DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits
Rhiannon Wyngarde wrote:
If we can get Protection from Electricity on the Lizard King he could probably wreck it in melee if he can see it. Every blow reduces how much Magic Missile damage is needed. If we can get that on the party, it won't be killing anything.

Well Tove should be able to cast that, it's a 3rd-level cleric spell.

So I have to see if I can learn glitterdust. Then we have to buff the hell out of Vesket and hope that he can wreck the wisp.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3

Why don't we order a couple more wands if we can afford it... I can use the half strength one. Bards use arcane magic, and the UMD roll won't be too bad.

If we are going to level up soon, I can learn glitterdust because it is on the bard spell list, so I can keep that going and use UMD in between while you guys hit him.

Even faster, we could order one more scroll, and I wouldn't even have to make a UMD roll to cast glitterdust from a scroll, since it is on my spell list and of a level I can already cast, so I can keep that going while the fight is going on, and UMD the wand in between.

So, honestly, I think the timing is just... waiting for Oleg to get the stuff. It would be easier if we also leveled, but I think as long as we have the supplies, we can do it.

---
Edit... and actually, if an attack bonus is what is needed as Rhiannon says, I have true strike, so maybe I can hit it with that?


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar
DM Talomyr - Kingmaker wrote:

Based on the above, Tove and Garethane are the ones way behind the curve on wealth.

Tove should have 3,750 gp in coin to spend.

Oh nice! Yeah I haven't really been tracking that.

Celebeth Quinciel wrote:
Well Tove should be able to cast that, it's a 3rd-level cleric spell.

Can deffinitely prep that next time, yeah.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

What about Invisibility purge? Combine that with a couple nets and a pissed off lizard king, and I bet we could bum rush the thing.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

*Correction, a pissed off lizard king protected from electricity.


Female Human Fighter (Unbreakable) 6 | 52/52 ( Current 47/47) HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

That could be really useful if centered on the lizard king since all it's attacks are melee. As long as the wand users are within the 25ft radius, it cant touch those targeting it without becoming visible.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Unfortunately, Invisibility Purge is personal. Probably need a cleric protected from electricity as well...


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Greenbelt Map Roll20 Link
Azen wrote:
If we are going to level up soon...

If we want to play the meta game a bit, you are one good encounter/scenario away from 6th level if that influences your planning.

On your map you have the following locations (from Jubilost) that have not been dealt with yet:

1) Troll Camp
2) Dragon's Lair
3) Ruined Keep
4) Tower on Island in the middle of the Candlemere

5) Lizardfolk Village (halfway taken care of...)

6) Numerous unexplored/untraveled hexes.


Female Human Fighter (Unbreakable) 6 | 52/52 ( Current 47/47) HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Oooh, that would definitely make a difference. As one of the two likely to have to hold off the rest of the lizard folk while everyone focuses on the wisp, literally everything going up +1 and a new feat will definitely help!


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

In theory, Tove could also cast invisibility purge, but it would eat another third level spell slot and require her to stay within 25’ of the wisp, which might be dicey if it flies away at a speed of 50. And the usual spells to slow or entangle it, it’s immune to.

So we might be able to beat it, but it would still be tricky, and if the thing is smart enough to just fly away and wait out our spells, we’re screwed.

I’d be inclined to maybe just do one of the side explorations while we put up the lizardfolk, then come back for it at next level. Could still be difficult, but a little easier.

If we have to take more than a week or two, we should probably plan on building that foreign quarter for the lizardfolk.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3

Ruined Keep sounds interesting. ... Or we could actually invite the lizardpeople along if they are interested in taking out some trolls or something.


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Female Human Fighter (Unbreakable) 6 | 52/52 ( Current 47/47) HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

I think taking the lizardfolk along would drastically screw up the encounter balance and make things harder for DM Talomyr.

Ruined Keep would be interesting. Troll camp is too, but we'll need a hell of a lot of fire. (assuming someone makes the knowledge check to know that)


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

What do we know about the dragon in the dragon's lair? Is this like, a real and serious dragon, or like, a forest drake or something?


