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478 posts. Alias of Bandersnatch1110.


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Sorry guys. Computer is still down for the count and I've been working 12-15 hour days this week. Be back as soon as I can. Thanks for being patient.


Sorry guys. Computer is still down for the count and I've been working 12-15 hour days this week. Be back as soon as I can. Thanks for being patient.


Just a quick heads up - my home computer has seemingly committed seppuku well before its time. I'm in the process of fixing it, so my only posts will come from work until I'm able to get it squared away. I apologize in advance for spotty posting. What is the battle plan? More exploring - just let me know where!


Just a quick heads up - my home computer has seemingly committed seppuku well before its time. I'm in the process of fixing it, so my only posts will come from work until I'm able to get it squared away. I apologize in advance for spotty posting.


Berenkor Trandoran wrote:

Thanks for the well wishes Alex.

Sully, in case something happens to Berenkor, I was wondering if I could play a...

** spoiler omitted **

Maybe.

But nothing is going to happen to our sweet little gnome buddy.

At least not for a little while.


He did, sorry. 250xp for everyone involved.


Aid another on the perception check is possible, with the highest check being the primary similar to how I do it for Kingmaker, which means Emyralda can read the spoiler text.


He's a very tall dwarf. With human parents. My bad.


Sorry for lack of posting yesterday. Sixteen hours at work plus a migraine equals an early bedtime.

The Chartered Six uses the now beautiful, if in desperate need of repair, temple as a makeshift campground. The night is spent uneventfully, with the group awakening at dawn feeling refreshed and re-energized.

Feeling the blessings of Erastil upon them, the group bids Rani farewell and proceeds to finish their exploration of the hex. Everything seems to go their way, with paths opening before them and no hardships presenting themselves. It is only midday when they finish exploring the region. 20xp for everyone and an auto-success for clearing the temple.

Still full of energy, and ready to make the return trip to Oleg's, the group sets off at a quick pace. It is an hour or so after sundown when they arrive, tired but happy, at the trading post.

The first sign that something is different presents itself when the group goes to stable their horses. In the outbuilding, along with the horses, is stabled a mighty elk. Shortly after The Chartered Six's arrival, Oleg steps from inside the house and greets the party warmly.

"You have some visitors, my friends," he rumbles. "One of which is...different. You'll see. Come inside! 'Lana has some roast boar left over." The group follows Oleg into the house, where two individuals are sitting at two different tables; one a dwarf, and one, which the party is surprised to see, is a kobold.

Enter Euron and Mikmek.


Sorry for lack of posting yesterday. Sixteen hour day at work plus migraine equals early bedtime.

To clarify, the ship you are on is rickety and weather-beaten, and barely seaworthy. Andrezi punched a hole in the top deck which opened a passageway to the interior hold below. The cabin sits on the aft portion of the ship, and that is where the door is. I was under the impression that everyone was going to climb in the hole Andrezi inadvertantly punched in the deck - which incidentally is where the spiders came from.

Cardon clambers easily down into the dank, musty hold using the stacked crates and barrels as a makeshift ladder. Anything that was once held in the containers has long since rotted and become useless. Spider webs hang from every surface and cover nearly every corner. Thousands, if not millions, of tiny spiders scramble through the webs frantically. A trapdoor with a ladder leading to it obviously lead to the cabin above.

Cardon pokes around the hold, and finds an area where the tar and webs that line the rest of the interior walls has been scraped away. Its purpose, however, evades him.

Perception check DC 15 -

Spoiler:
Upon further examination, the area Cardon found is in actuality a cunningly hidden door that swings outwards away from the hold.


Emyralda and Cardon both launch rapid attacks at the spider, but it nimbly dodges both. Unfortunately for the vermin, as it dodges Cardon's strike it steps directly into Kovellus's blow, ending it's life.

50xp for everyone. Down the hold, now? Or will you try to make your way to the door.


Once more, Rani's prayer causes the groups wounds to close. Tyr pulls back his sword, and with a roar drives it into the gaping maw of the grizzly. With a final choked roar, the beast slumps heavily to the ground while Tyr flicks blood from his blade.

No sooner than the beast falls, his features begin to melt like wax and reform into something different. A man in a loincloth with a peaceful look on his face lies where once was a mighty beast. After a few heartbeats, the man's corpse rapidly ages and dissolves to dust. Once the bizarre transformation is completed, The Chartered Six notices a marked change in the clearing. Colors become brighter, the rain slows and finally stops, birdsong fills the air as sparrows and other small birds flit from branch to branch, and the algae covered pool in the center of the open area in front of the temple instantly clears and is now filled with clear, clean water.

