DM Sothal's Kingmaker PBP

Game Master Franz Lunzer


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Gamemaster

Heya Xanda.

I have a few things I don't really like with that character.

Mind you, I'm not set on taking her in or not, but for the current version, it's a sure 'no dice'.

I only allowed Pathfinder Core and APG for the other players, so I would require the same restrictions for you.

Also, the half-dragon template would put you way ahead of the rest of the group, I can't let you have that from the start. (But I have no idea, how you would aquire that later on.)

If you still want in the game, you are going to have to edit that character, bringing it more in line with the current player-characters.

That's still no promise of taking you in though. I'm going to decide that later on.


male Human 8th level seeker/6th level gamer /4th level bad speller

ok guys I am back, heh 54 posts to read though will try and get a post up tonight.


Gamemaster

Welcome back Seeker!

Grand Lodge

Refresh my memory. The Sootscales had something to do with the Mites? They were troubling the area?


Gamemaster

You heard as much from Sergej. Well, at least he did speak of Kobolds in general, not of any particular tribe. Could be that there is more than one tribe in the area.

Also there's the request from Restov to deal with the Kobolds of the Sootscale tribe, one way or the other. (See the Quest in my profile for details on that.)

Grand Lodge

Thanks.


Gamemaster

Hey folks!

You've seen Xanda post here in the discussion thread.
After having spoken to the player, we discussed the character and brought it more in line with the group.

Now, we already have 7 players. I'm not against taking Xanda in as well, but I'll let you decide.

So? What do you think? 8th player: Aye? or Nay?

Dark Archive

To be honest I'm thinking of dropping out (recent events are convincing me my characters play style may not suit the group.) So if you want to put Xanda in to replace Majet go right ahead.

Grand Lodge

I would be sad to see Majet leave. Her, along with Branomonrik and Michael are the voices of reason within the group. They are the ones I see as the leaders when the time comes. Queslin doesn't trust the kobolds because of their 'evil' reputation, but did not immediately attack to give Majet and the others an opportunity to come to an alternate solution. If it helps, I will tone down Queslin's confrontational mindset some.


Dax Thura wrote:
I would be sad to see Majet leave. Her, along with Branomonrik and Michael are the voices of reason within the group.

I agree, it would be too bad if she left. But on the other hand, it's challenging to have interesting diplomatic encounters with such a large party (since there's bound to be two or three people sitting around not doing very much). I don't know what the best solution is.


Seriously, DM. Have the pool little buggers fail a moral check , or Wisdom check, or whatever and surrender.

Jus' sayin'.....


Gamemaster

I thought of another 'solution' to the 'problem' there is with some characters being more violent and others more diplomatic:

Taking Xanda in, there would be enough players for 2 groups of explorers.

I'm not advocating a split, merely saying it would be a possibility.

I don't want this to end in a PVP. I don't want to loose players because of situations that happened because of other players characters natural progressions.

I'm not saying this is the only solution. It's just a possibility. Also, you would be able to meetup with the other half of the group later on in the game, to tackle bigger problems together and so on.

Just as an option. Think about it, post your opinion on it, discuss it here.
I'd happily burden myself with the additional work in coordinating two groups, if it comes to that, rather than losing players.

As for the current situation at hand: let's see how it turns out.


As some one who doesn't exist yet, I feel there is not much I can say.

My one suggestion, and I know how Real Life can take so much of one's time. Is to suggest people put just a little more into each of their posts.

Just a suggestion *bows*

Looking forwards to joining up with everyone.

Grand Lodge

I say give it some more time. I don't know how it is for others, but it takes me a little to 'settle into' a character. I make adjustments as situations arise and as the other characters react. So, I figure it can take some time for the party to mesh. Give it some more time.


*Pssst!* Dax? You've used the wrong handle in Seekers Legacy of Fire game. Just thought you'd like to know. Hope you get time to edit it


male Human 8th level seeker/6th level gamer /4th level bad speller

ok have caught up and posted, but seems things are past the talking part.


