
DM Sothal |

Some minutes later you have finished your breakfast and discussed who get's to ride which horse, so that even those that didn't have one can now ride with you.
You packed all your things you would possibly need, including the map that has been made up to this point.
Once that is all done you finally mount your horses and the riding dog, riding out through the posts gate...
Where to?
Who's riding up front?
Anyone scouting ahead? Who's trailing behind?
Do you have a prefered riding order?
Which spells/bombs/... have been prepared?

Whiskeyjack Dunaldthal |

Grumbling about horses and how they "ain't natcherul" for a dwarf, Whiskeyjack hoisted himself up behind Tyr. He'd prefer to ride with Big Ern, but the giant man's horse was bad off enough toting his huge frame around. He took a swig of fortifying whiskey, for medicinal purposes.

DM Sothal |

Good, we have a rough riding order: Big Ern and Agerron up front, then Tyr, Whiskeyjack, with Nero and Majet making up the rear.
Big Ern actually has a better sense of orientation than Agerron, so where does he lead the others to?
Also: who's responsible for the map now that Queslin can't do that anymore?

DM Sothal |

Ok then. I was out of whack for the last days, work pulling me in and all. Could happen in the next weeks again, for some time. Sorry.
Though it still rains lightly, you made good progress most of the day. Up until noon you rode on the plains leading to the Narlmarches, meeting two hunters along the way. They didn't know of any temple of Erastil though, but told you of a overgrown statue of Erastil they heard of. This statue should be in the same general direction the group travels, but close to double the distance away from Olegs.
Moving on, you ride along the edge of the Narlmarches, until at noon you make your way into the forest. The trees shelter you from the light rain, save for the occasional big drop falling from a leaf.
The rain thus drowns out most noises of wildlife, and gives you ample opportunity to shoot a small stag for lunch.
Later in the afternoon you hear strangely high voices up ahead in the trees. Majet, Big Ern and Nero hear that there is talk in Sylvan, but can't make out the meaning of the conversation yet.

Whiskeyjack Dunaldthal |

Whiskeyjack keeps up a near constant monologue of old war stories from his time in the mercenaries. It is clear that he has told these stories many times before, as they have a well polished feel around the edges. They are interesting, no doubt, and the dwarf isn't prone to embellishing his own exploits or making his pratfalls seem less than they are...mostly.

DM Sothal |

Nero rides a bit towards the source of the conversation, and declares his intention while doing so. Before he sees much of the persons speaking, he hears rustling up in the trees.
Perching on a branch three tiny creatures look down on the elf. With their lower body resembling a cricket and a tiny elf-like upper body on top Nero easily identifies them as grigs, normally good-natured fey.
One of them spreads it's tiny wings and flies down, landing on a lower branch next to (but out of reach of) Nero, looking at him (and the rest of the group further away) intently before answering: Sylvan "Ancient shrine? Here? No, here is no shrine.
Why would here be a shrine? The forest is just fine!"
Laughing sounds down from the other grigs, before the one down continues: Common "I'm sorry, we don't know of any shrine around here. Maybe Tyg-Titter-Tut and his dragon know of it..."

DM Sothal |

More laughter sounds down from the grigs up above and the one down spreads its wings again to investigate the rest of the group on horses a bit more, still keeping its distance though.
It smiles at Big Ern when it replies: "It's like, the biggest dragon I've ever seen, right?"
The other grigs nod in approval, then the one now circling the group continues:
"I'm just glad that Tyg-Titter-Tut was there, I don't know what would have happened otherwise.
Why are you looking for an old shrine anyway? You all could just worship the nature (and the beauty of it) as it is!"

DM Sothal |

In answer to Tyr the grig speaks: "Then you should worship nature, because it not only might be, it is."
Again laughter sounds down from the other grigs and they start whispering in between.
The grig below then flutters back to Nero when he speaks, replying: "Sure it's old, if no one remembers where it was built. But beautiful? I doubt that. Not many things you largies built is beautiful to me. But that's a point we won't agree upon, I guess.
But Erastil I heard of. He's a good one, mostly. His followers treat nature better than most others.
What kind of dragon? A really fearsome one, I'd say. I don't know much of dragons, but I saw a wyrm once, too! Damn nasty thing. And it stinks!"
Settling on a low branch again, the grig hears Agerron's words and answers: "Well, I guess nature claimed it for the time you largies didn't so I won't wish you luck there.
But you don't know Tyg-Titter-Tut? I had guessed every farmer and hunter and bandit in the region has heard of her by now... huh. Guess she's not that famous after all.
She's a grig, like us. She's travelling with her dragon in the area, fighting those bandits her own way."

Whiskeyjack Dunaldthal |

Whiskeyjack was almost as impatient with fairy creatures as Big Ern seemed to be, although the big man seemed to have had recent dealings with them that soured his reaction. Still, the dwarf was wise enough - just - to let someone with more patience than he deal with the wee creatures. Else, he'd probably try to drown them in a dwarf-spewed glob of whiskey.

DM Sothal |

"Yuck! That sounds horrible! And I bet it reeks as well...
You met such a thing? Hmm... No, we haven't seen something like that around here, but if we do, we'll surely see to it that it harms no one with it's presence. Such ugly things need to be put out of this world." the grig speaks before turning to Big Ern, leaving it's place on the branch to fly towards him, rubbing it's legs like a cricket. This rubbing produces a sound not unlike a tiny fiddle.
The sound quickly turns into a catchy tune, but it has it's most effect on Big Ern and his horse.
Please roll a will save and if you beat it, a ride check to controll your horse that is under the effect as well.

Whiskeyjack Dunaldthal |

" 'Ere now! Tha' ain't a way t' be treatin' folk that ain't done nought t' harm or harry ye. Ain't ye never heered th' story o' th' fae an' th' fire? Or Jack Straw Dancer? Ye best not be needlin' those tha' could be o' help t' ye. I seen a lo' on me travels, an' I kin tell ye tha' behavior like this leads t' trouble. Oh the stories I could tell ye!"

DM Sothal |

Pouting, the grig stops rubbing it's hinds, responding only with a quick: "But he was being mean first. And he's not harmed, is he?"
Even while speaking, the grig disappears into thin air.
Looking up to where the other grigs sat on the branches, they as well turn invisible, leaving you seemingly alone in the woods, a drop of rain falling here and there.

Whiskeyjack Dunaldthal |

Whiskeyjack raised a bushy eyebrow at Majet and said in an affronted tone, "Don't ye be barkin' at me, missy! All I said was fer them t' be careful whose noses they tweak. Sommat may happen what requires Ern to be there an' help out, an' d' ye think he'll be all fired up t' rush in an' help wit' them tryin' t' make him dance about like a jackanapes? Fey don't think like that. 'Snot in their nature - not th' little ones, no how. But 'simportant tha' they be told."
To be fair, I thought he failed his save, but still...

Big Ern |

Big Ern's horse stops capering and prancing as the brutal alchemist sits on the soggy ground.
"Whatever. The little bastards can dish it out, but they can't take it. So are we going to look for this other airy-fairy piece of s@!~ with her pet dragon or keep going west? Either way will probably involve wandering around aimlessly in the rain." The fall off of the horse seems to have made Big Ern gloomier than usual.