Rani, especially moved by the scene, says after a few moments, "My friends, I believe I have found my purpose. When you move on from this place, I will remain. Please send word to Jhod that we have found the temple, and that I am here making it what it once was. If ever you need my aid, you will find me here. It has been a rare honor to travel with you, and The Chartered Six will always hold a place in my heart."

Sniff...it's sad to see Rani go, but she will be around the temple if you folks ever want to visit. Now what, mighty adventurers? Oh, and I didn't forget xp, I just will need to look it up when I get home. Will post later.


Eseldra launches a bolt of pure magical energy, striking the beast on its snout and drawing yet another roar of anger. The grizzly continues mauling Tyr, striking the warrior with both claws, but again fails to grab hold of the mighty fighter. Tyr takes another 15 points of damage.

Harther, obviously rattled by the creatures crazed demeanor, pulls his strike at the last moment, skipping across the beasts matted fur but failing to draw blood. Karthas has more luck, running the beast clear through with a powerful downward stab. The marauding beast shrieks with insane rage, but still fights on!

Start of Round 3
The grizzly still fights, though flanked on both sides. Bleeding from multiple wounds, the fight has to be nearing the end, doesn't it?

Round 3 action time! Go ahead and post.


Emyralda's orb of acid strikes true, splattering on the spider and quickly destroying it in a splash of acrid liquid and pale ichor. Cardon, Kovellus and Tosk ready their weapons and prepare to strike the oncoming creatures.

Kovellus and Tosk easily smash the vermin approaching them, leaving the remaining one approaching Andrezi. Cardon snaps his scarf in the direction of the final spider, but his attack misses by several feet and nearly gives Emyralda an unwanted haircut.

The remaining spider moves to sink his dripping mandibles in Andrezi's leg, but the Varisian is too swift.

Andrezi and Lily!


Harther's arrow finds its mark, sinking deep into the chest of the rearing bear. Karthas is not so fortunate, as his strike fails to connect with the massive beast.

Start of Round 2
Karthas and Tyr have taken up flanking positions. The bear is still standing, and Eseldra's beetle is alongside the bear also pressing the attack.

Rani asks for a quick blessing, and the party feels their wounds begin to knit closed. She channels to avoid the AOO.

Tyr launches a vicious counterattack, opening a huge gash across the beasts throat. Miraculously, the beast presses the attack! The bear swipes his paw at Berenkor as he begins his spell, but the nimble gnome easily avoids the attack and finishes his spell, bringing more relief to Tyr's grevious wounds.

I'll give Eseldra a bit of time to post, then I'll come up with something for her. :)


Lily's arrow thunks into one of the barrels, illuminating the dark hold and casting the matted webbing that cases the walls in stark relief. Though she misses with her arrow, the sudden light causes the spiders to shriek in an eerie, human-like cry and scuttle up the walls towards the open hole in the deck.

Initiative:

Emyralda - 1d20+4=24
Cardon - 1d20+1=20
Kovellus - 1d20+1=16
Tosk - 1d20+1=13
Spiders - 11
Andrezi - 1d20+3=10
Lily - 1d20+2=6

Emyralda, Cardon, Kovellus, and Tosk! Spiders are currently skittering up the wall, but are visible.


Dark and dank, the ship's hold smells of mildew. Several barrels, crates, and other containers lie stacked here and there, and a shallow layer of river water has collected in puddles.

Perception check DC 14 -

Spoiler:
A soft scratching sound comes from behind a few of the crates.

Perception check DC 19 -

Spoiler:
As soon as the board with light cast on it strikes the shallow water pooled on the floor of the hold, several spiders the size of small dogs skitter backwards out of the light.


Wow...this was incredibly tough to decide. I actually read them all again last night and slept on it. I reread them all tonight, and I had to pick only one, which was not a fun prospect.

So without further ado, congratulations to Euron One-Eye, the druid. I will work you into the story as soon as the group returns to Oleg's.

Thanks again to everyone, and I almost want to run another Kingmaker so all of you can see playing time! But I'm not completely crazy.

Thanks, guys, and keep lurking! Keep the characters around in case someone else needs to leave the game in the future.

Happy gaming!

To Euron:

Spoiler:
Congrats, mate! The elk is fine with me. You begin with the standard character wealth for level two. See you in game.


Andrezi throws himself backwards, narrowly avoiding falling into the hold of the ship below.