Gamemaster
Dax Thura wrote:
I say give it some more time. I don't know how it is for others, but it takes me a little to 'settle into' a character. I make adjustments as situations arise and as the other characters react. So, I figure it can take some time for the party to mesh. Give it some more time.

I just voiced an option.

Having Kevin Mack thinking about leaving, I rather air it now then when it's too late.

It wasn't meant to be decided in a day.

Just speak your mind, regarding Xanda (want her in or not?), character actions (too violent / diplomatic for you / your character?), splitting the party in 2 groups, ... whatever comes to your mind.

Please, share your thoughts.
I can't read them from over here.
It's a PBP, after all.

Grand Lodge

Splitting could work, but I think that 7 is a bit cumbersome.


My two cents:

1) Seven (or eight) is a big group. Having a big group isn't always bad in a PbP, though. But expecting seven (or eight) PCs to agree on a course of action is a challenge, especially in a more "sandbox-y" game like Kingmaker.

2) I wouldn't mind splitting into two groups, although I'd be concerned about the GM's ability to handle twice the workload. I'd also be mildly concerned about the case where the group splits into two and one group dies due to lack of interest.

3) It would be totally awesome in theory to have two rival factions in a power struggle over the creation of a new nation.

3) My cat's breath smells like cat food.

Dark Archive

male human
Big Ern wrote:

My two cents:

1) Seven (or eight) is a big group. Having a big group isn't always bad in a PbP, though. But expecting seven (or eight) PCs to agree on a course of action is a challenge, especially in a more "sandbox-y" game like Kingmaker.

2) I wouldn't mind splitting into two groups, although I'd be concerned about the GM's ability to handle twice the workload. I'd also be mildly concerned about the case where the group splits into two and one group dies due to lack of interest.

3) It would be totally awesome in theory to have two rival factions in a power struggle over the creation of a new nation.

3) My cat's breath smells like cat food.

Ditto. Even to the second #3.


Well, how about remaining a group, but breaking into two teams when it better suits the needs of a situation.

One group deals mostly with diplomacy, the other with cracking skulls. Both groups explore the region, but working in different areas. When something pops up too tough for either, single group to handle we join forces and lay the smack down as needed.


Gamemaster
Big Ern wrote:

My two cents:

1) Seven (or eight) is a big group. Having a big group isn't always bad in a PbP, though. But expecting seven (or eight) PCs to agree on a course of action is a challenge, especially in a more "sandbox-y" game like Kingmaker.

2) I wouldn't mind splitting into two groups, although I'd be concerned about the GM's ability to handle twice the workload. I'd also be mildly concerned about the case where the group splits into two and one group dies due to lack of interest.

3) It would be totally awesome in theory to have two rival factions in a power struggle over the creation of a new nation.

3) My cat's breath smells like cat food.

1) ... and I think that's where the group as a whole breaks apart. For me, it looks like that, at least.

2) I only got one PBP to GM now, and one to play in. Yeah, it would double my work and then some, but I'm willing to give it a try, should the decission be made in that direction.
Should one group die due to lack of interest, the remaining players would be more than welcome back in the other group, I think.

3) I wouldn't see them as rival factions. They would still work for a common goal.
Now, struggling for power in the 'Kingmaking' part is another thing though, but as none of the characters is evil, I don't expect too much lethality there.

3) Have you tried feeding her dog food instead?

In essence Black Fang has it made clearer what I think to have in mind.

I think the current group now lacks a leader everyone can agree on.
Granted, they know each other for just 2 weeks (Ingame time), but noone really rose up to take on that position.

Grand Lodge

Queslin doesn't want to be in charge. He's better suited for something like Warden, Marshal, or even General. I like Michael as the leader or Branomonrik.


On paper I can't help but agree with you suggestions of leaders, but I don't see Michael filling that roll for sometime. He is a youth, still trying to find his place in the world and I see trying to lead this group is like herding cats.

Religion also puts him at odds with Branomonrik as his approach to civilisiation is going to really come to logger heads with Earstils (sp?) approach at some points.

I have mentioned to Sothal in the past that I was struggling to find a niche for this character, Sothal did suggest leader at that point. I am still unsure if I made a poor choice of class for my self as I am fenerally more a chaotic person than lawful.

