
Celebeth Quinciel |

If we can get Protection from Electricity on the Lizard King he could probably wreck it in melee if he can see it. Every blow reduces how much Magic Missile damage is needed. If we can get that on the party, it won't be killing anything.
Well Tove should be able to cast that, it's a 3rd-level cleric spell.
So I have to see if I can learn glitterdust. Then we have to buff the hell out of Vesket and hope that he can wreck the wisp.

Azen |

Why don't we order a couple more wands if we can afford it... I can use the half strength one. Bards use arcane magic, and the UMD roll won't be too bad.
If we are going to level up soon, I can learn glitterdust because it is on the bard spell list, so I can keep that going and use UMD in between while you guys hit him.
Even faster, we could order one more scroll, and I wouldn't even have to make a UMD roll to cast glitterdust from a scroll, since it is on my spell list and of a level I can already cast, so I can keep that going while the fight is going on, and UMD the wand in between.
So, honestly, I think the timing is just... waiting for Oleg to get the stuff. It would be easier if we also leveled, but I think as long as we have the supplies, we can do it.
---
Edit... and actually, if an attack bonus is what is needed as Rhiannon says, I have true strike, so maybe I can hit it with that?

Tove Hellstrom |

Based on the above, Tove and Garethane are the ones way behind the curve on wealth.
Tove should have 3,750 gp in coin to spend.
Oh nice! Yeah I haven't really been tracking that.
Well Tove should be able to cast that, it's a 3rd-level cleric spell.
Can deffinitely prep that next time, yeah.

Rhiannon Wyngarde |

That could be really useful if centered on the lizard king since all it's attacks are melee. As long as the wand users are within the 25ft radius, it cant touch those targeting it without becoming visible.

DM Talomyr - Kingmaker |
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If we are going to level up soon...
If we want to play the meta game a bit, you are one good encounter/scenario away from 6th level if that influences your planning.
On your map you have the following locations (from Jubilost) that have not been dealt with yet:
1) Troll Camp
2) Dragon's Lair
3) Ruined Keep
4) Tower on Island in the middle of the Candlemere
5) Lizardfolk Village (halfway taken care of...)
6) Numerous unexplored/untraveled hexes.

Rhiannon Wyngarde |

Oooh, that would definitely make a difference. As one of the two likely to have to hold off the rest of the lizard folk while everyone focuses on the wisp, literally everything going up +1 and a new feat will definitely help!

Celebeth Quinciel |

In theory, Tove could also cast invisibility purge, but it would eat another third level spell slot and require her to stay within 25’ of the wisp, which might be dicey if it flies away at a speed of 50. And the usual spells to slow or entangle it, it’s immune to.
So we might be able to beat it, but it would still be tricky, and if the thing is smart enough to just fly away and wait out our spells, we’re screwed.
I’d be inclined to maybe just do one of the side explorations while we put up the lizardfolk, then come back for it at next level. Could still be difficult, but a little easier.
If we have to take more than a week or two, we should probably plan on building that foreign quarter for the lizardfolk.

Azen |

Ruined Keep sounds interesting. ... Or we could actually invite the lizardpeople along if they are interested in taking out some trolls or something.

Rhiannon Wyngarde |
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I think taking the lizardfolk along would drastically screw up the encounter balance and make things harder for DM Talomyr.
Ruined Keep would be interesting. Troll camp is too, but we'll need a hell of a lot of fire. (assuming someone makes the knowledge check to know that)

Celebeth Quinciel |

What do we know about the dragon in the dragon's lair? Is this like, a real and serious dragon, or like, a forest drake or something?

Celebeth Quinciel |

On Kalaman learning spells from Celebeth:
I have a spellbook just like a wizard.
According to the rules (here), Kalaman can try to learn the spell again after a week. So if Celebeth copies it to her spellbook, he can roll again in one week to try to learn it. It then costs him 40 gp in materials to write it to his spellbook.
Of note, Celebeth does not have 40 gp to copy the spell down into her book! If she's going to learn the spell, someone will have to loan her the money.

Tove Hellstrom |
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I definitely like the sound of the ruined keep. Could make for a good outpost one day...

DM Talomyr - Kingmaker |
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What do we know about the dragon in the dragon's lair? Is this like, a real and serious dragon, or like, a forest drake or something?
Jubilost only described it as a forest dragon's lair. Whether that means a Forest Drake or a Green Dragon is open to a bit of interpretation, guess the only way to find out for sure is to go there. ;)

DM Talomyr - Kingmaker |

I definitely like the sound of the ruined keep. Could make for a good outpost one day...
So with Tove's suggestion and at the time of this posting, two others favoriting the post, I assume that we are heading for the ruined keep once your business at Oleg's is complete?
Quick recap/questions:
1) Oleg is not thrilled in the least with the idea of having Vesket and his retinue at the Trading Post. That being said, if you order him to keep them, he is likely to relent, but that will strain the future relationship with Oleg.
2) You have purchased the glitterdust scroll and the CL 1 Magic Missile Wand (25 charges). Putting in any other orders?
3) Garethane has suggested OOC that the party visit Lanyssa to see if she might be able to provide aid with the wisp.
Let me know what your plans are and we can get things moving again.