Anyone wishing to move to the door needs to make an Acrobatics check to avoid the rotten boards. You also can climb down into the darkness of the hold below. What's the verdict?


Rani's arrow flies true, but bounces off the thick hide of the bear, drawing another frenzied growl of surprise and anger from the massive beast. Tyr quickly advances and swings his greatsword in a high arc, but slips on one of the moss covered steps and nearly loses his footing.

Berenkor sends a crossbow bolt in the direction of the grizzly, burying the bolt to the fletching in the bears flank, the flame enchantment singing the fur and filling the air with the rancid stink of burnt fur. The bear shrieks in pain but remains standing.

Eseldra's beetle "Glow-y" (clever!) tries to attack the creature, but it's mandibles fail to pierce the bear's hide. Eseldra mutters a few words and covers the ground under the bear. After a few moments of slipping and sliding, the beast is able to maintain its footing. Roaring wildly, and with a crazed look in it's eyes, the grizzly swipes two claws at Tyr, rending his flesh and attempting to pin the warrior on his back. Both claws dig into Tyr's shoulders, but the bear fails to knock the man off his feet. Tyr takes a total of 19 points of damage.

You're up Harther! I'm glad to be back!


Andrezi gingerly steps onto the rotten wooden deck of the Kraken's Folly. No sooner do both of his feet touch the weathered boards when they suddenly give way!

Need a Reflex save from Andrezi!


So my PbP Kingmaker campaign has lost our (sorely missed and awesome) cleric of Erastil and is looking to fill a spot. I had a bunch of people excited to join at the beginning, so this is my call to you guys, but anyone is welcome to throw their hand in.

Technically, it doesn't have to be a cleric, but one would certainly help. Give me an interesting concept, and I'll choose the best this weekend. We are taking a break from posting until Friday, so time is on our side, so to speak. Please at least skim over the Discussion and Game threads so you can see what we're all about.

Hit me with yer best shots!


I owe you guys an explanation. Work has been absolutely pounding me the last couple weeks. That paired with a good friend of mine being on leave from the military has almost frozen my posting. I will be out of commission until this Friday. I don't want you to think I'm abandoning the game, because I'm certainly not, but I don't want you all hanging on thinking I'm gone for good. Posting, and quick posting at that, will return on Friday. Thanks for your understanding, and we'll get back to the game soon.


I owe you guys an explanation. Work has been absolutely pounding me the last couple weeks. That paired with a good friend of mine being on leave from the military has almost frozen my posting. I will be out of commission until this Friday. I don't want you to think I'm abandoning the game, because I'm certainly not, but I don't want you all hanging on thinking I'm gone for good. Posting, and quick posting at that, will return on Friday. Thanks for your understanding, and we'll get back to the game soon.


My apologies for being a terrible DM these last couple weeks. I went on a spontaneous camping trip this weekend that came up last weekend. Will post in the morning. Promise!


My apologies for being a terrible DM these last couple weeks. I went on a spontaneous camping trip this weekend that came up last weekend. Will post in the morning. Promise!


Talomyr wrote:
DM Sully wrote:

I'm cool with the spell-less ranger, Harther. I thought it was kind of overpowered at first, but upon further review I think it's cool as it just really makes you a beast against your favored enemies.

Also, just in case there is any interest in hearing my band that's sucked up so much of my time, we've got our demo up where you can listen to it:

** spoiler omitted **

Sully,

Good stuff, I like it. Sounds like you guys have a strong "classic rock" influence (maybe a little Deep Purple/Rainbow/Montrose influence if I'm hearing it correctly.)

@Rani - I'm sorry to see you go! You will be missed. To the rest of the group, Mikmek will be joining soon, but not really as a combat character. Do you all want to fill Rani's spot?

@Tal - Nice catch. We all love the classics like AC/DC, of course Deep Purple, Ted Nugent, etc. Thanks for listening!


I'm cool with the spell-less ranger, Harther. I thought it was kind of overpowered at first, but upon further review I think it's cool as it just really makes you a beast against your favored enemies.

Also, just in case there is any interest in hearing my band that's sucked up so much of my time, we've got our demo up where you can listen to it:

Band's Info:
www.myspace.com/devaultrock (You'll have to copy and paste...can't get the link to work!)


After several tense moments filled with cracked boards, creaking timbers, and a shark spotted swimming through the scummy water below the group round the corner of the building on the walkway and follows it until it abuts next to an old rotted ship that barely stays afloat.