Female Human Fighter (Unbreakable) 6 | 52/52 ( Current 47/47) HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

No Idea.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

On Kalaman learning spells from Celebeth:

I have a spellbook just like a wizard.

According to the rules (here), Kalaman can try to learn the spell again after a week. So if Celebeth copies it to her spellbook, he can roll again in one week to try to learn it. It then costs him 40 gp in materials to write it to his spellbook.

Of note, Celebeth does not have 40 gp to copy the spell down into her book! If she's going to learn the spell, someone will have to loan her the money.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3

Azen gives Celebeth 40 gold.


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

I definitely like the sound of the ruined keep. Could make for a good outpost one day...


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Greenbelt Map Roll20 Link
Celebeth Quinciel wrote:
What do we know about the dragon in the dragon's lair? Is this like, a real and serious dragon, or like, a forest drake or something?

Jubilost only described it as a forest dragon's lair. Whether that means a Forest Drake or a Green Dragon is open to a bit of interpretation, guess the only way to find out for sure is to go there. ;)


Greenbelt Map Roll20 Link
Tove Hellstrom wrote:
I definitely like the sound of the ruined keep. Could make for a good outpost one day...

So with Tove's suggestion and at the time of this posting, two others favoriting the post, I assume that we are heading for the ruined keep once your business at Oleg's is complete?

Quick recap/questions:

1) Oleg is not thrilled in the least with the idea of having Vesket and his retinue at the Trading Post. That being said, if you order him to keep them, he is likely to relent, but that will strain the future relationship with Oleg.

2) You have purchased the glitterdust scroll and the CL 1 Magic Missile Wand (25 charges). Putting in any other orders?

3) Garethane has suggested OOC that the party visit Lanyssa to see if she might be able to provide aid with the wisp.

Let me know what your plans are and we can get things moving again.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3

I say we order two more wands, but we could probably get by without the scroll since Kalaman can learn from Celebeth.

We can take the Lizardmen back with us and set up the foreign quarter like we've been talking about... not sure what "straining" relations with Oleg means in game terms, but it doesn't sound good.

We should go see Lanyssa first probably.

(I am all for ruined keep asap though, so not sure if we can fast forward through any of that. Do we need to roleplay setting up the foreign quarter?)


Greenbelt Map Roll20 Link
Azen wrote:
Do we need to roleplay setting up the foreign quarter?

No. You all can tell me your intentions for a foreign quarter here, that being said it can be roleplayed out if that it what the group prefers.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Yeah, I like the idea of visiting Lanyssa, then bringing the lizardfolk back to Fort Redemption and setting aside some space for them, then going for the ruined keep.

Don't forget to buy more rations, folks, we'll be traveling a bit. :)


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Yeah I don’t want to force Oleg into something he isn’t comfortable with.
Talk to Lanyssa > Set up Vesket’s retinue on the outskirts of Fort Redemption > Move to check out the keep


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18
Tove wrote:
Talk to Lanyssa > Set up Vesket’s retinue on the outskirts of Fort Redemption > Move to check out the keep

Sounds good to me!


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits
Tove Hellstrom wrote:

Yeah I don’t want to force Oleg into something he isn’t comfortable with.

Talk to Lanyssa > Set up Vesket’s retinue on the outskirts of Fort Redemption > Move to check out the keep

You got it boss!

Looks like Azen bought food for us, so we can make a nice loop out of it.

When we drop off the lizardfolk at Fort Redemption, Celebeth can tell her uncle to draft up plans to set up a spot for them on the east side of the river (so we're ready for our next month of kingdom building) and have Meridian start prepping the townspeople for the fact that they will have some new neighbors.


Greenbelt Map Roll20 Link

Okay, in an attempt to bring this out of the bog down we've been in, I assume you accept the potions Lanyssa is offering, spend the evening with her and head for home to set up the foreign quarter as described above by Celebeth?