Azen |

I say we order two more wands, but we could probably get by without the scroll since Kalaman can learn from Celebeth.
We can take the Lizardmen back with us and set up the foreign quarter like we've been talking about... not sure what "straining" relations with Oleg means in game terms, but it doesn't sound good.
We should go see Lanyssa first probably.
(I am all for ruined keep asap though, so not sure if we can fast forward through any of that. Do we need to roleplay setting up the foreign quarter?)

DM Talomyr - Kingmaker |

Do we need to roleplay setting up the foreign quarter?
No. You all can tell me your intentions for a foreign quarter here, that being said it can be roleplayed out if that it what the group prefers.

Celebeth Quinciel |

Yeah, I like the idea of visiting Lanyssa, then bringing the lizardfolk back to Fort Redemption and setting aside some space for them, then going for the ruined keep.
Don't forget to buy more rations, folks, we'll be traveling a bit. :)

Tove Hellstrom |

Yeah I don’t want to force Oleg into something he isn’t comfortable with.
Talk to Lanyssa > Set up Vesket’s retinue on the outskirts of Fort Redemption > Move to check out the keep

Celebeth Quinciel |

Yeah I don’t want to force Oleg into something he isn’t comfortable with.
Talk to Lanyssa > Set up Vesket’s retinue on the outskirts of Fort Redemption > Move to check out the keep
You got it boss!
Looks like Azen bought food for us, so we can make a nice loop out of it.
When we drop off the lizardfolk at Fort Redemption, Celebeth can tell her uncle to draft up plans to set up a spot for them on the east side of the river (so we're ready for our next month of kingdom building) and have Meridian start prepping the townspeople for the fact that they will have some new neighbors.

DM Talomyr - Kingmaker |

Okay, in an attempt to bring this out of the bog down we've been in, I assume you accept the potions Lanyssa is offering, spend the evening with her and head for home to set up the foreign quarter as described above by Celebeth?
Then its off for ruined keep right?

Celebeth Quinciel |
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I'm all for it. I think the bogdown is just the uncertainty of running into an enemy that is outside of our usual ability to tackle, which makes people unsure of what to do.
I think that building a foreign quarter to house the lizardfolk is just interesting from a dramatic story perspective, which is why I support that idea.
Tackling the ruined keep next might give us enough of a bonus to feel more confident about doing Round 2 with the wisp!

Celebeth Quinciel |

Dang it! Who's in charge of this runaway cart?!?

DM Talomyr - Kingmaker |
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Did we lose our ruler? We're coming up on a month since Tove's last post.
I hope we haven't, but she did mention life being particularly hectic the last time she did post.
At the very least, I will bot her through this scenario at the abandoned keep, and we can re-evaluate afterwards should we need to.

Tove Hellstrom |
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I’m still here!! Things are getting better but I’m not on top of it all yet. I’m not gone though.

Celebeth Quinciel |
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I’m still here!! Things are getting better but I’m not on top of it all yet. I’m not gone though.
Oh thank goodness!

Celebeth Quinciel |
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Also, probably a good thing that I have a backup character concept...

Garethane Seregon |
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Apologies for being AWOL for a couple days. I was on a trip and I couldn't log onto Paizo with my laptop. Most frustrating.
Somewhat related, Robber Cave State Park in OK is a hidden gem of a location.

DM Talomyr - Kingmaker |
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That'll teach me to run the encounter straight out of the book...
Think I'm going to have to alter that dancing ability to allow a new save at the end of character's turn, which the creature as written does not.

Tove Hellstrom |

Heck of a fight to come back to. Can someone give me the cliffs notes, who’s this dancing lady?

DM Talomyr - Kingmaker |

The party moved west to explore a ruined fort that Jubilost had marked on your map. When they arrived they found that the ruins themselves were very old very overgrown with plant life. The fort is made up of an outter wall, four towers that are built into said wall and a central spire.
As it turns out, the fort was not completely abandoned (shocking, I know), and a number of malevolent fey creatures have made the fort their home, including a quickling and the two creatures you face now.
For the creature attacking Rhiannon:
The creature is a grimstalker.
For the Dancing Lady

DM Talomyr - Kingmaker |

In an unrelated note, I've decided to run another game.
This time it is the Goodman Games remake/reimagining of Module B4, The Lost City for 5E. The game has not started yet and is primarily folks from a Wild Beyond the Witchlight game that I am part of.
If you would be interested, PM me. First come first served. I'm looking for 1-2 more people.

Celebeth Quinciel |

Currently moving, should be back in action Wednesday-ish.

Celebeth Quinciel |

Everything went wrong with my move and I can’t use my computer now. No ETA for return.

Celebeth Quinciel |
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PC restored!