Hopefully the fall out from this last encounter will lead to the characters talking about how they handle these type of situations. Especially as some of the characters involved are built for diffusing encounters like this.

Maybe we will have to take a 'time in the spot light' approach if the group stays together.

Ona a personal note, I really, really like the persona of some of these characters, in particular Big Ern, who I would love to claim to play a version of sometime. I might steal him and make him a re-ocurring NPC in my homebrew.


I'm glad Big Ern is giving at least some entertainment and not just pure irritation. :-)

Black Fang wrote:
One group deals mostly with diplomacy, the other with cracking skulls. Both groups explore the region, but working in different areas.

That's what Big Ern was trying to suggest earlier; it doesn't take seven (or eight) people to draw a map.

Grand Lodge

Queslin can't stand Ern. Dax loves him. Overall, I'm rather conflicted about him.


Leafy Joe doesn't like me? Say it ain't so!

<fart>

Grand Lodge

Queslin doesn't talk to him. As much as he can, he acts like Ern isn't there.


Male Human (Kellid) Oracle 2

I think Agerron may be the closest person in the group to actually liking Big Ern (I personally love the character). They're pretty much of a same mind when it comes to fighting first, and that makes up for any disgusting habits. Of course, coming from a barbaric society probably makes Agerron more accepting of that, too.


*Bump?*


Yay, tracking note says they are trying to deliver my new laptop to the shop today, pity we close on a Monday.


Gamemaster

Um... yay? Good luck All DMs.

On the other points:

-Xanda: I haven't heard anyone speaking for or against including Xanda.
Again: Would you like to have her in the game, or not?

-Character actions: It seems to me, that every player understands the actions of the other players characters, and why they happen.
At least Kevin Mack is unwilling(?) to play further with those characters.
The question of a leader is still unanswered and might not even end the complications that arose now.

-Focus-teams: (let's call it that, shall we?) Could be a solution to above mentioned point, but might bring up it's own problems.

------------------------------------------------------------------------

So, I propose the following:

-Xanda: Finish the character making. No one objected, so you are in. We will talk about your introduction later on, once the character is finished.

-Character actions: Not much I can do there, it's more on your side of the (virtual) table. These are your characters. Talk to one another (in the game and out of character, both).
I hope we find a common ground without losing a player.
If we somehow don't manage to get there, I'm sorry.

-Focus-teams: Still an option. I don't want to force you into it, but I'm open to it, should it happen. Again, your decission.


If we split into two teams, then we definitely could use another PC. If we don't, then I don't feel too strongly about it one way or the other.


male Human 8th level seeker/6th level gamer /4th level bad speller

I am kinda iffy on splitting into two teams. It simply doubles the GM's workload,so that one is up to you. Same with the new pc.

I really do not care who is leader, but seems we might need one. They way I see it this is an IC issue. I think it can be solved IC.


Shall do, DM Sothal

1)6d6 ⇒ (5, 3, 6, 2, 4, 4) = 24
2)5d6 ⇒ (6, 1, 3, 1, 5) = 16
3)5d6 ⇒ (2, 5, 3, 3, 4) = 17
4)4d6 ⇒ (6, 1, 4, 3) = 14
5)4d6 ⇒ (6, 3, 2, 4) = 15
6)4d6 ⇒ (2, 2, 1, 6) = 11

1)15
2)14
3)12
4)13
5)13
6)9

Well, that's rather unimpressive....

Str:9
Dex:14
Int:13
Wis:12
Con:13
Cha:15

Half Elf Sorcerer, me thinks....


Memento Mori wrote:

let's give this a try.

14,16,12,16,14,17...Not too shabby at all.

Xanda wrote:


1)15
2)14
3)12
4)13
5)13
6)9

Well, that's rather unimpressive....

Exhibits A and B in why I don't really like rolling for stats. YMMV. :-)

Grand Lodge

It's always been a gamble.
That 9 should be a 10.


*Bows* Thank you Dax. Editing...

