: 4d6 ⇒ (5, 1, 1, 5) = 12 = 11
Stats: 4d6 ⇒ (5, 5, 3, 5) = 18 = 15
Stats: 4d6 ⇒ (1, 5, 2, 1) = 9 = 8
Stats: 4d6 ⇒ (4, 5, 3, 2) = 14 = 12

That would be an 11-point point-buy. Technically lower, because it doesn't go as low as 6.

So 20-point build it is.


Thank you both. Spaz, what can we do to facilitate?


From bluedove:

Quote:
Apologies again. I have been sincerely looking for a better job situation but it's looking like I'm stuck for the time being. It really would be for the best if another GM could step in and lighten my load. All my games are suffering from neglect. >.<

She posts when she can, but now that the NPCs have been influenced, we would like to go to the next phase and post almost every day.


Nightmare Knight is unavailable.

Could someone else GM for us?


Any luck, Nightmare Knight?


Byron Vhiski wrote:

I did non-lethal to both of them, and several of the henchmen. Who all lived?

Byron will help move furniture along, "This screams mercenary to me. Someone hired him to steal it. We just need to find out who."

A: We think Aiko and Lyraesel killed the witch before you swung with non-lethal.

B."I tend to agree. Hopefully the men can tell us something as they sober up, now that we have freed them from the witch and the armbands.


Souls At War wrote:
It's worse for Hell's Vengeance than other APs.

Why is that? Because the PCs are evil?


It's the HV link in the first post.


There was a post here from Nightmare Knight and now it seems to be gone. I didn't dream it, right?


We're a fun group and we can even provide the modules if someone will provide the time.


Three weeks without a peep. Is this not an interesting AP?


35 BP to start

Quirks:
Delusional: Thinks he is Elven royalty 4
Animal phobia 1d20 ⇒ 19 = cattle 2
Inappropriate Sense of Humor 2
Major Quirk due to mother: 1d100 ⇒ 80 = Two rolls on 6H
1d100 ⇒ 29 Glutton
1d100 ⇒ 94 Reclusive

Total BP: 43
Weapon Prof: 2 Mace and throwing hammer 2
Keen Sight 5
Acrobatic Skill Suite 5
Surgery tools 1
Rules of Fair Play 1
Religion: general and specific 1+2
History Local 1
Arcane Lore, Divine Lore, Spellcraft 12/2 =6
First Aid Skill Suite 5
Weapon Maintenance 1
Endurance 4
Riding, Land 1
Healing 2
Photographic Memory (1 extra spell/level) 5
Last one to raise 25% of a stat.


How many do we have?


I'll finish mine this afternoon. Will that be enough players to go ahead with HM?


Sorry, I still need to do my build points and I'm trying to re-learn the system.

Do we have enough players? I hope so.


I'm happy to answer questions. We are a pretty laid-back team.


karlprosek wrote:
Zaraleva wrote:
GM, did you see my question about dead NPCs? It affects whether I choose channel or CLW.
Sorry, I think only Red and Green are dead-dead. The others are just at negative HP.

But they are dying? Losing a point a round?


The characters are well into the second book and have achieved most of the social and combat goals in the new city. (I'm trying to avoid spoilers here.)

We are not looking for new players, but do need a GM to take over this work-in-progress. HV


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Critzible wrote:

How about they were both half elves?

That would make you human as its the stronger bloodline.

Mother was human and father was an elf.


Critzible wrote:

Who is the Elf who is the Human

How about they were both half elves?


MU HP: 1d4 + 20 ⇒ (3) + 20 = 23
Cleric HP: 1d8 + 20 ⇒ (6) + 20 = 26
So 49/2 =25, +2 for Con = 27
Age: 1d6 + 15 + 2d8 ⇒ (4) + 15 + (8, 8) = 35
Handedness: 1d100 ⇒ 7 = Southpaw
Height in Inches: 2d6 + 60 ⇒ (1, 5) + 60 = 66
Weight in Pounds: 3d12 + 110 ⇒ (10, 5, 11) + 110 = 136
Social Class: 1d100 ⇒ 71 Upper Middle Class
Birth: 1d100 + 15 ⇒ (46) + 15 = 61 Legitimate
Father: 1d100 ⇒ 90 Dead
Mother: 1d100 ⇒ 84 Dead
FatherQP: 1d100 ⇒ 5 Loving, +5 BP
MotherQP: 1d100 ⇒ 96 Abusive, Roll Major Quirk
Heritage: 1d100 ⇒ 56 +2 to Honor
Number of Siblings: 1d100 ⇒ 14 Only Child
Starting Money: 1d100 ⇒ 49
Gold: 1d6 + 60 ⇒ (5) + 60 = 65 +5 UMC, +10 OC, -10 MU =70 gps


Phantom Genius wrote:
Still here. Trying to find the pdf again... I know it's around here somewhere.

