DM Sothal's Kingmaker PBP

Game Master Franz Lunzer


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Male Human (Kellid) Oracle 2
Majet Greenhill wrote:
"What did you have to do that for?" Majet snaps at Whiskey "There one of the few groups that havent tried to rob, murder or eat us and you chase them away because you cant take a joke."

"It speaks!" growls Agerron. "Welcome back to the party. Yeah, we might as well try and find this Tyg-titter-trollop and her dragon. I got a bad feeling about it, but then, I get that from most things out here."


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

"Well standing around here is just getting us more wet, why don't we keep heading west and if we see any signs of this grig and her dragon we'll deal with it then."


"Okay, let's go." Big Ern brushes himself off a bit, gets back on his horse, and heads west.


Gamemaster

Already most of the afternoon is gone by, leaving you about two more hours of daylight.
You ride on westward until you come across a game trail, pretty much leading in the same direction, if a bit more southbound.

Following that trail for a bit, you get to a suitable place for making the night camp and decide to call it a day.

So, night-camp. Any special (mundane or magical) preparations? Watch order? Something the like?


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack will likely drink himself to sleep, so probably late in the watch order, if at all. Of course, he's used to his merc buddies making him take first watch, on account of how hard it is to watch a half-drunk dwarf.


Male Human (Kellid) Oracle 2
DM Sothal wrote:

Already most of the afternoon is gone by, leaving you about two more hours of daylight.

You ride on westward until you come across a game trail, pretty much leading in the same direction, if a bit more southbound.

Following that trail for a bit, you get to a suitable place for making the night camp and decide to call it a day.

So, night-camp. Any special (mundane or magical) preparations? Watch order? Something the like?

"I'll take first watch. Tyr, why don't you take middle watch? Unless you're holding back on us, I suspect you don't have any magic to prepare, so it's easier for you to inetrrupt your beauty sleep."

As he settles down for the evening, Agerron quips, "Anyone got weedkiller?"


As Tyr settles his horse for the evening (Removing saddle and blanket. Combing and rubbing it down etc) He looks to Agerron, then Ern and finally Jack. He shrugs and nods.

"Aye, middle watch it is." He agrees.

Middle Watch Perception Rolls:1d20 + 2 ⇒ (9) + 2 = 11


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

Nero will take care of his horse and then set up his tent. "If you need me for a watch just let me know."He will them take to using his arcane energies to drying and cleaning his clothes and gear with prestigitation(best zero level spell ever)


Considering all the people who died last time he slept outdoors, Big Ern will volunteer to take a watch as well.


Polite bump


Gamemaster

Sorry, had my head buried in work.
Watch-order: Agerron, Big Ern, Tyr, Nero, Majet, (Whiskeyjack?)

Pharast 24th
The night passes without incidents, if you don't count Big Ern's and Whiskeyjack's snoring as incidents.
Over the course of the night, the rain finally stopped pouring down on your bodies.
The morning is cool, but most of the clouds have vanished and it's looking out to be a nice day of spring.

Please make a survival or knowledge (geography) check, or if you like Aid another checks.


Survival:1d20 + 4 ⇒ (5) + 4 = 9(Aid another)

Come the morning Tyr rises, sees to his gear and then his mount before partaking of the morning meal and getting ready to move out.

"Any houses built around here will need good roofing and stout guttering..." Try comments, mainly to himself.

Ah...the Dice roller is treating me well, I see...:p


Male Human (Kellid) Oracle 2

aid another 1d20 + 1 ⇒ (10) + 1 = 11

"Yeah, at this point I'm more concerned with a stout pair of pruning shears. Don't you think, Ern?"


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

survival: 1d20 + 7 ⇒ (1) + 7 = 8

"Its not so bad, at least 'Jack finally had a shower."


Male Human (Kellid) Oracle 2

Sigh. I think we'll be lost yet again ...


Perhaps our maps have gotten wet with all this rain?


Know geography: 1d20 + 7 ⇒ (6) + 7 = 13


Gamemaster

Roll Survival for Majet: 1d20 + 6 ⇒ (12) + 6 = 18

Having had your breakfast, the group has a lively discussion as to which direction you actually were traveling, until Majet finally points out some clues indicating where you were coming from, weather sides on trees and weak rays of light showing you the four cardinal directions.
Working from there and with the map Big Ern took over from Queslin, you estimate another 10 to 15 miles of forest between your current position and a guess where that Erastil-Temple should be.
Not knowing the terrain in between, it will take you most of the day to get there, and then some time to acutally find the temple.

Anything you want to do during the ride?


Be cautious and try to make sure we don't get eaten?


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

Keep an eye out for more fae


Big Ern keeps his eyes open for any game animals, in case he gets hungry.


Gamemaster

Riding out in the same direction as yesterday, nothing really exciting happens for some hours.
You come across some small game animals, mostly rabbits and some wood-living birds and such. A skilled shot here and there easily secures your meal for the day.

Late in the morning Nero spots something strange though, only seeing it in the corner of his eye.

Nero:
Looking at it again, you think it's some really thick worm or caterpillar, crawling just around on a tree, hiding behind it. You didn't see much of it, but think it to have had a bright colorful spot on it's 'head'.


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

"Hold on a second. Nero will then cautiously ride over to get a better look.


Tyr halts as Nero asks/commands. Adjusting his feet in the stirrups so as to be able to dismount as fast as he can. He scans the forest around them, looking in the opposite direction to where Nero is heading.

Perception:1d20 + 2 ⇒ (5) + 2 = 7


"Is it bear-killin' time?" Big Ern asks, cheering up at the thought of mayhem.


Male Human (Kellid) Oracle 2

At Nero's halting, Agerron holds up and draws his sword.


