DM Sully's Kingmaker (Inactive)

Game Master Max Hellspont


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Male Halfling Cavalier 1 (Honor Guard, Emissary)

I know this might sound odd, but if we take one alive I could question it about the surrounding area! Berenkor yells, as he aims his crossbow carefully at one of the menaces.

1d20 + 3 ⇒ (12) + 3 = 15
1d8 + 1d6 ⇒ (8) + (1) = 9 (D6 fire damage)

After taking the shot, Berenkor drops his crossbow and draws his longsword.


I'm sorry, guys. I have a family emergency that's come up, so I'll probably still be out of commission until this evening. I'll post up later this afternoon when I can. Thanks for understanding!


Take your time and do what you need to do. Hope everything turns out okay!


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

Harther's thoughts seconded. We all know RL is WAY more important.


Unfortunate, but true.

How does one get one of those jobs where all you do is play D&D all day? I want one!


Thanks for the well wishes. Things seem to be back to normal for the most part. I appreciate all your patience, guys!

Eseldra finishes her spell, and a patch of ground between the group and the giant frogs instantly is coated with a slick sheen of oily grease. Berenkor quickly looses a bolt that strikes with explosive force, burying deep into the hide of the creature furthest to the left and blowing off a huge chunk of its flesh in a fiery conflagration.

Two of the frogs slip and slide on the grease, and while one manages to leap through with no ill effects, the others webbed feet cannot find purchase and the beast tumbles head over heels to lie in a heap, momentarily stunned.

Three of the frogs make it to the group and lash out with their sticky tongues, but even though the attack is lightning swift, no members of the Chartered Six find themselves on the menu of the amphibious beasts...at least not yet.

Karthas, Harther, Tyr, and Rani! Here we go!


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

Karthas moves to attack one of the frogs with his greatsword, entering a rage once he's in position.

Acrobatics to avoid AoO (if needed):1d20 + 9 ⇒ (17) + 9 = 26

Attack:1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14 (power attack, add +2 if I happen to have a flank)

Damage:2d6 + 7 + 3 ⇒ (4, 5) + 7 + 3 = 19 (power attack, add +1 if I have a flank from dirty fighter)


Male Halfling Cavalier 1 (Honor Guard, Emissary)

Round 2 Action

Berenkor will Inspire Courage in his allies and in himself, and then move in front of Eseldra to keep her out of any melee trouble.

+1 to attack rolls and damage for every attack roll starting from Initiative 16 in Round 2.


Harther copies Karthas' example and slashes at one of the giant frogs with his greatsword.

Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14


Eseldra will try to line up a colour spray DC 15 without hitting allies; otherwise, standard acid dart 1d20 + 3 ⇒ (20) + 3 = 23; damage: 1d6 ⇒ 4


Tyr uses the time it takes the giant frog to close uon them to draw his great sword. Once the creatures are within range, he strikes.

Att Roll:1d20 + 5 ⇒ (19) + 5 = 24
Confirm:1d20 ⇒ 7

Dam Roll:2d6 + 4 ⇒ (4, 1) + 4 = 9


Male Halfling Cavalier 1 (Honor Guard, Emissary)

Have we lost Rani?


Eh. You did for the weekend only...sorry guys, ended up entangled. round 1Mwk Longbow (inspire courage) atk 1d20 + 4 ⇒ (8) + 4 = 12 dmg 1d8 ⇒ 2 and round 2 Mwk Longbow (inspire courage) atk 1d20 + 4 ⇒ (15) + 4 = 19 dmg 1d8 ⇒ 7


The party's brutal onslaught quickly annihilates the remaining frogs. Berenkor, that didn't count as a round of music as they were killed before your action came up. Everyone gets 250xp.

Despite the horrific smell of sulphur, the clearing is actually a pleasant place. The hot springs would be a great place for a relaxing soak, so long as the bather could stomach the stench.

Unless you folks have further business in the clearing, I need Survival checks for day two of this hex's exploration.


