| Berenkor Trandoran |
Berenkor moves closer to investigate, wary that this might be an ambush. He loads his heavy crossbow, then steps close to the man to inspect the situation.
1d20 - 1 ⇒ (19) - 1 = 18
Well... his loss our gain I suppose. Berenkor mutters as he puts the hand axe into his backpack to sell to Oleg at a later date.
No one was keen on Kressle's handaxes earlier, so Berenkor is assuming we will also sell this one.
Berenkor will search through the man's clothing and his possessions, hoping to find a clue as to who he might be.
| Karthas |
Perception:1d20 + 4 ⇒ (13) + 4 = 17 (used to aid another party member if possible)
Looking at the deadfall trap, then appearing to contemplate something, "Harther, this isn't the type of trap anyone would use to capture an animal is it? Could this be the fool that was setting the bear traps we found a few days ago?"
Yes, I know with Karthas and his INT of 8, there is likely smoke pouring out of his ears attempting to think...:)
| DM Sully |
An examination of the man's possesions turns up little of value, but there is a cast iron bar strapped in a holster on his belt. Other than that the man has 5gp and 9sp in a pouch.
Perception check DC 10 -
Knowledge(Nature) or (Architecture/Engineering) DC 15 -
Feel free to discuss or continue exploring the site. When you are ready to move on:
When you move on:
If you choose to move to the next hex east, roll a Survival check. If you wish to do something else, that is also acceptable! :)
| Karthas |
We've just finished exploring hex C3, and we've already explored the next hex to the east (Hex D3). Shall we head back to Oleg's, or map a few more hexes to the south (B4, C4, and D4)?
Even if we were to go back to Oleg's, I don't believe any of the items anyone requested would be there yet. So, that being said, I'm all for exploring B4, C4, and D4 before returning to Oleg's. If something takes a turn for the worse, we can always head back sooner than finishing out three more hexes.
Survival (Aid Rani - for the next Hex, if that's what we choose to do):1d20 + 4 ⇒ (17) + 4 = 21
| Karthas |
"Whoever this poor soul was, let's give him a proper burial. And let's fill in this pit so that no one else has an accident," Harther suggests.
Karthas nods in agreement and goes to begin filling in the pit with dirt, rocks and whatever else might be handy, but then briefly stops. "Harther, do you think this pit, since it was of his design, would be a suitable grave for him?"
| Rani |
Sorry, at my regular game today...was out of Internet range. :) Nearly lost my pally to a nasty green dragon. Squeaked by but the battle rages onward. How do you guys rule the fly spell works underwater? Function at all? Less well (reduced move, etc.)? Just curious...can post of discussion thread if you have a comment.
"I do not know what happened here but this trap makes no sense, much like the bear traps ignorantly placed. It reminds me of an old saying of Erastil's: The difference between stupidity and genius is that genius has its limits."
Survival 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
| Berenkor Trandoran |
Sorry, at my regular game today...was out of Internet range. :) Nearly lost my pally to a nasty green dragon. Squeaked by but the battle rages onward. How do you guys rule the fly spell works underwater? Function at all? Less well (reduced move, etc.)? Just curious...can post of discussion thread if you have a comment.
"I do not know what happened here but this trap makes no sense, much like the bear traps ignorantly placed. It reminds me of an old saying of Erastil's: The difference between stupidity and genius is that genius has its limits."
Survival 1d20+8+1
No Eseldra! :( Kevorin's like a plague :(
Rani, I would personally rule it has NO effect underwater. There are other spells for being underwater, it's not really the domain of Fly.
Survival check to aid Rani (not that she needs it this time)1d20 - 1 ⇒ (15) - 1 = 14
| DM Sully |
Isn't flying underwater...swimming? Anyway... :)
The first day of exploration goes extremely well, with the group blazing a trail and the sun filtering down through the trees, bringing much needed warmth and light to the forest floor. The Chartered Six waste no time marking game trails, and noting the Thorn River that flows from the west and exits the territory to the southeast.
Perception check DC 25 -
If and only if you make the check above (or it is pointed out to you) Knowledge(Nature) DC 15 -
Knowledge(Nature) DC 20 -
Knowledge(Nature) DC 25 -
Based on the results of the Knowledge check you will know not only the highest you achieve, but also every one below (as usual).
| Harther Medvyed |
Harther Medvyed wrote:Hey, Sully! Which hex are we currently exploring?Just east of the one you recently finished exploring. That was the plan, I believe.
Hmm, I'm a bit confused. We had finished exploring C3, which is where we discovered the body in the pit and the headwaters of the Thorn River. By my understanding, the next hex east would be D3, which contained the bandit camp and which we explored and mapped on Pharast 5-6. I thought the next hex we would explore would be B4, to the southwest of C3.
| DM Sully |
Ugh. You are right. Disregard previous post. Which hex were you planning on exploring? I'm sorry about that...I modified this map slightly differently than the book and that's what I get for updating from memory when I'm not home.
So where would you like to head? The Survival checks are still valid, obviously.
| DM Sully |
I'm sorry posting has been so erratic the last few days. I'll be around all evening tonight, so I'll try to make sure things keep moving.
The first day of exploration goes extremely well, with the group blazing a trail and the sun filtering down through the trees, bringing much needed warmth and light to the forest floor. As the Chartered Six continues on, they notice a relatively large clearing in the forest ahead.
Perception check DC 15 -
Feel free to use the Perception you've already rolled!
| Tyr Thordinsjon |
Tyr balks at the stench rising to his nostrils. Actually staggering back a little at the noisome odor reaching his senses. He looks on in disbelief at Berenkor and Karthas' enthusiasm.
Blinking, eyes watering slightly, at Rani, Eseldra and Harther he just shrugs and then moves to follow the adventurous pair onwards.
| DM Sully |
The Chartered Six enter the clearing and are met with quite a sight.
The clearing opens into a rough circle nearly three hundred feet across. A pair of hot springs at the source of the Skunk River exude the foul stench that reached the group well before their arrival. The water seems murky, but not overly so.
Before the river begins flowing in earnest, it pools in a pond around a hundred feet wide. Waves lap gently at the ponds edge, which is covered nearly all the way around with cattails and river grass.
Perception check DC 22
| Tyr Thordinsjon |
Noting Tyr's reluctance to get closer to the stench, "Come on, surely you've smelled worse than this before."
Tyr just frowns at Karthas' comment. "Having experienced far worse still doesn't mean I want to experience anything like it again." Tyr huffs in reply.
Perception:1d20 + 1 ⇒ (9) + 1 = 10
The pairs conversation completely distracting them from whatever dangers lurk in this odorous place....:/
| DM Sully |
Suddenly, four frogs the size of large ponies burst from the brush with ear-splitting croaks and charge in the direction of the Chartered Six.
Initiative Rolls -
Eseldra - 1d20 + 5 ⇒ (13) + 5 = 18
Berenkor - 1d20 + 1 ⇒ (15) + 1 = 16
Harther - 1d20 + 5 ⇒ (6) + 5 = 11
Karthas - 1d20 + 2 ⇒ (10) + 2 = 12
Hopping menaces - 1d20 + 1 ⇒ (13) + 1 = 14
Rani - 1d20 + 2 ⇒ (4) + 2 = 6
Tyr - 1d20 - 1 ⇒ (11) - 1 = 10
Initiative Order -
Eseldra - 18
Berenkor - 16
Hopping menaces - 14
Karthas - 12
Harther - 11
Tyr - 10
Rani - 6
No surprise round, so it's up to Eseldra and Berenkor. The frogs are currently fifty feet away from the party.