Gamemaster

Nero:
Rounding the tree at a save distance you find the animal again. About three foot in length and one foot in diameter it's no worm or caterpillar though, as it has only four tiny feet. It's skin is bright green with brown stripes and it's got a bright yellow gem protuding between it's bulging eyes, that currently affix you.
Looking at the small reptile, you nearly instantly feel a bit of fear, which is quickly replaced with a feeling of peace.

All around you the woods are as you would expect them. A soft breeze brushes early leafes against one another, producing a soft soothing noise. Here and there you hear a bird singing or chirping.


"Hey! Leafy Joe Jr. -- wakey-wakey! What are you looking at?" Big Ern bellows at Nero.


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

knowledge nature to identify the fae: 1d20 + 8 ⇒ (7) + 8 = 15


Male Human (Kellid) Oracle 2

"What do you see, elf? Do you need help?"


Tyr sits in the dripping forest, remaining quiet and watching. Still trying to make sure that whatever is drawing people's attention in one direction is not some sort of bluff to have something come at the group from the opposite direction.

Perception:1d20 + 2 ⇒ (5) + 2 = 7

Bugger this, next level I take in a class that gives a bonus to Perception. (¬_¬)


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

turning back, "What is it with you all calling me elf!?! Is my name so damned hard to pronounce? I don't sit here calling you human do i?

the tirade is just in character and in no way reflects the feelings of this player.


Gamemaster
Nero Vendel Thelaris wrote:

[dice=knowledge nature to identify the fae]1d20+8

Nero:
you don't know any type of fey coming close to this creature, but it looks like one called carbuncle.

A carbuncle is a tiny magical beast, neither good nor evil. It possesses a weak form of telepathy (that would explain the feeling of fear and peace from earlier), and it is said it's gem protruding from its face would be quite valuable.


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

Turning back, "Now where did that carbuncle go?"


Try glances over a shoulder,

"What is a Carbuncle?" He asks, "And will it eat us?" He adds...again looking out for a possibly ravenous Carbuncle in the woods.


"You wanna see a carbuncle? I think I've got one on my ass..." Big Ern grins. "Naw, just kidding."


"They're a small magical beast that supposedly has weak telepathic powers. That means it can read your mind a bit. I hear they make great a familiar."


Tyr nods at...Nero's reply.

"Good, something that wont eat us." He shakes the reigns of his horse and gets ready to ride on.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack, looking irritated that his latest story had been interupted for a worm, got a big grin on his face. " 'Ere now, a familiar d'ye say? Always wanted one o' them. Used t' try an' get one o' the camp cats t' foller me aroun'. Bugger hated th' leash though. Hissed and spit when I tried t' drag 'im off behint me. Got stepped on by a horse, he did. Lieutnant Fodors said he was sorry, but I figger he did i' on purpose. I head 'im talking with Lieutnant Galdkin 'bout 'puttin' th' thing out of i's misery'. "


Gamemaster

Riding on, leaving the carbuncle alone, perched on the tree, you make good progress most of the time.
Still you have to occasionally backtrack, when a hedge or impassable undergrowth would lead you too far off your preferred direction.

About an hour after noon you again find yourself in such a spot in the woods: A thorny wall of a brambles-hedge that you rode along for a length, up ahead makes a sharp turn towards the rocky ledge blocking your view on the other side. A dead end.

Please roll perception checks


Male Human (Kellid) Oracle 2

After realizing the thing is fairly harmless, Agerron sheathes his sword and goes back to riding along. Reaching the bramble dead end, he sighs in frustration.

Perception 1d20 + 6 ⇒ (7) + 6 = 13


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

perception: 1d20 + 7 ⇒ (8) + 7 = 15


1d20 + 3 ⇒ (9) + 3 = 12


Perception:1d20 + 2 ⇒ (17) + 2 = 19

"Three's something wrong in nature when things grow in straight lines..." Tyr muses quietly eying the hedge.

Also, 'Dots' are failing to appear to notify people of new posts. Just something to watch out for. *Bows*


Gamemaster

Yeah, noticed the lack of dots on other threads.
"you rode along [it] for a length" ... doesn't have to mean it growing in a straight line. ;) Anyway...
Perception Majet: 1d20 + 5 ⇒ (8) + 5 = 13
Perception Whiskeyjack: 1d20 + 5 ⇒ (5) + 5 = 10

Turning around, to find a way around the hedge, both Nero and Tyr notice a small 'hole' in the rocky wall, just large enough for the wild sow glowering at you.

Initiative!
Nero and Tyr may act in the surprise round.
The 'cliff' runs roughly east to west, between 15 and 25ft. north of the hedge.
Big Ern and Agerron are east of the boar already, some 15ft. away.
Nero and Tyr are closest, about 10ft. west of the boar.
Whiskeyjack and Majet are at the most west, 10-20ft. behind Nero and Tyr.


Tyr draws his great sword and 'sets' himself against a charge.

"At least Ern will be happy with another feed." Tyr comments absently,

AoO:1d20 + 5 ⇒ (20) + 5 = 25

Confirm:1d20 + 4 ⇒ (16) + 4 = 20

Dam:2d6 + 4 ⇒ (6, 3) + 4 = 13

Confirm Damage:2d6 + 4 ⇒ (4, 3) + 4 = 11

Well, if the boar does attack, it will be an ex-boar...


Gamemaster

You are on your horse, but I guess your unmounting first.
Also you didn't roll Ini.


*Bows* I apologize for that over sight. I'd forgotten.

Initiative:1d20 - 1 ⇒ (18) - 1 = 17


initiative: 1d20 + 1 ⇒ (17) + 1 = 18


(o_O)

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