So, the character is ready for perusal DM Sothal and any others who would care to look.

*bows*

Dark Archive

male human

I don't mind a new character on the team, and I also don't have a strong opinion one way or the other on splitting into two teams. Just call me "Mr. Ambivalent". I'm sure Agerron would be happier mowing through kobolds and bandits than mapping and passing the peace pipe, of course ...


I'm thinking about having Devlin leave the group, and taking the bound kobold with him.

If they leave, I would be happy to make a new character.

Grand Lodge

You want to make a new character?


Gamemaster
Black Fang wrote:

I'm thinking about having Devlin leave the group, and taking the bound kobold with him.

If they leave, I would be happy to make a new character.

huh... Where does that come from now?


It depends on how things play out in character.

I'm all for killing things trying to kill me, but if they're willing to talk instead of fight, and we come to an agreement, then let's talk and come to an agreement. Just like when we first came upon these kobolds, I misread things and thought they attacked, which is why I initially had Devlin and Delfey charging in to fight. When I realized they didn't make the first move, Devlin tried to negotiate with them instead of instantly pounding them into the mud.

I'm doing my best to keep player and character knowledge apart, even with regard to what I say to other players.

That is all for now.


Gamemaster

Okay Black Fang. I can see your point.

Xanda wrote:

*Bows* Thank you Dax. Editing...

So, the character is ready for perusal DM Sothal and any others who would care to look.

*bows*

Wow... 3 ponies. And no training in handle animal...

Well, (apart from the odd choices) Xanda looks okay.
Give the player's some time to resolve the current situation, and I'll give you a go later on.


Black Fang wrote:

It depends on how things play out in character.

I'm all for killing things trying to kill me, but if they're willing to talk instead of fight, and we come to an agreement, then let's talk and come to an agreement.

I think there's some slight confusion about exactly how aggressive these kobolds were being. When they started pulling weapons on us, I really assumed that meant they wanted to fight, but maybe that wasn't the implication at all.


Gamemaster

Yeah, that could have come from my prematurely call for Initiative, without much explanation. Sorry for that, but we .

The real thing kicking it off was Big E shouting gibberish and breaking out of the woods. The Kobolds reached for their weapons then, so I played out the actions Queslin and Agerron had prepared.
Finishing their actions, the Kobolds stood up, weapons ready.
Some of the group then naturally attacked them, and the remaining Kobolds fled, at their next turn.

It wasn't much more than that.

---------------------------------------------------------------------

Xanda: In my stupor I didn't think of the fact that ponies are medium animals, therefore as a medium-sized character you can't ride on them.
You better get a horse.


From what DM said on the forum, they were felling pretty threatened, didn't understand what was being said, then suddenly Big Ern comes charging at them yelling "ooga booga" and they paniced and went for their weapons.


DM Sothal wrote:

Yeah, that could have come from my prematurely call for Initiative, without much explanation. Sorry for that, but we .

The real thing kicking it off was Big E shouting gibberish and breaking out of the woods. The Kobolds reached for their weapons then, so I played out the actions Queslin and Agerron had prepared.
Finishing their actions, the Kobolds stood up, weapons ready.
Some of the group then naturally attacked them, and the remaining Kobolds fled, at their next turn.

So did they see that Queslin was pointing a bow at them or not?

I know in North America, if a policeman is pointing a gun at you, diplomacy is forgotten as soon as you pull your own gun (for instance).


*bows*
Edited, sorry for the problem.

Dark Archive

male human
All DMs are evil wrote:
From what DM said on the forum, they were felling pretty threatened, didn't understand what was being said, then suddenly Big Ern comes charging at them yelling "ooga booga" and they paniced and went for their weapons.

Hmmm ... and Agerron was trying to keep a member of a known evil race from its weapon, didn't understand what was being said (and no, I really didn't look at the spoilers since Agerron doesn't speak Draconic), and suddenly all the kobolds around him lunge for their weapons when he's in the middle of them. Six of one, half dozen of the other, I suppose ... ;-)

And yeah, in honesty as soon as initiative was called for, the assumption was that the fight was on.

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