Male Halfling Cavalier 1 (Honor Guard, Emissary)

Ding, level up. Glad you made your save eventually Rani, WB


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

Question for Sully: How do you want us to handle leveling? Take the experience now and level, or wait until we rest next? I've had DM's go either way with this, thus the question.

Survival (aid Rani):1d20 + 4 ⇒ (10) + 4 = 14

Hit Point Roll:1d8 + 2 ⇒ (8) + 2 = 10

EDIT: Woo Hoo! :)


Survival 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 (inc. Wayfinder)


Karthas wrote:

Question for Sully: How do you want us to handle leveling? Take the experience now and level, or wait until we rest next? I've had DM's go either way with this, thus the question.

Survival (aid Rani):1d20 + 4

Hit Point Roll:1d8 + 2

EDIT: Woo Hoo! :)

Congratulations! I always incorporate all the level benefits after the next rest, so tomorrow morning you all will be level two.

The group completes the mapping of the territory, finding the region to be a densely wooded area. The Skunk River flows from the source the party found and leaves the territory to the southeast. By nightfall, the Chartered Six are confident that they have completed yet another portion of the map. Another 20xp on top of what you have already earned.

Where to?


Male Kellid Human Barbarian 2 / Rogue (Scout) 2
DM Sully wrote:
Where to?

What hex was that we just finished with? I believe the game plan was to do B4, C4, & D4 before heading back to Oleg's.

Assuming the most recent hex was not D4:

Survival (Aid Rani):1d20 + 4 ⇒ (3) + 4 = 7


Are we rolling hps, or using half plus 1?

Survival roll: 1d20 ⇒ 14


Male Kellid Human Barbarian 2 / Rogue (Scout) 2
Eseldra wrote:

Are we rolling hps, or using half plus 1?

Survival roll: 1d20

In the discussion thread Sully said you could take 1/2 die + 1 or if you felt like gambling, you could roll. So far Berenkor and I have rolled and both maxed out.


Male Halfling Cavalier 1 (Honor Guard, Emissary)
Karthas wrote:
Eseldra wrote:

Are we rolling hps, or using half plus 1?

Survival roll: 1d20

In the discussion thread Sully said you could take 1/2 die + 1 or if you felt like gambling, you could roll. So far Berenkor and I have rolled and both maxed out.

Yup. I have already levelled my character, but the changes were fairly simple so I know what to not take into account if we end up making any more rolls at Level 1. Berenkor is now at +9 for Diplomacy and Sense Motive, and knows how to cast Cure Light Wounds. He also increases his Knowledge of Dungeoneering, picks up some eagle-eyed hints from Harther and learns Aklo; figure it's worth one of us knowing the language of evil fey in these strange lands.

Don't honestly mind where we go next; i'd like to go back to Oleg's sometime in the next couple of days to see if my longsword has arrived though.

Yeah, HP is the higher average for your class Sully said, PFS style, so 4 for you Eseldra. I rolled a while ago; I thought we'd hit Level 2 faster. Anyone got an accurate XP count, i'm afraid I lost track again.


Male Kellid Human Barbarian 2 / Rogue (Scout) 2
Berenkor Trandoran wrote:
Anyone got an accurate XP count, i'm afraid I lost track again.

I've got 2,215 after the frogs and our most recent hex. Anyone else got something different? I can understand wanting to get back to Oleg's...hopefully my MW Studded Leather is in so that I can have an Acrobatics +12 (with boots), plus have a number of my other checks go up by +2. :)

Hey Berenkor, with your Diplomacy +9 and my Intimidate +9 (+10 vs. bandit types) think we might be able to pull off some "Good Cop-Bad Cop" action? :)


I've got 2,215 xp as well.

It seems that the turnaround time for items ordered at Oleg's is approximately 10 days or so. I think that if we explore hex C4 and then head back, that should give enough time for our orders to be in.

Kingmaker Calendar

Greenbelt Hex Map


DM Sully wrote:
Where to?

Next stop - Hex C4!

