Hooded Man

Nero Vendel Thelaris's page

83 posts. Alias of Aiunder.


Race

Elf

Classes/Levels

Ftr (Archer) 1 / Wiz (Illusion) 1

Gender

Male

Size

Medium

Special Abilities

low light vision, elven immunities

Alignment

Neutral Good

Deity

Eradastil

Location

Restov

Languages

Common, Woven, Draconic, Sylvain, orc, goblin

Occupation

traveller

Strength 13
Dexterity 19
Constitution 12
Intelligence 19
Wisdom 16
Charisma 9

About Nero Vendel Thelaris

Elven
Fighter (Archer) 1
wizard (illusionist) 1 (opposition schools Necromancy and Divination)

Languages: Common, Elven, Draconic, Sylvain, Goblin, Orc

personality:

Despite his attempts at being nonchalant about how people view him he is actually very self conscious of what people think about him which stems from his childhood where both his older siblings seemed to get all of the attention of his parents and the constant bullying he had to endure from children and adults alike.

BASE ATTACK +1
FORTITUDE +5
REFLEX +4
WILL +5
AC 14 (18 with mage armour)
HP 11 + 1d6 + 1 ⇒ (1) + 1 = 2

Attacks
Longbow +5 (1d8+1) or (2d6+1 with gravity bow)
Longsword +2 (1d8+1)

Skills
Acrobatics 1(5)
Bluff 1
Climb 1 (5)
Diplomacy 1
Knowledge Nature 1 (8)
Knowledge Local 1 (8)
Knowledge Arcane 1 (8)
Perception 2 (7)
Spellcraft 1 (8)
Stealth 1 (5)
Survival 1 (7)

Feats:
Point Blank shot
Precise Shot

Illusion school:

Illusion Arcane School

Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.

Extended Illusions (Su)

Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends.

Blinding Ray (Sp)

As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Invisibility Field (Sp)

At 8th level, you can make yourself Invisible as a swift action for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This otherwise functions as greater invisibility.


Spells

0 (3 per day)
All

1 (1+1 per day plus specialty illusion)
Mage Armour
Gravity Bow
Shield
Silent Image
Colour Spray
Burning Hands
Sleep
Protection from Evil
Magic Weapon

familiar:

Master Class Level 1
Natural Armor Adj. +1
Intelligence 6
Special: Awareness, improved evasion, share spells, empathic link

Hawk CR 1/3
XP 135
N Tiny animal
Init +3; Senses low-light vision; Perception +14

DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +2 size, +1 Natural)
hp 4 (1d8)
Fort +2, Ref +5, Will +2

OFFENSE

Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 6, Dex 17, Con 11, Int 6, Wis 14, Cha 7
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +14; Racial Modifier +8 Perception

SPECIAL ABILITIES

Familiar

The master of a hawk familiar gains a +3 bonus on sight-based and opposed Perception checks in bright light.


Traits
Rostlander (+1 trait bonus on fortitude saves)
Magical Knack Wizard (+2 caster level up to max character level)

Gear
Composite Long-bow (str+1) 200g
Long-sword 8g

Quivers:
Standard x40 2g
Standard, Cold Iron x20 2g
Whistling x20 2g
Blunt x20 2g
Blunt, Silvered x20 42g

Masterwork Backpack 50g
Cold weather gear 8g
Small tent 10g
Rope, silk 100ft 20g
Whetstone 2cp
Flint and steel 1g
Waterskins x3 3g
Silver holy symbol of Erastil 25g
Heavy war horse 300g
Military saddle 20g
Saddlebags x3 12g
Spell Component Pouch 5g

Scrolls
Burning Hands x2 25g
Shield 12.5g

Potions
Cure Light wounds x3 150g

Gold 100
Silver 4
Copper 7