
Harther Medvyed |

Hey, Rani! Don't forget the additional +2 to Survival checks for exploration that we get for hexes A2, B2, and C2, as well as the additional +1 to Survival checks for exploration that we get for using the damaged wayfinder. That should put you up to a 19 before any of us aid you. Speaking of which...
Survival Check (Aid Another): 1d20 + 5 ⇒ (15) + 5 = 20

DM Sully |

The Chartered Six easily explore the region, even though there are little to no distinguishing landmarks. Miles on miles of gently waving grasses, a few stunted trees, and several rocky outcroppings extend in all directions. The stark beauty is a sharp contrast to the thick forests of the Narlmarches to the south and east.
By early evening, the group has put together an excellent map of the territory, and is ready to move on.
20xp for everyone! If I remember correctly, you guys were going to continue west, right? On my above post I made as if you were travelling east, but I was wrong. You are clearly headed west. Sorry about that! If you are going to A2, roll survival checks. If you would like to head elsewhere or do something else, let me know that as well.

DM Sully |

Holy expert explorers, Batman! Nice skill check.
Midafternoon of the next day, the Chartered Six is making excellent time in mapping the next region (hex A2 if there is any confusion). The further west they travel, the rockier and hillier the landscape grows. The tall grasses still cover the landscape, gently rocking in the breeze, and what few trees grow are blooming, showing that spring has finally almost found a foothold in the Greenbelt.
Perception check DC 15 -

Harther Medvyed |

Its about time you spotted it Harther. I was worried those sharp eyes of yours had led you down.
"Aye, my friend," Harther smiles. "I'm afraid I've been distracted by the stark beauty of this land."
"Let's head over and have a look. Shall we?" Karthas says already walking toward the object pointed out by Harther and Berenkor.
"An excellent idea," Harther responds as he nocks an arrow to his bow. "But let's be wary. Who knows what might be using the old barrow for a lair."

DM Sully |

The party fights their way up the hill and through the thorny tangle of blackberries, no doubt sampling a few on the way as those in the group versed in woodcraft know them to be safe and delicious. At the top of the hill, the group sees that indeed this is an ancient barrow mound, the topsoil at the crest of the hill worn down over the years to expose the top of the large cairn. Based on the size of the hill and the size of the stones used, the barrow interior can't be very large.
Knowledge(Architecture and Engineering) DC 15 -
Knowledge(History) DC 15 -
Perception DC 15 -

Harther Medvyed |

Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Harther tilts up his hat and scratches his head as he studies the mound.
"I don't know about the rest of you, but I didn't bring any digging gear - not even a shovel. We may need to just mark this location on our map, and then come back to investigate it further after we've had a chance to get some digging tools from Oleg's."
Harther pauses before he continues, "That is, if we even want to look inside the barrow..."

Berenkor Trandoran |

Knowledge (History)1d20 + 1 ⇒ (10) + 1 = 11
Knowledge (Architecture and Engineering)1d20 + 1 ⇒ (7) + 1 = 8
Perception1d20 + 1 ⇒ (10) + 1 = 11
I have no qualms about removing anything from this barrow that might aid us. The dead have no further use of it, and the inhabitant was likely someone of importance and might have been buried with his worldly goods.

Rani |

Hmmm. The KM piece on Erastil is strangely silent on burial rites. Nonetheless:
"I also do not wish to disturb the peacefully resting...and certainly not to merely see what goods they may have been buried with. If you will allow me, I will clean up this shrine before we leave and say a few words that may keep those buried here at peace for a while longer."

Berenkor Trandoran |

Hmmm. The KM piece on Erastil is strangely silent on burial rites. Nonetheless:
"I also do not wish to disturb the peacefully resting...and certainly not to merely see what goods they may have been buried with. If you will allow me, I will clean up this shrine before we leave and say a few words that may keep those buried here at peace for a while longer."
By all means, go ahead Priestess Berenkor says softly with a gentle smile.

DM Sully |

While the Chartered Six spend the remainder of the day finishing mapping the stark beauty of the grassland, their discovery of the cairn and the arrival of a dark, cloudy sky bring about a somber mood that plagues the group all day. By the time the night draws in, the party is confident that all landmarks, however few there may be, have been mapped out with near perfect precision. That's 20xp for everyone.
During the course of the day, the group finds the corpse of a long dead adventurer, little more than a pile of bones. All of his equipment, assuming it was a he, is ruined, but 12 platinum pieces of a type not minted in Brevoy in near sixty years are found in his boot.
As the group begins to set up camp in the grasslands, they discuss their next move.
Where to? And survival checks for the next hex as well.

Berenkor Trandoran |

My vote would be to explore the next hex to the south then work our way back east exploring hexes, ending up back at Oleg's
Seconded. It's not like we're on a time limit anyway, Berenkor doesn't really mind where he explores next and its a good a plan as any.

Rani |

By all means, go ahead Priestess Berenkor says softly with a gentle smile.
Rani smiles back, "Wisdom and wit of your degree are often appreciated on such perilous journies as these, good gnome." She spends some time clearing debris away from the cairn, ensuring an orderly appearance, then says a few prayers of restfulness to Erastil.
Survival 1d20 + 8 + 2 + 1 ⇒ (16) + 8 + 2 + 1 = 27 (if the +2 still applies). I think I may have thrown a guidance in there in a previous post. Not sure it's appropriate to use it for a situation where your skill is tested over a long period (even if there's only one roll)...more for something where there's one check and you know it's coming. That's my interpretation anyway so I'll leave it off from now on.
Edit: Roight! Ovah heah, weeve got...croikey! Lookitem! That's a crok...big as Tiamat, 'ee is.

Berenkor Trandoran |

Berenkor Trandoran wrote:By all means, go ahead Priestess Berenkor says softly with a gentle smile.Rani smiles back, "Wisdom and wit of your degree are often appreciated on such perilous journies as these, good gnome." She spends some time clearing debris away from the cairn, ensuring an orderly appearance, then says a few prayers of restfulness to Erastil.
Survival 1d20+8+2+1 (if the +2 still applies). I think I may have thrown a guidance in there in a previous post. Not sure it's appropriate to use it for a situation where your skill is tested over a long period (even if there's only one roll)...more for something where there's one check and you know it's coming. That's my interpretation anyway so I'll leave it off from now on.
Edit: Roight! Ovah heah, weeve got...croikey! Lookitem! That's a crok...big as Tiamat, 'ee is.
I think using it in extended skill checks is reasonable myself. Your continually asking for Erastil's guidance throughout the exploration; and its infinite cast :). Will be interested in Sully's take on it. Just wish Bard's got guidance, its THE most useful level 0 spell IMO.

Berenkor Trandoran |

It probably just means that Rani is hoarse at the end of the day from constantly chanting to Erastil for guidance. Of course, Erastil might also just get sick of hearing all those prayers non-stop and decide to put that woman back in the kitchen where she belongs.
Rofl

Berenkor Trandoran |

I've always let it apply to any one roll. You have to use the roll in the next minute, but it never says how long the guidance itself lasts. I have no problem with using it for Survival checks at all. Next post up in a few.
Its 1AM here, girlfriend says its bedtime. Will catch up by midday tomorrow.

DM Sully |

After the group decides where to explore next, they decide to bed down for the evening.
For Rani, read regardless of whether or not you make the Perception checks -
For Rani only, a Perception Check DC 25 -
For Rani only, a Perception Check DC 30 -
Yes, I know the checks are high. :)