Survival (Aid Rani): 1d20 + 6 ⇒ (15) + 6 = 21

Hit Point Roll: 1d10 + 1 + 1 ⇒ (8) + 1 + 1 = 10


Survival: 1d20 ⇒ 20 Eseldra, the nature goddess!!


Male Halfling Cavalier 1 (Honor Guard, Emissary)

Sorry guys, still no skill point spare for Survival ;)

1d20 - 1 ⇒ (19) - 1 = 18

Dammit Karthas, I was hoping to overtake you on the HP train. We're neck and neck :P. With a good roll Tyr's ahead of us both though. I got the highest Con in the group, but Tyr has toughness and a better HD.


Sorry, won't have Tyr uprated tll the week end. *bows* Shall be going Ftr in 2nd Lvl, no big surprises there, so working in what he's capable of should be easy if he's needed to hit things with his sword. Again, sorry for the delay. Shift work doth sucketh a lot of times.


Male Halfling Cavalier 1 (Honor Guard, Emissary)

No update? we've been going at a bit of a crawl lately :(


It has slowed down dramatically, and I know it is my fault. I'm so sorry about the slow posting. Work is absolutely gobbling up my time, and my band has been in the studio for a couple evenings and will be tonight and tomorrow as well. It's been a wild week, but I'm hoping to get back into the swing of things by late tomorrow evening. Thanks for your patience, guys, and don't think I'm quitting! Just have a ton of real life things annihilating my free time as of late. Stay tuned!


Male Halfling Cavalier 1 (Honor Guard, Emissary)
DM Sully wrote:
It has slowed down dramatically, and I know it is my fault. I'm so sorry about the slow posting. Work is absolutely gobbling up my time, and my band has been in the studio for a couple evenings and will be tonight and tomorrow as well. It's been a wild week, but I'm hoping to get back into the swing of things by late tomorrow evening. Thanks for your patience, guys, and don't think I'm quitting! Just have a ton of real life things annihilating my free time as of late. Stay tuned!

Fair enough buddy, sounds like your very busy :)


The Chartered Six begins their exploration of the next territory amidst a heavy rainstorm. Rain drips and drizzles from the thick trees overhead, puddling in the dense foliage below. More than once a curse escapes the intrepid explorer's lips as they step into an unseen hole and find their boot filled with water.

Looks like things should be getting MUCH quicker for me now. Only one day left of recording on Wednesday and then my evenings look to be my own again! Huzzah! I need Survival from Rani. If I haven't seen one soon I'll roll for her. I also need a Perception check from everyone (aid another possible!).


Male Kellid Human Barbarian 2 / Rogue (Scout) 2
DM Sully wrote:

The Chartered Six begins their exploration of the next territory amidst a heavy rainstorm. Rain drips and drizzles from the thick trees overhead, puddling in the dense foliage below. More than once a curse escapes the intrepid explorer's lips as they step into an unseen hole and find their boot filled with water.

Looks like things should be getting MUCH quicker for me now. Only one day left of recording on Wednesday and then my evenings look to be my own again! Huzzah! I need Survival from Rani. If I haven't seen one soon I'll roll for her. I also need a Perception check from everyone (aid another possible!).

Is this considered the next day? (i.e. are we all 2nd level now or is that after we rest next

Perception (Aid Harther):1d20 + 4 ⇒ (2) + 4 = 6 add +1 if we are 2nd lvl. now

EDIT: Not that it seems to matter much...


Yes, it is the following morning. Congratulations on Level 2!


Male Halfling Cavalier 1 (Honor Guard, Emissary)

Perception (my own roll, not an aid. I don't believe aid is much good for perception rolls if you have an ok modifier at low levels.)- 1d20 + 5 ⇒ (5) + 5 = 10

Heh, my roll didn't feel like backing me up on that.


Perception: 1d20 + 3 ⇒ (5) + 3 = 8


Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Hey, Sully! Any more thoughts on the Spell-less Ranger?