Then its off for ruined keep right?


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

I'm all for it. I think the bogdown is just the uncertainty of running into an enemy that is outside of our usual ability to tackle, which makes people unsure of what to do.

I think that building a foreign quarter to house the lizardfolk is just interesting from a dramatic story perspective, which is why I support that idea.

Tackling the ruined keep next might give us enough of a bonus to feel more confident about doing Round 2 with the wisp!


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3

Okay with me.


Female Human Fighter (Unbreakable) 6 | 52/52 ( Current 47/47) HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Works for me.


Female Human Fighter (Unbreakable) 6 | 52/52 ( Current 47/47) HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Did we lose our ruler? We're coming up on a month since Tove's last post.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Dang it! Who's in charge of this runaway cart?!?


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Rhiannon Wyngarde wrote:
Did we lose our ruler? We're coming up on a month since Tove's last post.

I hope we haven't, but she did mention life being particularly hectic the last time she did post.

At the very least, I will bot her through this scenario at the abandoned keep, and we can re-evaluate afterwards should we need to.


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

I’m still here!! Things are getting better but I’m not on top of it all yet. I’m not gone though.


1 person marked this as a favorite.
Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits
Tove Hellstrom wrote:
I’m still here!! Things are getting better but I’m not on top of it all yet. I’m not gone though.

Oh thank goodness!


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Also, probably a good thing that I have a backup character concept...


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M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Apologies for being AWOL for a couple days. I was on a trip and I couldn't log onto Paizo with my laptop. Most frustrating.

Somewhat related, Robber Cave State Park in OK is a hidden gem of a location.


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Female Human Fighter (Unbreakable) 6 | 52/52 ( Current 47/47) HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

We are so screwed


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Greenbelt Map Roll20 Link

That'll teach me to run the encounter straight out of the book...

Think I'm going to have to alter that dancing ability to allow a new save at the end of character's turn, which the creature as written does not.


1 person marked this as a favorite.
Female Human Fighter (Unbreakable) 6 | 52/52 ( Current 47/47) HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

And the villian gains a new harem. lol


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Female Human Fighter (Unbreakable) 6 | 52/52 ( Current 47/47) HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Garethane will be playing the role of "Elven stripper pole"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

Heck of a fight to come back to. Can someone give me the cliffs notes, who’s this dancing lady?


Greenbelt Map Roll20 Link

The party moved west to explore a ruined fort that Jubilost had marked on your map. When they arrived they found that the ruins themselves were very old very overgrown with plant life. The fort is made up of an outter wall, four towers that are built into said wall and a central spire.

As it turns out, the fort was not completely abandoned (shocking, I know), and a number of malevolent fey creatures have made the fort their home, including a quickling and the two creatures you face now.

For the creature attacking Rhiannon:

Knowledge (Nature) DC 20:

The creature is a grimstalker.

For the Dancing Lady

Knowledge (Nature) DC 21:
The creature is a baobhan sith


Greenbelt Map Roll20 Link

In an unrelated note, I've decided to run another game.

This time it is the Goodman Games remake/reimagining of Module B4, The Lost City for 5E. The game has not started yet and is primarily folks from a Wild Beyond the Witchlight game that I am part of.

If you would be interested, PM me. First come first served. I'm looking for 1-2 more people.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Currently moving, should be back in action Wednesday-ish.


Greenbelt Map Roll20 Link

Good luck with the move.

In other news, the 5e game is full.


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M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Apologies, I thought I had the laptop thing figured out. I was wrong.

Why work at home, but not on road? Thog confused.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Everything went wrong with my move and I can’t use my computer now. No ETA for return.


Female Human Fighter (Unbreakable) 6 | 52/52 ( Current 47/47) HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Ugh that sucks. So sorry to hear that.


M Elf Feral Hunter 6 | HP 39/45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

That sucks. I hate moving and feel your pain.


1 person marked this as a favorite.
Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

PC restored!

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