Found it and GMG.

Honor=13-1 for Charisma, so 12
I'm looking at Half-elf Magic User/Cleric


Still here. Trying to find the pdf again... I know it's around here somewhere.


The cleric doesn't need charisma for turning and stuff?


Hey Critzible, I was in your dwarves vs. frogs game. I'll roll some stats and see if you still have room. (I have the rulebook.)

Str: 8 + 1d10 ⇒ 8 + (4) = 121d100 ⇒ 58
Dex: 8 + 1d10 ⇒ 8 + (3) = 111d100 ⇒ 8
Con: 8 + 1d10 ⇒ 8 + (6) = 141d100 ⇒ 49
Int: 8 + 1d10 ⇒ 8 + (9) = 171d100 ⇒ 73
Wis: 8 + 1d10 ⇒ 8 + (10) = 181d100 ⇒ 81
Cha: 8 + 1d10 ⇒ 8 + (1) = 91d100 ⇒ 15
Com: 8 + 1d10 ⇒ 8 + (2) = 101d100 ⇒ 34

Seems like I should focus on an Int or Wis character that doesn't need Charisma. Interesting that I rolled a 1,2,3,4,6,9,10.


Giuliano Gracchus wrote:
How to influence Linton?

Bluff, Intimidation, or Diplomacy


We are again searching for a GM. Please check out our adventures-to-date at https://paizo.com/campaigns/v5748p75ivmf1/gameplay&page=last


Thanks Chuck. Please remember to add Kelda to the initiative.


Everyone misses except Adrian, who connects solidly but doesn't crit.
Byron is fatigued.

The attic whisperer bites Byron for four points of damage, (Worst crit ever!)
Bite: 1d20 + 9 ⇒ (20) + 9 = 291d4 - 1 ⇒ (4) - 1 = 3
Critical?: 1d20 + 9 ⇒ (18) + 9 = 271d4 - 1 ⇒ (1) - 1 = 0

and also tries to touch him again, but he squirms out of the way.

Touch attack: 1d20 + 4 ⇒ (3) + 4 = 7

One more Will save, with a -1 due to the sobbing.

Everyone can go. AW is down 7 hp. Byron is down 4.


The magic is the same, as is the shape, but they don't "interact."

Jump in anytime, Chuck8.


If there are no objections, let's change the word "starknife" to dagger or kukri for Adrian.


Byron Vhiski wrote:

Byron sees no reason to hurry, and slowly searches the whole area.

I am just going to take 20 to search since we have no ongoing buffs that I know of. That gives me a 33 to search the area for clues or treasure. I search the creature as well.

Byron that would be 156 5' squares at two minutes per square, so 312 minutes. Zaraleva will be bored long before those five hours have passed. :p

The monster has a small statuette of a bird-headed, four winged humanoid
with his right arm raised and, obviously, a wand of scorching ray.

You also find a a darkwood-and-silver disc decorated with an intricate etching of Brinewall under the midnight moon. This disc radiates faint transmutation magic.


Winsome runs off to check with Shalelu and see if Ameiko is cured by the demonspawn's death. She is not.


Byron Vhiski wrote:
Byron lowers his bow and says, "That creature was terrible...Hopefully, it doesn't have a mate floating around somewhere."

"Actually, three mates. We support polygamy as well as evil," says a voice from somewhere in the darkness ahead. Roll initiative!

Lyraesel adds a final slice to the tormented cultist of Pazuzu and notices some shinies in the corner, set up as an offering. Perhaps the few black feathers in the area suggest that the dire corbies saw Nindinzego as their evil overlord.


Adrian and Aiko miss with their ranged shots. Zaraleva says a prayer to Sarerae and tries again but misses.
Lyraesel and Kelda hold for melee.
One giant earthen hand swipes at the monstrosity from the ceiling, missing badly, but the other gets ahold of its tentacle, spinning it around and throwing it off kilter.
"Yes!" shouts Zaraleva as Byron looses his arrow into the EVIL OUTSIDER. The creature is not very concerned about another arrow and focused on escaping. That's when the bane arrow explodes and knocks it unconscious and slowly bleeding out.

VICTORY!

Zaraleva collapses to her knees in thanks to Sarenrae. "That cost us a lot of magical arrows and a 2300gp earth elemental gem, but we did it. Whew!" She starts to hug Aiko from her knees, but gives up on the awkwardness.


I just remembered that Winsome has fire resistance 5, so he can laugh a little bit as well.

Aiko hasn't rolled her bow attack, so I am going to do it here:
Aiko bow: 1d20 + 5 ⇒ (7) + 5 = 121d8 ⇒ 5

Rough fight for her. Bummer.


Sure. I rolled (a die on my desk) for him last round, but you can do so this round. He has a few more arcane bolts.