Perception:1d20 + 1 ⇒ (7) + 1 = 8


Hi all: apologies but I've been busy at work and with weekend events. I don't have Rani leveled and probably won't be able to until Tuesday evening. For now, here are survival 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 and perception 1d20 + 6 ⇒ (14) + 6 = 20 checks.


Hey, Harther. I'll give you an answer one way or the other tomorrow. And look to see Mikmek joining soon. I'm emailing Marcus about the ideas I've got hopefully this evening.

The exploration is plagued by the rainstorm. Several times mudslides block the path the party tries to follow, and heavy rain severely limits the visibility. Try as they might, their best efforts at mapping seem doomed to fail this day. Fortunately, the Chartered Six are aware of the mistakes they are making, and decide to call it an early evening and hope for better luck on the morrow.

When the group decides to look for a place to camp in earnest, Harther spots a tangle of briars that seems to lead to a clearing beyond. Pushing through the tangle, the groups' hearts nearly stop in their chest at the sight beyond.

A large clearing in the woods lies here, its border partially defined by ruined stone pillars. The western face of the clearing is dominated by a looming, upthrust ridge of rock, nearly three hundred feet across and rising to a moss-topped height of at least a hundred feet at the center. The side of this towering boulder facing the clearing has been carved in the likeness of an immense elk, its antlers drooping down from its weathered face to frame a fifty-foot-wide cave entrance. A flight of stone steps leads up to the mouth of the cave from the forest clearing. Both the steps and the elk carving appear quite old and are thickly encrusted with layers of moss and forest growth. An oval pool about twenty-five feet wide and twice that amount long sits in the middle of the clearing, its waters thick with algae.

Rani immediately recognizes this as a temple of Erastil, and a lost one at that.


DM Sully wrote:
Rani immediately recognizes this as a temple of Erastil, and a lost one at that.

Oooh! Oooh! How exciting. I should be back to normal tomorrow evening and posting regularly again. Until then:

"Look! I have seen a number of shrines to Erastil in this wilderness but this is a real temple. What a find!" Despite her exitement, Rani approaches the temple cautiously.


Tyr stands dripping in the rain and looks about.

Thorns...dirt...rocks...large puddle...moss...

The expression upon his features is that of some one who is largely underwhelmed.

Perception:1d20 + 1 ⇒ (5) + 1 = 6


[B]"Didn't the priest back at Oleg's say something about this lost temple being guarded by a rather nasty creature?"[\b]
E
seldra peers about, looking for trouble.

Perception: 1d20 + 3 ⇒ (6) + 3 = 9


Male Kellid Human Barbarian 2 / Rogue (Scout) 2
Eseldra wrote:

[b]"Didn't the priest back at Oleg's say something about this lost temple being guarded by a rather nasty creature?"[\b]

Eseldra peers about, looking for trouble.

Perception: 1d20+3

"I believe you are right." Karthas says, looking around after being reminded of the guardian.

Perception:1d20 + 5 ⇒ (1) + 5 = 6

EDIT: And promptly walks, face first, into a tree...


Heeding Eseldra's statement, Harther draws his bow and nocks an arrow, peering about for any fell guardians.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26


Male Halfling Cavalier 1 (Honor Guard, Emissary)

Berenkor swiftly draws his Heavy Crossbow and loads it with another flaming bolt, after seeing Harther drawing his bow.

Well... I'm all for not sleeping out in the cold. Why not make sure this cave is safe and rest here for the night?


For Harther:

Spoiler:
Harther's keen senses detect a low rumble coming from the darkened mouth of the temple. It is difficult to say how far into the mountain the cave goes, and unfortunately is it equally impossible to tell if the noise is wind blowing across the cavern mouth, rocks settling, or something more sinister.


Male Halfling Cavalier 1 (Honor Guard, Emissary)

Crap, totally forgot to roll perception check lol.


"Do you all hear that?" Harther quietly asks his companions. "A low rumble coming from the mouth of the temple, there." Harther raises his bow and points it at the temple entrance.

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