The rotten deck of the ancient barge seems to be barely intact, its hull worn and thick with seaweed and barnacles. The ship is held together primarily by the layers of old rope that lash it securely to the pilings that support the fishery and the boardwalk on which the party stands. A single wooden door leading into the aft cabin bears a crude painting of a red fish on its surface.

Faded letters on the side of the barge proclaim it to be the Kraken's Folly.


As soon as Eseldra finishes her spell and the summoned creature comes into being, an absolutely massive grizzly bear steps into the dim light and roars, sending flecks of rancid drool splashing onto the party and nearly deafening the Chartered Six.

Initiative -
Rani - 1d20+2=17
Tyr - 16
Berenkor - 13
Eseldra - 11
Grizzly bear - 10ooc]
[ooc]Harther -
1d20+5=9
Karthas - 1d20+2=3

Rani, Tyr, Berenkor, and Eseldra! The bear is twenty feet directly in front of the party.


Tonight is the last day of studio recording, then my evenings will be my own again. If I'm not too wiped, I'll try and update when I get home tonight. Otherwise, it will be tomorrow.


Tonight is the last day of studio recording, then my evenings will be my own again. If I'm not too wiped, I'll try and update when I get home tonight. Otherwise, it will be tomorrow.


Lily hears the sounds of the wharf and the river, remembering that she saw the other side of this door abutting the walkway that leads around the outside of the fishery out over the water.

No items of any value are found in the room, but the slate boards detailing what look to be legitimate business dealings. As far as can be made out, the fish slurry is sold for several purposes, including bait, fertilizer, or even as the main ingredient for a dish known as "dock-dumplings," a local favorite among poor stevedores and dock workers who can't afford a fresh fish fillet. It appears to be the office of the blonde, weaselly man, who by all accounts is named Yargin Balko if the name on the ledgers and invoices is to be trusted.

There were six children, so depending on if you gave them 1 or 2 gold each, there you have it! Where to, intrepid adventurers?


For Harther:

Spoiler:
Harther's keen senses detect a low rumble coming from the darkened mouth of the temple. It is difficult to say how far into the mountain the cave goes, and unfortunately is it equally impossible to tell if the noise is wind blowing across the cavern mouth, rocks settling, or something more sinister.


Hey, Harther. I'll give you an answer one way or the other tomorrow. And look to see Mikmek joining soon. I'm emailing Marcus about the ideas I've got hopefully this evening.

The exploration is plagued by the rainstorm. Several times mudslides block the path the party tries to follow, and heavy rain severely limits the visibility. Try as they might, their best efforts at mapping seem doomed to fail this day. Fortunately, the Chartered Six are aware of the mistakes they are making, and decide to call it an early evening and hope for better luck on the morrow.

When the group decides to look for a place to camp in earnest, Harther spots a tangle of briars that seems to lead to a clearing beyond. Pushing through the tangle, the groups' hearts nearly stop in their chest at the sight beyond.

A large clearing in the woods lies here, its border partially defined by ruined stone pillars. The western face of the clearing is dominated by a looming, upthrust ridge of rock, nearly three hundred feet across and rising to a moss-topped height of at least a hundred feet at the center. The side of this towering boulder facing the clearing has been carved in the likeness of an immense elk, its antlers drooping down from its weathered face to frame a fifty-foot-wide cave entrance. A flight of stone steps leads up to the mouth of the cave from the forest clearing. Both the steps and the elk carving appear quite old and are thickly encrusted with layers of moss and forest growth. An oval pool about twenty-five feet wide and twice that amount long sits in the middle of the clearing, its waters thick with algae.

Rani immediately recognizes this as a temple of Erastil, and a lost one at that.


Andrezi easily remembers the nearest Desnan temple, and after Lily tosses each of the children a gold coin the children make a beeline for the door that leads outside. At the door, the oldest turns and says, "Bless ye kind folk. We'll not forget this kindness. And, oh, if ye want to find Gaedran, his quarters are underneath the fishery here. Ye'll need to go through the boat anchored on the river. Best go outside and around the walkway, but mind yer footing. The boards are pretty weak through there. G'bye! And thanks again!" With that, the last of the children flees the fishery.

Kovellus's booted foot breaks the doorknob mechanism and sends the northernmost of the two western doors slamming open. On the other side lies a small corrider ending at a door, which after a cursory examination proves to lead to the front office.