Lyraesel and Zaraleva do no damage.
Byron misses, but it seems a flaming arrow is not the best offense, given what happened to Lyraesel.
Kelda readies.
Adrian probably moves back to his crossbow and picks it back up.
Aiko picks up her bow.
Seeing the effectiveness of the arcane bolt, Winsome tries that again, but misses.

New round:
The creature realizes that it is susceptible to arcane bolts and blasts Winsome instead of Kelda. It hits him for 10 fire damage. He is now at 12/22.

Everyone may go. (Aiko needs a new roll, I think.)


Maybe Byron could try the +2 Outsider bane arrows instead?
Winsome's arcane bolts are force damage, so they get through the DR and SR.


Lyraesel hits the creature dead center for max damage and the creature laughs in a hideous evil voice. Fire Resistance 10.

Zaraleva hits the creature with a crossbow bolt and it bounces off. She looks at Lyraesel in disbelief. "Really?" Then she reloads.

The EE disappears back into the walls.


The hideous atrocity drags Aiko over the bottomless pit as the party members take their AoO's and kill it. Aiko, the creature, and over a million gp of treasure fall into the abyss, never to be seen again.

The hideous atrocity, clearly shaken and clinically unstable, takes the withdraw maneuver, leaving all of the party behind.

Everyone may go. I'm guessing everyone switches back to missile weapons except Lyraesel who has a produce flame ready to go.

And on it goes...


Sense of Doom: Each time it rolls a natural 1 on an attack roll or saving throw, and each time it takes a critical hit, it becomes shaken for the following round, taking a –2 penalty on all d20 rolls for that duration. It retreats into the air to use its wand for 1d3 rounds after each time its sense of doom activates.

So that's why it flew away when Kelda got a crit and again when EE got a crit. Now it has rolled a 1 against Zaraleva, so it should fly away while shaken, but of course Aiko is wrapped up in its tentacle, which means it would either have to release her or try to drag her into the air. Both of which seem a little dicey rule-wise. I can go scour the grappling and withdrawing rules or maybe Chuck8 wants to weigh in. Other input is also welcome.


Nindinzego and Kelda both rolled 1s on their attacks. That is important as you may discover later.

B, A, A, and L all miss.

Aiko provokes a tentacle attack when she bends over for her naginata.

AoO: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Grab Aiko: 1d20 + 14 ⇒ (13) + 14 = 27

Aiko is now held and at 13/24 hp

Kelda swings the magical longsword and misses again.
Raging Blade: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 5 ⇒ (3) + 5 = 8

Zaraleva channels again as the Earth Elemental reappears at her side.
Channel 3(?): 2d6 ⇒ (2, 5) = 7 healing.

Kelda to 22 hp. Aiko to 20 hp.

more later tonight.


The one with the SR, resistances, and freaky personality? Yes!

By my count, we only have the solarium and the basement to search to try to save Ameiko.


Correction: Aiko is at 23/24 and Adrian is at 21/22.


Kelda, with third-degree burns across most of her body, stands resolute against the fiery onslaught, but can do nothing but ready the magical sword and curse in her native tongue.

Aiko, Byron, Adrian, and Lyraesel all miss in a round that shall never be spoken of again. Winsome hits with an arcane bolt that causes minor damage. Zaraleva channels to try to keep Kelda in the fight.

Channel 2: 2d6 ⇒ (6, 1) = 7 healing

Current hp:
Lyr, Adr, Byr, Zar, Aiko, Win => Full
Kelda 15/40

She also loads her crossbow as a move action, but that appears fruitless as the monstrosity's expression changes and it charges her! "I think I made it angry! Help!" is all she has time to say before a tentacle slams into the ground next to her. "Whew! That was close."

Kelda takes her readied swing and misses badly.

The creature came in from above and did not provoke Attacks of Opportunity. Everyone is in melee reach of it except Adrian, who would have to move underneath it. (And would need acrobatics to get there without provoking from the tentacle.)

Everyone may go, but remember which weapon is in your hand, please.


Are we all good with the five players we have left? No need to recruit, right? (I asked the elemental to join us, but it says it can't.)

After this fight, Winsome will go back to the caravan to craft items for us. :p


No problem, Lyraesel.

It's been a month since we've heard from Winsome. I'm not sure what more we can do with the explanations and the maps. We may have to move him to NPC caravan member until we hear from him again.


Lyr and Win's turn, then Zaraleva and the EE. (For the new round)


Two long earthen arms appear out of the stone wall. One connects with the atrocity for minor damage, but the other misses. The frustrated creature flies away from the wall and shoots at Kelda again. She has now taken 36 points of fire damage over the last two rounds.

Zaraleva fires the crossbow and misses, but wonders if she should have channeled instead.

Everyone may go. This next round will be dramatic!

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