Backtracking slightly, the group moves to the other door leading from the chum factory's floor, and finds it opens into a small office. A wooden desk sits in one corner of the room, its side preventing a door to the west from opening all the way. This western door leads back to the front office where the party entered. The table is heaped with dozens of slate boards covered with chalk scrawls, while to the east a cabinet slouches against the wall. To the south, a few moldy boards have been nailed over a door. Daylight seeps from under the southern door.


Yes, it is the following morning. Congratulations on Level 2!


The Chartered Six begins their exploration of the next territory amidst a heavy rainstorm. Rain drips and drizzles from the thick trees overhead, puddling in the dense foliage below. More than once a curse escapes the intrepid explorer's lips as they step into an unseen hole and find their boot filled with water.

Looks like things should be getting MUCH quicker for me now. Only one day left of recording on Wednesday and then my evenings look to be my own again! Huzzah! I need Survival from Rani. If I haven't seen one soon I'll roll for her. I also need a Perception check from everyone (aid another possible!).


The children exchange another wide-eyed look at the Varisian man as he speaks. One boy, larger than the rest, steps up and appears to take the part of the de-facto spokes-child.

"So...we's can go? We, um, we don't have no place to go. This place may smell bad, and these men are all mean, and sometimes children go to visit Gaedran and don't come back, but at least we've got food and a place to sleep when it's cold. What do we do if we leave?"

Lily hears the sounds of sloshing water and the wharfs outside the north door, but no sounds emanate from either of the other doors leading west from the top of the catwalk.

Looks like things should be getting MUCH quicker for me now. Only one day left of recording on Wednesday and then my evenings look to be my own again! Huzzah!


It has slowed down dramatically, and I know it is my fault. I'm so sorry about the slow posting. Work is absolutely gobbling up my time, and my band has been in the studio for a couple evenings and will be tonight and tomorrow as well. It's been a wild week, but I'm hoping to get back into the swing of things by late tomorrow evening. Thanks for your patience, guys, and don't think I'm quitting! Just have a ton of real life things annihilating my free time as of late. Stay tuned!


I'm so sorry about the slow posting. Work is absolutely gobbling up my time, and my band has been in the studio for a couple evenings and will be tonight and tomorrow as well. It's been a wild week, but I'm hoping to get back into the swing of things by late tomorrow evening. Thanks for your patience, guys, and don't think I'm quitting! Just have a ton of real life things annihilating my free time as of late. Stay tuned!


Karthas wrote:

Question for Sully: How do you want us to handle leveling? Take the experience now and level, or wait until we rest next? I've had DM's go either way with this, thus the question.

Survival (aid Rani):1d20 + 4

Hit Point Roll:1d8 + 2

EDIT: Woo Hoo! :)

Congratulations! I always incorporate all the level benefits after the next rest, so tomorrow morning you all will be level two.

The group completes the mapping of the territory, finding the region to be a densely wooded area. The Skunk River flows from the source the party found and leaves the territory to the southeast. By nightfall, the Chartered Six are confident that they have completed yet another portion of the map. Another 20xp on top of what you have already earned.

Where to?


The party's brutal onslaught quickly annihilates the remaining frogs. Berenkor, that didn't count as a round of music as they were killed before your action came up. Everyone gets 250xp.

Despite the horrific smell of sulphur, the clearing is actually a pleasant place. The hot springs would be a great place for a relaxing soak, so long as the bather could stomach the stench.

Unless you folks have further business in the clearing, I need Survival checks for day two of this hex's exploration.


The group's brutal onslaught makes short work of the remaining thugs. A brief search of their bodies turns up four flails, 16gp in assorted coin, and four sets of studded leather armor (that reek of fish and brine).

The children look at the party in horror, obviously confused as to whether they will be the next victims. They stare at the group with wide-eyed gazes.

There are three exits to the large fishery floor in addition to the one the group entered. One lies to the north and leads outside, as obvious by the sunlight leaking from below the door. The other two are in the west wall, south of the entrance the group entered, with both accessible from another catwalk which can be reached by stairs along the southern wall.

Everyone receives 100xp for the fight!


Marcus Ewert wrote:
divineshadow wrote:
Hi folks I just finshed reading your game so far and great job and as to odd compaions we had a kolbold camp servant one time called kippers who we fed sardines when he was a good kolbold it was great

That's crazy!

"Mikmek" is actually the old Draconic word for 'kippers' - !

Our pal Mikmek received the name when he was but a wee hatchling, due to his fondness for fish that - even by kobold standards - had gone 'round the bend...

; )

Hey, Marcus...I might have given in to the temptation for Mikmek to join up...email me at:

Spoiler:
bandersnatch1110 at yahoo dot com

and we can discuss it out of the thread. I have some ideas...


Thanks for the well wishes. Things seem to be back to normal for the most part. I appreciate all your patience, guys!

Eseldra finishes her spell, and a patch of ground between the group and the giant frogs instantly is coated with a slick sheen of oily grease. Berenkor quickly looses a bolt that strikes with explosive force, burying deep into the hide of the creature furthest to the left and blowing off a huge chunk of its flesh in a fiery conflagration.

Two of the frogs slip and slide on the grease, and while one manages to leap through with no ill effects, the others webbed feet cannot find purchase and the beast tumbles head over heels to lie in a heap, momentarily stunned.

Three of the frogs make it to the group and lash out with their sticky tongues, but even though the attack is lightning swift, no members of the Chartered Six find themselves on the menu of the amphibious beasts...at least not yet.

Karthas, Harther, Tyr, and Rani! Here we go!


Just to make things simple I'll cut out the elaborate descriptions for a moment to let you know where things lie. Starting next round when I won't have so much catching up to do I'll make it fun again.

Reposted Initiative order -
Andrezi - 22
Kovellus - 20
Cardon -15
Emyralda - 10
Tosk - 10
Lily - 7
Baddies - 2

The half-orc thugs are completely shocked at the parties appearance. It is a few seconds before they get their bearings, and before they have a chance to react, the group is upon them. One falls to Kovellus's brutal assualt while another is brought down by the simultaneous actions of Andrezi and Emyralda.

Cardon quickly casts a spell, bolstering his parties capabilities. Meanwhile, Tosk makes his way across the catwalk and down the stairs. An arrow thunks into the wood behind the thugs as Lily pulls her shot to avoid hitting her companions.

After the rapid onslaught, the two half orcs draw large flails and attack both Kovellus and Tosk (ending in Q7 and P6 respectively) connecting solid blows in turn. Kovellus takes 8 points of damage and Tosk takes 5.

Start of Round 2:
Tosk and Kovellus are engaged in melee, but both have suffered serious wounds from the half-orcs' flails. Back to the top! And thank you all for the well-wishes. Things seem to be back to normal for me now. I appreciate the patience!


I'm sorry, guys. I have a family emergency that's come up, so I'll probably still be out of commission until this evening. I'll post up later this afternoon when I can. Thanks for understanding!


I'm sorry, guys. I have a family emergency that's come up, so I'll probably still be out of commission until this evening. I'll post up later this afternoon when I can. Thanks for understanding!


With his massive foot, Kovellus doesn't just knock the door open; it nearly shatters under the force of his mighty kick.

The floor in the next room is slick with seawater, bits of seaweed, and fish blood - the air is thick with the accompanying scent. Wooden catwalks to the north and south allow access to the wester part of the fishery, while the floor here is only five feet above the river below. An open bay to the south allows direct access to the sloppy, muddy water, while to the northwest stands an immense ten-foot-tall wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, seawater, and who knows what else. To the east are stacked many barrels and crates, each marked in paint with a fish. Nearly two dozen small hammocks hang from under the catwalks, each with its own ratty blanket and pillow.

Five more children are working in the room, two upon the catwalks stirring the foul mixture in the vat with long poles, and three around the base of the container filling barrels with the vile slop. Four half-orc thugs stand in a group near the children, hollering out obscenities and threats to keep the urchins working.

No sooner has the door been kicked in, Lily sights an arrow at one of the half-orcs, sending it whistling his way and striking him in the shoulder. Cardon's attack fails to strike its mark.

Surprise round! I need a standard action from everyone else. There are stairs just outside the door that lead to the floor where the thugs are milling about. It is about forty feet of movement to get where they are standing.

Initiative rolls -
Lily - 1d20 + 2 ⇒ (5) + 2 = 7
Kovellus - 1d20 + 1 ⇒ (19) + 1 = 20
Cardon - 1d20 + 1 ⇒ (14) + 1 = 15
Andrezi - 1d20 + 3 ⇒ (19) + 3 = 22
Emyralda - 1d20 + 4 ⇒ (6) + 4 = 10
Tosk - 1d20 + 1 ⇒ (9) + 1 = 10
Baddies - 1d20 ⇒ 2

Initiative order -
Andrezi - 22
Kovellus - 20
Cardon -15
Emyralda - 10
Tosk - 10
Lily - 7
Baddies - 2

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